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Hold at Bay
Hold at Bay 1White (2)
Instant

Prevent the next 7 damage that would be dealt to any target this turn.

Born of the Gods (Common)
Hold the Gates
Hold the Gates 2White (3)
Enchantment

Creatures you control get +0/+1 for each Gate you control and have vigilance.

Gatecrash (Uncommon)
Hold the Line
Hold the Line 1WhiteWhite (3)
Instant

Blocking creatures get +7/+7 until end of turn.

Champions of Kamigawa (Rare)
Holistic Wisdom
Holistic Wisdom 1GreenGreen (3)
Enchantment

2, Exile a card from your hand: Return target card from your graveyard to your hand if it shares a card type with the card exiled this way. (Artifact, battle, creature, enchantment, kindred, instant, land, planeswalker, and sorcery are card types.)

Odyssey (Rare)
Hollow Dogs
Hollow Dogs 4Black (5)
Creature — Phyrexian Zombie Dog (3/3)

Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn.

Beatdown Box Set (Common)
Other Versions
Seventh Edition (Common)
Ninth Edition (Common)
Urza's Saga (Common)
Starter 1999 (Common)
Hollow Specter
Hollow Specter 1BlackBlack (3)
Creature — Specter (2/2)

Flying

Whenever Hollow Specter deals combat damage to a player, you may pay Variable Colorless. If you do, that player reveals X cards from their hand and you choose one of them. That player discards that card.

Legions (Rare)
Hollow Trees
Hollow Trees (0)
Land

Hollow Trees enters tapped.

You may choose not to untap Hollow Trees during your untap step.

At the beginning of your upkeep, if Hollow Trees is tapped, put a storage counter on it.

Tap, Remove any number of storage counters from Hollow Trees: Add Green for each storage counter removed this way.

Fallen Empires (Rare)
Other Versions
Fifth Edition (Rare)
Hollow Warrior
Hollow Warrior 4 (4)
Artifact Creature — Golem Warrior (4/4)

Hollow Warrior can't attack or block unless you tap an untapped creature you control not declared as an attacking or blocking creature this combat. (This cost is paid as attackers or blockers are declared.)

Prophecy (Uncommon)
Hollowborn Barghest
Hollowborn Barghest 5BlackBlack (7)
Creature — Demon Dog (7/6)

At the beginning of your upkeep, if you have no cards in hand, each opponent loses 2 life.

At the beginning of each opponent's upkeep, if that player has no cards in hand, they lose 2 life.

Shadowmoor (Rare)
Hollowhenge Beast
Hollowhenge Beast 3GreenGreen (5)
Creature — Beast (5/5)

Dark Ascension (Common)
Hollowhenge Scavenger
Hollowhenge Scavenger 3GreenGreen (5)
Creature — Elemental (4/5)

Morbid — When Hollowhenge Scavenger enters, if a creature died this turn, you gain 5 life.

Innistrad (Uncommon)
Hollowhenge Spirit
Hollowhenge Spirit 3White (4)
Creature — Spirit (2/2)

Flash (You may cast this spell any time you could cast an instant.)

Flying

When Hollowhenge Spirit enters, remove target attacking or blocking creature from combat.

Dark Ascension (Uncommon)
Hollowsage
Hollowsage 3Black (4)
Creature — Merfolk Wizard (2/2)

Whenever Hollowsage becomes untapped, you may have target player discard a card.

Shadowmoor (Uncommon)
Holy Armor
Holy Armor White (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +0/+2.

White: Enchanted creature gets +0/+1 until end of turn.

Fourth Edition (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Holy Day
Holy Day White (1)
Instant

Prevent all combat damage that would be dealt this turn.

Tenth Edition (Common)
Other Versions
Eighth Edition (Common)
Ninth Edition (Common)
Legends (Common)
Invasion (Common)
Holy Justiciar
Holy Justiciar 3White (4)
Creature — Human Cleric (2/1)

2White, Tap: Tap target creature. If that creature is a Zombie, exile it.

Avacyn Restored (Uncommon)
Holy Light
Holy Light 2White (3)
Instant

Nonwhite creatures get -1/-1 until end of turn.

Masters Edition (Common)
Other Versions
The Dark (Common)
Holy Mantle
Holy Mantle 2WhiteWhite (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has protection from creatures.

Gatecrash (Uncommon)
Holy Strength
Holy Strength White (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+2.

Magic 2011 (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Common)
Ninth Edition (Common)
Tenth Edition (Common)
Magic 2010 (Common)
Homarid
Homarid 2Blue (3)
Creature — Homarid (2/2)

Homarid enters with a tide counter on it.

At the beginning of your upkeep, put a tide counter on Homarid.

As long as there is exactly one tide counter on Homarid, it gets -1/-1.

As long as there are exactly three tide counters on Homarid, it gets +1/+1.

Whenever there are four or more tide counters on Homarid, remove all tide counters from it.

Fallen Empires (Common)
Homarid Shaman
Homarid Shaman 2BlueBlue (4)
Creature — Homarid Shaman (2/1)

Blue: Tap target green creature.

Fallen Empires (Rare)
Homarid Spawning Bed
Homarid Spawning Bed BlueBlue (2)
Enchantment

1BlueBlue, Sacrifice a blue creature: Create X 1/1 blue Camarid creature tokens, where X is the sacrificed creature's mana value.

Masters Edition (Uncommon)
Other Versions
Fallen Empires (Uncommon)
Homarid Warrior
Homarid Warrior 4Blue (5)
Creature — Homarid Warrior (3/3)

Blue: Homarid Warrior gains shroud until end of turn and doesn't untap during your next untap step. Tap Homarid Warrior. (A creature with shroud can't be the target of spells or abilities.)

Fallen Empires (Common)
Other Versions
Fifth Edition (Common)
Homeward Path
Homeward Path (0)
Land

Tap: Add Colorless.

Tap: Each player gains control of all creatures they own.

Commander 2013 Edition (Rare)
Other Versions
Magic: The Gathering-Commander (Rare)
Homicidal Brute
Homicidal Brute (0)
Creature — Human Mutant (5/1)

At the beginning of your end step, if Homicidal Brute didn't attack this turn, tap Homicidal Brute, then transform it.

Innistrad (Uncommon)
Homicidal Seclusion
Homicidal Seclusion 4Black (5)
Enchantment

As long as you control exactly one creature, that creature gets +3/+1 and has lifelink.

Avacyn Restored (Uncommon)
Homing Lightning
Homing Lightning 2RedRed (4)
Instant

Homing Lightning deals 4 damage to target creature and each other creature with the same name as that creature.

Gatecrash (Uncommon)
Homing Sliver
Homing Sliver 2Red (3)
Creature — Sliver (2/2)

Each Sliver card in each player's hand has slivercycling 3.

Slivercycling 3 (3, Discard this card: Search your library for a Sliver card, reveal it, put it into your hand, then shuffle.)

Premium Deck Series: Slivers (Common)
Other Versions
Future Sight (Common)
Homura, Human Ascendant
Homura, Human Ascendant 4RedRed (6)
Legendary Creature — Human Monk (4/4)

Homura, Human Ascendant can't block.

When Homura dies, return it to the battlefield flipped.

Saviors of Kamigawa (Rare)
Homura, Human Ascendant (Homura's Essence)
Homura, Human Ascendant (Homura's Essence) 4RedRed (6)
Legendary Enchantment

Creatures you control get +2/+2 and have flying and "Red: This creature gets +1/+0 until end of turn."

Saviors of Kamigawa (Rare)
Honden of Cleansing Fire
Honden of Cleansing Fire 3White (4)
Legendary Enchantment — Shrine

At the beginning of your upkeep, you gain 2 life for each Shrine you control.

Champions of Kamigawa (Uncommon)
Honden of Infinite Rage
Honden of Infinite Rage 2Red (3)
Legendary Enchantment — Shrine

At the beginning of your upkeep, Honden of Infinite Rage deals damage to any target equal to the number of Shrines you control.

Champions of Kamigawa (Uncommon)
Honden of Life's Web
Honden of Life's Web 4Green (5)
Legendary Enchantment — Shrine

At the beginning of your upkeep, create a 1/1 colorless Spirit creature token for each Shrine you control.

Champions of Kamigawa (Uncommon)
Honden of Night's Reach
Honden of Night's Reach 3Black (4)
Legendary Enchantment — Shrine

At the beginning of your upkeep, target opponent discards a card for each Shrine you control.

Champions of Kamigawa (Uncommon)
Honden of Seeing Winds
Honden of Seeing Winds 4Blue (5)
Legendary Enchantment — Shrine

At the beginning of your upkeep, draw a card for each Shrine you control.

Champions of Kamigawa (Uncommon)
Honor Guard
Honor Guard White (1)
Creature — Human Soldier (1/1)

White: Honor Guard gets +0/+1 until end of turn.

Tenth Edition (Common)
Other Versions
Seventh Edition (Common)
Eighth Edition (Common)
Ninth Edition (Common)
Stronghold (Common)
Honor of the Pure
Honor of the Pure 1White (2)
Enchantment

White creatures you control get +1/+1.

Modern Event Deck 2014 (Rare)
Other Versions
Magic 2010 (Rare)
Magic 2011 (Rare)
Magic 2012 (Rare)
Honor the Fallen
Honor the Fallen 1White (2)
Instant

Exile all creature cards from all graveyards. You gain 1 life for each card exiled this way.

Mercadian Masques (Rare)
Honorable Passage
Honorable Passage 1White (2)
Instant

The next time a source of your choice would deal damage to any target this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller.

Time Spiral "Timeshifted" (Special)
Other Versions
Visions (Uncommon)
Honorable Scout
Honorable Scout White (1)
Creature — Human Soldier Scout (1/1)

When Honorable Scout enters, you gain 2 life for each black and/or red creature target opponent controls.

Planeshift (Common)
Honor-Worn Shaku
Honor-Worn Shaku 3 (3)
Artifact

Tap: Add Colorless.

Tap an untapped legendary permanent you control: Untap Honor-Worn Shaku.

Champions of Kamigawa (Uncommon)
Hooded Horror
Hooded Horror 4Black (5)
Creature — Horror (4/4)

Hooded Horror can't be blocked as long as defending player controls the most creatures or is tied for the most.

Commander 2013 Edition (Uncommon)
Hooded Kavu
Hooded Kavu 2Red (3)
Creature — Kavu (2/2)

Black: Hooded Kavu gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

Invasion (Common)
Hoodwink
Hoodwink 1Blue (2)
Instant

Return target artifact, enchantment, or land to its owner's hand.

Mercadian Masques (Common)
Hoof Skulkin
Hoof Skulkin 3 (3)
Artifact Creature — Scarecrow (2/2)

3: Target green creature gets +1/+1 until end of turn.

Eventide (Common)
Hoofprints of the Stag
Hoofprints of the Stag 1White (2)
Kindred Enchantment — Elemental

Whenever you draw a card, you may put a hoofprint counter on Hoofprints of the Stag.

2White, Remove four hoofprint counters from Hoofprints of the Stag: Create a 4/4 white Elemental creature token with flying. Activate only during your turn.

Lorwyn (Rare)
Hope and Glory
Hope and Glory 1White (2)
Instant

Untap two target creatures. Each of them gets +1/+1 until end of turn.

Urza's Legacy (Uncommon)
Hope Charm
Hope Charm White (1)
Instant

Choose one —

• Target creature gains first strike until end of turn.

• Target player gains 2 life.

• Destroy target Aura.

Visions (Common)
Hopeful Eidolon
Hopeful Eidolon White (1)
Enchantment Creature — Spirit (1/1)

Bestow 3White (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Enchanted creature gets +1/+1 and has lifelink.

Theros (Common)
Hopping Automaton
Hopping Automaton 3 (3)
Artifact Creature — Construct (2/2)

0: Hopping Automaton gets -1/-1 and gains flying until end of turn.

Urza's Saga (Uncommon)
Horde of Boggarts
Horde of Boggarts 3Red (4)
Creature — Goblin (*/*)

Menace (This creature can't be blocked except by two or more creatures.)

Horde of Boggarts's power and toughness are each equal to the number of red permanents you control.

Shadowmoor (Uncommon)
Horde of Notions
Horde of Notions WhiteBlueBlackRedGreen (5)
Legendary Creature — Elemental (5/5)

Vigilance, trample, haste

WhiteBlueBlackRedGreen: You may play target Elemental card from your graveyard without paying its mana cost.

Lorwyn (Rare)
Horizon Canopy
Horizon Canopy (0)
Land

Tap, Pay 1 life: Add Green or White.

1, Tap, Sacrifice Horizon Canopy: Draw a card.

Future Sight (Rare)
Horizon Chimera
Horizon Chimera 2GreenBlue (4)
Creature — Chimera (3/2)

Flash

Flying, trample

Whenever you draw a card, you gain 1 life.

Theros (Uncommon)
Horizon Drake
Horizon Drake 1BlueBlue (3)
Creature — Drake (3/1)

Flying, protection from lands

Worldwake (Uncommon)
Horizon Scholar
Horizon Scholar 5Blue (6)
Creature — Sphinx (4/4)

Flying

When Horizon Scholar enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Theros (Uncommon)
Horizon Seed
Horizon Seed 4White (5)
Creature — Spirit (2/1)

Whenever you cast a Spirit or Arcane spell, regenerate target creature.

Champions of Kamigawa (Uncommon)
Horizon Spellbomb
Horizon Spellbomb 1 (1)
Artifact

2, Tap, Sacrifice Horizon Spellbomb: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

When Horizon Spellbomb is put into a graveyard from the battlefield, you may pay Green. If you do, draw a card.

Scars of Mirrodin (Common)
Horn of Deafening
Horn of Deafening 4 (4)
Artifact

2, Tap: Prevent all combat damage that would be dealt by target creature this turn.

Masters Edition IV (Uncommon)
Other Versions
Legends (Rare)
Chronicles (Rare)
Horn of Greed
Horn of Greed 3 (3)
Artifact

Whenever a player plays a land, that player draws a card.

Stronghold (Rare)
Horn of Plenty
Horn of Plenty 6 (6)
Artifact

Whenever a player casts a spell, they may pay 1. If the player does, they draw a card at the beginning of the next end step.

Mercadian Masques (Rare)
Horn of Ramos
Horn of Ramos 3 (3)
Artifact

Tap: Add Green.

Sacrifice Horn of Ramos: Add Green.

Mercadian Masques (Rare)
Horncaller's Chant
Horncaller's Chant 7Green (8)
Sorcery

Create a 4/4 green Rhino creature token with trample, then populate. (Create a token that's a copy of a creature token you control.)

Return to Ravnica (Common)
Horned Cheetah
Horned Cheetah 2GreenWhite (4)
Creature — Cat (2/2)

Whenever Horned Cheetah deals damage, you gain that much life.

Invasion (Uncommon)
Horned Helm
Horned Helm 2 (2)
Artifact — Equipment

Equipped creature gets +1/+1 and has trample.

GreenGreen: Attach Horned Helm to target creature you control.

Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

Fifth Dawn (Common)
Horned Kavu
Horned Kavu RedGreen (2)
Creature — Kavu (3/4)

When Horned Kavu enters, return a red or green creature you control to its owner's hand.

Planeshift (Common)
Horned Sliver
Horned Sliver 2Green (3)
Creature — Sliver (2/2)

All Sliver creatures have trample.

Tempest (Uncommon)
Horned Troll
Horned Troll 2Green (3)
Creature — Troll (2/2)

Green: Regenerate Horned Troll.

Mercadian Masques (Common)
Other Versions
Eighth Edition (Common)
Horned Turtle
Horned Turtle 2Blue (3)
Creature — Turtle (1/4)

Magic 2010 (Common)
Other Versions
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Common)
Ninth Edition (Common)
Tempest (Common)
Portal (Common)
Hornet
Hornet (0)
Artifact Creature — Insect (1/1)

Flying, haste

Duel Decks: Phyrexia vs. the Coalition (Common)
Hornet Cannon
Hornet Cannon 4 (4)
Artifact

3, Tap: Create a 1/1 colorless Insect artifact creature token with flying and haste named Hornet. Destroy it at the beginning of the next end step.

Duel Decks: Phyrexia vs. the Coalition (Uncommon)
Other Versions
Stronghold (Uncommon)
Hornet Cobra
Hornet Cobra 1GreenGreen (3)
Creature — Snake (2/1)

First strike

Legends (Common)
Hornet Harasser
Hornet Harasser 2BlackBlack (4)
Creature — Goblin Shaman (2/2)

When Hornet Harasser dies, target creature gets -2/-2 until end of turn.

Lorwyn (Common)
Hornet Queen
Hornet Queen 4GreenGreenGreen (7)
Creature — Insect (2/2)

Flying, deathtouch

When Hornet Queen enters, create four 1/1 green Insect creature tokens with flying and deathtouch.

Magic: The Gathering-Commander (Rare)
Hornet Sting
Hornet Sting Green (1)
Instant

Hornet Sting deals 1 damage to any target.

Magic 2011 (Common)
Horobi, Death's Wail
Horobi, Death's Wail 2BlackBlack (4)
Legendary Creature — Spirit (4/4)

Flying

Whenever a creature becomes the target of a spell or ability, destroy that creature.

Champions of Kamigawa (Rare)
Horobi's Whisper
Horobi's Whisper 1BlackBlack (3)
Instant — Arcane

If you control a Swamp, destroy target nonblack creature.

Splice onto Arcane—Exile four cards from your graveyard. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Modern Masters (Uncommon)
Other Versions
Betrayers of Kamigawa (Common)
Horrible Hordes
Horrible Hordes 3 (3)
Artifact Creature — Spirit (2/2)

Rampage 1 <I>(Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)</I>

Mirage (Uncommon)
Horrifying Revelation
Horrifying Revelation Black (1)
Sorcery

Target player discards a card, then mills a card.

Mirrodin Besieged (Common)
Horror of Horrors
Horror of Horrors 3BlackBlack (5)
Enchantment

Sacrifice a Swamp: Regenerate target black creature. (The next time that creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

Legends (Uncommon)
Other Versions
Ninth Edition (Uncommon)
Horror of the Dim
Horror of the Dim 4Black (5)
Creature — Horror (3/4)

Blue: Horror of the Dim gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Gatecrash (Common)
Horseshoe Crab
Horseshoe Crab 2Blue (3)
Creature — Crab (1/3)

Blue: Untap Horseshoe Crab.

Tenth Edition (Common)
Other Versions
Urza's Saga (Common)
Hostile Realm
Hostile Realm 2Red (3)
Enchantment — Aura

Enchant land

Enchanted land has "Tap: Target creature can't block this turn."

Morningtide (Common)
Hostility
Hostility 3RedRedRed (6)
Creature — Elemental Incarnation (6/6)

Haste

If a spell you control would deal damage to an opponent, prevent that damage. Create a 3/1 red Elemental Shaman creature token with haste for each 1 damage prevented this way.

When Hostility is put into a graveyard from anywhere, shuffle it into its owner's library.

Duel Decks: Jace vs. Chandra (Rare)
Other Versions
Lorwyn (Rare)
Hot Springs
Hot Springs 1Green (2)
Enchantment — Aura

Enchant land you control

Enchanted land has "Tap: Prevent the next 1 damage that would be dealt to any target this turn."

Ice Age (Rare)
Hotheaded Giant
Hotheaded Giant 3Red (4)
Creature — Giant Warrior (4/4)

Haste

Hotheaded Giant enters with two -1/-1 counters on it unless you've cast another red spell this turn.

Eventide (Common)
Hound of Griselbrand
Hound of Griselbrand 2RedRed (4)
Creature — Elemental Dog (2/2)

Double strike

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Avacyn Restored (Rare)
Hour of Need
Hour of Need 2Blue (3)
Instant

Strive — This spell costs 1Blue more to cast for each target beyond the first.

Exile any number of target creatures. For each creature exiled this way, its controller creates a 4/4 blue Sphinx creature token with flying.

Journey into Nyx (Uncommon)
Hour of Reckoning
Hour of Reckoning 4WhiteWhiteWhite (7)
Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Destroy all nontoken creatures.

Magic: The Gathering-Commander (Rare)
Other Versions
Ravnica: City of Guilds (Rare)
Hover Barrier
Hover Barrier 2Blue (3)
Creature — Illusion Wall (0/6)

Defender, flying

Return to Ravnica (Uncommon)
Hoverguard Observer
Hoverguard Observer 2BlueBlue (4)
Creature — Drone (3/3)

Flying

Hoverguard Observer can block only creatures with flying.

Darksteel (Uncommon)
Hoverguard Sweepers
Hoverguard Sweepers 6BlueBlue (8)
Creature — Drone (5/6)

Flying

When Hoverguard Sweepers enters, you may return up to two target creatures to their owners' hands.

Fifth Dawn (Rare)
Hovermyr
Hovermyr 2 (2)
Artifact Creature — Myr (1/2)

Flying, vigilance

New Phyrexia (Common)
Howl from Beyond
Howl from Beyond Variable ColorlessBlack (1)
Instant

Target creature gets +X/+0 until end of turn.

Masters Edition IV (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Classic Sixth Edition (Common)
Seventh Edition (Common)
Ice Age (Common)
Howl of the Night Pack
Howl of the Night Pack 6Green (7)
Sorcery

Create a 2/2 green Wolf creature token for each Forest you control.

Magic 2014 Core Set (Uncommon)
Other Versions
Shadowmoor (Uncommon)
Magic 2010 (Uncommon)
Howlgeist
Howlgeist 5Green (6)
Creature — Spirit Wolf (4/2)

Creatures with power less than Howlgeist's power can't block it.

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Avacyn Restored (Uncommon)
Howling Banshee
Howling Banshee 2BlackBlack (4)
Creature — Spirit (3/3)

Flying

When Howling Banshee enters, each player loses 3 life.

Magic 2011 (Uncommon)
Other Versions
Magic 2010 (Uncommon)
Duel Decks: Garruk vs. Liliana (Uncommon)
Howling Fury
Howling Fury 2Black (3)
Sorcery

Target creature gets +4/+0 until end of turn.

Portal (Common)
Other Versions
Starter 1999 (Uncommon)
Howling Gale
Howling Gale 1Green (2)
Instant

Howling Gale deals 1 damage to each creature with flying and each player.

Flashback 1Green (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Odyssey (Uncommon)
Howling Mine
Howling Mine 2 (2)
Artifact

At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.

Magic: The Gathering-Commander (Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Fourth Edition (Rare)
Fifth Edition (Rare)
Classic Sixth Edition (Rare)
Seventh Edition (Rare)
Eighth Edition (Rare)
Ninth Edition (Rare)
Tenth Edition (Rare)
Magic 2010 (Rare)
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