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Crown of Suspicion
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/-1. Sacrifice this Aura: Enchanted creature and other creatures that share a creature type with it get +2/-1 until end of turn.
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Crown of the Ages
( 2)
Artifact
, : Attach target Aura attached to a creature to another creature.
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Crown of Vigor
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1. Sacrifice this Aura: Enchanted creature and other creatures that share a creature type with it get +1/+1 until end of turn.
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Crowned Ceratok
( 4)
Creature — Rhino
(4/3)
Trample Each creature you control with a +1/+1 counter on it has trample.
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Crown-Hunter Hireling
( 5)
Creature — Ogre Mercenary
(4/4)
When this creature enters, you become the monarch. This creature can't attack unless defending player is the monarch.
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Crude Rampart
( 4)
Creature — Wall
(4/5)
Defender (This creature can't attack.) Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Cruel Bargain
( 3)
Sorcery
Draw four cards. You lose half your life, rounded up.
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Cruel Celebrant
( 2)
Creature — Vampire
(1/2)
Whenever this creature or another creature or planeswalker you control dies, each opponent loses 1 life and you gain 1 life.
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Cruel Cut
( 2)
Instant
Destroy target creature with power 2 or less.
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Cruel Deceiver
( 2)
Creature — Spirit
(2/1)
: Look at the top card of your library. : Reveal the top card of your library. If it's a land card, this creature gains "Whenever this creature deals damage to a creature, destroy that creature" until end of turn. Activate only once each turn.
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Cruel Edict
( 2)
Sorcery
Target opponent sacrifices a creature of their choice.
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Cruel Entertainment
( 7)
Sorcery
Choose target player and another target player. The first player controls the second player during the second player's next turn, and the second player controls the first player during the first player's next turn.
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Cruel Fate
( 5)
Sorcery
Look at the top five cards of target opponent's library. Put one of those cards into that player's graveyard and the rest on top of their library in any order.
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Cruel Feeding
( 1)
Instant
Strive — This spell costs more to cast for each target beyond the first. Any number of target creatures each get +1/+0 and gain lifelink until end of turn. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
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Cruel Finality
( 3)
Instant
Target creature gets -2/-2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Cruel Grimnarch
( 6)
Creature — Phyrexian Cleric
(5/5)
Deathtouch When this creature enters, each opponent discards a card. For each opponent who can't, you gain 4 life.
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Cruel Reality
( 7)
Enchantment — Aura Curse
Enchant player At the beginning of enchanted player's upkeep, that player sacrifices a creature or planeswalker of their choice. If the player can't, they lose 5 life.
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Cruel Revival
( 5)
Instant
Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand.
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Cruel Somnophage
( 2)
Creature — Nightmare
(*/*)
Cruel Somnophage's power and toughness are each equal to the number of creature cards in all graveyards.
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Cruel Tutor
( 3)
Sorcery
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
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Cruel Witness
( 4)
Creature — Bird Horror
(3/3)
Flying Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Cruelclaw's Heist
( 2)
Sorcery
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If the gift was promised, you may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it.
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Crumb and Get It
( 1)
Instant
Gift a Food (You may promise an opponent a gift as you cast this spell. If you do, they create a Food token before its other effects. It's an artifact with ", , Sacrifice this token: You gain 3 life.") Target creature you control gets +2/+2 until end of turn. If the gift was promised, that creature also gains indestructible until end of turn.
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Crumble
( 1)
Instant
Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its mana value.
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Crumble to Dust
( 4)
Sorcery
Devoid (This card has no color.) Exile target nonbasic land. Search its controller's graveyard, hand, and library for any number of cards with the same name as that land and exile them. Then that player shuffles.
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Crumbling Ashes
( 2)
Enchantment
At the beginning of your upkeep, destroy target creature with a -1/-1 counter on it.
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Crumbling Colossus
( 5)
Artifact Creature — Golem
(7/4)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) When this creature attacks, sacrifice it at end of combat.
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Crumbling Sanctuary
( 5)
Artifact
If damage would be dealt to a player, that player exiles that many cards from the top of their library instead.
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Crumbling Vestige
( 0)
Land
This land enters tapped. When this land enters, add one mana of any color. : Add . ( represents colorless mana.)
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Crusade
( 2)
Enchantment
White creatures get +1/+1.
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Crusader of Odric
( 3)
Creature — Human Soldier
(*/*)
Crusader of Odric's power and toughness are each equal to the number of creatures you control.
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Crusading Knight
( 4)
Creature — Human Knight
(2/2)
Protection from black This creature gets +1/+1 for each Swamp your opponents control.
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Crush
( 1)
Instant
Destroy target noncreature artifact.
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Crush Contraband
( 4)
Instant
Choose one or both — • Exile target artifact. • Exile target enchantment.
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Crush Dissent
( 4)
Instant
Counter target spell unless its controller pays . Amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
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Crush of Tentacles
( 6)
Sorcery
Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Return all nonland permanents to their owners' hands. If this spell's surge cost was paid, create an 8/8 blue Octopus creature token.
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Crush the Weak
( 3)
Sorcery
Crush the Weak deals 2 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Crush Underfoot
( 2)
Kindred Instant — Giant
Choose a Giant creature you control. It deals damage equal to its power to target creature.
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Crusher Zendikon
( 3)
Enchantment — Aura
Enchant land Enchanted land is a 4/2 red Beast creature with trample. It's still a land. When enchanted land dies, return that card to its owner's hand.
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Crushing Canopy
( 3)
Instant
Choose one — • Destroy target creature with flying. • Destroy target enchantment.
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Crushing Pain
( 2)
Instant — Arcane
Crushing Pain deals 6 damage to target creature that was dealt damage this turn.
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Crushing Vines
( 3)
Instant
Choose one — • Destroy target creature with flying. • Destroy target artifact.
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Crux of Fate
( 5)
Sorcery
Choose one — • Destroy all Dragon creatures. • Destroy all non-Dragon creatures.
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Cry of Contrition
( 1)
Sorcery
Target player discards a card. Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.) When the creature this card haunts dies, target player discards a card.
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Cry of the Carnarium
( 3)
Sorcery
All creatures get -2/-2 until end of turn. Exile all creature cards in all graveyards that were put there from the battlefield this turn. If a creature would die this turn, exile it instead.
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Cryoclasm
( 3)
Sorcery
Destroy target Plains or Island. Cryoclasm deals 3 damage to that land's controller.
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Crypsis
( 2)
Instant
Target creature you control gains protection from creatures your opponents control until end of turn. Untap it.
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Crypt Angel
( 5)
Creature — Angel
(3/3)
Flying, protection from white When this creature enters, return target blue or red creature card from your graveyard to your hand.
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Crypt Champion
( 4)
Creature — Zombie
(2/2)
Double strike When this creature enters, each player puts a creature card with mana value 3 or less from their graveyard onto the battlefield. When this creature enters, sacrifice it unless was spent to cast it.
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Crypt Cobra
( 4)
Creature — Snake
(3/3)
Whenever this creature attacks and isn't blocked, defending player gets a poison counter. <I>(A player with ten or more poison counters loses the game.)</I>
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Crypt Creeper
( 2)
Creature — Zombie
(2/1)
Sacrifice this creature: Exile target card from a graveyard.
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Crypt Feaster
( 4)
Creature — Zombie
(3/4)
Menace (This creature can't be blocked except by two or more creatures.) Threshold — Whenever this creature attacks, if there are seven or more cards in your graveyard, this creature gets +2/+0 until end of turn.
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Crypt Ghast
( 4)
Creature — Spirit
(2/2)
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.) Whenever you tap a Swamp for mana, add an additional .
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Crypt Incursion
( 3)
Instant
Exile all creature cards from target player's graveyard. You gain 3 life for each card exiled this way.
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Crypt Lurker
( 4)
Creature — Horror
(3/4)
When this creature enters, you may sacrifice a creature or discard a creature card. If you do, draw a card.
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Crypt Rats
( 3)
Creature — Rat
(1/1)
: This creature deals X damage to each creature and each player. Spend only black mana on X.
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Crypt Ripper
( 4)
Creature — Shade
(2/2)
Haste : This creature gets +1/+1 until end of turn.
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Crypt Sliver
( 2)
Creature — Sliver
(1/1)
All Slivers have ": Regenerate target Sliver."
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Cryptborn Horror
( 3)
Creature — Horror
(0/0)
Trample This creature enters with X +1/+1 counters on it, where X is the total life lost by your opponents this turn.
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Cryptbreaker
( 1)
Creature — Zombie
(1/1)
, , Discard a card: Create a 2/2 black Zombie creature token. Tap three untapped Zombies you control: You draw a card and you lose 1 life.
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Cryptcaller Chariot
( 4)
Artifact — Vehicle
(5/5)
Menace Whenever you discard one or more cards, create that many tapped 2/2 black Zombie creature tokens. Crew 2
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Cryptek
( 4)
Artifact Creature — Necron Wizard
(3/3)
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Cryptex
( 2)
Artifact
, Collect evidence 3: Add one mana of any color. Put an unlock counter on this artifact. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.) Sacrifice this artifact: Surveil 3, then draw three cards. Activate only if this artifact has five or more unlock counters on it.
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Cryptic Annelid
( 4)
Creature — Worm Beast
(1/4)
When this creature enters, scry 1, then scry 2, then scry 3. (To scry X, look at the top X cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Cryptic Coat
( 3)
Artifact — Equipment
When this Equipment enters, cloak the top card of your library, then attach this Equipment to it. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward . Turn it face up any time for its mana cost if it's a creature card.) Equipped creature gets +1/+0 and can't be blocked. : Return this Equipment to its owner's hand.
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Cryptic Command
( 4)
Instant
Choose two — • Counter target spell. • Return target permanent to its owner's hand. • Tap all creatures your opponents control. • Draw a card.
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Cryptic Cruiser
( 4)
Creature — Eldrazi Processor
(3/3)
Devoid (This card has no color.) , Put a card an opponent owns from exile into that player's graveyard: Tap target creature.
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Cryptic Gateway
( 5)
Artifact
Tap two untapped creatures you control: You may put a creature card from your hand that shares a creature type with each creature tapped this way onto the battlefield.
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Cryptic Pursuit
( 4)
Enchantment
Whenever you cast an instant or sorcery spell from your hand, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Whenever a face-down creature you control dies, exile it if it's an instant or sorcery card. You may cast that card until the end of your next turn.
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Cryptic Serpent
( 7)
Creature — Serpent
(6/5)
This spell costs less to cast for each instant and sorcery card in your graveyard.
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Cryptic Spires
( 0)
Land
As you create your deck, circle two of the colors below. This land enters tapped. : Add one mana of either of the circled colors.
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Cryptic Trilobite
( 0)
Creature — Trilobite
(0/0)
This creature enters with X +1/+1 counters on it. Remove a +1/+1 counter from this creature: Add . Spend this mana only to activate abilities. , : Put a +1/+1 counter on this creature.
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Cryptid Inspector
( 3)
Creature — Elf Warrior
(2/3)
Vigilance Whenever a face-down permanent you control enters and whenever this creature or another permanent you control is turned face up, put a +1/+1 counter on this creature.
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Cryptolith Fragment
( 3)
Artifact
This artifact enters tapped. : Add one mana of any color. Each player loses 1 life. At the beginning of your upkeep, if each player has 10 or less life, transform this artifact.
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Cryptolith Rite
( 2)
Enchantment
Creatures you control have ": Add one mana of any color."
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Cryptoplasm
( 3)
Creature — Shapeshifter
(2/2)
At the beginning of your upkeep, you may have this creature become a copy of another target creature, except it has this ability.
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Cryptothrall
( 4)
Artifact Creature — Construct
(3/3)
Protector — Other artifact creatures you control have hexproof.
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Cryptwailing
( 4)
Enchantment
, Exile two creature cards from your graveyard: Target player discards a card. Activate only as a sorcery.
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Crystacean
( 4)
Creature — Crab
(1/6)
Flash (You may cast this spell any time you could cast an instant.)
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Crystal Ball
( 3)
Artifact
, : Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Crystal Barricade
( 2)
Artifact Creature — Wall
(0/4)
Defender (This creature can't attack.) You have hexproof. (You can't be the target of spells or abilities your opponents control.) Prevent all noncombat damage that would be dealt to other creatures you control.
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Crystal Carapace
( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3 and has ward . Cycling (, Discard this card: Draw a card.)
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Crystal Chimes
( 3)
Artifact
, , Sacrifice this artifact: Return all enchantment cards from your graveyard to your hand.
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Crystal Golem
( 4)
Artifact Creature — Golem
(3/3)
At the beginning of your end step, this creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
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Crystal Grotto
( 0)
Land
When this land enters, scry 1. : Add . , : Add one mana of any color.
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Crystal Rod
( 1)
Artifact
Whenever a player casts a blue spell, you may pay . If you do, you gain 1 life.
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Crystal Seer
( 5)
Creature — Vedalken Wizard
(2/2)
When this creature enters, look at the top four cards of your library, then put them back in any order. : Return this creature to its owner's hand.
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