SEARCH:

+deal, +damage (4975)

123456789101112131415 > >>
Search Criteria
Updating... Updating search parameters...
 Search Result Options
    Name (asc)   >    
  • Additional Sort:

Display:
Chandra's Pyreling
Chandra's Pyreling 1Red (2)
Creature — Elemental Lizard (1/3)

Whenever a source you control deals noncombat damage to an opponent, Chandra's Pyreling gets +1/+0 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.)

Jumpstart 2022 (Uncommon)
Other Versions
Core Set 2021 (Uncommon)
Chandra's Pyrohelix
Chandra's Pyrohelix 1Red (2)
Instant

Chandra's Pyrohelix deals 2 damage divided as you choose among one or two targets.

Jumpstart 2022 (Common)
Other Versions
Kaladesh (Common)
War of the Spark (Common)
Kaladesh Remastered (Common)
Chandra's Revolution
Chandra's Revolution 3Red (4)
Sorcery

Chandra's Revolution deals 4 damage to target creature. Tap target land. That land doesn't untap during its controller's next untap step.

Kaladesh Remastered (Common)
Other Versions
Aether Revolt (Common)
Chandra's Spitfire
Chandra's Spitfire 2Red (3)
Creature — Elemental (1/3)

Flying

Whenever an opponent is dealt noncombat damage, Chandra's Spitfire gets +3/+0 until end of turn.

Jumpstart 2022 (Uncommon)
Other Versions
Magic 2011 (Uncommon)
Core Set 2020 (Uncommon)
Chandra's Triumph
Chandra's Triumph 1Red (2)
Instant

Chandra's Triumph deals 3 damage to target creature or planeswalker an opponent controls. Chandra's Triumph deals 5 damage instead if you control a Chandra planeswalker.

War of the Spark (Uncommon)
Changeling Hero
Changeling Hero 4White (5)
Creature — Shapeshifter (4/4)

Changeling (This card is every creature type.)

Champion a creature (When this enters, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Lorwyn (Uncommon)
Channel Harm
Channel Harm 5White (6)
Instant

Prevent all damage that would be dealt to you and permanents you control this turn by sources you don't control. If damage is prevented this way, you may have Channel Harm deal that much damage to target creature.

Fate Reforged (Uncommon)
Channeled Force
Channeled Force 2BlueRed (4)
Instant

As an additional cost to cast this spell, discard X cards.

Target player draws X cards. Channeled Force deals X damage to up to one target creature or planeswalker.

Ikoria: Lair of Behemoths (Uncommon)
Chant of Vitu-Ghazi
Chant of Vitu-Ghazi 6WhiteWhite (8)
Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Prevent all damage that would be dealt by creatures this turn. You gain life equal to the damage prevented this way.

March of the Machine Commander (Uncommon)
Other Versions
Ravnica: City of Guilds (Uncommon)
Chaos Balor
Chaos Balor 3RedRed (5)
Creature — — Demon (4/5)

Flying

Whenever Chaos Balor attacks or dies, choose two. Each mode must target a different player.

• Target player discards all the cards in their hand, then seeks that many nonland cards.

• Chaos Balor deals 2 damage to target player and they create two Treasure tokens.

• Chaos Balor deals 2 damage to each creature target player controls. Those creatures perpetually get +2/+0.

Alchemy Horizons: Baldur's Gate (Mythic Rare)
Chaos Charm
Chaos Charm Red (1)
Instant

Choose one —

• Destroy target Wall.

• Chaos Charm deals 1 damage to target creature.

• Target creature gains haste until end of turn.

Mirage (Common)
Chaos Maw
Chaos Maw 5RedRed (7)
Creature — Hellion (6/6)

When Chaos Maw enters, it deals 3 damage to each other creature.

Hour of Devastation (Rare)
Chaotic Backlash
Chaotic Backlash 4Red (5)
Instant

Chaotic Backlash deals damage to target player equal to twice the number of white and/or blue permanents they control.

Eventide (Uncommon)
Char
Char 2Red (3)
Instant

Char deals 4 damage to any target and 2 damage to you.

Guild Kit: Izzet (Rare)
Other Versions
Ravnica: City of Guilds (Rare)
From the Vault: Twenty (Mythic Rare)
Charge of the Forever-Beast
Charge of the Forever-Beast 2Green (3)
Sorcery

As an additional cost to cast this spell, reveal a creature card from your hand.

Charge of the Forever-Beast deals damage to target creature or planeswalker equal to the revealed card's power.

Ikoria: Lair of Behemoths (Uncommon)
Charge of the Mites
Charge of the Mites 2White (3)
Instant

Choose one —

• Charge of the Mites deals damage equal to the number of creatures you control to target creature or planeswalker.

• Create two 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This creature can't block." (Players dealt combat damage by them also get a poison counter.)

Phyrexia: All Will Be One (Common)
Charging Cinderhorn
Charging Cinderhorn 3Red (4)
Creature — Elemental Ox (4/2)

Haste

At the beginning of each player's end step, if no creatures attacked this turn, put a fury counter on Charging Cinderhorn. Then Charging Cinderhorn deals damage equal to the number of fury counters on it to that player.

Commander 2016 (Rare)
Charging Tuskodon
Charging Tuskodon 3RedRed (5)
Creature — Dinosaur (4/4)

Trample

If Charging Tuskodon would deal combat damage to a player, it deals double that damage to that player instead.

Rivals of Ixalan (Uncommon)
Charging War Boar
Charging War Boar 1RedGreen (3)
Creature — Boar (3/1)

Haste (This creature can attack and Tap as soon as it comes under your control.)

As long as you control a Domri planeswalker, Charging War Boar gets +1/+1 and has trample. (It can deal excess damage to the player or planeswalker it's attacking.)

Ravnica Allegiance (Uncommon)
Charisma
Charisma BlueBlueBlue (3)
Enchantment — Aura

Enchant creature

Whenever enchanted creature deals damage to a creature, gain control of the other creature for as long as Charisma remains on the battlefield.

Mercadian Masques (Rare)
Charm Peddler
Charm Peddler White (1)
Creature — Human Spellshaper (1/1)

White, Tap, Discard a card: The next time a source of your choice would deal damage to target creature this turn, prevent that damage.

Mercadian Masques (Common)
Charm School
Charm School 2White (3)
Enchantment

As Charm School enters, choose a color and balance Charm School on your head.

Prevent all damage that would be dealt to you by sources of the chosen color.

When Charm School falls off your head, sacrifice Charm School.

Unglued (Uncommon)
Charnelhoard Wurm
Charnelhoard Wurm 4BlackRedGreen (7)
Creature — Wurm (6/6)

Trample

Whenever Charnelhoard Wurm deals damage to an opponent, you may return target card from your graveyard to your hand.

Commander 2018 (Rare)
Other Versions
Conflux (Rare)
Commander 2013 Edition (Rare)
Chilling Apparition
Chilling Apparition 2Black (3)
Creature — Spirit (1/1)

Black: Regenerate Chilling Apparition.

Whenever Chilling Apparition deals combat damage to a player, that player discards a card.

Prophecy (Uncommon)
Cho-Arrim Alchemist
Cho-Arrim Alchemist White (1)
Creature — Human Spellshaper (1/1)

1WhiteWhite, Tap, Discard a card: The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.

Mercadian Masques (Rare)
Choking Sands
Choking Sands 1BlackBlack (3)
Sorcery

Destroy target non-Swamp land. If that land was nonbasic, Choking Sands deals 2 damage to the land's controller.

Vintage Masters (Common)
Other Versions
Mirage (Common)
Choking Vines
Choking Vines Variable ColorlessGreen (1)
Instant

Cast this spell only during the declare blockers step.

X target attacking creatures become blocked. Choking Vines deals 1 damage to each of those creatures. (This spell works on creatures that can't be blocked.)

Weatherlight (Common)
Cho-Manno, Revolutionary
Cho-Manno, Revolutionary 2WhiteWhite (4)
Legendary Creature — Human Rebel (2/2)

Prevent all damage that would be dealt to Cho-Manno, Revolutionary.

Tenth Edition (Rare)
Other Versions
Mercadian Masques (Rare)
Choose Your Weapon
Choose Your Weapon 2Green (3)
Instant

Choose one —

• Two-Weapon Fighting — Double target creature's power and toughness until end of turn.

• Archery — This spell deals 5 damage to target creature with flying.

Alchemy Horizons: Baldur's Gate (Uncommon)
Other Versions
Adventures in the Forgotten Realms (Uncommon)
Chromatic Armor
Chromatic Armor 1WhiteBlue (3)
Enchantment — Aura

Enchant creature

As Chromatic Armor enters, choose a color.

Chromatic Armor enters with a sleight counter on it.

Prevent all damage that would be dealt to enchanted creature by sources of the last chosen color.

Variable Colorless: Put a sleight counter on Chromatic Armor and choose a color. X is the number of sleight counters on Chromatic Armor.

Ice Age (Rare)
Cinder Cloud
Cinder Cloud 3RedRed (5)
Instant

Destroy target creature. If a white creature dies this way, Cinder Cloud deals damage to that creature's controller equal to the creature's power.

Mirage (Uncommon)
Cinder Elemental
Cinder Elemental 3Red (4)
Creature — Elemental (2/2)

Variable ColorlessRed, Tap, Sacrifice Cinder Elemental: It deals X damage to any target.

Jumpstart (Uncommon)
Other Versions
Mercadian Masques (Uncommon)
Planechase (Uncommon)
Gatecrash (Uncommon)
Cinder Giant
Cinder Giant 3Red (4)
Creature — Giant (5/3)

At the beginning of your upkeep, Cinder Giant deals 2 damage to each other creature you control.

Weatherlight (Uncommon)
Cinder Hellion
Cinder Hellion 4Red (5)
Creature — Hellion (4/4)

Trample

When Cinder Hellion enters, it deals 2 damage to target opponent or planeswalker.

Oath of the Gatewatch (Common)
Cinder Pyromancer
Cinder Pyromancer 2Red (3)
Creature — Elemental Shaman (0/1)

Tap: Cinder Pyromancer deals 1 damage to target player or planeswalker.

Whenever you cast a red spell, you may untap Cinder Pyromancer.

Premium Deck Series: Fire and Lightning (Common)
Other Versions
Eventide (Common)
Cinder Seer
Cinder Seer 3Red (4)
Creature — Human Wizard (1/1)

2Red, Tap: Reveal any number of red cards in your hand. Cinder Seer deals X damage to any target, where X is the number of cards revealed this way.

Urza's Destiny (Uncommon)
Cinder Shade
Cinder Shade 1BlackRed (3)
Creature — Shade (1/1)

Black: Cinder Shade gets +1/+1 until end of turn.

Red, Sacrifice Cinder Shade: It deals damage equal to its power to target creature.

Invasion (Uncommon)
Cinder Storm
Cinder Storm 6Red (7)
Sorcery

Cinder Storm deals 7 damage to any target.

Masters 25 (Common)
Other Versions
Starter 1999 (Uncommon)
Masters Edition III (Uncommon)
Cinderbones
Cinderbones 2Black (3)
Creature — Elemental Skeleton (1/1)

Wither (This deals damage to creatures in the form of -1/-1 counters.)

1Black: Regenerate Cinderbones.

Shadowmoor (Common)
Cinderclasm
Cinderclasm 1Red (2)
Instant

Kicker Red (You may pay an additional Red as you cast this spell.)

Cinderclasm deals 1 damage to each creature. If it was kicked, it deals 2 damage to each creature instead.

Zendikar Rising (Uncommon)
Cinderheart Giant
Cinderheart Giant 5RedRed (7)
Creature — Giant Berserker (7/6)

Trample

When Cinderheart Giant dies, it deals 7 damage to a creature an opponent controls chosen at random.

Kaldheim (Common)
Cinderslash Ravager
Cinderslash Ravager 4RedGreen (6)
Creature — Phyrexian Warrior (5/5)

This spell costs 1 less to cast for each permanent you control with oil counters on it.

Vigilance

When Cinderslash Ravager enters, it deals 1 damage to each creature your opponents control.

Phyrexia: All Will Be One (Uncommon)
Cindervines
Cindervines RedGreen (2)
Enchantment

Whenever an opponent casts a noncreature spell, Cindervines deals 1 damage to that player.

1, Sacrifice Cindervines: Destroy target artifact or enchantment. Cindervines deals 2 damage to that permanent's controller.

Ravnica Remastered (Rare)
Other Versions
Ravnica Allegiance (Rare)
Circle of Affliction
Circle of Affliction 1Black (2)
Enchantment

As Circle of Affliction enters, choose a color.

Whenever a source of the chosen color deals damage to you, you may pay 1. If you do, target player loses 1 life and you gain 1 life.

Planar Chaos (Uncommon)
Circle of Despair
Circle of Despair 1WhiteBlack (3)
Enchantment

1, Sacrifice a creature: The next time a source of your choice would deal damage to any target this turn, prevent that damage.

Mirage (Rare)
Circle of Flame
Circle of Flame 1Red (2)
Enchantment

Whenever a creature without flying attacks you or a planeswalker you control, Circle of Flame deals 1 damage to that creature.

Magic 2015 Core Set (Uncommon)
Other Versions
Magic 2012 (Uncommon)
Circle of Protection: Art
Circle of Protection: Art 1White (2)
Enchantment

As Circle of Protection: Art enters, choose an artist.

1White: The next time a source of your choice with art by the chosen artist would deal damage to you this turn, prevent that damage.

1White: Return Circle of Protection: Art to its owner's hand.

Unhinged (Common)
Circle of Protection: Artifacts
Circle of Protection: Artifacts 1White (2)
Enchantment

2: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.

Fifth Dawn (Uncommon)
Other Versions
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Antiquities (Uncommon)
Circle of Protection: Black
Circle of Protection: Black 1White (2)
Enchantment

1: The next time a black source of your choice would deal damage to you this turn, prevent that damage.

Tempest (Common)
Other Versions
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Uncommon)
Ninth Edition (Uncommon)
Ice Age (Common)
Circle of Protection: Blue
Circle of Protection: Blue 1White (2)
Enchantment

1: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.

Tempest (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Uncommon)
Ice Age (Common)
Circle of Protection: Green
Circle of Protection: Green 1White (2)
Enchantment

1: The next time a green source of your choice would deal damage to you this turn, prevent that damage.

Tempest (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Uncommon)
Ice Age (Common)
Circle of Protection: Red
Circle of Protection: Red 1White (2)
Enchantment

1: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

Tempest (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Uncommon)
Ninth Edition (Uncommon)
Ice Age (Common)
Circle of Protection: Shadow
Circle of Protection: Shadow 1White (2)
Enchantment

1: The next time a creature of your choice with shadow would deal damage to you this turn, prevent that damage.

Tempest (Common)
Circle of Protection: White
Circle of Protection: White 1White (2)
Enchantment

1: The next time a white source of your choice would deal damage to you this turn, prevent that damage.

Tempest (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Uncommon)
Ice Age (Common)
Circle of Solace
Circle of Solace 3White (4)
Enchantment

As Circle of Solace enters, choose a creature type.

1White: The next time a creature of the chosen type would deal damage to you this turn, prevent that damage.

Onslaught (Rare)
Citadel Castellan
Citadel Castellan 1GreenWhite (3)
Creature — Human Knight (2/3)

Vigilance (Attacking doesn't cause this creature to tap.)

Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)

Magic Origins (Uncommon)
Citadel of Pain
Citadel of Pain 2Red (3)
Enchantment

At the beginning of each player's end step, Citadel of Pain deals X damage to that player, where X is the number of untapped lands they control.

Prophecy (Uncommon)
City of Brass
City of Brass (0)
Land

Whenever City of Brass becomes tapped, it deals 1 damage to you.

Tap: Add one mana of any color.

Mystery Booster 2: Convention Edition (Rare)
Other Versions
Fifth Edition (Rare)
Classic Sixth Edition (Rare)
Seventh Edition (Rare)
Eighth Edition (Rare)
Arabian Nights (Uncommon)
Chronicles (Rare)
Masters Edition IV (Rare)
Modern Masters (Rare)
Modern Event Deck 2014 (Rare)
Double Masters 2022 (Rare)
City on Fire
City on Fire 5RedRedRed (8)
Enchantment

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

If a source you control would deal damage to a permanent or player, it deals triple that damage instead.

March of the Machine (Rare)
Clambassadors
Clambassadors 3Blue (4)
Creature — Clamfolk (4/4)

Whenever Clambassadors deals damage to a player, choose an artifact, creature, or land you control. That player gains control of that permanent.

Unglued (Common)
Clan Defiance
Clan Defiance Variable ColorlessRedGreen (2)
Sorcery

Choose one or more —

• Clan Defiance deals X damage to target creature with flying.

• Clan Defiance deals X damage to target creature without flying.

• Clan Defiance deals X damage to target player or planeswalker.

Ravnica Clue Edition (Rare)
Other Versions
Gatecrash (Rare)
Commander 2016 (Rare)
Clash of Realities
Clash of Realities 3Red (4)
Enchantment

All Spirits have "When this permanent enters, you may have it deal 3 damage to target non-Spirit creature."

Non-Spirit creatures have "When this creature enters, you may have it deal 3 damage to target Spirit creature."

Betrayers of Kamigawa (Rare)
Clash of Titans
Clash of Titans 3RedRed (5)
Instant

Target creature fights another target creature. (Each deals damage equal to its power to the other.)

Ikoria: Lair of Behemoths (Uncommon)
Claws of Wirewood
Claws of Wirewood 3Green (4)
Sorcery

Claws of Wirewood deals 3 damage to each creature with flying and each player.

Cycling 2 (2, Discard this card: Draw a card.)

Vintage Masters (Common)
Other Versions
Scourge (Uncommon)
Clay Pigeon
Clay Pigeon 3 (3)
Artifact Creature — Bird (1/1)

Flying

1, Throw Clay Pigeon into the air at least two feet above your head while seated: If you catch Clay Pigeon with one hand, prevent all damage a source of your choice would deal to you this turn and tap Clay Pigeon. Otherwise, sacrifice it.

Unglued (Uncommon)
Cleansing Beam
Cleansing Beam 4Red (5)
Instant

Radiance — Cleansing Beam deals 2 damage to target creature and each other creature that shares a color with it.

Commander Anthology (Uncommon)
Other Versions
Ravnica: City of Guilds (Uncommon)
Magic: The Gathering-Commander (Uncommon)
Cleansing Screech
Cleansing Screech 4Red (5)
Sorcery

Cleansing Screech deals 4 damage to any target.

Global Series: Jiang Yanggu and Mu Yanling (Common)
Clear Shot
Clear Shot 2Green (3)
Instant

Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.

Outlaws of Thunder Junction Breaking News (Uncommon)
Other Versions
Eldritch Moon (Uncommon)
Double Masters (Common)
Innistrad: Midnight Hunt (Uncommon)
Shadows Over Innistrad Remastered (Uncommon)
Cleaver Riot
Cleaver Riot 4Red (5)
Sorcery

Creatures you control gain double strike until end of turn. (They deal both first-strike and regular combat damage.)

Duel Decks: Merfolk vs. Goblins (Uncommon)
Other Versions
Magic 2013 (Uncommon)
Cleaving Skyrider
Cleaving Skyrider 2White (3)
Creature — Human Warrior (2/2)

Flash

Kicker 2Red (You may pay an additional 2Red as you cast this spell.)

Flying

When Cleaving Skyrider enters, if it was kicked, it deals X damage to any target, where X is the number of attacking creatures.

Dominaria United (Uncommon)
Clergy en-Vec
Clergy en-Vec 1White (2)
Creature — Human Cleric (1/1)

Tap: Prevent the next 1 damage that would be dealt to any target this turn.

Tempest (Common)
Cliffside Rescuer
Cliffside Rescuer 1White (2)
Creature — Kor Soldier (2/2)

Vigilance

Tap, Sacrifice Cliffside Rescuer: Target permanent you control gains protection from each of your opponents until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.)

Commander 2019 (Uncommon)
Clinging Mists
Clinging Mists 2Green (3)
Instant

Prevent all combat damage that would be dealt this turn.

Fateful hour — If you have 5 or less life, tap all attacking creatures. Those creatures don't untap during their controller's next untap step.

Dark Ascension (Common)
Clockwork Hydra
Clockwork Hydra 5 (5)
Artifact Creature — Hydra (0/0)

Clockwork Hydra enters with four +1/+1 counters on it.

Whenever Clockwork Hydra attacks or blocks, remove a +1/+1 counter from it. If you do, Clockwork Hydra deals 1 damage to any target.

Tap: Put a +1/+1 counter on Clockwork Hydra.

Jumpstart 2022 (Uncommon)
Other Versions
Time Spiral (Uncommon)
Duel Decks: Elspeth vs. Tezzeret (Uncommon)
Time Spiral Remastered (Uncommon)
Close Quarters
Close Quarters 2RedRed (4)
Enchantment

Whenever a creature you control becomes blocked, Close Quarters deals 1 damage to any target.

Mercadian Masques (Uncommon)
Cloud Crusader
Cloud Crusader 2WhiteWhite (4)
Creature — Human Knight (2/3)

Flying

First strike (This creature deals combat damage before creatures without first strike.)

Magic 2011 (Common)
Cloudthresher
Cloudthresher 2GreenGreenGreenGreen (6)
Creature — Elemental (7/7)

Flash

Reach

When Cloudthresher enters, it deals 2 damage to each creature with flying and each player.

Evoke 2GreenGreen (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

Commander Anthology (Rare)
Other Versions
Lorwyn (Rare)
Commander 2015 (Rare)
Duel Decks: Nissa vs. Ob Nixilis (Rare)
Coalborn Entity
Coalborn Entity 4Red (5)
Creature — Elemental (4/4)

2Red: Coalborn Entity deals 1 damage to target creature token, player, or planeswalker.

Jumpstart 2022 (Uncommon)
Coalhauler Swine
Coalhauler Swine 4RedRed (6)
Creature — Boar Beast (4/4)

Whenever Coalhauler Swine is dealt damage, it deals that much damage to each player.

Jumpstart 2022 (Common)
Other Versions
Ravnica: City of Guilds (Common)
Coastal Piracy
Coastal Piracy 2BlueBlue (4)
Enchantment

Whenever a creature you control deals combat damage to an opponent, you may draw a card.

Assassin's Creed (Uncommon)
Other Versions
Eighth Edition (Rare)
Mercadian Masques (Uncommon)
Jumpstart (Uncommon)
Coat with Venom
Coat with Venom Black (1)
Instant

Target creature gets +1/+2 and gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

Explorers of Ixalan (Common)
Other Versions
Dragons of Tarkir (Common)
Coiling Stalker
Coiling Stalker 1Green (2)
Creature — Snake Ninja (2/1)

Ninjutsu 1Green (1Green, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Coiling Stalker deals combat damage to a player, put a +1/+1 counter on target creature you control that doesn't have a +1/+1 counter on it.

Kamigawa: Neon Dynasty (Common)
Cold Snap
Cold Snap 2White (3)
Enchantment

Cumulative upkeep 2 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

At the beginning of each player's upkeep, Cold Snap deals damage to that player equal to the number of snow lands they control.

Ice Age (Uncommon)
Cold-Eyed Selkie
Cold-Eyed Selkie 1Green or BlueGreen or Blue (3)
Creature — Merfolk Rogue (1/1)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.

Outlaws of Thunder Junction Commander (Rare)
Other Versions
Eventide (Rare)
Modern Masters (Rare)
Commander 2015 (Rare)
Duel Decks: Merfolk vs. Goblins (Rare)
Commander 2018 (Rare)
Ikoria Commander (Rare)
Adventures in the Forgotten Realms Commander (Rare)
The Lost Caverns of Ixalan Commander (Rare)
Collapsing Borders
Collapsing Borders 3Red (4)
Enchantment

Domain — At the beginning of each player's upkeep, that player gains 1 life for each basic land type among lands they control. Then Collapsing Borders deals 3 damage to that player.

Invasion (Rare)
Collateral Damage
Collateral Damage Red (1)
Instant

As an additional cost to cast this spell, sacrifice a creature.

Collateral Damage deals 3 damage to any target.

Jumpstart (Common)
Other Versions
Fate Reforged (Common)
Collective Defiance
Collective Defiance 1RedRed (3)
Sorcery

Escalate 1 (Pay this cost for each mode chosen beyond the first.)

Choose one or more —

• Target player discards all the cards in their hand, then draws that many cards.

• Collective Defiance deals 4 damage to target creature.

• Collective Defiance deals 3 damage to target opponent or planeswalker.

Outlaws of Thunder Junction Breaking News (Rare)
Other Versions
Eldritch Moon (Rare)
Shadows Over Innistrad Remastered (Rare)
Collector Protector
Collector Protector 3WhiteWhite (5)
Creature — Human Gamer (2/5)

White, Give an opponent a nonland card you own from outside the game: Prevent the next 1 damage that would be dealt to you or Collector Protector this turn.

Unhinged (Rare)
Collision // Colossus (Collision)
Collision // Colossus (Collision) 1Red or Green (2)
Instant

Collision deals 6 damage to target creature with flying.

Ravnica Allegiance (Uncommon)
Colossal Dreadmaw
Colossal Dreadmaw 4GreenGreen (6)
Creature — Dinosaur (6/6)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Mystery Booster 2: Convention Edition (Common)
Other Versions
Ixalan (Common)
Rivals of Ixalan (Common)
Masters 25 (Common)
Core Set 2019 (Common)
Core Set 2021 (Common)
Jumpstart 2022 (Common)
Collision // Colossus (Colossus)
Collision // Colossus (Colossus) RedGreen (2)
Instant

Target creature gets +4/+2 and gains trample until end of turn.

Ravnica Allegiance (Uncommon)
Colossus of Sardia
Colossus of Sardia 9 (9)
Artifact Creature — Golem (9/9)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Colossus of Sardia doesn't untap during your untap step.

9: Untap Colossus of Sardia. Activate only during your upkeep.

Masters Edition IV (Rare)
Other Versions
Fourth Edition (Rare)
Fifth Edition (Rare)
Antiquities (Rare)
Tenth Edition (Rare)
Combat Medic
Combat Medic 2White (3)
Creature — Human Cleric Soldier (0/2)

1White: Prevent the next 1 damage that would be dealt to any target this turn.

Masters Edition II (Common)
Other Versions
Fallen Empires (Common)
Combat Research
Combat Research Blue (1)
Enchantment — Aura

Enchant creature

Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card."

As long as enchanted creature is legendary, it gets +1/+1 and has ward 1. (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 1.)

Dominaria United (Uncommon)
Combo Attack
Combo Attack 2Green (3)
Sorcery

Two target creatures your team controls each deal damage equal to their power to target creature.

Battlebond (Common)
Combust
Combust 1Red (2)
Instant

This spell can't be countered.

Combust deals 5 damage to target white or blue creature. The damage can't be prevented.

Modern Masters 2015 Edition (Uncommon)
Other Versions
Magic 2011 (Uncommon)
Magic 2012 (Uncommon)
Combustible Gearhulk
Combustible Gearhulk 4RedRed (6)
Artifact Creature — Construct (6/6)

First strike

When Combustible Gearhulk enters, target opponent may have you draw three cards. If the player doesn't, you mill three cards, then Combustible Gearhulk deals damage to that player equal to the total mana value of those cards.

Duskmourn: House of Horror Commander (Mythic Rare)
Other Versions
Kaladesh (Mythic Rare)
Masterpiece Series: Kaladesh Inventions (Special)
Commander 2021 (Mythic Rare)
Kaladesh Remastered (Mythic Rare)
Modern Horizons 3 Commander (Mythic Rare)
Comet Storm
Comet Storm Variable ColorlessRedRed (2)
Instant

Multikicker 1 (You may pay an additional 1 any number of times as you cast this spell.)

Choose any target, then choose another target for each time this spell was kicked. Comet Storm deals X damage to each of them.

Commander Legends (Mythic Rare)
Other Versions
Worldwake (Mythic Rare)
Magic: The Gathering-Commander (Mythic Rare)
Modern Masters 2015 Edition (Mythic Rare)
Commander 2015 (Mythic Rare)
Commander Anthology (Mythic Rare)
Commander 2017 (Mythic Rare)
Ikoria Commander (Mythic Rare)
Comet, Stellar Pup
Comet, Stellar Pup 2RedWhite (4)
Legendary Planeswalker — Comet (5)

0: Roll a six-sided die.

1 or 2 — +2, then create two 1/1 green Squirrel creature tokens. They gain haste until end of turn.

3 — −1, then return a card with mana value 2 or less from your graveyard to your hand.

4 or 5 — Comet, Stellar Pup deals damage equal to the number of loyalty counters on him to a creature or player, then −2.

6 — +1, and you may activate Comet, Stellar Pup's loyalty ability two more times this turn.

Mystery Booster 2: Convention Edition (Mythic Rare)
Other Versions
Unfinity (Mythic Rare)
Comeuppance
Comeuppance 3White (4)
Instant

Prevent all damage that would be dealt to you and planeswalkers you control this turn by sources you don't control. If damage from a creature source is prevented this way, Comeuppance deals that much damage to that creature. If damage from a noncreature source is prevented this way, Comeuppance deals that much damage to the source's controller.

Murders at Karlov Manor Commander (Rare)
Other Versions
Commander 2014 (Rare)
123456789101112131415 > >>
We have updated our privacy policy. Click the link to learn more.

Gatherer works better in the Companion app!

Continue