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Assassinate
Assassinate 2Black (3)
Sorcery

Destroy target tapped creature.

Magic: The Gathering—Conspiracy (Common)
Other Versions
Time Spiral (Common)
Tenth Edition (Common)
Magic 2010 (Common)
Magic 2011 (Common)
Planechase 2012 Edition (Common)
Assassin's Blade
Assassin's Blade 1Black (2)
Instant

Cast this spell only during the declare attackers step and only if you've been attacked this step.

Destroy target nonblack attacking creature.

Portal (Uncommon)
Assassin's Strike
Assassin's Strike 4BlackBlack (6)
Sorcery

Destroy target creature. Its controller discards a card.

Return to Ravnica (Uncommon)
Assault // Battery (Assault)
Assault // Battery (Assault) Red (1)
Sorcery

Assault deals 2 damage to any target.

Planechase (Uncommon)
Other Versions
Invasion (Uncommon)
Time Spiral "Timeshifted" (Special)
Assault Griffin
Assault Griffin 3White (4)
Creature — Griffin (3/2)

Flying

Gatecrash (Common)
Other Versions
Magic 2011 (Common)
Magic 2012 (Common)
Assault Strobe
Assault Strobe Red (1)
Sorcery

Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)

Scars of Mirrodin (Common)
Assault Zeppelid
Assault Zeppelid 2GreenBlue (4)
Creature — Beast (3/3)

Flying, trample

Dissension (Common)
Assemble the Legion
Assemble the Legion 3RedWhite (5)
Enchantment

At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on Assemble the Legion.

Gatecrash (Rare)
Assembly Hall
Assembly Hall 5 (5)
Artifact

4, Tap: Reveal a creature card in your hand. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle.

Mercadian Masques (Rare)
Assembly-Worker
Assembly-Worker 3 (3)
Artifact Creature — Assembly-Worker (2/2)

Tap: Target Assembly-Worker creature gets +1/+1 until end of turn.

Duel Decks: Elspeth vs. Tezzeret (Uncommon)
Other Versions
Time Spiral (Uncommon)
Assert Authority
Assert Authority 5BlueBlue (7)
Instant

Affinity for artifacts (This spell costs 1 less to cast for each artifact you control.)

Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

Mirrodin (Uncommon)
Assquatch
Assquatch 4Red (5)
Creature — Donkey (3{1/2}/3{1/2})

Each other Donkey gets +1½/+1½.

Whenever another Donkey enters, untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.

Unhinged (Rare)
Astral Cornucopia
Astral Cornucopia Variable ColorlessVariable ColorlessVariable Colorless (0)
Artifact

Astral Cornucopia enters with X charge counters on it.

Tap: Choose a color. Add one mana of that color for each charge counter on Astral Cornucopia.

Born of the Gods (Rare)
Astral Slide
Astral Slide 2White (3)
Enchantment

Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.

Onslaught (Uncommon)
Astral Steel
Astral Steel 2White (3)
Instant

Target creature gets +1/+2 until end of turn.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Scourge (Common)
Astrolabe
Astrolabe 3 (3)
Artifact

1, Tap, Sacrifice Astrolabe: Add two mana of any one color. Draw a card at the beginning of the next turn's upkeep.

Masters Edition III (Common)
Other Versions
Alliances (Common)
Atalya, Samite Master
Atalya, Samite Master 3WhiteWhite (5)
Legendary Creature — Human Cleric (2/3)

Variable Colorless, Tap: Choose one —

• Prevent the next X damage that would be dealt to target creature this turn. Spend only white mana on X.

• You gain X life. Spend only white mana on X.

Invasion (Rare)
Athreos, God of Passage
Athreos, God of Passage 1WhiteBlack (3)
Legendary Enchantment Creature — God (5/4)

Indestructible

As long as your devotion to white and black is less than seven, Athreos isn't a creature.

Whenever another creature you own dies, return it to your hand unless target opponent pays 3 life.

Journey into Nyx (Mythic Rare)
Atinlay Igpay
Atinlay Igpay 5White (6)
Eaturecray — Igpay (3/3)

Oubleday ikestray

Enwhay ouyay eakspay ay onnay-igpay-atinlay ordway, acrificesay Atinlay Igpay.

Unhinged (Uncommon)
Atog
Atog 1Red (2)
Creature — Atog (1/2)

Sacrifice an artifact: Atog gets +2/+2 until end of turn.

Masters Edition IV (Common)
Other Versions
Revised Edition (Common)
Fifth Edition (Uncommon)
Antiquities (Common)
Mirrodin (Uncommon)
Atogatog
Atogatog WhiteBlueBlackRedGreen (5)
Legendary Creature — Atog (5/5)

Sacrifice an Atog creature: Atogatog gets +X/+X until end of turn, where X is the sacrificed creature's power.

Odyssey (Rare)
Attended Knight
Attended Knight 2White (3)
Creature — Human Knight (2/2)

First strike

When Attended Knight enters, create a 1/1 white Soldier creature token.

Magic 2013 (Common)
Attrition
Attrition 1BlackBlack (3)
Enchantment

Black, Sacrifice a creature: Destroy target nonblack creature.

Magic: The Gathering-Commander (Rare)
Other Versions
Urza's Destiny (Rare)
Attunement
Attunement 2Blue (3)
Enchantment

Return Attunement to its owner's hand: Draw three cards, then discard four cards.

Urza's Saga (Rare)
Auger Spree
Auger Spree 1BlackRed (3)
Instant

Target creature gets +4/-4 until end of turn.

Return to Ravnica (Common)
Augur il-Vec
Augur il-Vec 1White (2)
Creature — Human Cleric (1/3)

Shadow (This creature can block or be blocked by only creatures with shadow.)

Sacrifice Augur il-Vec: You gain 4 life. Activate only during your upkeep.

Future Sight (Common)
Augur of Bolas
Augur of Bolas 1Blue (2)
Creature — Merfolk Wizard (1/3)

When Augur of Bolas enters, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Commander 2013 Edition (Uncommon)
Other Versions
Magic 2013 (Uncommon)
Augur of Skulls
Augur of Skulls 1Black (2)
Creature — Skeleton Wizard (1/1)

1Black: Regenerate Augur of Skulls.

Sacrifice Augur of Skulls: Target player discards two cards. Activate only during your upkeep.

Future Sight (Common)
Augury Adept
Augury Adept 1White or BlueWhite or Blue (3)
Creature — Kithkin Wizard (2/2)

Whenever Augury Adept deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its mana value.

Commander 2013 Edition (Rare)
Other Versions
Shadowmoor (Rare)
Augury Owl
Augury Owl 1Blue (2)
Creature — Bird (1/1)

Flying

When Augury Owl enters, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Planechase 2012 Edition (Common)
Other Versions
Magic 2011 (Common)
Duel Decks: Venser vs. Koth (Common)
Auntie's Hovel
Auntie's Hovel (0)
Land

As Auntie's Hovel enters, you may reveal a Goblin card from your hand. If you don't, Auntie's Hovel enters tapped.

Tap: Add Black or Red.

Lorwyn (Rare)
Auntie's Snitch
Auntie's Snitch 2Black (3)
Creature — Goblin Rogue (3/1)

Auntie's Snitch can't block.

Prowl 1Black (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)

Whenever a Goblin or Rogue you control deals combat damage to a player, if Auntie's Snitch is in your graveyard, you may return Auntie's Snitch to your hand.

Modern Masters (Uncommon)
Other Versions
Morningtide (Rare)
Aura Barbs
Aura Barbs 2Red (3)
Instant — Arcane

Each enchantment deals 2 damage to its controller, then each Aura attached to a creature deals 2 damage to the creature it's attached to.

Betrayers of Kamigawa (Uncommon)
Aura Blast
Aura Blast 1White (2)
Instant

Destroy target enchantment.

Draw a card.

Planeshift (Common)
Aura Extraction
Aura Extraction 1White (2)
Instant

Put target enchantment on top of its owner's library.

Cycling 2 (2, Discard this card: Draw a card.)

Onslaught (Uncommon)
Aura Finesse
Aura Finesse Blue (1)
Instant

Attach target Aura you control to target creature.

Draw a card.

Rise of the Eldrazi (Common)
Aura Flux
Aura Flux 2Blue (3)
Enchantment

Other enchantments have "At the beginning of your upkeep, sacrifice this enchantment unless you pay 2."

Urza's Legacy (Common)
Aura Fracture
Aura Fracture 2White (3)
Enchantment

Sacrifice a land: Destroy target enchantment.

Prophecy (Common)
Aura Gnarlid
Aura Gnarlid 2Green (3)
Creature — Beast (2/2)

Creatures with power less than Aura Gnarlid's power can't block it.

Aura Gnarlid gets +1/+1 for each Aura on the battlefield.

Planechase 2012 Edition (Common)
Other Versions
Rise of the Eldrazi (Common)
Aura Graft
Aura Graft 1Blue (2)
Instant

Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant.

Tenth Edition (Uncommon)
Other Versions
Odyssey (Uncommon)
Aura Mutation
Aura Mutation GreenWhite (2)
Instant

Destroy target enchantment. Create X 1/1 green Saproling creature tokens, where X is that enchantment's mana value.

Invasion (Rare)
Aura of Dominion
Aura of Dominion BlueBlue (2)
Enchantment — Aura

Enchant creature

1, Tap an untapped creature you control: Untap enchanted creature.

Champions of Kamigawa (Uncommon)
Aura of Silence
Aura of Silence 1WhiteWhite (3)
Enchantment

Artifact and enchantment spells your opponents cast cost 2 more to cast.

Sacrifice Aura of Silence: Destroy target artifact or enchantment.

Tenth Edition (Uncommon)
Other Versions
Weatherlight (Uncommon)
Aura Shards
Aura Shards 1GreenWhite (3)
Enchantment

Whenever a creature you control enters, you may destroy target artifact or enchantment.

Magic: The Gathering-Commander (Uncommon)
Other Versions
Invasion (Uncommon)
Aura Thief
Aura Thief 3Blue (4)
Creature — Illusion (2/2)

Flying

When Aura Thief dies, you gain control of all enchantments. (You don't get to move Auras.)

Urza's Destiny (Rare)
Auramancer
Auramancer 2White (3)
Creature — Human Wizard (2/2)

When Auramancer enters, you may return target enchantment card from your graveyard to your hand.

Duel Decks: Heroes vs. Monsters (Common)
Other Versions
Odyssey (Common)
Magic 2012 (Common)
Planechase 2012 Edition (Common)
Magic 2014 Core Set (Common)
Auramancer's Guise
Auramancer's Guise 2BlueBlue (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 for each Aura attached to it and has vigilance.

Planar Chaos (Uncommon)
Auratog
Auratog 1White (2)
Creature — Atog (1/2)

Sacrifice an enchantment: Auratog gets +2/+2 until end of turn.

Time Spiral "Timeshifted" (Special)
Other Versions
Tempest (Rare)
Auratouched Mage
Auratouched Mage 5White (6)
Creature — Human Wizard (3/3)

When Auratouched Mage enters, search your library for an Aura card that could enchant it. If Auratouched Mage is still on the battlefield, put that Aura card onto the battlefield attached to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle.

Planechase 2012 Edition (Uncommon)
Other Versions
Ravnica: City of Guilds (Uncommon)
Aurelia, the Warleader
Aurelia, the Warleader 2RedRedWhiteWhite (6)
Legendary Creature — Angel (3/4)

Flying, vigilance, haste

Whenever Aurelia attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.

Gatecrash (Mythic Rare)
Aurelia's Fury
Aurelia's Fury Variable ColorlessRedWhite (2)
Instant

Aurelia's Fury deals X damage divided as you choose among any number of targets. Tap each creature dealt damage this way. Players dealt damage this way can't cast noncreature spells this turn.

Gatecrash (Mythic Rare)
Aurification
Aurification 2WhiteWhite (4)
Enchantment

Whenever a creature deals damage to you, put a gold counter on it.

Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.)

When Aurification leaves the battlefield, remove all gold counters from all creatures.

Onslaught (Rare)
Auriok Bladewarden
Auriok Bladewarden 1White (2)
Creature — Human Soldier (1/1)

Tap: Target creature gets +X/+X until end of turn, where X is Auriok Bladewarden's power.

Mirrodin (Uncommon)
Auriok Champion
Auriok Champion WhiteWhite (2)
Creature — Human Cleric (1/1)

Protection from black and from red

Whenever another creature enters, you may gain 1 life.

Fifth Dawn (Rare)
Auriok Edgewright
Auriok Edgewright WhiteWhite (2)
Creature — Human Soldier (2/2)

Metalcraft — Auriok Edgewright has double strike as long as you control three or more artifacts.

Scars of Mirrodin (Uncommon)
Auriok Glaivemaster
Auriok Glaivemaster White (1)
Creature — Human Soldier (1/1)

As long as Auriok Glaivemaster is equipped, it gets +1/+1 and has first strike.

Darksteel (Common)
Auriok Replica
Auriok Replica 3 (3)
Artifact Creature — Cleric (2/2)

White, Sacrifice Auriok Replica: Prevent all damage a source of your choice would deal to you this turn.

Scars of Mirrodin (Common)
Auriok Salvagers
Auriok Salvagers 3White (4)
Creature — Human Soldier (2/4)

1White: Return target artifact card with mana value 1 or less from your graveyard to your hand.

Modern Masters (Rare)
Other Versions
Fifth Dawn (Uncommon)
Auriok Siege Sled
Auriok Siege Sled 6 (6)
Artifact Creature — Juggernaut (3/5)

1: Target artifact creature blocks Auriok Siege Sled this turn if able.

1: Target artifact creature can't block Auriok Siege Sled this turn.

Darksteel (Uncommon)
Auriok Steelshaper
Auriok Steelshaper 1White (2)
Creature — Human Soldier (1/1)

Equip costs you pay cost 1 less.

As long as Auriok Steelshaper is equipped, each creature you control that's a Soldier or a Knight gets +1/+1.

Mirrodin (Rare)
Auriok Sunchaser
Auriok Sunchaser 1White (2)
Creature — Human Soldier (1/1)

Metalcraft — As long as you control three or more artifacts, Auriok Sunchaser gets +2/+2 and has flying.

Scars of Mirrodin (Common)
Auriok Survivors
Auriok Survivors 5White (6)
Creature — Human Soldier (4/6)

When Auriok Survivors enters, you may return target Equipment card from your graveyard to the battlefield. If you do, you may attach it to Auriok Survivors.

New Phyrexia (Uncommon)
Auriok Transfixer
Auriok Transfixer White (1)
Creature — Human Scout (1/1)

White, Tap: Tap target artifact.

Mirrodin (Common)
Auriok Windwalker
Auriok Windwalker 3White (4)
Creature — Human Wizard (2/3)

Flying

Tap: Attach target Equipment you control to target creature you control.

Fifth Dawn (Rare)
Aurochs
Aurochs 3Green (4)
Creature — Aurochs (2/3)

Trample

Whenever Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.

Masters Edition II (Common)
Other Versions
Fifth Edition (Common)
Ice Age (Common)
Aurochs Herd
Aurochs Herd 5Green (6)
Creature — Aurochs (4/4)

Trample

When Aurochs Herd enters, you may search your library for an Aurochs card, reveal it, put it into your hand, then shuffle.

Whenever Aurochs Herd attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.

Coldsnap (Common)
Aurora Eidolon
Aurora Eidolon 3White (4)
Creature — Spirit (2/2)

White, Sacrifice Aurora Eidolon: Prevent the next 3 damage that would be dealt to any target this turn.

Whenever you cast a multicolored spell, you may return Aurora Eidolon from your graveyard to your hand.

Dissension (Common)
Aurora Griffin
Aurora Griffin 3White (4)
Creature — Griffin (2/2)

Flying

White: Target permanent becomes white until end of turn.

Planeshift (Common)
Auspicious Ancestor
Auspicious Ancestor 3White (4)
Creature — Human Cleric (2/3)

When Auspicious Ancestor dies, you gain 3 life.

Whenever a player casts a white spell, you may pay 1. If you do, you gain 1 life.

Mirage (Rare)
Austere Command
Austere Command 4WhiteWhite (6)
Sorcery

Choose two —

• Destroy all artifacts.

• Destroy all enchantments.

• Destroy all creatures with mana value 3 or less.

• Destroy all creatures with mana value 4 or greater.

Magic: The Gathering-Commander (Rare)
Other Versions
Lorwyn (Rare)
Autochthon Wurm
Autochthon Wurm 10GreenGreenGreenWhiteWhite (15)
Creature — Wurm (9/14)

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Trample

Ravnica: City of Guilds (Rare)
Autumn Willow
Autumn Willow 4GreenGreen (6)
Legendary Creature — Avatar (4/4)

Shroud (This creature can't be the target of spells or abilities.)

Green: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud.

Masters Edition (Rare)
Other Versions
Homelands (Rare)
Autumn's Veil
Autumn's Veil Green (1)
Instant

Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn.

Magic 2012 (Uncommon)
Other Versions
Magic 2011 (Uncommon)
Kitsune Mystic (Autumn-Tail, Kitsune Sage)
Kitsune Mystic (Autumn-Tail, Kitsune Sage) 3White (4)
Legendary Creature — Fox Wizard (4/5)

1: Attach target Aura attached to a creature to another creature.

Champions of Kamigawa (Rare)
Avacyn, Angel of Hope
Avacyn, Angel of Hope 5WhiteWhiteWhite (8)
Legendary Creature — Angel (8/8)

Flying, vigilance, indestructible

Other permanents you control have indestructible.

Avacyn Restored (Mythic Rare)
Avacynian Priest
Avacynian Priest 1White (2)
Creature — Human Cleric (1/2)

1, Tap: Tap target non-Human creature.

Innistrad (Common)
Avacyn's Collar
Avacyn's Collar 1 (1)
Artifact — Equipment

Equipped creature gets +1/+0 and has vigilance.

Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying.

Equip 2

Dark Ascension (Uncommon)
Avacyn's Pilgrim
Avacyn's Pilgrim Green (1)
Creature — Human Monk (1/1)

Tap: Add White.

Innistrad (Common)
Avalanche
Avalanche Variable Colorless2RedRed (4)
Sorcery

Destroy X target snow lands.

Ice Age (Uncommon)
Avalanche Riders
Avalanche Riders 3Red (4)
Creature — Human Nomad (2/2)

Haste

Echo 3Red (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Avalanche Riders enters, destroy target land.

Time Spiral "Timeshifted" (Special)
Other Versions
Urza's Legacy (Uncommon)
Avarax
Avarax 3RedRed (5)
Creature — Beast (3/3)

Haste

When Avarax enters, you may search your library for a card named Avarax, reveal it, put it into your hand, then shuffle.

1Red: Avarax gets +1/+0 until end of turn.

Onslaught (Uncommon)
Avarice Totem
Avarice Totem 1 (1)
Artifact

5: Exchange control of Avarice Totem and target nonland permanent.

Fifth Dawn (Uncommon)
Avatar of Discord
Avatar of Discord Black or RedBlack or RedBlack or Red (3)
Creature — Avatar (5/3)

(Black or Red can be paid with either Black or Red.)

Flying

When Avatar of Discord enters, sacrifice it unless you discard two cards.

Archenemy (Rare)
Other Versions
Dissension (Rare)
Avatar of Fury
Avatar of Fury 6RedRed (8)
Creature — Avatar (6/6)

If an opponent controls seven or more lands, this spell costs 6 less to cast.

Flying

Red: Avatar of Fury gets +1/+0 until end of turn.

Magic: The Gathering-Commander (Rare)
Other Versions
Prophecy (Rare)
Avatar of Hope
Avatar of Hope 6WhiteWhite (8)
Creature — Avatar (4/9)

If you have 3 or less life, this spell costs 6 less to cast.

Flying

Avatar of Hope can block any number of creatures.

Promo set for Gatherer (Rare)
Other Versions
Eighth Edition (Rare)
Prophecy (Rare)
Avatar of Me
Avatar of Me 2BlueBlue (4)
Creature — Avatar (*/*)

This spell costs 1 more to cast for each ten years you've been alive.

Avatar of Me's power is equal to your height in feet and its toughness is equal to your American shoe size. Round to the nearest ½.

Avatar of Me is the color of your eyes.

Unhinged (Rare)
Avatar of Might
Avatar of Might 6GreenGreen (8)
Creature — Avatar (8/8)

If an opponent controls at least four more creatures than you, this spell costs 6 less to cast.

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Tenth Edition (Rare)
Other Versions
Prophecy (Rare)
Avatar of Slaughter
Avatar of Slaughter 6RedRed (8)
Creature — Avatar (8/8)

All creatures have double strike and attack each combat if able.

Magic: The Gathering-Commander (Rare)
Avatar of Will
Avatar of Will 6BlueBlue (8)
Creature — Avatar (5/6)

If an opponent has no cards in hand, this spell costs 6 less to cast.

Flying

Prophecy (Rare)
Avatar of Woe
Avatar of Woe 6BlackBlack (8)
Creature — Avatar (6/5)

If there are ten or more creature cards total in all graveyards, this spell costs 6 less to cast.

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Tap: Destroy target creature. It can't be regenerated.

Premium Deck Series: Graveborn (Rare)
Other Versions
Prophecy (Rare)
Time Spiral "Timeshifted" (Special)
Archenemy (Rare)
Magic: The Gathering-Commander (Rare)
Aven Archer
Aven Archer 3WhiteWhite (5)
Creature — Bird Soldier Archer (2/2)

Flying

2White, Tap: Aven Archer deals 2 damage to target attacking or blocking creature.

Odyssey (Uncommon)
Aven Augur
Aven Augur 3Blue (4)
Creature — Bird Wizard (2/2)

Flying

Sacrifice Aven Augur: Return up to two target creatures to their owners' hands. Activate only during your upkeep.

Future Sight (Common)
Aven Brigadier
Aven Brigadier 3WhiteWhiteWhite (6)
Creature — Bird Soldier (3/5)

Flying

Other Bird creatures get +1/+1.

Other Soldier creatures get +1/+1.

Onslaught (Rare)
Aven Cloudchaser
Aven Cloudchaser 3White (4)
Creature — Bird Soldier (2/2)

Flying (This creature can't be blocked except by creatures with flying or reach.)

When Aven Cloudchaser enters, destroy target enchantment.

Tenth Edition (Common)
Other Versions
Eighth Edition (Common)
Ninth Edition (Common)
Odyssey (Common)
Aven Envoy
Aven Envoy Blue (1)
Creature — Bird Soldier (0/2)

Flying

Legions (Common)
Aven Farseer
Aven Farseer 1White (2)
Creature — Bird Soldier (1/1)

Flying

Whenever a permanent is turned face up, put a +1/+1 counter on Aven Farseer.

Scourge (Common)
Aven Fateshaper
Aven Fateshaper 6Blue (7)
Creature — Bird Wizard (4/5)

Flying

When Aven Fateshaper enters, look at the top four cards of your library, then put them back in any order.

4Blue: Look at the top four cards of your library, then put them back in any order.

Onslaught (Uncommon)
Aven Fisher
Aven Fisher 3Blue (4)
Creature — Bird Soldier (2/2)

Flying (This creature can't be blocked except by creatures with flying or reach.)

When Aven Fisher dies, you may draw a card.

Tenth Edition (Common)
Other Versions
Eighth Edition (Common)
Ninth Edition (Common)
Odyssey (Common)
Aven Fleetwing
Aven Fleetwing 3Blue (4)
Creature — Bird Soldier (2/2)

Flying

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Magic 2012 (Common)
Aven Flock
Aven Flock 4White (5)
Creature — Bird Soldier (2/3)

Flying (This creature can't be blocked except by creatures with flying or reach.)

White: Aven Flock gets +0/+1 until end of turn.

Odyssey (Common)
Other Versions
Eighth Edition (Common)
Ninth Edition (Common)
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