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Hakim, Loreweaver
Hakim, Loreweaver 3BlueBlue (5)
Legendary Creature — Human Wizard (2/4)

Flying

BlueBlue: Return target Aura card from your graveyard to the battlefield attached to Hakim, Loreweaver. Activate only during your upkeep and only if Hakim isn't enchanted.

BlueBlue, Tap: Destroy all Auras attached to Hakim.

Mirage (Rare)
Halam Djinn
Halam Djinn 5Red (6)
Creature — Djinn (6/5)

Haste

Halam Djinn gets -2/-2 as long as red is the most common color among all permanents or is tied for most common.

Invasion (Uncommon)
Halberdier
Halberdier 3Red (4)
Creature — Human Barbarian (3/1)

First strike

Odyssey (Common)
Halcyon Glaze
Halcyon Glaze 1BlueBlue (3)
Enchantment

Whenever you cast a creature spell, Halcyon Glaze becomes a 4/4 Illusion creature with flying in addition to its other types until end of turn.

Ravnica: City of Guilds (Uncommon)
Halfdane
Halfdane 1WhiteBlueBlack (4)
Legendary Creature — Shapeshifter (3/3)

At the beginning of your upkeep, change Halfdane's base power and toughness to the power and toughness of target creature other than Halfdane until the end of your next upkeep.

Masters Edition III (Rare)
Other Versions
Legends (Rare)
Halimar Depths
Halimar Depths (0)
Land

Halimar Depths enters tapped.

When Halimar Depths enters, look at the top three cards of your library, then put them back in any order.

Tap: Add Blue.

Duel Decks: Jace vs. Vraska (Common)
Other Versions
Worldwake (Common)
Halimar Excavator
Halimar Excavator 1Blue (2)
Creature — Human Wizard Ally (1/3)

Whenever Halimar Excavator or another Ally you control enters, target player mills X cards, where X is the number of Allies you control.

Worldwake (Common)
Halimar Wavewatch
Halimar Wavewatch 1Blue (2)
Creature — Merfolk Soldier (0/3)

Level up 2 (2: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-4

0/6

LEVEL 5+

6/6

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Rise of the Eldrazi (Common)
Hall of Gemstone
Hall of Gemstone 1GreenGreen (3)
World Enchantment

At the beginning of each player's upkeep, that player chooses a color. Until end of turn, lands tapped for mana produce mana of the chosen color instead of any other color.

Mirage (Rare)
Hall of the Bandit Lord
Hall of the Bandit Lord (0)
Legendary Land

Hall of the Bandit Lord enters tapped.

Tap, Pay 3 life: Add Colorless. If that mana is spent on a creature spell, it gains haste.

Champions of Kamigawa (Rare)
Hall of Triumph
Hall of Triumph 3 (3)
Legendary Artifact

As Hall of Triumph enters, choose a color.

Creatures you control of the chosen color get +1/+1.

Journey into Nyx (Rare)
Hallow
Hallow White (1)
Instant

Prevent all damage target spell would deal this turn. You gain life equal to the damage prevented this way.

Darksteel (Common)
Hallowed Burial
Hallowed Burial 3WhiteWhite (5)
Sorcery

Put all creatures on the bottom of their owners' libraries.

Eventide (Rare)
Hallowed Fountain
Hallowed Fountain (0)
Land — Plains Island

(Tap: Add White or Blue.)

As Hallowed Fountain enters, you may pay 2 life. If you don't, it enters tapped.

Return to Ravnica (Rare)
Other Versions
Dissension (Rare)
Hallowed Ground
Hallowed Ground 1White (2)
Enchantment

WhiteWhite: Return target nonsnow land you control to its owner's hand.

Masters Edition (Uncommon)
Other Versions
Ice Age (Uncommon)
Hallowed Healer
Hallowed Healer 2White (3)
Creature — Human Cleric (1/1)

Tap: Prevent the next 2 damage that would be dealt to any target this turn.

Threshold — Tap: Prevent the next 4 damage that would be dealt to any target this turn. Activate only if seven or more cards are in your graveyard.

Odyssey (Common)
Halls of Mist
Halls of Mist (0)
Land

Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Creatures that attacked during their controller's last turn can't attack.

Ice Age (Rare)
Halo Hunter
Halo Hunter 2BlackBlackBlack (5)
Creature — Demon (6/3)

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

When Halo Hunter enters, destroy target Angel.

Zendikar (Rare)
Halt Order
Halt Order 2Blue (3)
Instant

Counter target artifact spell.

Draw a card.

Scars of Mirrodin (Uncommon)
Hamlet Captain
Hamlet Captain 1Green (2)
Creature — Human Warrior (2/2)

Whenever Hamlet Captain attacks or blocks, other Humans you control get +1/+1 until end of turn.

Innistrad (Uncommon)
Hamletback Goliath
Hamletback Goliath 6Red (7)
Creature — Giant Warrior (6/6)

Whenever another creature enters, you may put X +1/+1 counters on Hamletback Goliath, where X is that creature's power.

Magic 2013 (Rare)
Other Versions
Lorwyn (Rare)
Hammer Mage
Hammer Mage 1Red (2)
Creature — Human Spellshaper (1/1)

Variable ColorlessRed, Tap, Discard a card: Destroy all artifacts with mana value X or less.

Mercadian Masques (Uncommon)
Hammer of Bogardan
Hammer of Bogardan 1RedRed (3)
Sorcery

Hammer of Bogardan deals 3 damage to any target.

2RedRedRed: Return Hammer of Bogardan from your graveyard to your hand. Activate only during your upkeep.

Premium Deck Series: Fire and Lightning (Rare)
Other Versions
Classic Sixth Edition (Rare)
Eighth Edition (Rare)
Mirage (Rare)
Hammer of Purphoros
Hammer of Purphoros 1RedRed (3)
Legendary Enchantment Artifact

Creatures you control have haste.

2Red, Tap, Sacrifice a land: Create a 3/3 colorless Golem enchantment artifact creature token.

Theros (Rare)
Hammer of Ruin
Hammer of Ruin 2 (2)
Artifact — Equipment

Equipped creature gets +2/+0.

Whenever equipped creature deals combat damage to a player, you may destroy target Equipment that player controls.

Equip 2

Worldwake (Uncommon)
Hammerfist Giant
Hammerfist Giant 4RedRed (6)
Creature — Giant Warrior (5/4)

Tap: Hammerfist Giant deals 4 damage to each creature without flying and each player.

Ravnica: City of Guilds (Rare)
Hammerhead Shark
Hammerhead Shark 1Blue (2)
Creature — Shark (2/3)

Hammerhead Shark can't attack unless defending player controls an Island.

Stronghold (Common)
Hammerheim
Hammerheim (0)
Legendary Land

Tap: Add Red.

Tap: Target creature loses all landwalk abilities until end of turn.

Masters Edition III (Uncommon)
Other Versions
Legends (Uncommon)
Hammerheim Deadeye
Hammerheim Deadeye 3Red (4)
Creature — Giant Warrior (3/3)

Echo 5Red (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Hammerheim Deadeye enters, destroy target creature with flying.

Modern Masters (Common)
Other Versions
Planar Chaos (Uncommon)
Hana Kami
Hana Kami Green (1)
Creature — Spirit (1/1)

1Green, Sacrifice Hana Kami: Return target Arcane card from your graveyard to your hand.

Modern Masters (Common)
Other Versions
Champions of Kamigawa (Uncommon)
Hanabi Blast
Hanabi Blast 1RedRed (3)
Instant

Hanabi Blast deals 2 damage to any target. Return Hanabi Blast to its owner's hand, then discard a card at random.

Champions of Kamigawa (Uncommon)
Hand of Cruelty
Hand of Cruelty BlackBlack (2)
Creature — Human Samurai (2/2)

Protection from white

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

Saviors of Kamigawa (Uncommon)
Hand of Death
Hand of Death 2Black (3)
Sorcery

Destroy target nonblack creature.

Portal Second Age (Common)
Other Versions
Starter 1999 (Common)
Starter 2000 (Common)
Portal (Common)
Hand of Emrakul
Hand of Emrakul 9 (9)
Creature — Eldrazi (7/7)

You may sacrifice four Eldrazi Spawn rather than pay this spell's mana cost.

Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent of their choice.)

Rise of the Eldrazi (Common)
Hand of Honor
Hand of Honor WhiteWhite (2)
Creature — Human Samurai (2/2)

Protection from black

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

Saviors of Kamigawa (Uncommon)
Hand of Justice
Hand of Justice 5White (6)
Creature — Avatar (2/6)

Tap, Tap three untapped white creatures you control: Destroy target creature.

Masters Edition (Rare)
Other Versions
Fallen Empires (Rare)
Hand of the Praetors
Hand of the Praetors 3Black (4)
Creature — Phyrexian Zombie (3/2)

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Other creatures you control with infect get +1/+1.

Whenever you cast a creature spell with infect, target player gets a poison counter.

Scars of Mirrodin (Rare)
Hand to Hand
Hand to Hand 2Red (3)
Enchantment

During combat, players can't cast instant spells or activate abilities that aren't mana abilities.

Tempest (Rare)
Handcuffs
Handcuffs 3BlackBlack (5)
Enchantment

As Handcuffs enters, choose a player.

When the chosen player's hands aren't touching each other, sacrifice Handcuffs and that player sacrifices three permanents.

Unglued (Uncommon)
Hands of Binding
Hands of Binding 1Blue (2)
Sorcery

Tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Gatecrash (Common)
Hankyu
Hankyu 1 (1)
Artifact — Equipment

Equipped creature has "Tap: Put an aim counter on Hankyu" and "Tap, Remove all aim counters from Hankyu: This creature deals damage to any target equal to the number of aim counters removed this way."

Equip 4 (4: Attach to target creature you control. Equip only as a sorcery.)

Champions of Kamigawa (Uncommon)
Hanna, Ship's Navigator
Hanna, Ship's Navigator 1WhiteBlue (3)
Legendary Creature — Human Artificer (1/2)

1WhiteBlue, Tap: Return target artifact or enchantment card from your graveyard to your hand.

Invasion (Rare)
Hanna's Custody
Hanna's Custody 2White (3)
Enchantment

All artifacts have shroud. (They can't be the targets of spells or abilities.)

Tempest (Rare)
Hanweir Lancer
Hanweir Lancer 2Red (3)
Creature — Human Knight (2/2)

Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)

As long as Hanweir Lancer is paired with another creature, both creatures have first strike.

Avacyn Restored (Common)
Hanweir Watchkeep
Hanweir Watchkeep 2Red (3)
Creature — Human Warrior Werewolf (1/5)

Defender

At the beginning of each upkeep, if no spells were cast last turn, transform Hanweir Watchkeep.

Innistrad (Uncommon)
Hapless Researcher
Hapless Researcher Blue (1)
Creature — Human Wizard (1/1)

Sacrifice Hapless Researcher: Draw a card, then discard a card.

Judgment (Common)
Harabaz Druid
Harabaz Druid 1Green (2)
Creature — Human Druid Ally (0/1)

Tap: Add X mana of any one color, where X is the number of Allies you control.

Worldwake (Rare)
Harbinger of Night
Harbinger of Night 2BlackBlack (4)
Creature — Spirit (2/3)

At the beginning of your upkeep, put a -1/-1 counter on each creature.

Mirage (Rare)
Harbinger of Spring
Harbinger of Spring 4Green (5)
Creature — Spirit (2/1)

Protection from non-Spirit creatures

Soulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.)

Betrayers of Kamigawa (Common)
Harbor Bandit
Harbor Bandit 2Black (3)
Creature — Human Rogue (2/2)

Harbor Bandit gets +1/+1 as long as you control an Island.

1Blue: Harbor Bandit can't be blocked this turn.

Magic 2013 (Uncommon)
Harbor Guardian
Harbor Guardian 2WhiteBlue (4)
Creature — Gargoyle (3/4)

Reach (This creature can block creatures with flying.)

Whenever Harbor Guardian attacks, defending player may draw a card.

Mirage (Uncommon)
Harbor Serpent
Harbor Serpent 4BlueBlue (6)
Creature — Serpent (5/5)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Harbor Serpent can't attack unless there are five or more Islands on the battlefield.

Magic 2013 (Common)
Other Versions
Magic 2011 (Common)
Magic 2012 (Common)
Harmattan Efreet
Harmattan Efreet 2BlueBlue (4)
Creature — Efreet (2/2)

Flying

1BlueBlue: Target creature gains flying until end of turn.

Mirage (Uncommon)
Other Versions
Classic Sixth Edition (Uncommon)
Harmless Assault
Harmless Assault 2WhiteWhite (4)
Instant

Prevent all combat damage that would be dealt this turn by attacking creatures.

Rise of the Eldrazi (Common)
Harmonic Convergence
Harmonic Convergence 2Green (3)
Instant

Put all enchantments on top of their owners' libraries.

Urza's Legacy (Uncommon)
Harmonic Sliver
Harmonic Sliver 1GreenWhite (3)
Creature — Sliver (1/1)

All Slivers have "When this permanent enters, destroy target artifact or enchantment."

Time Spiral (Uncommon)
Harmonize
Harmonize 2GreenGreen (4)
Sorcery

Draw three cards.

Commander 2013 Edition (Uncommon)
Other Versions
Planar Chaos (Uncommon)
Duel Decks: Elves vs. Goblins (Uncommon)
Duel Decks: Garruk vs. Liliana (Uncommon)
Archenemy (Uncommon)
Magic: The Gathering-Commander (Uncommon)
Harmony of Nature
Harmony of Nature 2Green (3)
Sorcery

Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way.

Portal Second Age (Uncommon)
Harm's Way
Harm's Way White (1)
Instant

The next 2 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to any target instead.

Duel Decks: Knights vs. Dragons (Uncommon)
Other Versions
Magic 2010 (Uncommon)
Harness by Force
Harness by Force 1RedRed (3)
Sorcery

Strive — This spell costs 2Red more to cast for each target beyond the first.

Gain control of any number of target creatures until end of turn. Untap those creatures. They gain haste until end of turn.

Journey into Nyx (Rare)
Harpoon Sniper
Harpoon Sniper 2White (3)
Creature — Merfolk Archer (2/2)

White, Tap: Harpoon Sniper deals X damage to target attacking or blocking creature, where X is the number of Merfolk you control.

Lorwyn (Uncommon)
Harrier Griffin
Harrier Griffin 5White (6)
Creature — Griffin (3/3)

Flying

At the beginning of your upkeep, tap target creature.

Guildpact (Uncommon)
Harrow
Harrow 2Green (3)
Instant

As an additional cost to cast this spell, sacrifice a land.

Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.

Duel Decks: Phyrexia vs. the Coalition (Common)
Other Versions
Tempest (Uncommon)
Invasion (Common)
Zendikar (Common)
Harrowing Journey
Harrowing Journey 4Black (5)
Sorcery

Target player draws three cards and loses 3 life.

Dark Ascension (Uncommon)
Harsh Deceiver
Harsh Deceiver 3White (4)
Creature — Spirit (1/4)

1: Look at the top card of your library.

2: Reveal the top card of your library. If it's a land card, untap Harsh Deceiver and it gets +1/+1 until end of turn. Activate only once each turn.

Champions of Kamigawa (Common)
Harsh Judgment
Harsh Judgment 2WhiteWhite (4)
Enchantment

As Harsh Judgment enters, choose a color.

If an instant or sorcery spell of the chosen color would deal damage to you, it deals that damage to its controller instead.

Invasion (Rare)
Harsh Justice
Harsh Justice 2White (3)
Instant

Cast this spell only during the declare attackers step and only if you've been attacked this step.

This turn, whenever an attacking creature deals combat damage to you, it deals that much damage to its controller.

Masters Edition IV (Rare)
Other Versions
Portal (Rare)
Harsh Mercy
Harsh Mercy 2White (3)
Sorcery

Each player chooses a creature type. Destroy all creatures that aren't of a type chosen this way. They can't be regenerated.

Onslaught (Rare)
Haru-Onna
Haru-Onna 3Green (4)
Creature — Spirit (2/1)

When Haru-Onna enters, draw a card.

Whenever you cast a Spirit or Arcane spell, you may return Haru-Onna to its owner's hand.

Saviors of Kamigawa (Uncommon)
Harvest Gwyllion
Harvest Gwyllion 2White or BlackWhite or Black (4)
Creature — Hag (2/4)

Wither (This deals damage to creatures in the form of -1/-1 counters.)

Eventide (Common)
Harvest Mage
Harvest Mage Green (1)
Creature — Human Spellshaper (1/1)

Green, Tap, Discard a card: Until end of turn, if you tap a land for mana, it produces one mana of a color of your choice instead of any other type and amount.

Nemesis (Common)
Harvest Pyre
Harvest Pyre 1Red (2)
Instant

As an additional cost to cast this spell, exile X cards from your graveyard.

Harvest Pyre deals X damage to target creature.

Innistrad (Common)
Harvest Wurm
Harvest Wurm 1Green (2)
Creature — Wurm (3/2)

When Harvest Wurm enters, sacrifice it unless you return a basic land card from your graveyard to your hand.

Weatherlight (Common)
Harvester Druid
Harvester Druid 1Green (2)
Creature — Human Druid (1/1)

Tap: Add one mana of any color that a land you control could produce.

Judgment (Common)
Harvester of Souls
Harvester of Souls 4BlackBlack (6)
Creature — Demon (5/5)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Whenever another nontoken creature dies, you may draw a card.

Avacyn Restored (Rare)
Harvestguard Alseids
Harvestguard Alseids 2White (3)
Enchantment Creature — Nymph (2/3)

Constellation — Whenever Harvestguard Alseids or another enchantment you control enters, prevent all damage that would be dealt to target creature this turn.

Journey into Nyx (Common)
Hasran Ogress
Hasran Ogress BlackBlack (2)
Creature — Ogre (3/2)

Whenever Hasran Ogress attacks, it deals 3 damage to you unless you pay 2.

Masters Edition IV (Common)
Other Versions
Arabian Nights (Common)
Chronicles (Common)
Hatchet Bully
Hatchet Bully 3Red (4)
Creature — Goblin Warrior (3/3)

2Red, Tap, Put a -1/-1 counter on a creature you control: Hatchet Bully deals 2 damage to any target.

Eventide (Uncommon)
Hatching Plans
Hatching Plans 1Blue (2)
Enchantment

When Hatching Plans is put into a graveyard from the battlefield, draw three cards.

Guildpact (Rare)
Hate Weaver
Hate Weaver 1Black (2)
Creature — Zombie Wizard (2/1)

2: Target blue or red creature gets +1/+0 until end of turn.

Tenth Edition (Uncommon)
Other Versions
Invasion (Uncommon)
Hateflayer
Hateflayer 5RedRed (7)
Creature — Elemental (5/5)

Wither (This deals damage to creatures in the form of -1/-1 counters.)

2Red, Untap: Hateflayer deals damage equal to its power to any target. (Untap is the untap symbol.)

Eventide (Rare)
Hatred
Hatred 3BlackBlack (5)
Instant

As an additional cost to cast this spell, pay X life.

Target creature gets +X/+0 until end of turn.

Exodus (Rare)
Haunted Angel
Haunted Angel 2White (3)
Creature — Angel (3/3)

Flying

When Haunted Angel dies, exile Haunted Angel and each other player creates a 3/3 black Angel creature token with flying.

Apocalypse (Uncommon)
Haunted Cadaver
Haunted Cadaver 3Black (4)
Creature — Zombie (2/2)

Whenever Haunted Cadaver deals combat damage to a player, you may sacrifice it. If you do, that player discards three cards.

Morph 1Black (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Onslaught (Common)
Haunted Crossroads
Haunted Crossroads 2Black (3)
Enchantment

Black: Put target creature card from your graveyard on top of your library.

Mercadian Masques (Uncommon)
Haunted Fengraf
Haunted Fengraf (0)
Land

Tap: Add Colorless.

3, Tap, Sacrifice Haunted Fengraf: Return a creature card at random from your graveyard to your hand.

Dark Ascension (Common)
Haunted Guardian
Haunted Guardian 2 (2)
Artifact Creature — Construct (2/1)

Defender, first strike

Avacyn Restored (Uncommon)
Haunted Plate Mail
Haunted Plate Mail 4 (4)
Artifact — Equipment

Equipped creature gets +4/+4.

0: Until end of turn, Haunted Plate Mail becomes a 4/4 Spirit artifact creature that's no longer an Equipment. Activate only if you control no creatures.

Equip 4 (4: Attach to target creature you control. Equip only as a sorcery.)

Magic 2014 Core Set (Rare)
Haunter of Nightveil
Haunter of Nightveil 3BlueBlack (5)
Creature — Spirit (3/4)

Creatures your opponents control get -1/-0.

Dragon's Maze (Uncommon)
Haunting Apparition
Haunting Apparition 1BlueBlack (3)
Creature — Spirit (1+*/2)

Flying

As Haunting Apparition enters, choose an opponent.

Haunting Apparition's power is equal to 1 plus the number of green creature cards in the chosen player's graveyard.

Mirage (Uncommon)
Haunting Echoes
Haunting Echoes 3BlackBlack (5)
Sorcery

Exile all cards from target player's graveyard other than basic land cards. For each card exiled this way, search that player's library for all cards with the same name as that card and exile them. Then that player shuffles.

Magic 2011 (Rare)
Other Versions
Odyssey (Rare)
Magic 2010 (Rare)
Haunting Hymn
Haunting Hymn 4BlackBlack (6)
Instant

Target player discards two cards. If you cast this spell during your main phase, that player discards four cards instead.

Time Spiral (Uncommon)
Haunting Misery
Haunting Misery 1BlackBlack (3)
Sorcery

As an additional cost to cast this spell, exile X creature cards from your graveyard.

Haunting Misery deals X damage to target player or planeswalker.

Weatherlight (Common)
Haunting Wind
Haunting Wind 3Black (4)
Enchantment

Whenever an artifact becomes tapped or a player activates an artifact's ability without Tap in its activation cost, Haunting Wind deals 1 damage to that artifact's controller.

Antiquities (Uncommon)
Havengul Lich
Havengul Lich 3BlueBlack (5)
Creature — Zombie Wizard (4/4)

1: You may cast target creature card in a graveyard this turn. When you cast it this turn, Havengul Lich gains all activated abilities of that card until end of turn.

Dark Ascension (Mythic Rare)
Havengul Runebinder
Havengul Runebinder 2BlueBlue (4)
Creature — Human Wizard (2/2)

2Blue, Tap, Exile a creature card from your graveyard: Create a 2/2 black Zombie creature token, then put a +1/+1 counter on each Zombie creature you control.

Dark Ascension (Rare)
Havengul Skaab
Havengul Skaab 5Blue (6)
Creature — Zombie Horror (4/5)

Whenever Havengul Skaab attacks, return another creature you control to its owner's hand.

Avacyn Restored (Common)
Havengul Vampire
Havengul Vampire 3Red (4)
Creature — Vampire (2/2)

Whenever Havengul Vampire deals combat damage to a player, put a +1/+1 counter on it.

Whenever another creature dies, put a +1/+1 counter on Havengul Vampire.

Avacyn Restored (Uncommon)
Havenwood Battleground
Havenwood Battleground (0)
Land

Havenwood Battleground enters tapped.

Tap: Add Green.

Tap, Sacrifice Havenwood Battleground: Add GreenGreen.

Masters Edition II (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Classic Sixth Edition (Uncommon)
Fallen Empires (Uncommon)
Beatdown Box Set (Uncommon)
Havenwood Wurm
Havenwood Wurm 6Green (7)
Creature — Wurm (5/6)

Flash (You may cast this spell any time you could cast an instant.)

Trample

Time Spiral (Common)
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