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Mana Leak
Mana Leak 1Blue (2)
Instant

Counter target spell unless its controller pays 3.

Magic 2012 (Common)
Other Versions
Eighth Edition (Common)
Ninth Edition (Common)
Stronghold (Common)
Battle Royale Box Set (Common)
Magic 2011 (Common)
Mana Leech
Mana Leech 2Black (3)
Creature — Leech (1/1)

You may choose not to untap Mana Leech during your untap step.

Tap: Tap target land. It doesn't untap during its controller's untap step for as long as Mana Leech remains tapped.

Urza's Saga (Uncommon)
Mana Matrix
Mana Matrix 6 (6)
Artifact

Instant and enchantment spells you cast cost 2 less to cast.

Masters Edition IV (Rare)
Other Versions
Legends (Rare)
Mana Maze
Mana Maze 1Blue (2)
Enchantment

Players can't cast spells that share a color with the spell most recently cast this turn.

Invasion (Rare)
Mana Prism
Mana Prism 3 (3)
Artifact

Tap: Add Colorless.

1, Tap: Add one mana of any color.

Mirage (Uncommon)
Other Versions
Classic Sixth Edition (Uncommon)
Mana Reflection
Mana Reflection 4GreenGreen (6)
Enchantment

If you tap a permanent for mana, it produces twice as much of that mana instead.

Shadowmoor (Rare)
Mana Screw
Mana Screw 1 (1)
Artifact

1: Flip a coin. If you win the flip, add ColorlessColorless. Activate only as an instant.

Unhinged (Uncommon)
Mana Seism
Mana Seism 1Red (2)
Sorcery

Sacrifice any number of lands, then add that much Colorless.

Champions of Kamigawa (Uncommon)
Mana Severance
Mana Severance 1Blue (2)
Sorcery

Search your library for any number of land cards, exile them, then shuffle.

Tempest (Rare)
Mana Short
Mana Short 2Blue (3)
Instant

Tap all lands target player controls and that player loses all unspent mana.

Seventh Edition (Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Fourth Edition (Rare)
Classic Sixth Edition (Rare)
Mana Skimmer
Mana Skimmer 3Black (4)
Creature — Leech (2/2)

Flying

Whenever Mana Skimmer deals damage to a player, tap target land that player controls. That land doesn't untap during its controller's next untap step.

Time Spiral (Common)
Mana Tithe
Mana Tithe White (1)
Instant

Counter target spell unless its controller pays 1.

Planar Chaos (Common)
Mana Vapors
Mana Vapors 1Blue (2)
Sorcery

Lands target player controls don't untap during their next untap step.

Prophecy (Uncommon)
Mana Vault
Mana Vault 1 (1)
Artifact

Mana Vault doesn't untap during your untap step.

At the beginning of your upkeep, you may pay 4. If you do, untap Mana Vault.

At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.

Tap: Add ColorlessColorlessColorless.

Masters Edition IV (Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Fourth Edition (Rare)
Fifth Edition (Rare)
Mana Vortex
Mana Vortex 1BlueBlue (3)
Enchantment

When you cast this spell, counter it unless you sacrifice a land.

At the beginning of each player's upkeep, that player sacrifices a land of their choice.

When there are no lands on the battlefield, sacrifice Mana Vortex.

Masters Edition III (Rare)
Other Versions
The Dark (Rare)
Mana Web
Mana Web 3 (3)
Artifact

Whenever a land an opponent controls is tapped for mana, tap all lands that player controls that could produce any type of mana that land could produce.

Weatherlight (Rare)
Manabarbs
Manabarbs 3Red (4)
Enchantment

Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.

Magic 2012 (Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Fourth Edition (Rare)
Fifth Edition (Rare)
Classic Sixth Edition (Rare)
Tenth Edition (Rare)
Magic 2010 (Rare)
Manabond
Manabond Green (1)
Enchantment

At the beginning of your end step, you may reveal your hand and put all land cards from it onto the battlefield. If you do, discard your hand.

Exodus (Rare)
Mana-Charged Dragon
Mana-Charged Dragon 4RedRed (6)
Creature — Dragon (5/5)

Flying, trample

Join forces — Whenever Mana-Charged Dragon attacks or blocks, each player starting with you may pay any amount of mana. Mana-Charged Dragon gets +X/+0 until end of turn, where X is the total amount of mana paid this way.

Magic: The Gathering-Commander (Rare)
Manacles of Decay
Manacles of Decay 1White (2)
Enchantment — Aura

Enchant creature

Enchanted creature can't attack.

Black: Enchanted creature gets -1/-1 until end of turn.

Red: Enchanted creature can't block this turn.

Apocalypse (Common)
Manaforce Mace
Manaforce Mace 4 (4)
Artifact — Equipment

Domain — Equipped creature gets +1/+1 for each basic land type among lands you control.

Equip 3

Conflux (Uncommon)
Manaforge Cinder
Manaforge Cinder Black or Red (1)
Creature — Elemental Shaman (1/1)

1: Add Black or Red. Activate no more than three times each turn.

Shadowmoor (Common)
Manakin
Manakin 2 (2)
Artifact Creature — Construct (1/1)

Tap: Add Colorless.

Tempest (Common)
Manalith
Manalith 3 (3)
Artifact

Tap: Add one mana of any color.

Magic 2012 (Common)
Manamorphose
Manamorphose 1Red or Green (2)
Instant

Add two mana in any combination of colors.

Draw a card.

Modern Masters (Uncommon)
Other Versions
Shadowmoor (Common)
Manaplasm
Manaplasm 2Green (3)
Creature — Ooze (1/1)

Whenever you cast a spell, Manaplasm gets +X/+X until end of turn, where X is that spell's mana value.

Shards of Alara (Rare)
Manaweft Sliver
Manaweft Sliver 1Green (2)
Creature — Sliver (1/1)

Sliver creatures you control have "Tap: Add one mana of any color."

Magic 2014 Core Set (Uncommon)
Mangara of Corondor
Mangara of Corondor 1WhiteWhite (3)
Legendary Creature — Human Wizard (1/1)

Tap: Exile Mangara of Corondor and target permanent.

Time Spiral (Rare)
Mangara's Blessing
Mangara's Blessing 2White (3)
Instant

You gain 5 life.

When a spell or ability an opponent controls causes you to discard Mangara's Blessing, you gain 2 life, and you return Mangara's Blessing from your graveyard to your hand at the beginning of the next end step.

Mirage (Uncommon)
Mangara's Equity
Mangara's Equity 1WhiteWhite (3)
Enchantment

As Mangara's Equity enters, choose black or red.

At the beginning of your upkeep, sacrifice Mangara's Equity unless you pay 1White.

Whenever a creature of the chosen color deals damage to you or a white creature you control, Mangara's Equity deals that much damage to that creature.

Mirage (Uncommon)
Mangara's Tome
Mangara's Tome 5 (5)
Artifact

When Mangara's Tome enters, search your library for five cards, exile them in a face-down pile, and shuffle that pile. Then shuffle your library.

2: The next time you would draw a card this turn, instead put the top card of the exiled pile into its owner's hand.

Mirage (Rare)
Maniacal Rage
Maniacal Rage 1Red (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and can't block.

Conflux (Common)
Other Versions
Exodus (Common)
Invasion (Common)
Battle Royale Box Set (Common)
Manic Vandal
Manic Vandal 2Red (3)
Creature — Human Warrior (2/2)

When Manic Vandal enters, destroy target artifact.

Magic 2012 (Common)
Other Versions
Magic 2011 (Common)
Manipulate Fate
Manipulate Fate 1Blue (2)
Sorcery

Search your library for three cards, exile them, then shuffle.

Draw a card.

Invasion (Uncommon)
Mannichi, the Fevered Dream
Mannichi, the Fevered Dream 2Red (3)
Legendary Creature — Spirit (1/2)

1Red: Switch each creature's power and toughness until end of turn.

Betrayers of Kamigawa (Rare)
Manor Gargoyle
Manor Gargoyle 5 (5)
Artifact Creature — Gargoyle (4/4)

Defender

Manor Gargoyle has indestructible as long as it has defender.

1: Until end of turn, Manor Gargoyle loses defender and gains flying.

Innistrad (Rare)
Manor Skeleton
Manor Skeleton 1Black (2)
Creature — Skeleton (1/1)

Haste

1Black: Regenerate Manor Skeleton.

Innistrad (Common)
Man-o'-War
Man-o'-War 2Blue (3)
Creature — Jellyfish (2/2)

When Man-o'-War enters, return target creature to its owner's hand.

Duel Decks: Jace vs. Chandra (Common)
Other Versions
Visions (Common)
Starter 1999 (Uncommon)
Battle Royale Box Set (Common)
Portal (Uncommon)
Manriki-Gusari
Manriki-Gusari 2 (2)
Artifact — Equipment

Equipped creature gets +1/+2 and has "Tap: Destroy target Equipment."

Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

Saviors of Kamigawa (Uncommon)
Manta Ray
Manta Ray 1BlueBlue (3)
Creature — Fish (3/3)

Manta Ray can't attack unless defending player controls an Island.

Manta Ray can't be blocked except by blue creatures.

When you control no Islands, sacrifice Manta Ray.

Weatherlight (Common)
Manta Riders
Manta Riders Blue (1)
Creature — Merfolk (1/1)

Blue: Manta Riders gains flying until end of turn.

Battle Royale Box Set (Common)
Other Versions
Tempest (Common)
Mantis Engine
Mantis Engine 5 (5)
Artifact Creature — Insect (3/3)

2: Mantis Engine gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)

2: Mantis Engine gains first strike until end of turn. (It deals combat damage before creatures without first strike.)

Tenth Edition (Uncommon)
Other Versions
Urza's Destiny (Uncommon)
Mantle of Leadership
Mantle of Leadership 1White (2)
Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Whenever a creature enters, enchanted creature gets +2/+2 until end of turn.

Planar Chaos (Uncommon)
Maralen of the Mornsong
Maralen of the Mornsong 1BlackBlack (3)
Legendary Creature — Elf Wizard (2/3)

Players can't draw cards.

At the beginning of each player's draw step, that player loses 3 life, searches their library for a card, puts it into their hand, then shuffles.

Morningtide (Rare)
Marath, Will of the Wild
Marath, Will of the Wild RedGreenWhite (3)
Legendary Creature — Elemental Beast (0/0)

Marath, Will of the Wild enters with a number of +1/+1 counters on it equal to the amount of mana spent to cast it.

Variable Colorless, Remove X +1/+1 counters from Marath: Choose one —

• Put X +1/+1 counters on target creature. X can't be 0.

• Marath deals X damage to any target. X can't be 0.

• Create an X/X green Elemental creature token. X can't be 0.

Commander 2013 Edition (Mythic Rare)
Marauding Knight
Marauding Knight 2BlackBlack (4)
Creature — Phyrexian Zombie Knight (2/2)

Protection from white

Marauding Knight gets +1/+1 for each Plains your opponents control.

Invasion (Rare)
Marauding Maulhorn
Marauding Maulhorn 2RedRed (4)
Creature — Beast (5/3)

Marauding Maulhorn attacks each combat if able unless you control a creature named Advocate of the Beast.

Magic 2014 Core Set (Common)
Maraxus of Keld
Maraxus of Keld 4RedRed (6)
Legendary Creature — Human Warrior (*/*)

Maraxus of Keld's power and toughness are each equal to the number of untapped artifacts, creatures, and lands you control.

Weatherlight (Rare)
Marble Chalice
Marble Chalice 2White (3)
Artifact

Tap: You gain 1 life.

Shards of Alara (Common)
Marble Diamond
Marble Diamond 2 (2)
Artifact

Marble Diamond enters tapped.

Tap: Add White.

Duel Decks: Divine vs. Demonic (Uncommon)
Other Versions
Classic Sixth Edition (Uncommon)
Seventh Edition (Uncommon)
Mirage (Uncommon)
Marble Priest
Marble Priest 5 (5)
Artifact Creature — Cleric (3/3)

All Walls able to block Marble Priest do so.

Prevent all combat damage that would be dealt to Marble Priest by Walls.

Legends (Uncommon)
Marble Titan
Marble Titan 3White (4)
Creature — Giant (3/3)

Creatures with power 3 or greater don't untap during their controllers' untap steps.

Tempest (Rare)
Other Versions
Ninth Edition (Rare)
March of Souls
March of Souls 4White (5)
Sorcery

Destroy all creatures. They can't be regenerated. For each creature destroyed this way, its controller creates a 1/1 white Spirit creature token with flying.

Planeshift (Rare)
March of the Machines
March of the Machines 3Blue (4)
Enchantment

Each noncreature artifact is an artifact creature with power and toughness each equal to its mana value. (Equipment that's a creature can't equip a creature.)

Archenemy (Rare)
Other Versions
Mirrodin (Rare)
Tenth Edition (Rare)
March of the Returned
March of the Returned 3Black (4)
Sorcery

Return up to two target creature cards from your graveyard to your hand.

Theros (Common)
Marchesa, the Black Rose
Marchesa, the Black Rose 1BlueBlackRed (4)
Legendary Creature — Human Wizard (3/3)

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

Other creatures you control have dethrone.

Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.

Magic: The Gathering—Conspiracy (Mythic Rare)
Marchesa's Emissary
Marchesa's Emissary 3Blue (4)
Creature — Human Rogue (2/2)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

Magic: The Gathering—Conspiracy (Common)
Marchesa's Infiltrator
Marchesa's Infiltrator 2Blue (3)
Creature — Human Rogue (1/1)

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

Whenever Marchesa's Infiltrator deals combat damage to a player, draw a card.

Magic: The Gathering—Conspiracy (Uncommon)
Marchesa's Smuggler
Marchesa's Smuggler BlueRed (2)
Creature — Human Rogue (1/1)

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

1BlueRed: Target creature you control gains haste until end of turn and can't be blocked this turn.

Magic: The Gathering—Conspiracy (Uncommon)
Marhault Elsdragon
Marhault Elsdragon 3RedRedGreen (6)
Legendary Creature — Elf Warrior (4/6)

Rampage 1 <I>(Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)</I>

Masters Edition III (Uncommon)
Other Versions
Legends (Uncommon)
Chronicles (Uncommon)
Marisi's Twinclaws
Marisi's Twinclaws 2Red or WhiteGreen (4)
Creature — Cat Warrior (2/4)

Double strike

Duel Decks: Ajani vs. Nicol Bolas (Uncommon)
Other Versions
Alara Reborn (Uncommon)
Maritime Guard
Maritime Guard 1Blue (2)
Creature — Merfolk Soldier (1/3)

Magic 2011 (Common)
Marjhan
Marjhan 5BlueBlue (7)
Creature — Serpent (8/8)

Marjhan doesn't untap during your untap step.

BlueBlue, Sacrifice a creature: Untap Marjhan. Activate only during your upkeep.

Marjhan can't attack unless defending player controls an Island.

BlueBlue: Marjhan gets -1/-0 until end of turn and deals 1 damage to target attacking creature without flying.

When you control no Islands, sacrifice Marjhan.

Masters Edition II (Rare)
Other Versions
Homelands (Rare)
Mark for Death
Mark for Death 3Red (4)
Sorcery

Target creature an opponent controls blocks this turn if able. Untap that creature. Other creatures that player controls can't block this turn.

Gatecrash (Uncommon)
Mark of Asylum
Mark of Asylum 1White (2)
Enchantment

Prevent all noncombat damage that would be dealt to creatures you control.

Conflux (Rare)
Mark of Eviction
Mark of Eviction Blue (1)
Enchantment — Aura

Enchant creature

At the beginning of your upkeep, return enchanted creature and all Auras attached to that creature to their owners' hands.

Ravnica: City of Guilds (Uncommon)
Mark of Fury
Mark of Fury Red (1)
Enchantment — Aura

Enchant creature

Enchanted creature has haste.

At the beginning of the end step, return Mark of Fury to its owner's hand.

Urza's Destiny (Common)
Mark of Mutiny
Mark of Mutiny 2Red (3)
Sorcery

Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. (It can attack and Tap this turn.)

Magic 2013 (Uncommon)
Other Versions
Zendikar (Uncommon)
Planechase 2012 Edition (Uncommon)
Mark of Sakiko
Mark of Sakiko 1Green (2)
Enchantment — Aura

Enchant creature

Enchanted creature has "Whenever this creature deals combat damage to a player, add that much Green. Until end of turn, you don't lose this mana as steps and phases end."

Betrayers of Kamigawa (Uncommon)
Mark of the Oni
Mark of the Oni 2Black (3)
Enchantment — Aura

Enchant creature

You control enchanted creature.

At the beginning of the end step, if you control no Demons, sacrifice Mark of the Oni.

Betrayers of Kamigawa (Uncommon)
Mark of the Vampire
Mark of the Vampire 3Black (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has lifelink.

Magic 2014 Core Set (Common)
Other Versions
Magic 2013 (Common)
Duel Decks: Sorin vs. Tibalt (Common)
Marker Beetles
Marker Beetles 1GreenGreen (3)
Creature — Insect (2/3)

When Marker Beetles dies, target creature gets +1/+1 until end of turn.

2, Sacrifice Marker Beetles: Draw a card.

Urza's Destiny (Common)
Market Festival
Market Festival 3Green (4)
Enchantment — Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional two mana in any combination of colors.

Journey into Nyx (Common)
Markov Blademaster
Markov Blademaster 1RedRed (3)
Creature — Vampire Warrior (1/1)

Double strike (This creature deals both first-strike and regular combat damage.)

Whenever Markov Blademaster deals combat damage to a player, put a +1/+1 counter on it.

Dark Ascension (Rare)
Markov Patrician
Markov Patrician 2Black (3)
Creature — Vampire (3/1)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Innistrad (Common)
Markov Warlord
Markov Warlord 5Red (6)
Creature — Vampire Warrior (4/4)

Haste (This creature can attack and Tap as soon as it comes under your control.)

When Markov Warlord enters, up to two target creatures can't block this turn.

Dark Ascension (Uncommon)
Markov's Servant
Markov's Servant (0)
Creature — Vampire (4/4)

Dark Ascension (Common)
Maro
Maro 2GreenGreen (4)
Creature — Elemental (*/*)

Maro's power and toughness are each equal to the number of cards in your hand.

Mirage (Rare)
Other Versions
Classic Sixth Edition (Rare)
Seventh Edition (Rare)
Eighth Edition (Rare)
Ninth Edition (Rare)
Marrow Bats
Marrow Bats 4Black (5)
Creature — Bat Skeleton (4/1)

Flying

Pay 4 life: Regenerate Marrow Bats.

Commander 2013 Edition (Uncommon)
Other Versions
Avacyn Restored (Uncommon)
Marrow Chomper
Marrow Chomper 3BlackGreen (5)
Creature — Zombie Lizard (3/3)

Devour 2 (As this enters, you may sacrifice any number of creatures. This creature enters with twice that many +1/+1 counters on it.)

When Marrow Chomper enters, you gain 2 life for each creature it devoured.

Alara Reborn (Uncommon)
Marrow Shards
Marrow Shards Phyrexian White (1)
Instant

(Phyrexian White can be paid with either White or 2 life.)

Marrow Shards deals 1 damage to each attacking creature.

New Phyrexia (Uncommon)
Marrow-Gnawer
Marrow-Gnawer 3BlackBlack (5)
Legendary Creature — Rat Rogue (2/3)

All Rats have fear.

Tap, Sacrifice a Rat: Create X 1/1 black Rat creature tokens, where X is the number of Rats you control.

Champions of Kamigawa (Rare)
Marsh Boa
Marsh Boa Green (1)
Creature — Snake (1/1)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Prophecy (Common)
Marsh Casualties
Marsh Casualties BlackBlack (2)
Sorcery

Kicker 3 (You may pay an additional 3 as you cast this spell.)

Creatures target player controls get -1/-1 until end of turn. If this spell was kicked, those creatures get -2/-2 until end of turn instead.

Duel Decks: Jace vs. Vraska (Uncommon)
Other Versions
Zendikar (Uncommon)
Marsh Crocodile
Marsh Crocodile 2BlueBlack (4)
Creature — Crocodile (4/4)

When Marsh Crocodile enters, return a blue or black creature you control to its owner's hand.

When Marsh Crocodile enters, each player discards a card.

Planeshift (Uncommon)
Marsh Flats
Marsh Flats (0)
Land

Tap, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.

Zendikar (Rare)
Marsh Flitter
Marsh Flitter 3Black (4)
Creature — Faerie Rogue (1/1)

Flying

When Marsh Flitter enters, create two 1/1 black Goblin Rogue creature tokens.

Sacrifice a Goblin: Marsh Flitter has base power and toughness 3/3 until end of turn.

Modern Masters (Uncommon)
Other Versions
Lorwyn (Uncommon)
Marsh Gas
Marsh Gas Black (1)
Instant

All creatures get -2/-0 until end of turn.

The Dark (Common)
Other Versions
Fourth Edition (Common)
Marsh Goblins
Marsh Goblins BlackRed (2)
Creature — Goblin (1/1)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

The Dark (Common)
Marsh Lurker
Marsh Lurker 3Black (4)
Creature — Beast (3/2)

Sacrifice a Swamp: Marsh Lurker gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

Tempest (Common)
Marsh Threader
Marsh Threader 1White (2)
Creature — Kor Scout (2/1)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Worldwake (Common)
Marsh Viper
Marsh Viper 3Green (4)
Creature — Snake (1/2)

Whenever Marsh Viper deals damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)

The Dark (Common)
Other Versions
Fourth Edition (Common)
Fifth Edition (Common)
Marshaling Cry
Marshaling Cry 1WhiteWhite (3)
Sorcery

Creatures you control get +1/+1 and gain vigilance until end of turn.

Cycling 2 (2, Discard this card: Draw a card.)

Flashback 3White (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Future Sight (Common)
Marshaling the Troops
Marshaling the Troops 1Green (2)
Sorcery

Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way.

Portal Three Kingdoms (Rare)
Marshal's Anthem
Marshal's Anthem 2WhiteWhite (4)
Enchantment

Multikicker 1White (You may pay an additional 1White any number of times as you cast this spell.)

Creatures you control get +1/+1.

When Marshal's Anthem enters, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked.

Worldwake (Rare)
Marshdrinker Giant
Marshdrinker Giant 3GreenGreen (5)
Creature — Giant Warrior (4/3)

When Marshdrinker Giant enters, destroy target Island or Swamp an opponent controls.

Eventide (Uncommon)
Marshmist Titan
Marshmist Titan 6Black (7)
Creature — Giant (4/5)

This spell costs Variable Colorless less to cast, where X is your devotion to black. (Each Black in the mana costs of permanents you control counts toward your devotion to black.)

Born of the Gods (Common)
Martial Coup
Martial Coup Variable ColorlessWhiteWhite (2)
Sorcery

Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.

Conflux (Rare)
Martial Glory
Martial Glory RedWhite (2)
Instant

Target creature gets +3/+0 until end of turn.

Target creature gets +0/+3 until end of turn.

Gatecrash (Common)
Martial Law
Martial Law 2WhiteWhite (4)
Enchantment

At the beginning of your upkeep, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

Return to Ravnica (Rare)
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