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Golgari Rot Farm
( 0)
Land
Golgari Rot Farm enters tapped. When Golgari Rot Farm enters, return a land you control to its owner's hand. : Add .
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Golgari Rotwurm
( 5)
Creature — Zombie Wurm
(5/4)
, Sacrifice a creature: Target player loses 1 life.
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Golgari Thug
( 2)
Creature — Human Warrior
(1/1)
When Golgari Thug dies, put target creature card from your graveyard on top of your library. Dredge 4 (If you would draw a card, you may mill four cards instead. If you do, return this card from your graveyard to your hand.)
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Golgothian Sylex
( 4)
Artifact
, : Each nontoken permanent with a name originally printed in the Antiquities expansion is sacrificed by its controller.
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Goliath Spider
( 8)
Creature — Spider
(7/6)
Reach (This creature can block creatures with flying.)
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Gomazoa
( 3)
Creature — Jellyfish
(0/3)
Defender, flying : Put Gomazoa and each creature it's blocking on top of their owners' libraries, then those players shuffle.
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Gore Vassal
( 3)
Creature — Phyrexian Dog
(2/1)
Sacrifice Gore Vassal: Put a -1/-1 counter on target creature. Then if that creature's toughness is 1 or greater, regenerate it.
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Gorehorn Minotaurs
( 4)
Creature — Minotaur Warrior
(3/3)
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters with two +1/+1 counters on it.)
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Gore-House Chainwalker
( 2)
Creature — Human Warrior
(2/1)
Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
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Goretusk Firebeast
( 6)
Creature — Elemental Boar Beast
(2/2)
When Goretusk Firebeast enters, it deals 4 damage to target player or planeswalker.
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Gorger Wurm
( 5)
Creature — Wurm
(5/5)
Devour 1 (As this enters, you may sacrifice any number of creatures. This creature enters with that many +1/+1 counters on it.)
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Gorgon Flail
( 2)
Artifact — Equipment
Equipped creature gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.) Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Gorgon Recluse
( 5)
Creature — Gorgon
(2/4)
Whenever Gorgon Recluse blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Gorgon's Head
( 1)
Artifact — Equipment
Equipped creature has deathtouch. Equip
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Gorilla Berserkers
( 5)
Creature — Ape Berserker
(2/3)
Trample; rampage 2 <I>(Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)</I> Gorilla Berserkers can't be blocked except by three or more creatures.
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Gorilla Pack
( 3)
Creature — Ape
(3/3)
Gorilla Pack can't attack unless defending player controls a Forest. When you control no Forests, sacrifice Gorilla Pack.
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Gorilla Titan
( 5)
Creature — Ape
(4/4)
Trample Gorilla Titan gets +4/+4 as long as there are no cards in your graveyard.
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Gorilla War Cry
( 2)
Instant
Cast this spell only during combat before blockers are declared. All creatures gain menace until end of turn. (They can't be blocked except by two or more creatures.) Draw a card at the beginning of the next turn's upkeep.
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Goryo's Vengeance
( 2)
Instant — Arcane
Return target legendary creature card from your graveyard to the battlefield. That creature gains haste. Exile it at the beginning of the next end step. Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Gossamer Chains
( 2)
Enchantment
Return Gossamer Chains to its owner's hand: Prevent all combat damage that would be dealt by target unblocked creature this turn.
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Gossamer Phantasm
( 2)
Creature — Illusion
(2/1)
Flying When Gossamer Phantasm becomes the target of a spell or ability, sacrifice it.
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Gosta Dirk
( 7)
Legendary Creature — Human Warrior
(4/4)
First strike Creatures with islandwalk can be blocked as though they didn't have islandwalk.
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Govern the Guildless
( 6)
Sorcery
Gain control of target monocolored creature. Forecast — , Reveal Govern the Guildless from your hand: Target creature becomes the color or colors of your choice until end of turn. (Activate only during your upkeep and only once each turn.)
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Grab the Reins
( 4)
Instant
Choose one — • Until end of turn, you gain control of target creature and it gains haste. • Sacrifice a creature. Grab the Reins deals damage equal to that creature's power to any target. Entwine (Choose both if you pay the entwine cost.)
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Graceful Adept
( 3)
Creature — Human Wizard
(1/3)
You have no maximum hand size.
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Graceful Antelope
( 4)
Creature — Antelope
(1/4)
Plainswalk (This creature can't be blocked as long as defending player controls a Plains.) Whenever Graceful Antelope deals combat damage to a player, you may have target land become a Plains until Graceful Antelope leaves the battlefield.
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Graceful Reprieve
( 2)
Instant
When target creature dies this turn, return that card to the battlefield under its owner's control.
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Grafdigger's Cage
( 1)
Artifact
Creature cards in graveyards and libraries can't enter the battlefield. Players can't cast spells from graveyards or libraries.
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Grafted Exoskeleton
( 4)
Artifact — Equipment
Equipped creature gets +2/+2 and has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Whenever Grafted Exoskeleton becomes unattached from a permanent, sacrifice that permanent. Equip
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Grafted Skullcap
( 4)
Artifact
At the beginning of your draw step, draw an additional card. At the beginning of your end step, discard your hand.
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Grafted Wargear
( 3)
Artifact — Equipment
Equipped creature gets +3/+2. Whenever Grafted Wargear becomes unattached from a permanent, sacrifice that permanent. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Grand Abolisher
( 2)
Creature — Human Cleric
(2/2)
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
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Grand Arbiter Augustin IV
( 4)
Legendary Creature — Human Advisor
(2/3)
White spells you cast cost less to cast. Blue spells you cast cost less to cast. Spells your opponents cast cost more to cast.
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Grand Architect
( 3)
Creature — Vedalken Artificer
(1/3)
Other blue creatures you control get +1/+1. : Target artifact creature becomes blue until end of turn. Tap an untapped blue creature you control: Add . Spend this mana only to cast artifact spells or activate abilities of artifacts.
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Grand Coliseum
( 0)
Land
Grand Coliseum enters tapped. : Add . : Add one mana of any color. Grand Coliseum deals 1 damage to you.
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Grand Melee
( 4)
Enchantment
All creatures attack each combat if able. All creatures block each combat if able.
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Granite Gargoyle
( 3)
Creature — Gargoyle
(2/2)
Flying : Granite Gargoyle gets +0/+1 until end of turn.
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Granite Grip
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+0 for each Mountain you control.
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Granulate
( 4)
Sorcery
Destroy each nonland artifact with mana value 4 or less.
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Grapeshot
( 2)
Sorcery
Grapeshot deals 1 damage to any target. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
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Grapeshot Catapult
( 4)
Artifact Creature — Construct
(2/3)
: Grapeshot Catapult deals 1 damage to target creature with flying.
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Graphic Violence
( 3)
Instant
All creatures with art by the artist of your choice get +2/+2 and gain trample until end of turn.
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Grappler Spider
( 2)
Creature — Spider
(2/1)
Reach (This creature can block creatures with flying.)
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Grappling Hook
( 4)
Artifact — Equipment
Equipped creature has double strike. Whenever equipped creature attacks, you may have target creature block it this turn if able. Equip
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Grasp of Phantoms
( 4)
Sorcery
Put target creature on top of its owner's library. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Grassland Crusader
( 6)
Creature — Human Cleric Soldier
(2/4)
: Target Elf or Soldier creature gets +2/+2 until end of turn.
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Grasslands
( 0)
Land
Grasslands enters tapped. , Sacrifice Grasslands: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
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Gratuitous Violence
( 5)
Enchantment
If a creature you control would deal damage to a permanent or player, it deals double that damage instead.
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Grave Betrayal
( 7)
Enchantment
Whenever a creature you don't control dies, return it to the battlefield under your control with an additional +1/+1 counter on it at the beginning of the next end step. That creature is a black Zombie in addition to its other colors and types.
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Grave Bramble
( 3)
Creature — Plant
(3/4)
Defender, protection from Zombies
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Grave Consequences
( 2)
Instant
Each player may exile any number of cards from their graveyard. Then each player loses 1 life for each card in their graveyard. Draw a card.
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Grave Defiler
( 4)
Creature — Zombie
(2/1)
When Grave Defiler enters, reveal the top four cards of your library. Put all Zombie cards revealed this way into your hand and the rest on the bottom of your library in any order. : Regenerate Grave Defiler.
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Grave Exchange
( 6)
Sorcery
Return target creature card from your graveyard to your hand. Target player sacrifices a creature of their choice.
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Grave Pact
( 4)
Enchantment
Whenever a creature you control dies, each other player sacrifices a creature of their choice.
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Grave Peril
( 2)
Enchantment
When a nonblack creature enters, sacrifice Grave Peril. If you do, destroy that creature.
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Grave Scrabbler
( 4)
Creature — Zombie
(2/2)
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) When Grave Scrabbler enters, if its madness cost was paid, you may return target creature card from a graveyard to its owner's hand.
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Grave Servitude
( 2)
Enchantment — Aura
You may cast Grave Servitude as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature gets +3/-1 and is black.
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Grave Titan
( 6)
Creature — Giant
(6/6)
Deathtouch Whenever Grave Titan enters or attacks, create two 2/2 black Zombie creature tokens.
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Gravebane Zombie
( 4)
Creature — Zombie
(3/2)
If Gravebane Zombie would die, put Gravebane Zombie on top of its owner's library instead.
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Gravebind
( 1)
Instant
Target creature can't be regenerated this turn. Draw a card at the beginning of the next turn's upkeep.
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Graveborn Muse
( 4)
Creature — Zombie Spirit
(3/3)
At the beginning of your upkeep, you draw X cards and you lose X life, where X is the number of Zombies you control.
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Gravecrawler
( 1)
Creature — Zombie
(2/1)
Gravecrawler can't block. You may cast Gravecrawler from your graveyard as long as you control a Zombie.
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Gravedigger
( 4)
Creature — Zombie
(2/2)
When Gravedigger enters, you may return target creature card from your graveyard to your hand.
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Gravegouger
( 3)
Creature — Nightmare Horror
(2/2)
When Gravegouger enters, exile up to two target cards from a single graveyard. When Gravegouger leaves the battlefield, return the exiled cards to their owner's graveyard.
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Gravelgill Axeshark
( 5)
Creature — Merfolk Soldier
(3/3)
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Gravelgill Duo
( 3)
Creature — Merfolk Rogue Warrior
(2/1)
Whenever you cast a blue spell, Gravelgill Duo gets +1/+1 until end of turn. Whenever you cast a black spell, Gravelgill Duo gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
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Graven Dominator
( 6)
Creature — Gargoyle
(4/4)
Flying Haunt (When this creature dies, exile it haunting target creature.) When Graven Dominator enters or the creature it haunts dies, each other creature has base power and toughness 1/1 until end of turn.
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Gravepurge
( 3)
Instant
Put any number of target creature cards from your graveyard on top of your library. Draw a card.
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Graverobber Spider
( 4)
Creature — Spider
(2/4)
Reach : Graverobber Spider gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. Activate only once each turn.
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Grave-Shell Scarab
( 5)
Creature — Insect
(4/4)
, Sacrifice Grave-Shell Scarab: Draw a card. Dredge 1 (If you would draw a card, you may mill a card instead. If you do, return this card from your graveyard to your hand.)
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Gravespawn Sovereign
( 6)
Creature — Zombie
(3/3)
Tap five untapped Zombies you control: Put target creature card from a graveyard onto the battlefield under your control.
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Gravestorm
( 3)
Enchantment
At the beginning of your upkeep, target opponent may exile a card from their graveyard. If that player doesn't, you may draw a card.
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Gravetiller Wurm
( 6)
Creature — Wurm
(4/4)
Trample Morbid — Gravetiller Wurm enters with four +1/+1 counters on it if a creature died this turn.
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Graveyard Shovel
( 2)
Artifact
, : Target player exiles a card from their graveyard. If it's a creature card, you gain 2 life.
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Gravitational Shift
( 5)
Enchantment
Creatures with flying get +2/+0. Creatures without flying get -2/-0.
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Gravity Well
( 3)
Enchantment
Whenever a creature with flying attacks, it loses flying until end of turn.
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Graxiplon
( 6)
Creature — Beast
(3/4)
Graxiplon can't be blocked unless defending player controls three or more creatures that share a creature type.
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Gray Merchant of Asphodel
( 5)
Creature — Zombie
(2/4)
When Gray Merchant of Asphodel enters, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each in the mana costs of permanents you control counts toward your devotion to black.)
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Graypelt Hunter
( 4)
Creature — Human Warrior Ally
(2/2)
Trample Whenever Graypelt Hunter or another Ally you control enters, you may put a +1/+1 counter on Graypelt Hunter.
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Graypelt Refuge
( 0)
Land
Graypelt Refuge enters tapped. When Graypelt Refuge enters, you gain 1 life. : Add or .
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Grayscaled Gharial
( 1)
Creature — Crocodile
(1/1)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
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