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Noble Banneret
( 4)
Creature — Human Knight
(3/3)
Draft Noble Banneret face up. As you draft a creature card, you may reveal it, note its name, then turn Noble Banneret face down. As long as you control one or more creatures with a name you noted for cards named Noble Banneret, Noble Banneret and those creatures get +1/+1 and have lifelink.
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Noble Benefactor
( 3)
Creature — Human Cleric
(2/2)
When Noble Benefactor dies, each player may search their library for a card and put that card into their hand. Then each player who searched their library this way shuffles.
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Noble Purpose
( 5)
Enchantment
Whenever a creature you control deals combat damage, you gain that much life.
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Noble Quarry
( 3)
Enchantment Creature — Unicorn
(1/1)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) All creatures able to block Noble Quarry or enchanted creature do so. Enchanted creature gets +1/+1.
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Noble Stand
( 5)
Enchantment
Whenever a creature you control blocks, you gain 2 life.
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Noble's Purse
( 2)
Artifact
Noble's Purse enters tapped and with three coin counters on it. , Remove a coin counter from Noble's Purse: Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
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Nocturnal Raid
( 4)
Instant
Black creatures get +2/+0 until end of turn.
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No-Dachi
( 2)
Artifact — Equipment
Equipped creature gets +2/+0 and has first strike. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Noggin Whack
( 4)
Kindred Sorcery — Rogue
Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Target player reveals three cards from their hand. You choose two of them. That player discards those cards.
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Noggle Hedge-Mage
( 3)
Creature — Noggle Wizard
(2/2)
When Noggle Hedge-Mage enters, if you control two or more Islands, you may tap two target permanents. When Noggle Hedge-Mage enters, if you control two or more Mountains, you may have Noggle Hedge-Mage deal 2 damage to target player or planeswalker.
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Noggle Ransacker
( 3)
Creature — Noggle Rogue
(2/1)
When Noggle Ransacker enters, each player draws two cards, then discards a card at random.
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Noise Marine
( 5)
Creature — Astartes Warrior
(3/2)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Sonic Blaster — When Noise Marine enters, it deals damage equal to the number of spells you've cast this turn to any target.
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Noose Constrictor
( 2)
Creature — Snake
(2/2)
Reach Discard a card: Noose Constrictor gets +1/+1 until end of turn.
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Norika Yamazaki, the Poet
( 3)
Legendary Creature — Human Samurai
(3/2)
Vigilance Whenever a Samurai or Warrior you control attacks alone, you may cast target enchantment card from your graveyard this turn.
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Norin, Swift Survivalist
( 1)
Legendary Creature — Human Coward
(2/1)
Norin, Swift Survivalist can't block. Whenever a creature you control becomes blocked, you may exile it. You may play that card from exile this turn.
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Norn's Inquisitor
( 2)
Creature — Phyrexian Knight
(1/1)
When Norn's Inquisitor enters, incubate 2. (Create an Incubator token with two +1/+1 counters on it and ": Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) Whenever a permanent you control transforms into a Phyrexian, put a +1/+1 counter on it.
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Nostalgic Dreams
( 2)
Sorcery
As an additional cost to cast this spell, discard X cards. Return X target cards from your graveyard to your hand. Exile Nostalgic Dreams.
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Not Forgotten
( 2)
Sorcery
Put target card from a graveyard on the top or bottom of its owner's library. Create a 1/1 white Spirit creature token with flying.
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Not of This World
( 7)
Kindred Instant — Eldrazi
Counter target spell or ability that targets a permanent you control. This spell costs less to cast if it targets a spell or ability that targets a creature you control with power 7 or greater.
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Nothic
( 5)
Creature — Horror
(4/3)
Weird Insight — When Nothic dies, roll a d20. 1–9 | You draw a card and you lose 1 life. 10–19 | You draw two cards and you lose 2 life. 20 | You draw seven cards and you lose 7 life.
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Novice Knight
( 1)
Creature — Human Knight
(2/3)
Defender (This creature can't attack.) As long as Novice Knight is enchanted or equipped, it can attack as though it didn't have defender.
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Novijen Sages
( 6)
Creature — Human Advisor Mutant
(0/0)
Graft 4 (This creature enters with four +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.) , Remove two +1/+1 counters from among creatures you control: Draw a card.
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Nowhere to Run
( 2)
Enchantment
Flash When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn. Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
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Noxious Assault
( 5)
Sorcery
Creatures you control get +2/+2 until end of turn. Whenever a creature blocks this turn, its controller gets a poison counter.
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Noxious Dragon
( 6)
Creature — Dragon
(4/4)
Flying When Noxious Dragon dies, you may destroy target creature with mana value 3 or less.
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Noxious Field
( 3)
Enchantment — Aura
Enchant land Enchanted land has ": This land deals 1 damage to each creature and each player."
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Noxious Ghoul
( 5)
Creature — Zombie
(3/3)
Whenever Noxious Ghoul or another Zombie enters, all non-Zombie creatures get -1/-1 until end of turn.
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Noxious Grasp
( 2)
Instant
Destroy target creature or planeswalker that's green or white. You gain 1 life.
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Noxious Hatchling
( 4)
Creature — Elemental
(6/6)
Noxious Hatchling enters with four -1/-1 counters on it. Wither (This deals damage to creatures in the form of -1/-1 counters.) Whenever you cast a black spell, remove a -1/-1 counter from Noxious Hatchling. Whenever you cast a green spell, remove a -1/-1 counter from Noxious Hatchling.
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Noxious Revival
( 1)
Instant
( can be paid with either or 2 life.) Put target card from a graveyard on top of its owner's library.
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Noxious Toad
( 3)
Creature — Frog
(1/1)
When Noxious Toad dies, each opponent discards a card.
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Noxious Vapors
( 3)
Sorcery
Each player reveals their hand, chooses one card of each color from it, then discards all other nonland cards.
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Nucklavee
( 6)
Creature — Beast
(4/4)
When Nucklavee enters, you may return target red sorcery card from your graveyard to your hand. When Nucklavee enters, you may return target blue instant card from your graveyard to your hand.
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Nuisance Engine
( 3)
Artifact
, : Create a 0/1 colorless Pest artifact creature token.
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Null Caller
( 4)
Creature — Vampire Shaman
(2/4)
, Exile a creature card from your graveyard: Create a tapped 2/2 black Zombie creature token.
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Null Elemental Blast
( 1)
Instant
Choose one — • Counter target multicolored spell. • Destroy target multicolored permanent.
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Nullmage Shepherd
( 4)
Creature — Elf Shaman
(2/4)
Tap four untapped creatures you control: Destroy target artifact or enchantment.
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Nulltread Gargantuan
( 3)
Creature — Beast
(5/6)
When Nulltread Gargantuan enters, put a creature you control on top of its owner's library.
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Numa, Joraga Chieftain
( 3)
Legendary Creature — Elf Warrior
(2/2)
At the beginning of combat on your turn, you may pay . When you do, distribute X +1/+1 counters among any number of target Elves. Partner (You can have two commanders if both have partner.)
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Numai Outcast
( 4)
Creature — Human Samurai
(1/1)
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) , Pay 5 life: Regenerate Numai Outcast.
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Nurgle's Rot
( 1)
Enchantment — Aura
Enchant creature an opponent controls When enchanted creature dies, return Nurgle's Rot to its owner's hand and you create a 1/3 black Demon creature token named Plaguebearer of Nurgle.
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Nurturing Pixie
( 1)
Creature — Faerie Rogue
(1/1)
Flying When Nurturing Pixie enters, return up to one target non-Faerie, nonland permanent you control to its owner's hand. If a permanent was returned this way, put a +1/+1 counter on Nurturing Pixie.
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Nylea's Emissary
( 4)
Enchantment Creature — Cat
(3/3)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Trample Enchanted creature gets +3/+3 and has trample.
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Nyx Herald
( 3)
Enchantment Creature — Centaur Shaman
(2/3)
At the beginning of combat on your turn, target enchanted creature or enchantment creature you control gets +1/+1 and gains trample until end of turn.
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Nyx Weaver
( 3)
Enchantment Creature — Spider
(2/3)
Reach At the beginning of your upkeep, mill two cards. (Put the top two cards of your library into your graveyard.) , Exile Nyx Weaver: Return target card from your graveyard to your hand.
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Nyx-Fleece Ram
( 2)
Enchantment Creature — Sheep
(0/5)
At the beginning of your upkeep, you gain 1 life.
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Oak Street Innkeeper
( 3)
Creature — Elf
(1/2)
During turns other than yours, tapped creatures you control have hexproof.
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Oakhame Adversary
( 4)
Creature — Elf Warrior
(2/3)
This spell costs less to cast if an opponent controls a green permanent. Deathtouch Whenever Oakhame Adversary deals combat damage to a player, draw a card.
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Oakhame Ranger
( 4)
Creature — Elf Knight Ranger
(2/2)
: Creatures you control get +1/+1 until end of turn.
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Oakshade Stalker
( 3)
Creature — Human Ranger Werewolf
(3/3)
You may cast Oakshade Stalker as though it had flash if you pay more to cast it. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Oasis
( 0)
Land
: Prevent the next 1 damage that would be dealt to target creature this turn.
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Oath of the Grey Host
( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — You and target opponent each create a Food token. II — Each opponent loses 3 life. Create a Treasure token. III — Create three tapped 1/1 white Spirit creature tokens with flying.
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Oathsworn Giant
( 6)
Creature — Giant Soldier
(3/4)
Vigilance Other creatures you control get +0/+2 and have vigilance.
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Oathsworn Vampire
( 2)
Creature — Vampire Knight
(2/2)
Oathsworn Vampire enters tapped. You may cast Oathsworn Vampire from your graveyard if you gained life this turn.
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Ob Nixilis, the Hate-Twisted
( 5)
Legendary Planeswalker — Nixilis
(5)
Whenever an opponent draws a card, Ob Nixilis, the Hate-Twisted deals 1 damage to that player. −2: Destroy target creature. Its controller draws two cards.
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Obelisk Spider
( 3)
Creature — Spider
(1/4)
Reach Whenever Obelisk Spider deals combat damage to a creature, put a -1/-1 counter on that creature. Whenever you put one or more -1/-1 counters on a creature, each opponent loses 1 life and you gain 1 life.
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Obliterating Bolt
( 2)
Sorcery
Obliterating Bolt deals 4 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
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Oblivion Ring
( 3)
Enchantment
When Oblivion Ring enters, exile another target nonland permanent. When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.
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Oblivious Bookworm
( 2)
Creature — Human Wizard
(2/3)
At the beginning of your end step, you may draw a card. If you do, discard a card unless a permanent entered the battlefield face down under your control this turn or you turned a permanent face up this turn.
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Oboro Envoy
( 4)
Creature — Moonfolk Wizard
(1/3)
Flying , Return a land you control to its owner's hand: Target creature gets -X/-0 until end of turn, where X is the number of cards in your hand.
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Obscura Charm
( 3)
Instant
Choose one — • Return target multicolored permanent card with mana value 3 or less from your graveyard to the battlefield tapped. • Counter target instant or sorcery spell. • Destroy target creature or planeswalker with mana value 3 or less.
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Obsessive Astronomer
( 2)
Creature — Human Wizard
(2/2)
If it's neither day nor night, it becomes day as Obsessive Astronomer enters. Whenever day becomes night or night becomes day, discard up to two cards, then draw that many cards.
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Obsessive Skinner
( 2)
Creature — Human Rogue
(1/1)
When Obsessive Skinner enters, put a +1/+1 counter on target creature. Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, put a +1/+1 counter on target creature.
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Obsidian Battle-Axe
( 3)
Kindred Artifact — Warrior Equipment
Equipped creature gets +2/+1 and has haste. Whenever a Warrior creature enters, you may attach Obsidian Battle-Axe to it. Equip
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Obstinate Baloth
( 4)
Creature — Beast
(4/4)
When Obstinate Baloth enters, you gain 4 life. If a spell or ability an opponent controls causes you to discard Obstinate Baloth, put it onto the battlefield instead of putting it into your graveyard.
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Obyra, Dreaming Duelist
( 2)
Legendary Creature — Faerie Warrior
(2/2)
Flash Flying Whenever another Faerie you control enters, each opponent loses 1 life.
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Ochran Assassin
( 3)
Creature — Elf Assassin
(1/1)
Deathtouch All creatures able to block Ochran Assassin do so.
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Octo Opus
( 5)
Enchantment
When Octo Opus enters, create a 4/4 blue Octopus Performer creature token named Contortionist with "At the beginning of your upkeep, you may fold this token in half." (It becomes 2/2, then 1/1, ½/½, and so on.) Sacrifice Octo Opus: Draw a card and an additional card for each of Contortionist's folds.
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Odric's Outrider
( 4)
Creature — Human Knight
(2/4)
Whenever Odric's Outrider or another creature you control dies, put a +1/+1 counter on target creature you control.
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Odunos River Trawler
( 3)
Creature — Zombie
(2/2)
When Odunos River Trawler enters, return target enchantment creature card from your graveyard to your hand. , Sacrifice Odunos River Trawler: Return target enchantment creature card from your graveyard to your hand.
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Odylic Wraith
( 4)
Creature — Wraith
(2/2)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Whenever Odylic Wraith deals damage to a player, that player discards a card.
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Offalsnout
( 3)
Creature — Elemental
(2/2)
Flash When Offalsnout leaves the battlefield, exile target card from a graveyard. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
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Ogre Arsonist
( 5)
Creature — Ogre
(3/3)
When Ogre Arsonist enters, destroy target land.
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Ogre Geargrabber
( 6)
Creature — Ogre Warrior
(4/4)
Whenever Ogre Geargrabber attacks, gain control of target Equipment an opponent controls until end of turn. Attach it to Ogre Geargrabber. When you lose control of that Equipment, unattach it.
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Ogre Marauder
( 3)
Creature — Ogre Warrior
(3/1)
Whenever Ogre Marauder attacks, it gains "Ogre Marauder can't be blocked" until end of turn unless defending player sacrifices a creature.
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Ogre Recluse
( 4)
Creature — Ogre Warrior
(5/4)
Whenever a player casts a spell, tap Ogre Recluse.
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Ogre's Cleaver
( 2)
Artifact — Equipment
Equipped creature gets +5/+0. Equip
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Oji, the Exquisite Blade
( 4)
Legendary Creature — Human Monk
(2/3)
When Oji, the Exquisite Blade enters, you gain 2 life and scry 2. Whenever you cast your second spell each turn, exile up to one target creature you control, then return it to the battlefield under its owner's control.
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Oketra's Monument
( 3)
Legendary Artifact
White creature spells you cast cost less to cast. Whenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance.
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Okiba Salvage
( 5)
Sorcery
Return target creature or Vehicle card from your graveyard to the battlefield. Then put two +1/+1 counters on that permanent if you control an artifact and an enchantment.
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Old Flitterfang
( 5)
Legendary Creature — Rat Faerie
(3/4)
Flying At the beginning of each end step, if a creature died this turn, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") , Sacrifice another creature or artifact: Old Flitterfang gets +2/+2 until end of turn.
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Old Man Willow
( 4)
Legendary Creature — Treefolk
(*/*)
Old Man Willow's power and toughness are each equal to the number of lands you control. Whenever Old Man Willow attacks, you may sacrifice another creature or a token. When you do, target creature an opponent controls gets -2/-2 until end of turn.
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Old-Fashioned Vampire
( 5)
Creature — Vampyre
(3/3)
Flying Old-Fashioned Vampire gets +2/+2 and has deathtouch as long as it's dark outdoors.
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