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Gloomwidow's Feast
( 4)
Instant
Destroy target creature with flying. If that creature was blue or black, create a 1/2 green Spider creature token with reach. (It can block creatures with flying.)
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Glorious Charge
( 2)
Instant
Creatures you control get +1/+1 until end of turn.
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Glory
( 5)
Creature — Incarnation
(3/3)
Flying : Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate only if Glory is in your graveyard.
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Glory of Warfare
( 4)
Enchantment
During your turn, creatures you control get +2/+0. During turns other than yours, creatures you control get +0/+2.
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Gloryscale Viashino
( 4)
Creature — Lizard Soldier
(3/3)
Whenever you cast a multicolored spell, Gloryscale Viashino gets +3/+3 until end of turn.
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Glowering Rogon
( 6)
Creature — Beast
(4/4)
Amplify 1 <I>(As this creature enters, put a +1/+1 counter on it for each Beast card you reveal in your hand.)</I>
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Glowing Anemone
( 4)
Creature — Jellyfish Beast
(1/3)
When Glowing Anemone enters, you may return target land to its owner's hand.
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Glowrider
( 3)
Creature — Human Cleric
(2/1)
Noncreature spells cost more to cast.
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Gluetius Maximus
( 5)
Creature — Beast
(5/5)
As Gluetius Maximus enters, an opponent chooses one of your fingers. (Thumbs are fingers, too.) When the chosen finger isn't touching Gluetius Maximus, sacrifice Gluetius Maximus.
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Gluttonous Slime
( 3)
Creature — Ooze
(2/2)
Flash Devour 1 (As this enters, you may sacrifice any number of creatures. This creature enters with that many +1/+1 counters on it.)
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Gluttonous Zombie
( 5)
Creature — Zombie
(3/3)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
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Glyph of Delusion
( 1)
Instant
Put X glyph counters on target creature that target Wall blocked this turn, where X is the power of that blocked creature. The creature gains "This creature doesn't untap during your untap step if it has a glyph counter on it" and "At the beginning of your upkeep, remove a glyph counter from this creature."
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Glyph of Destruction
( 1)
Instant
Target blocking Wall you control gets +10/+0 until end of combat. Prevent all damage that would be dealt to it this turn. Destroy it at the beginning of the next end step.
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Glyph of Doom
( 1)
Instant
Choose target Wall creature. At this turn's next end of combat, destroy all creatures that were blocked by that creature this turn.
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Glyph of Life
( 1)
Instant
Choose target Wall creature. Whenever that creature is dealt damage by an attacking creature this turn, you gain that much life.
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Glyph of Reincarnation
( 1)
Instant
Cast this spell only after combat. Destroy all creatures that were blocked by target Wall this turn. They can't be regenerated. For each creature that died this way, put a creature card from the graveyard of the player who controlled that creature the last time it became blocked by that Wall onto the battlefield under its owner's control.
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Gnarled Effigy
( 4)
Artifact
, : Put a -1/-1 counter on target creature.
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Gnarled Scarhide
( 1)
Enchantment Creature — Minotaur
(2/1)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Gnarled Scarhide can't block. Enchanted creature gets +2/+1 and can't block.
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Gnat Alley Creeper
( 3)
Creature — Human Rogue
(3/1)
Gnat Alley Creeper can't be blocked by creatures with flying.
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Gnat Miser
( 1)
Creature — Rat Shaman
(1/1)
Each opponent's maximum hand size is reduced by one.
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Gnathosaur
( 6)
Creature — Dinosaur
(5/4)
Sacrifice an artifact: Gnathosaur gains trample until end of turn.
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Gnaw to the Bone
( 3)
Instant
You gain 2 life for each creature card in your graveyard. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Gnawing Zombie
( 2)
Creature — Zombie
(1/3)
, Sacrifice a creature: Target player loses 1 life and you gain 1 life.
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Goatnapper
( 3)
Creature — Goblin Rogue
(2/2)
When Goatnapper enters, untap target Goat and gain control of it until end of turn. It gains haste until end of turn.
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Gobbling Ooze
( 5)
Creature — Ooze
(3/3)
, Sacrifice another creature: Put a +1/+1 counter on Gobbling Ooze.
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Gobhobbler Rats
( 2)
Creature — Rat
(2/2)
Hellbent — As long as you have no cards in hand, Gobhobbler Rats gets +1/+0 and has ": Regenerate Gobhobbler Rats." (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
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Goblin
( 0)
Creature — Goblin
(1/1)
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Goblin Archaeologist
( 2)
Creature — Goblin Artificer
(1/2)
, : Flip a coin. If you win the flip, destroy target artifact and untap Goblin Archaeologist. If you lose the flip, sacrifice Goblin Archaeologist.
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Goblin Arsonist
( 1)
Creature — Goblin Shaman
(1/1)
When Goblin Arsonist dies, you may have it deal 1 damage to any target.
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Goblin Artillery
( 3)
Creature — Goblin Warrior
(1/3)
: Goblin Artillery deals 2 damage to any target and 3 damage to you.
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Goblin Artisans
( 1)
Creature — Goblin Artificer
(1/1)
: Flip a coin. If you win the flip, draw a card. If you lose the flip, counter target artifact spell you control that isn't the target of an ability from another creature named Goblin Artisans.
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Goblin Assassin
( 5)
Creature — Goblin Assassin
(2/2)
Whenever Goblin Assassin or another Goblin enters, each player flips a coin. Each player whose coin comes up tails sacrifices a creature of their choice.
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Goblin Assault
( 3)
Enchantment
At the beginning of your upkeep, create a 1/1 red Goblin creature token with haste. Goblin creatures attack each combat if able.
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Goblin Balloon Brigade
( 1)
Creature — Goblin Warrior
(1/1)
: Goblin Balloon Brigade gains flying until end of turn.
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Goblin Bangchuckers
( 4)
Creature — Goblin Warrior
(2/2)
: Flip a coin. If you win the flip, Goblin Bangchuckers deals 2 damage to any target. If you lose the flip, Goblin Bangchuckers deals 2 damage to itself.
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Goblin Battle Jester
( 4)
Creature — Goblin
(2/2)
Whenever you cast a red spell, target creature can't block this turn.
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Goblin Bomb
( 2)
Enchantment
At the beginning of your upkeep, you may flip a coin. If you win the flip, put a fuse counter on Goblin Bomb. If you lose the flip, remove a fuse counter from Goblin Bomb. Remove five fuse counters from Goblin Bomb and sacrifice it: It deals 20 damage to target player or planeswalker.
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Goblin Bombardment
( 2)
Enchantment
Sacrifice a creature: Goblin Bombardment deals 1 damage to any target.
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Goblin Bookie
( 1)
Creature — Goblin
(1/1)
, : Reflip any coin or reroll any die. (Activate only any time it makes sense.)
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Goblin Bowling Team
( 4)
Creature — Goblin
(1/1)
If Goblin Bowling Team would deal damage to a permanent or player, it deals that much damage plus the result of a six-sided die roll to that permanent or player instead.
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Goblin Brawler
( 3)
Creature — Goblin Warrior
(2/2)
First strike Goblin Brawler can't be equipped.
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Goblin Brigand
( 2)
Creature — Goblin Warrior
(2/2)
Goblin Brigand attacks each combat if able.
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Goblin Bushwhacker
( 1)
Creature — Goblin Warrior
(1/1)
Kicker (You may pay an additional as you cast this spell.) When this creature enters, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn.
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Goblin Cadets
( 1)
Creature — Goblin
(2/1)
Whenever Goblin Cadets blocks or becomes blocked, target opponent gains control of it. (This removes Goblin Cadets from combat.)
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Goblin Cannon
( 4)
Artifact
: Goblin Cannon deals 1 damage to any target. Sacrifice Goblin Cannon.
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Goblin Caves
( 3)
Enchantment — Aura
Enchant land As long as enchanted land is a basic Mountain, Goblin creatures get +0/+2.
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Goblin Charbelcher
( 4)
Artifact
, : Reveal cards from the top of your library until you reveal a land card. Goblin Charbelcher deals damage equal to the number of nonland cards revealed this way to any target. If the revealed land card was a Mountain, Goblin Charbelcher deals double that damage instead. Put the revealed cards on the bottom of your library in any order.
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Goblin Chariot
( 3)
Creature — Goblin Warrior
(2/2)
Haste (This creature can attack and as soon as it comes under your control.)
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Goblin Chieftain
( 3)
Creature — Goblin
(2/2)
Haste (This creature can attack and as soon as it comes under your control.) Other Goblin creatures you control get +1/+1 and have haste.
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Goblin Chirurgeon
( 1)
Creature — Goblin Shaman
(0/2)
Sacrifice a Goblin: Regenerate target creature.
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Goblin Cohort
( 1)
Creature — Goblin Warrior
(2/2)
Goblin Cohort can't attack unless you've cast a creature spell this turn.
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Goblin Commando
( 5)
Creature — Goblin
(2/2)
When Goblin Commando enters, it deals 2 damage to target creature.
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Goblin Digging Team
( 1)
Creature — Goblin
(1/1)
, Sacrifice Goblin Digging Team: Destroy target Wall.
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Goblin Diplomats
( 2)
Creature — Goblin
(2/1)
: Each creature attacks this turn if able.
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Goblin Dirigible
( 6)
Artifact Creature — Construct
(4/4)
Flying Goblin Dirigible doesn't untap during your untap step. At the beginning of your upkeep, you may pay . If you do, untap Goblin Dirigible.
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Goblin Electromancer
( 2)
Creature — Goblin Wizard
(2/2)
Instant and sorcery spells you cast cost less to cast.
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Goblin Elite Infantry
( 2)
Creature — Goblin Warrior
(2/2)
Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn.
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Goblin Festival
( 2)
Enchantment
: Goblin Festival deals 1 damage to any target. Flip a coin. If you lose the flip, choose one of your opponents. That player gains control of Goblin Festival.
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Goblin Fire Fiend
( 4)
Creature — Goblin Berserker
(1/1)
Haste Goblin Fire Fiend must be blocked if able. : Goblin Fire Fiend gets +1/+0 until end of turn.
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Goblin Firebug
( 2)
Creature — Goblin
(2/2)
When Goblin Firebug leaves the battlefield, sacrifice a land.
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Goblin Fireslinger
( 1)
Creature — Goblin Warrior
(1/1)
: Goblin Fireslinger deals 1 damage to target player or planeswalker.
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Goblin Firestarter
( 1)
Creature — Goblin
(1/1)
Sacrifice Goblin Firestarter: It deals 1 damage to any target. Activate only during your turn, before attackers are declared.
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Goblin Flectomancer
( 3)
Creature — Goblin Wizard
(2/2)
Sacrifice Goblin Flectomancer: You may change the targets of target instant or sorcery spell.
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Goblin Flotilla
( 3)
Creature — Goblin
(2/2)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) At the beginning of each combat, unless you pay , whenever Goblin Flotilla blocks or becomes blocked by a creature this combat, that creature gains first strike until end of turn.
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Goblin Furrier
( 2)
Creature — Goblin Warrior
(2/2)
Prevent all damage that Goblin Furrier would deal to snow creatures.
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Goblin Game
( 7)
Sorcery
Each player hides at least one item, then all players reveal them simultaneously. Each player loses life equal to the number of items they revealed. The player who revealed the fewest items then loses half their life, rounded up. If two or more players are tied for fewest, each loses half their life, rounded up.
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Goblin Gardener
( 4)
Creature — Goblin
(2/1)
When Goblin Gardener dies, destroy target land.
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Goblin Gaveleer
( 1)
Creature — Goblin Warrior
(1/1)
Trample Goblin Gaveleer gets +2/+0 for each Equipment attached to it.
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Goblin General
( 3)
Creature — Goblin Warrior
(1/1)
Whenever Goblin General attacks, Goblin creatures you control get +1/+1 until end of turn.
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Goblin Glider
( 2)
Creature — Goblin
(1/1)
Flying Goblin Glider can't block.
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Goblin Goon
( 4)
Creature — Goblin Mutant
(6/6)
Goblin Goon can't attack unless you control more creatures than defending player. Goblin Goon can't block unless you control more creatures than attacking player.
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Goblin Grappler
( 1)
Creature — Goblin
(1/1)
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)
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Goblin Grenade
( 1)
Sorcery
As an additional cost to cast this spell, sacrifice a Goblin. Goblin Grenade deals 5 damage to any target.
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Goblin Grenadiers
( 4)
Creature — Goblin
(2/2)
Whenever Goblin Grenadiers attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature and target land.
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Goblin Guide
( 1)
Creature — Goblin Scout
(2/2)
Haste Whenever Goblin Guide attacks, defending player reveals the top card of their library. If it's a land card, that player puts it into their hand.
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Goblin King
( 3)
Creature — Goblin
(2/2)
Other Goblins get +1/+1 and have mountainwalk.
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Goblin Kites
( 2)
Enchantment
: Target creature you control with toughness 2 or less gains flying until end of turn. Flip a coin at the beginning of the next end step. If you lose the flip, sacrifice that creature.
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Goblin Lackey
( 1)
Creature — Goblin
(1/1)
Whenever Goblin Lackey deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield.
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Goblin Legionnaire
( 2)
Creature — Goblin Soldier
(2/2)
, Sacrifice Goblin Legionnaire: It deals 2 damage to any target. , Sacrifice Goblin Legionnaire: Prevent the next 2 damage that would be dealt to any target this turn.
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Goblin Lookout
( 2)
Creature — Goblin
(1/2)
, Sacrifice a Goblin: Goblin creatures get +2/+0 until end of turn.
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Goblin Lore
( 2)
Sorcery
Draw four cards, then discard three cards at random.
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Goblin Lyre
( 3)
Artifact
Sacrifice Goblin Lyre: Flip a coin. If you win the flip, Goblin Lyre deals damage to target opponent or planeswalker equal to the number of creatures you control. If you lose the flip, Goblin Lyre deals damage to you equal to the number of creatures that opponent or that planeswalker's controller controls.
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Goblin Machinist
( 5)
Creature — Goblin
(0/5)
: Reveal cards from the top of your library until you reveal a nonland card. Goblin Machinist gets +X/+0 until end of turn, where X is that card's mana value. Put the revealed cards on the bottom of your library in any order.
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Goblin Marshal
( 6)
Creature — Goblin Warrior
(3/3)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Goblin Marshal enters or dies, create two 1/1 red Goblin creature tokens.
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Goblin Masons
( 2)
Creature — Goblin
(2/1)
When Goblin Masons dies, destroy target Wall.
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Goblin Matron
( 3)
Creature — Goblin
(1/1)
When Goblin Matron enters, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.
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