SEARCH:

+r (14137)

<<  525354555657585960616263646566 > >>
Search Criteria
Updating... Updating search parameters...
 Search Result Options
    Name (asc)   >    
  • Additional Sort:

Display:
Ice Storm
Ice Storm 2Green (3)
Sorcery

Destroy target land.

Masters Edition (Uncommon)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Iceberg
Iceberg Variable ColorlessBlueBlue (2)
Enchantment

Iceberg enters with X ice counters on it.

3: Put an ice counter on Iceberg.

Remove an ice counter from Iceberg: Add Colorless.

Masters Edition II (Uncommon)
Other Versions
Ice Age (Uncommon)
Icefall
Icefall 2RedRed (4)
Sorcery

Destroy target artifact or land.

Recover RedRed (When a creature is put into your graveyard from the battlefield, you may pay RedRed. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)

Coldsnap (Common)
Icequake
Icequake 1BlackBlack (3)
Sorcery

Destroy target land. If that land was a snow land, Icequake deals 1 damage to that land's controller.

Masters Edition II (Common)
Other Versions
Ice Age (Uncommon)
Budoka Pupil (Ichiga, Who Topples Oaks)
Budoka Pupil (Ichiga, Who Topples Oaks) 1GreenGreen (3)
Legendary Creature — Spirit (4/3)

Trample

Remove a ki counter from Ichiga, Who Topples Oaks: Target creature gets +2/+2 until end of turn.

Betrayers of Kamigawa (Uncommon)
Ichneumon Druid
Ichneumon Druid 1GreenGreen (3)
Creature — Human Druid (1/1)

Whenever an opponent casts an instant spell other than the first instant spell that player casts each turn, Ichneumon Druid deals 4 damage to that player.

Legends (Uncommon)
Ichor Explosion
Ichor Explosion 5BlackBlack (7)
Sorcery

As an additional cost to cast this spell, sacrifice a creature.

All creatures get -X/-X until end of turn, where X is the sacrificed creature's power.

New Phyrexia (Uncommon)
Ichor Rats
Ichor Rats 1BlackBlack (3)
Creature — Phyrexian Rat (2/1)

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

When Ichor Rats enters, each player gets a poison counter.

Scars of Mirrodin (Uncommon)
Ichor Slick
Ichor Slick 2Black (3)
Sorcery

Target creature gets -3/-3 until end of turn.

Cycling 2 (2, Discard this card: Draw a card.)

Madness 3Black (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Duel Decks: Garruk vs. Liliana (Common)
Other Versions
Future Sight (Common)
Ichor Wellspring
Ichor Wellspring 2 (2)
Artifact

When Ichor Wellspring enters or is put into a graveyard from the battlefield, draw a card.

Mirrodin Besieged (Common)
Ichorclaw Myr
Ichorclaw Myr 2 (2)
Artifact Creature — Phyrexian Myr (1/1)

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Whenever Ichorclaw Myr becomes blocked, it gets +2/+2 until end of turn.

Scars of Mirrodin (Common)
Ichorid
Ichorid 3Black (4)
Creature — Horror (3/1)

Haste

At the beginning of the end step, sacrifice Ichorid.

At the beginning of your upkeep, if Ichorid is in your graveyard, you may exile a black creature card other than Ichorid from your graveyard. If you do, return Ichorid to the battlefield.

Torment (Rare)
Icy Manipulator
Icy Manipulator 4 (4)
Artifact

1, Tap: Tap target artifact, creature, or land.

Duel Decks: Ajani vs. Nicol Bolas (Uncommon)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Ninth Edition (Uncommon)
Ice Age (Uncommon)
Mirrodin (Uncommon)
Tenth Edition (Uncommon)
Masters Edition IV (Uncommon)
Icy Prison
Icy Prison BlueBlue (2)
Enchantment

When Icy Prison enters, exile target creature.

At the beginning of your upkeep, sacrifice Icy Prison unless any player pays 3.

When Icy Prison leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Masters Edition II (Common)
Other Versions
Ice Age (Rare)
Ideas Unbound
Ideas Unbound BlueBlue (2)
Sorcery — Arcane

Draw three cards. Discard three cards at the beginning of the next end step.

Saviors of Kamigawa (Common)
Identity Crisis
Identity Crisis 2WhiteWhiteBlackBlack (6)
Sorcery

Exile all cards from target player's hand and graveyard.

Alara Reborn (Rare)
Idle Thoughts
Idle Thoughts 3Blue (4)
Enchantment

2: Draw a card if you have no cards in hand.

Eventide (Uncommon)
Idyllic Tutor
Idyllic Tutor 2White (3)
Sorcery

Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.

Morningtide (Rare)
Ifh-Bíff Efreet
Ifh-Bíff Efreet 2GreenGreen (4)
Creature — Efreet (3/3)

Flying

Green: Ifh-Bíff Efreet deals 1 damage to each creature with flying and each player. Any player may activate this ability.

Masters Edition (Rare)
Other Versions
Arabian Nights (Rare)
Igneous Golem
Igneous Golem 5 (5)
Artifact Creature — Golem (3/4)

2: Igneous Golem gains trample until end of turn.

Mirage (Uncommon)
Igneous Pouncer
Igneous Pouncer 4BlackRed (6)
Creature — Elemental (5/1)

Haste

Swampcycling 2, mountaincycling 2 (2, Discard this card: Search your library for a Swamp or Mountain card, reveal it, put it into your hand, then shuffle.)

Duel Decks: Ajani vs. Nicol Bolas (Common)
Other Versions
Alara Reborn (Common)
Ignite Disorder
Ignite Disorder 1Red (2)
Instant

Ignite Disorder deals 3 damage divided as you choose among one, two, or three target white and/or blue creatures.

Magic 2010 (Uncommon)
Other Versions
Conflux (Uncommon)
Ignite Memories
Ignite Memories 4Red (5)
Sorcery

Target player reveals a card at random from their hand. Ignite Memories deals damage to that player equal to that card's mana value.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Time Spiral (Uncommon)
Ignition Team
Ignition Team 5RedRed (7)
Creature — Goblin Warrior (0/0)

Ignition Team enters with X +1/+1 counters on it, where X is the number of tapped lands on the battlefield.

2Red, Remove a +1/+1 counter from Ignition Team: Target land becomes a 4/4 red Elemental creature until end of turn. It's still a land.

Magic: The Gathering—Conspiracy (Rare)
Ignoble Soldier
Ignoble Soldier 2White (3)
Creature — Human Soldier (3/1)

Whenever Ignoble Soldier becomes blocked, prevent all combat damage that would be dealt by it this turn.

Mercadian Masques (Uncommon)
Ignorant Bliss
Ignorant Bliss 1Red (2)
Instant

Exile all cards from your hand face down. At the beginning of the next end step, return those cards to your hand, then draw a card.

Dissension (Uncommon)
Ihsan's Shade
Ihsan's Shade 3BlackBlackBlack (6)
Legendary Creature — Shade Knight (5/5)

Protection from white

Masters Edition II (Rare)
Other Versions
Homelands (Uncommon)
Iizuka the Ruthless
Iizuka the Ruthless 3RedRed (5)
Legendary Creature — Human Samurai (3/3)

Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)

2Red, Sacrifice a Samurai: Samurai creatures you control gain double strike until end of turn.

Saviors of Kamigawa (Rare)
Ikiral Outrider
Ikiral Outrider 1White (2)
Creature — Human Soldier (1/2)

Level up 4 (4: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-3

2/6

Vigilance

LEVEL 4+

3/10

Vigilance

Rise of the Eldrazi (Common)
Ill-Gotten Gains
Ill-Gotten Gains 2BlackBlack (4)
Sorcery

Exile Ill-Gotten Gains. Each player discards their hand, then returns up to three cards from their graveyard to their hand.

Magic: The Gathering—Conspiracy (Rare)
Other Versions
Urza's Saga (Rare)
Illicit Auction
Illicit Auction 3RedRed (5)
Sorcery

Each player may bid life for control of target creature. You start the bidding with a bid of 0. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and gains control of the creature. <I>(This effect lasts indefinitely.)</I>

Mirage (Rare)
Other Versions
Classic Sixth Edition (Rare)
Illness in the Ranks
Illness in the Ranks Black (1)
Enchantment

Creature tokens get -1/-1.

Gatecrash (Uncommon)
Ill-Tempered Cyclops
Ill-Tempered Cyclops 3Red (4)
Creature — Cyclops (3/3)

Trample

5Red: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)

Theros (Common)
Illuminate
Illuminate Variable ColorlessRed (1)
Sorcery

Kicker 2Red and/or 3Blue (You may pay an additional 2Red and/or 3Blue as you cast this spell.)

Illuminate deals X damage to target creature. If this spell was kicked with its 2Red kicker, it deals X damage to that creature's controller. If this spell was kicked with its 3Blue kicker, you draw X cards.

Apocalypse (Uncommon)
Illuminated Folio
Illuminated Folio 5 (5)
Artifact

1, Tap, Reveal two cards from your hand that share a color: Draw a card.

Shadowmoor (Uncommon)
Illuminated Wings
Illuminated Wings 1Blue (2)
Enchantment — Aura

Enchant creature

Enchanted creature has flying.

2, Sacrifice Illuminated Wings: Draw a card.

Urza's Destiny (Common)
Illumination
Illumination WhiteWhite (2)
Instant

Counter target artifact or enchantment spell. Its controller gains life equal to its mana value.

Mirage (Uncommon)
Illusion // Reality (Illusion)
Illusion // Reality (Illusion) Blue (1)
Instant

Target spell or permanent becomes the color of your choice until end of turn.

Apocalypse (Uncommon)
Illusionary Armor
Illusionary Armor 4Blue (5)
Enchantment — Aura

Enchant creature

Enchanted creature gets +4/+4.

When enchanted creature becomes the target of a spell or ability, sacrifice Illusionary Armor.

Magic 2014 Core Set (Uncommon)
Illusionary Forces
Illusionary Forces 3Blue (4)
Creature — Illusion (4/4)

Flying

Cumulative upkeep Blue (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Masters Edition (Uncommon)
Other Versions
Ice Age (Common)
Illusionary Mask
Illusionary Mask 2 (2)
Artifact

Variable Colorless: You may choose a creature card in your hand whose mana cost could be paid by some amount of, or all of, the mana you spent on Variable Colorless. If you do, you may cast that card face down as a 2/2 creature spell without paying its mana cost. If the creature that spell becomes as it resolves has not been turned face up and would assign or deal damage, be dealt damage, or become tapped, instead it's turned face up and assigns or deals damage, is dealt damage, or becomes tapped. Activate only as a sorcery.

Masters Edition III (Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Illusionary Presence
Illusionary Presence 1BlueBlue (3)
Creature — Illusion (2/2)

Cumulative upkeep Blue (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

At the beginning of your upkeep, choose a land type. Illusionary Presence gains landwalk of the chosen type until end of turn. (It can't be blocked as long as defending player controls a land of that type.)

Ice Age (Rare)
Illusionary Servant
Illusionary Servant 1BlueBlue (3)
Creature — Illusion (3/4)

Flying

When Illusionary Servant becomes the target of a spell or ability, sacrifice it.

Magic 2010 (Common)
Illusionary Terrain
Illusionary Terrain BlueBlue (2)
Enchantment

Cumulative upkeep 2 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

As Illusionary Terrain enters, choose two basic land types.

Basic lands of the first chosen type are the second chosen type.

Ice Age (Uncommon)
Illusionary Wall
Illusionary Wall 4Blue (5)
Creature — Illusion Wall (7/4)

Defender, flying, first strike

Cumulative upkeep Blue (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Masters Edition (Common)
Other Versions
Ice Age (Common)
Illusionist's Bracers
Illusionist's Bracers 2 (2)
Artifact — Equipment

Whenever an ability of equipped creature is activated, if it isn't a mana ability, copy that ability. You may choose new targets for the copy.

Equip 3

Gatecrash (Rare)
Illusionist's Gambit
Illusionist's Gambit 2BlueBlue (4)
Instant

Cast this spell only during the declare blockers step on an opponent's turn.

Remove all attacking creatures from combat and untap them. After this phase, there is an additional combat phase. Each of those creatures attacks that combat if able. They can't attack you or planeswalkers you control that combat.

Commander 2013 Edition (Rare)
Illusions of Grandeur
Illusions of Grandeur 3Blue (4)
Enchantment

Cumulative upkeep 2 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

When Illusions of Grandeur enters, you gain 20 life.

When Illusions of Grandeur leaves the battlefield, you lose 20 life.

Masters Edition (Rare)
Other Versions
Ice Age (Rare)
Illusory Angel
Illusory Angel 2Blue (3)
Creature — Angel Illusion (4/4)

Cast this spell only if you've cast another spell this turn.

Flying

Planechase 2012 Edition (Uncommon)
Illusory Demon
Illusory Demon 1BlueBlack (3)
Creature — Demon Illusion (4/3)

Flying

When you cast a spell, sacrifice Illusory Demon.

Alara Reborn (Uncommon)
I'm Rubber, You're Glue
I'm Rubber, You're Glue WhiteWhite (2)
Enchantment

When you speak in non-rhyming sentences, sacrifice I'm Rubber, You're Glue.

Say "I'm rubber, you're glue. Everything bounces off me and sticks to you": Change the target of target spell or ability that targets only you.

Unglued (Rare)
Imagecrafter
Imagecrafter Blue (1)
Creature — Human Wizard (1/1)

Tap: Choose a creature type other than Wall. Target creature becomes that type until end of turn.

Onslaught (Common)
Imaginary Pet
Imaginary Pet 1Blue (2)
Creature — Illusion (4/4)

At the beginning of your upkeep, if you have a card in hand, return Imaginary Pet to its owner's hand.

Urza's Saga (Rare)
Other Versions
Ninth Edition (Rare)
Imi Statue
Imi Statue 3 (3)
Artifact

Players can't untap more than one artifact during their untap steps.

Champions of Kamigawa (Rare)
Immaculate Magistrate
Immaculate Magistrate 3Green (4)
Creature — Elf Shaman (2/2)

Tap: Put a +1/+1 counter on target creature for each Elf you control.

Lorwyn (Rare)
Immerwolf
Immerwolf 1RedGreen (3)
Creature — Wolf (2/2)

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Each other creature you control that's a Wolf or a Werewolf gets +1/+1.

Non-Human Werewolves you control can't transform.

Dark Ascension (Uncommon)
Immobilizing Ink
Immobilizing Ink 1Blue (2)
Enchantment — Aura

Enchant creature

Enchanted creature doesn't untap during its controller's untap step.

Enchanted creature has "1, Discard a card: Untap this creature."

Odyssey (Common)
Immolating Souleater
Immolating Souleater 2 (2)
Artifact Creature — Phyrexian Dog (1/1)

Phyrexian Red: Immolating Souleater gets +1/+0 until end of turn. (Phyrexian Red can be paid with either Red or 2 life.)

New Phyrexia (Common)
Immolation
Immolation Red (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/-2.

Masters Edition III (Common)
Other Versions
Fourth Edition (Common)
Legends (Common)
Immortal Coil
Immortal Coil 2BlackBlack (4)
Artifact

Tap, Exile two cards from your graveyard: Draw a card.

If damage would be dealt to you, prevent that damage. Exile a card from your graveyard for each 1 damage prevented this way.

When there are no cards in your graveyard, you lose the game.

Shards of Alara (Rare)
Immortal Servitude
Immortal Servitude Variable ColorlessWhite or BlackWhite or BlackWhite or Black (3)
Sorcery

Return each creature card with mana value X from your graveyard to the battlefield.

Gatecrash (Rare)
Impaler Shrike
Impaler Shrike 2BlueBlue (4)
Creature — Phyrexian Bird (3/1)

Flying

Whenever Impaler Shrike deals combat damage to a player, you may sacrifice it. If you do, draw three cards.

New Phyrexia (Common)
Impatience
Impatience 2Red (3)
Enchantment

At the beginning of each player's end step, if that player didn't cast a spell this turn, Impatience deals 2 damage to that player.

Urza's Destiny (Rare)
Other Versions
Seventh Edition (Rare)
Impelled Giant
Impelled Giant 4RedRed (6)
Creature — Giant Warrior (3/3)

Trample

Tap an untapped red creature you control other than Impelled Giant: Impelled Giant gets +X/+0 until end of turn, where X is the power of the creature tapped this way.

Eventide (Uncommon)
Impending Disaster
Impending Disaster 1Red (2)
Enchantment

At the beginning of your upkeep, if there are seven or more lands on the battlefield, sacrifice Impending Disaster and destroy all lands.

Urza's Legacy (Rare)
Imperial Edict
Imperial Edict 1Black (2)
Sorcery

Target opponent chooses a creature they control. Destroy that creature.

Portal Three Kingdoms (Common)
Imperial Hellkite
Imperial Hellkite 5RedRed (7)
Creature — Dragon (6/6)

Flying

Morph 6RedRed (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

When Imperial Hellkite is turned face up, you may search your library for a Dragon card, reveal it, put it into your hand, then shuffle.

Archenemy (Rare)
Other Versions
Legions (Rare)
Imperial Mask
Imperial Mask 4White (5)
Enchantment

When Imperial Mask enters, if it's not a token, each of your teammates creates a token that's a copy of Imperial Mask.

You have hexproof. (You can't be the target of spells or abilities your opponents control.)

Future Sight (Rare)
Imperial Recruiter
Imperial Recruiter 2Red (3)
Creature — Human Advisor (1/1)

When Imperial Recruiter enters, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle.

Masters Edition II (Rare)
Other Versions
Portal Three Kingdoms (Uncommon)
Imperial Seal
Imperial Seal Black (1)
Sorcery

Search your library for a card, then shuffle and put that card on top. You lose 2 life.

Masters Edition II (Rare)
Other Versions
Portal Three Kingdoms (Rare)
Imperiosaur
Imperiosaur 2GreenGreen (4)
Creature — Dinosaur (5/5)

Spend only mana produced by basic lands to cast this spell.

Modern Masters (Common)
Other Versions
Future Sight (Uncommon)
Imperious Perfect
Imperious Perfect 2Green (3)
Creature — Elf Warrior (2/2)

Other Elves you control get +1/+1.

Green, Tap: Create a 1/1 green Elf Warrior creature token.

Duel Decks: Elves vs. Goblins (Uncommon)
Other Versions
Lorwyn (Uncommon)
Impetuous Sunchaser
Impetuous Sunchaser 1Red (2)
Creature — Human Soldier (1/1)

Flying, haste

Impetuous Sunchaser attacks each combat if able.

Born of the Gods (Common)
Implements of Sacrifice
Implements of Sacrifice 2 (2)
Artifact

1, Tap, Sacrifice Implements of Sacrifice: Add two mana of any one color.

Fallen Empires (Rare)
Implode
Implode 4Red (5)
Sorcery

Destroy target land.

Draw a card.

Planeshift (Uncommon)
Imposing Sovereign
Imposing Sovereign 1White (2)
Creature — Human Noble (2/1)

Creatures your opponents control enter tapped.

Magic 2014 Core Set (Rare)
Imposing Visage
Imposing Visage Red (1)
Enchantment — Aura

Enchant creature

Enchanted creature has menace. (It can't be blocked except by two or more creatures.)

Ice Age (Common)
Other Versions
Fifth Edition (Common)
Imprison
Imprison Black (1)
Enchantment — Aura

Enchant creature

Whenever a player activates an ability of enchanted creature with Tap in its activation cost that isn't a mana ability, you may pay 1. If you do, counter that ability. If you don't, destroy Imprison.

Whenever enchanted creature attacks or blocks, you may pay 1. If you do, tap the creature, remove it from combat, and creatures it was blocking that had become blocked by only that creature this combat become unblocked. If you don't, destroy Imprison.

Legends (Rare)
Impromptu Raid
Impromptu Raid 3Red or Green (4)
Enchantment

2Red or Green: Reveal the top card of your library. If it isn't a creature card, put it into your graveyard. Otherwise, put that card onto the battlefield. That creature gains haste. Sacrifice it at the beginning of the next end step.

Shadowmoor (Rare)
Improvised Armor
Improvised Armor 3White (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+5.

Cycling 3 (3, Discard this card: Draw a card.)

Onslaught (Uncommon)
Imp's Mischief
Imp's Mischief 1Black (2)
Instant

Change the target of target spell with a single target. You lose life equal to that spell's mana value.

Planar Chaos (Rare)
Imps' Taunt
Imps' Taunt 1Black (2)
Instant

Buyback 3 (You may pay an additional 3 as you cast this spell. If you do, put this card into your hand as it resolves.)

Target creature attacks this turn if able.

Tempest (Uncommon)
Impulse
Impulse 1Blue (2)
Instant

Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

From the Vault: Twenty (Mythic Rare)
Other Versions
Visions (Common)
Beatdown Box Set (Common)
Impulsive Maneuvers
Impulsive Maneuvers 2RedRed (4)
Enchantment

Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage.

Odyssey (Rare)
In the Eye of Chaos
In the Eye of Chaos 2Blue (3)
World Enchantment

Whenever a player casts an instant spell, counter it unless that player pays Variable Colorless, where X is its mana value.

Masters Edition IV (Rare)
Other Versions
Legends (Rare)
In the Web of War
In the Web of War 3RedRed (5)
Enchantment

Whenever a creature you control enters, it gets +2/+0 and gains haste until end of turn.

Betrayers of Kamigawa (Rare)
Inaction Injunction
Inaction Injunction 1Blue (2)
Sorcery

Detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

Draw a card.

Return to Ravnica (Common)
Iname as One
Iname as One 8BlackBlackGreenGreen (12)
Legendary Creature — Spirit (8/8)

When Iname as One enters, if you cast it from your hand, you may search your library for a Spirit permanent card, put it onto the battlefield, then shuffle.

When Iname as One dies, you may exile it. If you do, return target Spirit permanent card from your graveyard to the battlefield.

Saviors of Kamigawa (Rare)
Iname, Death Aspect
Iname, Death Aspect 4BlackBlack (6)
Legendary Creature — Spirit (4/4)

When Iname, Death Aspect enters, you may search your library for any number of Spirit cards, put them into your graveyard, then shuffle.

Champions of Kamigawa (Rare)
Iname, Life Aspect
Iname, Life Aspect 4GreenGreen (6)
Legendary Creature — Spirit (4/4)

When Iname, Life Aspect dies, you may exile it. If you do, return any number of target Spirit cards from your graveyard to your hand.

Champions of Kamigawa (Rare)
Incandescent Soulstoke
Incandescent Soulstoke 2Red (3)
Creature — Elemental Shaman (2/2)

Other Elemental creatures you control get +1/+1.

1Red, Tap: You may put an Elemental creature card from your hand onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step.

Lorwyn (Rare)
Incendiary
Incendiary Red (1)
Enchantment — Aura

Enchant creature

At the beginning of your upkeep, you may put a fuse counter on Incendiary.

When enchanted creature dies, Incendiary deals X damage to any target, where X is the number of fuse counters on Incendiary.

Urza's Destiny (Uncommon)
Incendiary Command
Incendiary Command 3RedRed (5)
Sorcery

Choose two —

• Incendiary Command deals 4 damage to target player or planeswalker.

• Incendiary Command deals 2 damage to each creature.

• Destroy target nonbasic land.

• Each player discards all the cards in their hand, then draws that many cards.

Commander 2013 Edition (Rare)
Other Versions
Lorwyn (Rare)
Incinerate
Incinerate 1Red (2)
Instant

Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.

Magic 2012 (Common)
Other Versions
Fifth Edition (Common)
Ice Age (Common)
Mirage (Common)
Tenth Edition (Common)
Duel Decks: Jace vs. Chandra (Common)
Masters Edition II (Common)
Incite
Incite Red (1)
Instant

Target creature becomes red until end of turn and attacks this turn if able.

Magic 2011 (Common)
Incite Hysteria
Incite Hysteria 2Red (3)
Sorcery

Radiance — Until end of turn, target creature and each other creature that shares a color with it gain "This creature can't block."

Ravnica: City of Guilds (Common)
Incite War
Incite War 2Red (3)
Instant

Choose one —

• Creatures target player controls attack this turn if able.

• Creatures you control gain first strike until end of turn.

Entwine 2 (Choose both if you pay the entwine cost.)

Mirrodin (Common)
Incoming!
Incoming! 4GreenGreenGreenGreen (8)
Sorcery

Each player searches their library for any number of artifact, creature, enchantment, and/or land cards, puts them onto the battlefield, then shuffles.

Unglued (Rare)
Increasing Ambition
Increasing Ambition 4Black (5)
Sorcery

Search your library for a card and put that card into your hand. If this spell was cast from a graveyard, instead search your library for two cards and put those cards into your hand. Then shuffle.

Flashback 7Black (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Dark Ascension (Rare)
Increasing Confusion
Increasing Confusion Variable ColorlessBlue (1)
Sorcery

Target player mills X cards. If this spell was cast from a graveyard, that player mills twice that many cards instead.

Flashback Variable ColorlessBlue (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Dark Ascension (Rare)
<< 525354555657585960616263646566 > >>
We have updated our privacy policy. Click the link to learn more.

Gatherer works better in the Companion app!

Continue