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Rielle, the Everwise
( 3)
Legendary Creature — Human Wizard
(0/3)
Rielle, the Everwise gets +1/+0 for each instant and sorcery card in your graveyard. Whenever you discard one or more cards for the first time each turn, draw that many cards.
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Rimefeather Owl
( 7)
Snow Creature — Bird
(*/*)
Flying Rimefeather Owl's power and toughness are each equal to the number of snow permanents on the battlefield. : Put an ice counter on target permanent. Permanents with ice counters on them are snow.
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Riptide Mangler
( 2)
Creature — Beast
(0/3)
: Change Riptide Mangler's base power to target creature's power. <I>(This effect lasts indefinitely.)</I>
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Risen Riptide
( 3)
Creature — Elemental
(0/5)
Whenever you cast a kicked spell, Risen Riptide has base power and toughness 5/5 until end of turn.
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Robobrain War Mind
( 4)
Artifact Creature — Robot
(*/5)
Robobrain War Mind's power is equal to the number of cards in your hand. When Robobrain War Mind enters, you get an amount of (energy counters) equal to the number of artifact creatures you control. Whenever Robobrain War Mind attacks, you may pay . If you do, draw a card.
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Roc Egg
( 3)
Creature — Bird Egg
(0/3)
Defender (This creature can't attack.) When Roc Egg dies, create a 3/3 white Bird creature token with flying.
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Roc Hatchling
( 1)
Creature — Bird
(0/1)
Roc Hatchling enters with four shell counters on it. At the beginning of your upkeep, remove a shell counter from Roc Hatchling. As long as Roc Hatchling has no shell counters on it, it gets +3/+2 and has flying.
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Rock Hydra
( 2)
Creature — Hydra
(0/0)
Rock Hydra enters with X +1/+1 counters on it. For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage. : Prevent the next 1 damage that would be dealt to Rock Hydra this turn. : Put a +1/+1 counter on Rock Hydra. Activate only during your upkeep.
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Rograkh, Son of Rohgahh
( 0)
Legendary Creature — Kobold Warrior
(0/1)
First strike, menace, trample Partner (You can have two commanders if both have partner.)
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Rosnakht, Heir of Rohgahh
( 1)
Legendary Creature — Kobold Warrior
(0/1)
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Heroic — Whenever you cast a spell that targets Rosnakht, Heir of Rohgahh, create a 0/1 red Kobold creature token named Kobolds of Kher Keep.
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Roterothopter
( 1)
Artifact Creature — Thopter
(0/2)
Flying : Roterothopter gets +1/+0 until end of turn. Activate no more than twice each turn.
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Roxi, Publicist to the Stars
( 4)
Legendary Creature — Human Employee
(*/4)
Flying Roxi, Publicist to the Stars's power is equal to the number of permanents you control with an art sticker plus the number of cards in your graveyard with an art sticker. When Roxi enters, distribute up to two art stickers among one or two nonland permanents you own.
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Rubblebelt Rioters
( 3)
Creature — Human Berserker
(0/4)
Haste Whenever Rubblebelt Rioters attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control.
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Rubblehulk
( 6)
Creature — Elemental
(*/*)
Rubblehulk's power and toughness are each equal to the number of lands you control. Bloodrush — , Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.
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Ruin Crab
( 1)
Creature — Crab
(0/3)
Landfall — Whenever a land you control enters, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.)
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Rukh Egg
( 4)
Creature — Bird Egg
(0/3)
When Rukh Egg dies, create a 4/4 red Bird creature token with flying at the beginning of the next end step.
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Runaway Trash-Bot
( 3)
Artifact Creature — Construct
(0/4)
Trample Runaway Trash-Bot gets +1/+0 for each artifact and/or enchantment card in your graveyard.
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Rusting Golem
( 4)
Artifact Creature — Golem
(*/*)
Fading 5 <I>(This creature enters with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)</I> Rusting Golem's power and toughness are each equal to the number of fade counters on it.
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S.N.O.T.
( 1)
Creature — Ooze
(*{^2}/*{^2})
You may have S.N.O.T. enter stuck to another creature named S.N.O.T. If you do, all those creatures form a single creature. S.N.O.T.'s power and toughness are each equal to the square of the number of cards named S.N.O.T. stuck together to form it. (One is a 1/1, two are a 4/4, three are a 9/9, and four are a 16/16. If you manage to get -1 S.N.O.T.s stuck together, it's a 1/1.)
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Sage of Ancient Lore
( 5)
Creature — Human Shaman Werewolf
(*/*)
Sage of Ancient Lore's power and toughness are each equal to the number of cards in your hand. When Sage of Ancient Lore enters, draw a card. At the beginning of each upkeep, if no spells were cast last turn, transform Sage of Ancient Lore.
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Sage of Mysteries
( 1)
Creature — Human Wizard
(0/2)
Constellation — Whenever an enchantment you control enters, target player mills two cards.
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Sage of the Unknowable
( 2)
Creature — Human Wizard
(0/4)
: Add . Spend this mana only to cast a colorless spell or to activate an ability.
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Saiba Cryptomancer
( 2)
Creature — Moonfolk Ninja
(0/1)
Flash Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Hexproof
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Sanctuary Wall
( 2)
Artifact Creature — Wall
(0/4)
Defender , : Tap target creature. You may put a stun counter on it. If you do, put a stun counter on Sanctuary Wall. (If a permanent with a stun counter would become untapped, remove one from it instead.)
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Sanctum Weaver
( 2)
Enchantment Creature — Dryad
(0/2)
: Add X mana of any one color, where X is the number of enchantments you control.
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Sardian Cliffstomper
( 2)
Creature — Minotaur Barbarian
(0/4)
As long as it's your turn and you control four or more Mountains, Sardian Cliffstomper gets +X/+0, where X is the number of Mountains you control.
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Saruli Caretaker
( 1)
Creature — Dryad
(0/3)
Defender , Tap an untapped creature you control: Add one mana of any color.
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Savage Firecat
( 5)
Creature — Elemental Cat
(0/0)
Trample Savage Firecat enters with seven +1/+1 counters on it. Whenever you tap a land for mana, remove a +1/+1 counter from Savage Firecat.
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Savageborn Hydra
( 2)
Creature — Hydra
(0/0)
Double strike Savageborn Hydra enters with X +1/+1 counters on it. : Put a +1/+1 counter on Savageborn Hydra. Activate only as a sorcery.
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Scaled Nurturer
( 2)
Creature — Dragon Druid
(0/2)
: Add . When you spend this mana to cast a Dragon creature spell, you gain 2 life.
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Scion of the Wild
( 3)
Creature — Avatar
(*/*)
Scion of the Wild's power and toughness are each equal to the number of creatures you control.
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Scorn-Blade Berserker
( 1)
Creature — Human Berserker
(0/1)
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) , Sacrifice this creature: Draw a card.
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Scourge of Skola Vale
( 3)
Creature — Hydra
(0/0)
Trample Scourge of Skola Vale enters with two +1/+1 counters on it. , Sacrifice another creature: Put a number of +1/+1 counters on Scourge of Skola Vale equal to the sacrificed creature's toughness.
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Scourge of the Skyclaves
( 2)
Creature — Demon
(*/*)
Kicker When you cast this spell, if it was kicked, each player loses half their life, rounded up. Scourge of the Skyclaves's power and toughness are each equal to 20 minus the highest life total among players.
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Scrabbling Skullcrab
( 1)
Creature — Crab Skeleton
(0/3)
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, target player mills two cards. (They put the top two cards of their library into their graveyard.)
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Scrapyard Recombiner
( 3)
Artifact Creature — Construct
(0/0)
Modular 2 (This creature enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) , Sacrifice an artifact: Search your library for a Construct card, reveal it, put it into your hand, then shuffle.
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Scrounging Bandar
( 2)
Creature — Cat Monkey
(0/0)
Scrounging Bandar enters with two +1/+1 counters on it. At the beginning of your upkeep, you may move any number of +1/+1 counters from Scrounging Bandar onto another target creature.
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Seasinger
( 3)
Creature — Merfolk
(0/1)
When you control no Islands, sacrifice Seasinger. You may choose not to untap Seasinger during your untap step. : Gain control of target creature whose controller controls an Island for as long as you control Seasinger and Seasinger remains tapped.
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Secret Door
( 1)
Artifact Creature — Wall
(0/4)
Defender : Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
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Sekki, Seasons' Guide
( 8)
Legendary Creature — Spirit
(0/0)
Sekki, Seasons' Guide enters with eight +1/+1 counters on it. If damage would be dealt to Sekki, prevent that damage, remove that many +1/+1 counters from Sekki, and create that many 1/1 colorless Spirit creature tokens. Sacrifice eight Spirits: Return Sekki from your graveyard to the battlefield.
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Seraph of the Masses
( 7)
Creature — Angel
(*/*)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Flying Seraph of the Masses's power and toughness are each equal to the number of creatures you control.
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Serene Master
( 2)
Creature — Human Monk
(0/2)
Whenever Serene Master blocks, exchange its power and the power of target creature it's blocking until end of combat.
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Serpent of the Endless Sea
( 5)
Creature — Serpent
(*/*)
Serpent of the Endless Sea's power and toughness are each equal to the number of Islands you control. Serpent of the Endless Sea can't attack unless defending player controls an Island.
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Serra Avatar
( 7)
Creature — Avatar
(*/*)
Serra Avatar's power and toughness are each equal to your life total. When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.
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Servant of the Scale
( 1)
Creature — Human Soldier
(0/0)
Servant of the Scale enters with a +1/+1 counter on it. When Servant of the Scale dies, put X +1/+1 counters on target creature you control, where X is the number of +1/+1 counters on Servant of the Scale.
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Sewer Nemesis
( 4)
Creature — Horror
(*/*)
As Sewer Nemesis enters, choose a player. Sewer Nemesis's power and toughness are each equal to the number of cards in the chosen player's graveyard. Whenever the chosen player casts a spell, that player mills a card.
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Shambling Suit
( 3)
Artifact Creature — Construct
(*/3)
Shambling Suit's power is equal to the number of artifacts and/or enchantments you control.
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Shanna, Sisay's Legacy
( 2)
Legendary Creature — Human Warrior
(0/0)
Shanna, Sisay's Legacy can't be the target of abilities your opponents control. Shanna gets +1/+1 for each creature you control.
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Shapeshifter
( 6)
Artifact Creature — Shapeshifter
(*/7-*)
As Shapeshifter enters, choose a number between 0 and 7. At the beginning of your upkeep, you may choose a number between 0 and 7. Shapeshifter's power is equal to the last chosen number and its toughness is equal to 7 minus that number.
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Sharpshooter Elf
( 3)
Creature — Elf Ranger
(*/2)
Reach Sharpshooter Elf's power is equal to the number of creatures you control. When Sharpshooter Elf enters, it deals damage equal to its power to target creature with flying an opponent controls.
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Shellephant
( 3)
Creature — Turtle and/or Elephant
(?/?)
: Choose one. You may activate this ability while Shellephant is in any zone. • Shellephant has base power and toughness 1/4. • Shellephant has base power and toughness 3/3.
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Shield Bearer
( 2)
Creature — Human Soldier
(0/3)
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Shield Sphere
( 0)
Artifact Creature — Wall
(0/6)
Defender Whenever Shield Sphere blocks, put a -0/-1 counter on it.
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Shifting Wall
( 0)
Artifact Creature — Wall
(0/0)
Defender (This creature can't attack.) Shifting Wall enters with X +1/+1 counters on it.
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Shimatsu the Bloodcloaked
( 4)
Legendary Creature — Demon Spirit
(0/0)
As Shimatsu the Bloodcloaked enters, sacrifice any number of permanents. Shimatsu enters with that many +1/+1 counters on it.
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Shinewend
( 2)
Creature — Elemental
(0/0)
Flying Shinewend enters with a +1/+1 counter on it. , Remove a +1/+1 counter from Shinewend: Destroy target enchantment.
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Shire Scarecrow
( 2)
Artifact Creature — Scarecrow
(0/3)
Defender : Add one mana of any color. Activate only once each turn.
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Shivan Devastator
( 1)
Creature — Dragon Hydra
(0/0)
Flying, haste Shivan Devastator enters with X +1/+1 counters on it.
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Sidisi's Faithful
( 1)
Creature — Snake Wizard
(0/4)
Exploit (When this creature enters, you may sacrifice a creature.) When Sidisi's Faithful exploits a creature, return target creature to its owner's hand.
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Sigiled Starfish
( 2)
Creature — Starfish
(0/3)
: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Signal Pest
( 1)
Artifact Creature — Pest
(0/1)
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Signal Pest can't be blocked except by creatures with flying or reach.
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Silent Skimmer
( 4)
Creature — Eldrazi Drone
(0/4)
Devoid (This card has no color.) Flying Whenever Silent Skimmer attacks, defending player loses 2 life.
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Silverwing Squadron
( 6)
Creature — Human Knight
(*/*)
Flying, vigilance Silverwing Squadron's power and toughness are each equal to the number of creatures you control. Whenever Silverwing Squadron attacks, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you have.
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Sima Yi, Wei Field Marshal
( 6)
Legendary Creature — Human Soldier
(*/4)
Sima Yi, Wei Field Marshal's power is equal to the number of Swamps you control.
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Simic Basilisk
( 6)
Creature — Basilisk Mutant
(0/0)
Graft 3 (This creature enters with three +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.) : Until end of turn, target creature with a +1/+1 counter on it gains "Whenever this creature deals combat damage to a creature, destroy that creature at end of combat."
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Simic Initiate
( 1)
Creature — Human Mutant
(0/0)
Graft 1 (This creature enters with a +1/+1 counter on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.)
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Simic Manipulator
( 3)
Creature — Mutant Wizard
(0/1)
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) , Remove one or more +1/+1 counters from Simic Manipulator: Gain control of target creature with power less than or equal to the number of +1/+1 counters removed this way.
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Singing Tree
( 4)
Creature — Plant
(0/3)
: Target attacking creature has base power 0 until end of turn.
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Sinister Starfish
( 2)
Creature — Starfish
(0/3)
: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Sisterhood of Karn
( 2)
Creature — Cleric
(0/0)
Sisterhood of Karn enters with a +1/+1 counter on it. Paradox — Whenever you cast a spell from anywhere other than your hand, double the number of +1/+1 counters on Sisterhood of Karn.
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Six-y Beast
( 4)
Creature — Beast
(0/0)
As Six-y Beast enters, you secretly put six or fewer +1/+1 counters on it, then an opponent guesses the number of counters. If that player guesses right, sacrifice Six-y Beast after it enters.
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Skeleton Scavengers
( 3)
Creature — Skeleton
(0/0)
Skeleton Scavengers enters with a +1/+1 counter on it. Pay for each +1/+1 counter on Skeleton Scavengers: Regenerate Skeleton Scavengers. When it regenerates this way, put a +1/+1 counter on it.
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Skeleton Ship
( 5)
Legendary Creature — Skeleton
(0/3)
When you control no Islands, sacrifice Skeleton Ship. : Put a -1/-1 counter on target creature.
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Skyreach Manta
( 5)
Artifact Creature — Fish
(0/0)
Sunburst (This enters with a +1/+1 counter on it for each color of mana spent to cast it.) Flying
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Skyrider Elf
( 2)
Creature — Elf Warrior Ally
(0/0)
Flying Converge — Skyrider Elf enters with a +1/+1 counter on it for each color of mana spent to cast it.
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Skyshroud War Beast
( 2)
Creature — Beast
(*/*)
Trample As Skyshroud War Beast enters, choose an opponent. Skyshroud War Beast's power and toughness are each equal to the number of nonbasic lands the chosen player controls.
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Slag Fiend
( 1)
Creature — Phyrexian Construct
(*/*)
Slag Fiend's power and toughness are each equal to the number of artifact cards in all graveyards.
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Slithering Shade
( 1)
Creature — Shade
(0/1)
Defender (This creature can't attack.) : Slithering Shade gets +1/+1 until end of turn. Hellbent — Slithering Shade can attack as though it didn't have defender as long as you have no cards in hand.
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Slurrk, All-Ingesting
( 6)
Legendary Creature — Ooze
(0/0)
Slurrk, All-Ingesting enters with five +1/+1 counters on it. Whenever Slurrk or another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on each creature you control that has a +1/+1 counter on it. Partner (You can have two commanders if both have partner.)
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Smoldering Egg
( 2)
Creature — Dragon Egg
(0/4)
Defender Whenever you cast an instant or sorcery spell, put a number of ember counters on Smoldering Egg equal to the amount of mana spent to cast that spell. Then if Smoldering Egg has seven or more ember counters on it, remove them and transform Smoldering Egg.
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Smoldering Stagecoach
( 4)
Artifact — Vehicle
(*/5)
Smoldering Stagecoach's power is equal to the number of instant and sorcery cards in your graveyard. Whenever Smoldering Stagecoach attacks, the next instant spell and the next sorcery spell you cast this turn each have cascade. Crew 2
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Snow Fortress
( 5)
Artifact Creature — Wall
(0/4)
Defender (This creature can't attack.) : Snow Fortress gets +1/+0 until end of turn. : Snow Fortress gets +0/+1 until end of turn. : Snow Fortress deals 1 damage to target creature without flying that's attacking you.
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Snubhorn Sentry
( 1)
Creature — Dinosaur
(0/3)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Snubhorn Sentry gets +3/+0 as long as you have the city's blessing.
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Sokrates, Athenian Teacher
( 3)
Legendary Creature — Human Advisor
(0/4)
Defender Sokrates, Athenian Teacher has hexproof as long as it's untapped. Sokratic Dialogue — : Until end of turn, target creature gains "If this creature would deal combat damage to a player, prevent that damage. This creature's controller and that player each draw half that many cards, rounded down."
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Solarion
( 7)
Artifact Creature — Construct
(0/0)
Sunburst (This enters with a +1/+1 counter on it for each color of mana spent to cast it.) : Double the number of +1/+1 counters on Solarion.
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Somberwald Sage
( 3)
Creature — Human Druid
(0/1)
: Add three mana of any one color. Spend this mana only to cast creature spells.
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Soramaro, First to Dream
( 6)
Legendary Creature — Spirit
(*/*)
Flying Soramaro, First to Dream's power and toughness are each equal to the number of cards in your hand. , Return a land you control to its owner's hand: Draw a card.
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Soulless Jailer
( 2)
Artifact Creature — Phyrexian Golem
(0/4)
Permanent cards in graveyards can't enter the battlefield. Players can't cast noncreature spells from graveyards or exile.
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Soulless One
( 4)
Creature — Zombie Avatar
(*/*)
Soulless One's power and toughness are each equal to the number of Zombies on the battlefield plus the number of Zombie cards in all graveyards.
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Souls of the Faultless
( 3)
Creature — Spirit
(0/4)
Defender (This creature can't attack.) Whenever Souls of the Faultless is dealt combat damage, you gain that much life and attacking player loses that much life.
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