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Knight of Dusk
Knight of Dusk 1BlackBlack (3)
Creature — Human Knight (2/2)

BlackBlack: Destroy target creature blocking Knight of Dusk.

Tenth Edition (Uncommon)
Other Versions
Tempest (Uncommon)
Knight of Glory
Knight of Glory 1White (2)
Creature — Human Knight (2/1)

Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Magic 2013 (Uncommon)
Knight of Infamy
Knight of Infamy 1Black (2)
Creature — Human Knight (2/1)

Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Magic 2013 (Uncommon)
Knight of Meadowgrain
Knight of Meadowgrain WhiteWhite (2)
Creature — Kithkin Knight (2/2)

First strike

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Duel Decks: Knights vs. Dragons (Uncommon)
Other Versions
Lorwyn (Uncommon)
Knight of New Alara
Knight of New Alara 2GreenWhite (4)
Creature — Human Knight (2/2)

Each other multicolored creature you control gets +1/+1 for each of its colors.

Alara Reborn (Rare)
Knight of Obligation
Knight of Obligation 3White (4)
Creature — Human Knight (2/4)

Vigilance

Extort (Whenever you cast a spell, you may pay White or Black. If you do, each opponent loses 1 life and you gain that much life.)

Gatecrash (Uncommon)
Knight of Stromgald
Knight of Stromgald BlackBlack (2)
Creature — Human Knight (2/1)

Protection from white

Black: Knight of Stromgald gains first strike until end of turn.

BlackBlack: Knight of Stromgald gets +1/+0 until end of turn.

Masters Edition II (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Ice Age (Uncommon)
Knight of Sursi
Knight of Sursi 3White (4)
Creature — Human Knight (2/2)

Flying; flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Suspend 3—White (Rather than cast this card from your hand, you may pay White and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

Future Sight (Common)
Knight of the Hokey Pokey
Knight of the Hokey Pokey WhiteWhite (2)
Creature — Knight (2/2)

First strike

1White, Do the Hokey Pokey: Prevent all damage a source of your choice would deal to Knight of the Hokey Pokey this turn. (To do the Hokey Pokey, choose an arm, a leg, or your whole self and put it in. Put it out. Put it in. Shake it all about. You do the Hokey Pokey Turn yourself around.)

Unglued (Common)
Knight of the Holy Nimbus
Knight of the Holy Nimbus WhiteWhite (2)
Creature — Human Rebel Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

If Knight of the Holy Nimbus would be destroyed, regenerate it. (Tap it, remove it from combat, and heal all damage on it.)

2: Knight of the Holy Nimbus can't be regenerated this turn. Only your opponents may activate this ability.

Time Spiral (Uncommon)
Knight of the Mists
Knight of the Mists 2Blue (3)
Creature — Human Knight (2/2)

Flanking <I>(Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)</I>

When Knight of the Mists enters, you may pay Blue. If you don't, destroy target Knight and it can't be regenerated.

Visions (Common)
Knight of the Reliquary
Knight of the Reliquary 1GreenWhite (3)
Creature — Human Knight (2/2)

Knight of the Reliquary gets +1/+1 for each land card in your graveyard.

Tap, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle.

Modern Masters (Rare)
Other Versions
Conflux (Rare)
Duel Decks: Knights vs. Dragons (Mythic Rare)
Knight of the Skyward Eye
Knight of the Skyward Eye 1White (2)
Creature — Human Knight (2/2)

3Green: Knight of the Skyward Eye gets +3/+3 until end of turn. Activate only once each turn.

Shards of Alara (Common)
Knight of the White Orchid
Knight of the White Orchid WhiteWhite (2)
Creature — Human Knight (2/2)

First strike

When Knight of the White Orchid enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.

Duel Decks: Knights vs. Dragons (Rare)
Other Versions
Shards of Alara (Rare)
Knight of Valor
Knight of Valor 2White (3)
Creature — Human Knight (2/2)

Flanking <I>(Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)</I>

1White: Each creature without flanking blocking Knight of Valor gets -1/-1 until end of turn. Activate only once each turn.

Visions (Common)
Knight Watch
Knight Watch 4White (5)
Sorcery

Create two 2/2 white Knight creature tokens with vigilance.

Gatecrash (Common)
Knight-Captain of Eos
Knight-Captain of Eos 4White (5)
Creature — Human Knight (2/2)

When Knight-Captain of Eos enters, create two 1/1 white Soldier creature tokens.

White, Sacrifice a Soldier: Prevent all combat damage that would be dealt this turn.

Shards of Alara (Rare)
Knighthood
Knighthood 2White (3)
Enchantment

Creatures you control have first strike.

Urza's Legacy (Uncommon)
Other Versions
Seventh Edition (Uncommon)
Knightly Valor
Knightly Valor 4White (5)
Enchantment — Aura

Enchant creature

When Knightly Valor enters, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.)

Enchanted creature gets +2/+2 and has vigilance.

Return to Ravnica (Common)
Knights of Thorn
Knights of Thorn 3White (4)
Creature — Human Knight (2/2)

Protection from red; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Masters Edition (Common)
Other Versions
The Dark (Rare)
Knollspine Dragon
Knollspine Dragon 5RedRed (7)
Creature — Dragon (7/5)

Flying

When Knollspine Dragon enters, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn.

Shadowmoor (Rare)
Knollspine Invocation
Knollspine Invocation 1RedRed (3)
Enchantment

Variable Colorless, Discard a card with mana value X: Knollspine Invocation deals X damage to any target.

Shadowmoor (Rare)
Knotvine Mystic
Knotvine Mystic RedGreenWhite (3)
Creature — Elf Druid (2/2)

1, Tap: Add RedGreenWhite.

Conflux (Uncommon)
Knotvine Paladin
Knotvine Paladin GreenWhite (2)
Creature — Human Knight (2/2)

Whenever Knotvine Paladin attacks, it gets +1/+1 until end of turn for each untapped creature you control.

Duel Decks: Knights vs. Dragons (Rare)
Other Versions
Alara Reborn (Rare)
Knowledge and Power
Knowledge and Power 4Red (5)
Enchantment

Whenever you scry, you may pay 2. If you do, Knowledge and Power deals 2 damage to any target.

Journey into Nyx (Uncommon)
Knowledge Exploitation
Knowledge Exploitation 5BlueBlue (7)
Kindred Sorcery — Rogue

Prowl 3Blue (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)

Search target opponent's library for an instant or sorcery card. You may cast that card without paying its mana cost. Then that player shuffles.

Morningtide (Rare)
Knowledge Pool
Knowledge Pool 6 (6)
Artifact

Imprint — When Knowledge Pool enters, each player exiles the top three cards of their library.

Whenever a player casts a spell from their hand, that player exiles it. If the player does, they may cast a spell from among other cards exiled with Knowledge Pool without paying its mana cost.

Mirrodin Besieged (Rare)
Knowledge Vault
Knowledge Vault 4 (4)
Artifact

2, Tap: Exile the top card of your library face down.

0: Sacrifice Knowledge Vault. If you do, discard your hand, then put all cards exiled with Knowledge Vault into their owner's hand.

When Knowledge Vault leaves the battlefield, put all cards exiled with Knowledge Vault into their owner's graveyard.

Masters Edition III (Uncommon)
Other Versions
Legends (Rare)
Knucklebone Witch
Knucklebone Witch Black (1)
Creature — Goblin Shaman (1/1)

Whenever a Goblin you control is put into a graveyard from the battlefield, you may put a +1/+1 counter on Knucklebone Witch.

Lorwyn (Rare)
Kobold Drill Sergeant
Kobold Drill Sergeant 1Red (2)
Creature — Kobold Soldier (1/2)

Other Kobold creatures you control get +0/+1 and have trample.

Masters Edition III (Uncommon)
Other Versions
Legends (Uncommon)
Kobold Overlord
Kobold Overlord 1Red (2)
Creature — Kobold (1/2)

First strike

Other Kobold creatures you control have first strike.

Masters Edition III (Uncommon)
Other Versions
Legends (Rare)
Kobold Taskmaster
Kobold Taskmaster 1Red (2)
Creature — Kobold (1/2)

Other Kobold creatures you control get +1/+0.

Masters Edition III (Common)
Other Versions
Legends (Uncommon)
Time Spiral "Timeshifted" (Special)
Kobolds of Kher Keep
Kobolds of Kher Keep 0 (0)
Creature — Kobold (0/1)

Masters Edition III (Common)
Other Versions
Legends (Common)
Kodama of the Center Tree
Kodama of the Center Tree 4Green (5)
Legendary Creature — Spirit (*/*)

Kodama of the Center Tree's power and toughness are each equal to the number of Spirits you control.

Kodama of the Center Tree has soulshift X, where X is the number of Spirits you control. (When this creature dies, you may return target Spirit card with mana value X or less from your graveyard to your hand.)

Betrayers of Kamigawa (Rare)
Kodama of the North Tree
Kodama of the North Tree 2GreenGreenGreen (5)
Legendary Creature — Spirit (6/4)

Trample

Shroud (This creature can't be the target of spells or abilities.)

Champions of Kamigawa (Rare)
Kodama of the South Tree
Kodama of the South Tree 2GreenGreen (4)
Legendary Creature — Spirit (4/4)

Whenever you cast a Spirit or Arcane spell, each other creature you control gets +1/+1 and gains trample until end of turn.

Champions of Kamigawa (Rare)
Kodama's Might
Kodama's Might Green (1)
Instant — Arcane

Target creature gets +2/+2 until end of turn.

Splice onto Arcane Green (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Champions of Kamigawa (Common)
Kodama's Reach
Kodama's Reach 2Green (3)
Sorcery — Arcane

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Modern Masters (Common)
Other Versions
Champions of Kamigawa (Common)
Magic: The Gathering-Commander (Common)
Kokusho, the Evening Star
Kokusho, the Evening Star 4BlackBlack (6)
Legendary Creature — Dragon Spirit (5/5)

Flying

When Kokusho, the Evening Star dies, each opponent loses 5 life. You gain life equal to the life lost this way.

Modern Masters (Mythic Rare)
Other Versions
Champions of Kamigawa (Rare)
From the Vault: Dragons (Rare)
Konda, Lord of Eiganjo
Konda, Lord of Eiganjo 5WhiteWhite (7)
Legendary Creature — Human Samurai (3/3)

Vigilance, indestructible

Bushido 5 (Whenever this creature blocks or becomes blocked, it gets +5/+5 until end of turn.)

Champions of Kamigawa (Rare)
Konda's Banner
Konda's Banner 2 (2)
Legendary Artifact — Equipment

Konda's Banner can be attached only to a legendary creature.

Creatures that share a color with equipped creature get +1/+1.

Creatures that share a creature type with equipped creature get +1/+1.

Equip 2

Champions of Kamigawa (Rare)
Konda's Hatamoto
Konda's Hatamoto 1White (2)
Creature — Human Samurai (1/2)

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

As long as you control a legendary Samurai, Konda's Hatamoto gets +1/+2 and has vigilance. (Attacking doesn't cause this creature to tap.)

Champions of Kamigawa (Uncommon)
Kongming, "Sleeping Dragon"
Kongming, "Sleeping Dragon" 2WhiteWhite (4)
Legendary Creature — Human Advisor (2/2)

Other creatures you control get +1/+1.

Commander 2013 Edition (Rare)
Other Versions
Portal Three Kingdoms (Rare)
Masters Edition III (Rare)
Kongming's Contraptions
Kongming's Contraptions 3White (4)
Creature — Human Soldier (2/4)

Tap: Kongming's Contraptions deals 2 damage to target attacking creature. Activate only during the declare attackers step and only if you've been attacked this step.

Portal Three Kingdoms (Rare)
Kookus
Kookus 3RedRed (5)
Creature — Djinn (3/5)

Trample

At the beginning of your upkeep, if you don't control a creature named Keeper of Kookus, Kookus deals 3 damage to you and attacks this turn if able.

Red: Kookus gets +1/+0 until end of turn.

Visions (Rare)
Kor Aeronaut
Kor Aeronaut WhiteWhite (2)
Creature — Kor Soldier (2/2)

Kicker 1White (You may pay an additional 1White as you cast this spell.)

Flying

When Kor Aeronaut enters, if it was kicked, target creature gains flying until end of turn.

Duel Decks: Elspeth vs. Tezzeret (Uncommon)
Other Versions
Zendikar (Uncommon)
Kor Cartographer
Kor Cartographer 3White (4)
Creature — Kor Scout (2/2)

When Kor Cartographer enters, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.

Duel Decks: Venser vs. Koth (Common)
Other Versions
Zendikar (Common)
Kor Chant
Kor Chant 2White (3)
Instant

All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.

Magic: The Gathering—Conspiracy (Common)
Other Versions
Exodus (Common)
Kor Dirge
Kor Dirge 2Black (3)
Instant

All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.

Planar Chaos (Uncommon)
Kor Duelist
Kor Duelist White (1)
Creature — Kor Soldier (1/1)

As long as Kor Duelist is equipped, it has double strike. (It deals both first-strike and regular combat damage.)

Zendikar (Uncommon)
Kor Firewalker
Kor Firewalker WhiteWhite (2)
Creature — Kor Soldier (2/2)

Protection from red

Whenever a player casts a red spell, you may gain 1 life.

Worldwake (Uncommon)
Kor Haven
Kor Haven (0)
Legendary Land

Tap: Add Colorless.

1White, Tap: Prevent all combat damage that would be dealt by target attacking creature this turn.

Nemesis (Rare)
Kor Hookmaster
Kor Hookmaster 2White (3)
Creature — Kor Soldier (2/2)

When Kor Hookmaster enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

Duel Decks: Elspeth vs. Tezzeret (Common)
Other Versions
Zendikar (Common)
Kor Line-Slinger
Kor Line-Slinger 1White (2)
Creature — Kor Scout (0/1)

Tap: Tap target creature with power 3 or less.

Rise of the Eldrazi (Common)
Kor Outfitter
Kor Outfitter WhiteWhite (2)
Creature — Kor Soldier (2/2)

When Kor Outfitter enters, you may attach target Equipment you control to target creature you control.

Zendikar (Common)
Kor Sanctifiers
Kor Sanctifiers 2White (3)
Creature — Kor Cleric (2/3)

Kicker White (You may pay an additional White as you cast this spell.)

When Kor Sanctifiers enters, if it was kicked, destroy target artifact or enchantment.

Zendikar (Common)
Other Versions
Planechase (Common)
Kor Skyfisher
Kor Skyfisher 1White (2)
Creature — Kor Soldier (2/3)

Flying

When Kor Skyfisher enters, return a permanent you control to its owner's hand.

Duel Decks: Elspeth vs. Tezzeret (Common)
Other Versions
Zendikar (Common)
Kor Spiritdancer
Kor Spiritdancer 1White (2)
Creature — Kor Wizard (0/2)

Kor Spiritdancer gets +2/+2 for each Aura attached to it.

Whenever you cast an Aura spell, you may draw a card.

Planechase 2012 Edition (Rare)
Other Versions
Rise of the Eldrazi (Rare)
Korlash, Heir to Blackblade
Korlash, Heir to Blackblade 2BlackBlack (4)
Legendary Creature — Zombie Warrior (*/*)

Korlash, Heir to Blackblade's power and toughness are each equal to the number of Swamps you control.

1Black: Regenerate Korlash.

Grandeur — Discard another card named Korlash, Heir to Blackblade: Search your library for up to two Swamp cards, put them onto the battlefield tapped, then shuffle.

Future Sight (Rare)
Kormus Bell
Kormus Bell 4 (4)
Artifact

All Swamps are 1/1 black creatures that are still lands.

Masters Edition IV (Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Fourth Edition (Rare)
Korozda Gorgon
Korozda Gorgon 3BlackGreen (5)
Creature — Gorgon (2/5)

Deathtouch

2, Remove a +1/+1 counter from a creature you control: Target creature gets -1/-1 until end of turn.

Dragon's Maze (Uncommon)
Korozda Guildmage
Korozda Guildmage BlackGreen (2)
Creature — Elf Shaman (2/2)

1BlackGreen: Target creature gets +1/+1 and gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)

2BlackGreen, Sacrifice a nontoken creature: Create X 1/1 green Saproling creature tokens, where X is the sacrificed creature's toughness.

Return to Ravnica (Uncommon)
Other Versions
Duel Decks: Izzet vs. Golgari (Uncommon)
Korozda Monitor
Korozda Monitor 2GreenGreen (4)
Creature — Lizard (3/3)

Trample

Scavenge 5GreenGreen (5GreenGreen, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)

Return to Ravnica (Common)
Koskun Falls
Koskun Falls 2BlackBlack (4)
World Enchantment

At the beginning of your upkeep, sacrifice Koskun Falls unless you tap an untapped creature you control.

Creatures can't attack you unless their controller pays 2 for each creature they control that's attacking you.

Homelands (Rare)
Koskun Keep
Koskun Keep (0)
Land

Tap: Add Colorless.

1, Tap: Add Red.

2, Tap: Add Black or Green.

Homelands (Uncommon)
Koth of the Hammer
Koth of the Hammer 2RedRed (4)
Legendary Planeswalker — Koth (3)

+1: Untap target Mountain. It becomes a 4/4 red Elemental creature until end of turn. It's still a land.

−2: Add Red for each Mountain you control.

−5: You get an emblem with "Mountains you control have ‘Tap: This land deals 1 damage to any target.'"

Duel Decks: Venser vs. Koth (Mythic Rare)
Other Versions
Scars of Mirrodin (Mythic Rare)
Koth's Courier
Koth's Courier 1RedRed (3)
Creature — Human Rogue (2/3)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Mirrodin Besieged (Common)
Kozilek, Butcher of Truth
Kozilek, Butcher of Truth 10 (10)
Legendary Creature — Eldrazi (12/12)

When you cast this spell, draw four cards.

Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.)

When Kozilek, Butcher of Truth is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.

Rise of the Eldrazi (Mythic Rare)
Kozilek's Predator
Kozilek's Predator 3Green (4)
Creature — Eldrazi Drone (3/3)

When Kozilek's Predator enters, create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add Colorless."

Rise of the Eldrazi (Common)
Kragma Butcher
Kragma Butcher 2Red (3)
Creature — Minotaur Warrior (2/3)

Inspired — Whenever Kragma Butcher becomes untapped, it gets +2/+0 until end of turn.

Born of the Gods (Common)
Kragma Warcaller
Kragma Warcaller 3BlackRed (5)
Creature — Minotaur Warrior (2/3)

Minotaur creatures you control have haste.

Whenever a Minotaur you control attacks, it gets +2/+0 until end of turn.

Theros (Uncommon)
Kraken Hatchling
Kraken Hatchling Blue (1)
Creature — Kraken (0/4)

Magic 2013 (Common)
Other Versions
Zendikar (Common)
Kraken of the Straits
Kraken of the Straits 5BlueBlue (7)
Creature — Kraken (6/6)

Creatures with power less than the number of Islands you control can't block Kraken of the Straits.

Born of the Gods (Uncommon)
Kraken's Eye
Kraken's Eye 2 (2)
Artifact

Whenever a player casts a blue spell, you may gain 1 life.

Magic 2012 (Uncommon)
Other Versions
Ninth Edition (Uncommon)
Darksteel (Uncommon)
Tenth Edition (Uncommon)
Magic 2010 (Uncommon)
Magic 2011 (Uncommon)
Krakilin
Krakilin Variable ColorlessGreenGreen (2)
Creature — Beast (0/0)

Krakilin enters with X +1/+1 counters on it.

1Green: Regenerate Krakilin.

Tempest (Uncommon)
Krallenhorde Killer
Krallenhorde Killer (0)
Creature — Werewolf (2/2)

3Green: Krallenhorde Killer gets +4/+4 until end of turn. Activate only once each turn.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Killer.

Dark Ascension (Rare)
Krallenhorde Wantons
Krallenhorde Wantons (0)
Creature — Werewolf (7/7)

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Wantons.

Innistrad (Common)
Kranioceros
Kranioceros 4Red (5)
Creature — Beast (5/2)

1White: Kranioceros gets +0/+3 until end of turn.

Conflux (Common)
Krark-Clan Engineers
Krark-Clan Engineers 3Red (4)
Creature — Goblin Artificer (2/2)

Red, Sacrifice two artifacts: Destroy target artifact.

Fifth Dawn (Uncommon)
Krark-Clan Grunt
Krark-Clan Grunt 2Red (3)
Creature — Goblin Warrior (2/2)

Sacrifice an artifact: Krark-Clan Grunt gets +1/+0 and gains first strike until end of turn.

Mirrodin (Common)
Krark-Clan Ironworks
Krark-Clan Ironworks 4 (4)
Artifact

Sacrifice an artifact: Add ColorlessColorless.

Fifth Dawn (Uncommon)
Krark-Clan Ogre
Krark-Clan Ogre 3RedRed (5)
Creature — Ogre (3/3)

Red, Sacrifice an artifact: Target creature can't block this turn.

Fifth Dawn (Common)
Krark-Clan Shaman
Krark-Clan Shaman Red (1)
Creature — Goblin Shaman (1/1)

Sacrifice an artifact: Krark-Clan Shaman deals 1 damage to each creature without flying.

Mirrodin (Common)
Krark-Clan Stoker
Krark-Clan Stoker 2Red (3)
Creature — Goblin Shaman (2/2)

Tap, Sacrifice an artifact: Add RedRed.

Darksteel (Common)
Krark's Thumb
Krark's Thumb 2 (2)
Legendary Artifact

If you would flip a coin, instead flip two coins and ignore one.

Mirrodin (Rare)
Krasis Incubation
Krasis Incubation 2GreenBlue (4)
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.

1GreenBlue, Return Krasis Incubation to its owner's hand: Put two +1/+1 counters on enchanted creature.

Dragon's Maze (Uncommon)
Kraul Warrior
Kraul Warrior 1Green (2)
Creature — Insect Warrior (2/2)

5Green: Kraul Warrior gets +3/+3 until end of turn.

Dragon's Maze (Common)
Krazy Kow
Krazy Kow 3Red (4)
Creature — Cow (3/3)

At the beginning of your upkeep, roll a six-sided die. If you a roll a 1, sacrifice Krazy Kow and it deals 3 damage to each creature and each player.

Unglued (Common)
Krenko, Mob Boss
Krenko, Mob Boss 2RedRed (4)
Legendary Creature — Goblin Warrior (3/3)

Tap: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.

Magic 2013 (Rare)
Krenko's Command
Krenko's Command 1Red (2)
Sorcery

Create two 1/1 red Goblin creature tokens.

Magic 2013 (Common)
Kresh the Bloodbraided
Kresh the Bloodbraided 2BlackRedGreen (5)
Legendary Creature — Human Warrior (3/3)

Whenever another creature dies, you may put X +1/+1 counters on Kresh the Bloodbraided, where X is that creature's power.

From the Vault: Legends (Mythic Rare)
Other Versions
Shards of Alara (Mythic Rare)
Kris Mage
Kris Mage Red (1)
Creature — Human Spellshaper (1/1)

Red, Tap, Discard a card: Kris Mage deals 1 damage to any target.

Mercadian Masques (Common)
Krond the Dawn-Clad
Krond the Dawn-Clad GreenGreenGreenWhiteWhiteWhite (6)
Legendary Creature — Archon (6/6)

Flying, vigilance

Whenever Krond the Dawn-Clad attacks, if it's enchanted, exile target permanent.

Planechase 2012 Edition (Mythic Rare)
Krosan Archer
Krosan Archer 3Green (4)
Creature — Centaur Archer (2/3)

Reach (This creature can block creatures with flying.)

Green, Discard a card: Krosan Archer gets +0/+2 until end of turn.

Odyssey (Common)
Krosan Avenger
Krosan Avenger 2Green (3)
Creature — Human Druid (3/1)

Trample

Threshold — 1Green: Regenerate Krosan Avenger. Activate only if seven or more cards are in your graveyard.

Odyssey (Common)
Krosan Beast
Krosan Beast 3Green (4)
Creature — Squirrel Beast (1/1)

Threshold — Krosan Beast gets +7/+7 as long as seven or more cards are in your graveyard.

Odyssey (Rare)
Krosan Cloudscraper
Krosan Cloudscraper 7GreenGreenGreen (10)
Creature — Beast Mutant (13/13)

At the beginning of your upkeep, sacrifice Krosan Cloudscraper unless you pay GreenGreen.

Morph 7GreenGreen (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Time Spiral "Timeshifted" (Special)
Other Versions
Legions (Rare)
Krosan Colossus
Krosan Colossus 6GreenGreenGreen (9)
Creature — Beast (9/9)

Morph 6GreenGreen (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Onslaught (Rare)
Krosan Constrictor
Krosan Constrictor 3Green (4)
Creature — Snake (2/2)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Tap: Target black creature gets -2/-0 until end of turn.

Torment (Common)
Krosan Drover
Krosan Drover 3Green (4)
Creature — Elf (2/2)

Creature spells you cast with mana value 6 or greater cost 2 less to cast.

Scourge (Common)
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