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Meltdown
Meltdown Variable ColorlessRed (1)
Sorcery

Destroy each artifact with mana value X or less.

Urza's Saga (Uncommon)
Melting
Melting 3Red (4)
Enchantment

All lands are no longer snow.

Ice Age (Uncommon)
Memnarch
Memnarch 7 (7)
Legendary Artifact Creature — Wizard (4/5)

1BlueBlue: Target permanent becomes an artifact in addition to its other types. (This effect lasts indefinitely.)

3Blue: Gain control of target artifact. (This effect lasts indefinitely.)

Archenemy (Rare)
Other Versions
Darksteel (Rare)
Memnite
Memnite 0 (0)
Artifact Creature — Construct (1/1)

Scars of Mirrodin (Uncommon)
Memoricide
Memoricide 3Black (4)
Sorcery

Choose a nonland card name. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles.

Scars of Mirrodin (Rare)
Memory Crystal
Memory Crystal 3 (3)
Artifact

Buyback costs cost 2 less.

Exodus (Rare)
Memory Erosion
Memory Erosion 1BlueBlue (3)
Enchantment

Whenever an opponent casts a spell, that player mills two cards.

Magic: The Gathering-Commander (Rare)
Other Versions
Shards of Alara (Rare)
Memory Jar
Memory Jar 5 (5)
Artifact

Tap, Sacrifice Memory Jar: Each player exiles all cards from their hand face down and draws seven cards. At the beginning of the next end step, each player discards their hand and returns to their hand each card they exiled this way.

From the Vault: Relics (Mythic Rare)
Other Versions
Urza's Legacy (Rare)
Memory Lapse
Memory Lapse 1Blue (2)
Instant

Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.

Duel Decks: Jace vs. Vraska (Common)
Other Versions
Fifth Edition (Common)
Classic Sixth Edition (Common)
Seventh Edition (Common)
Homelands (Common)
Mirage (Common)
Memory Plunder
Memory Plunder Blue or BlackBlue or BlackBlue or BlackBlue or Black (4)
Instant

You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost.

Shadowmoor (Rare)
Memory Sluice
Memory Sluice Blue or Black (1)
Sorcery

Target player mills four cards.

Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

Shadowmoor (Common)
Memory's Journey
Memory's Journey 1Blue (2)
Instant

Target player shuffles up to three target cards from their graveyard into their library.

Flashback Green (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Innistrad (Uncommon)
Menacing Ogre
Menacing Ogre 3RedRed (5)
Creature — Ogre (3/3)

Trample, haste

When Menacing Ogre enters, each player secretly chooses a number. Then those numbers are revealed. Each player with the highest number loses that much life. If you are one of those players, put two +1/+1 counters on Menacing Ogre.

Planechase (Rare)
Other Versions
Onslaught (Rare)
Mending Hands
Mending Hands White (1)
Instant

Prevent the next 4 damage that would be dealt to any target this turn.

Betrayers of Kamigawa (Common)
Other Versions
Ninth Edition (Common)
Mending Touch
Mending Touch Green (1)
Instant

Regenerate target creature.

Dragon's Maze (Common)
Meng Huo, Barbarian King
Meng Huo, Barbarian King 3GreenGreen (5)
Legendary Creature — Human Barbarian Soldier (4/4)

Other green creatures you control get +1/+1.

Masters Edition III (Rare)
Other Versions
Portal Three Kingdoms (Rare)
Meng Huo's Horde
Meng Huo's Horde 4Green (5)
Creature — Human Soldier (4/5)

Masters Edition III (Common)
Other Versions
Portal Three Kingdoms (Common)
Mental Agony
Mental Agony 3Black (4)
Sorcery

Target player discards two cards and loses 2 life.

Avacyn Restored (Common)
Mental Discipline
Mental Discipline 1BlueBlue (3)
Enchantment

1Blue, Discard a card: Draw a card.

Urza's Destiny (Common)
Mental Misstep
Mental Misstep Phyrexian Blue (1)
Instant

(Phyrexian Blue can be paid with either Blue or 2 life.)

Counter target spell with mana value 1.

New Phyrexia (Uncommon)
Mental Note
Mental Note Blue (1)
Instant

Mill two cards.

Draw a card.

Judgment (Common)
Mental Vapors
Mental Vapors 3Black (4)
Sorcery

Target player discards a card.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Gatecrash (Uncommon)
Mentor of the Meek
Mentor of the Meek 2White (3)
Creature — Human Soldier (2/2)

Whenever another creature you control with power 2 or less enters, you may pay 1. If you do, draw a card.

Innistrad (Rare)
Mephidross Vampire
Mephidross Vampire 4BlackBlack (6)
Creature — Vampire (3/4)

Flying

Each creature you control is a Vampire in addition to its other creature types and has "Whenever this creature deals damage to a creature, put a +1/+1 counter on this creature."

Fifth Dawn (Rare)
Mephitic Ooze
Mephitic Ooze 4Black (5)
Creature — Ooze (0/5)

Mephitic Ooze gets +1/+0 for each artifact you control.

Whenever Mephitic Ooze deals combat damage to a creature, destroy that creature. The creature can't be regenerated.

Darksteel (Rare)
Mercadian Atlas
Mercadian Atlas 5 (5)
Artifact

At the beginning of your end step, if you didn't play a land this turn, you may draw a card.

Mercadian Masques (Rare)
Mercadian Bazaar
Mercadian Bazaar (0)
Land

Mercadian Bazaar enters tapped.

Tap: Put a storage counter on Mercadian Bazaar.

Tap, Remove any number of storage counters from Mercadian Bazaar: Add Red for each storage counter removed this way.

Mercadian Masques (Uncommon)
Mercadian Lift
Mercadian Lift 2 (2)
Artifact

1, Tap: Put a winch counter on Mercadian Lift.

Tap, Remove X winch counters from Mercadian Lift: You may put a creature card with mana value X from your hand onto the battlefield.

Mercadian Masques (Rare)
Mercadia's Downfall
Mercadia's Downfall 2Red (3)
Instant

Each attacking creature gets +1/+0 until end of turn for each nonbasic land defending player controls.

Mercadian Masques (Uncommon)
Mercenaries
Mercenaries 3White (4)
Creature — Human Mercenary (3/3)

3: The next time Mercenaries would deal damage to you this turn, prevent that damage. Any player may activate this ability.

Ice Age (Rare)
Mercenary Informer
Mercenary Informer 2White (3)
Creature — Human Rebel Mercenary (2/1)

Mercenary Informer can't be the target of black spells or abilities from black sources.

2White: Put target nontoken Mercenary on the bottom of its owner's library.

Prophecy (Rare)
Mercenary Knight
Mercenary Knight 2Black (3)
Creature — Human Mercenary Knight (4/4)

When Mercenary Knight enters, sacrifice it unless you discard a creature card.

Portal (Rare)
Merchant of Secrets
Merchant of Secrets 2Blue (3)
Creature — Human Wizard (1/1)

When Merchant of Secrets enters, draw a card.

Legions (Common)
Other Versions
Eighth Edition (Common)
Merchant Scroll
Merchant Scroll 1Blue (2)
Sorcery

Search your library for a blue instant card, reveal that card, put it into your hand, then shuffle.

Homelands (Common)
Other Versions
Eighth Edition (Uncommon)
Merchant Ship
Merchant Ship Blue (1)
Creature — Human (0/2)

Merchant Ship can't attack unless defending player controls an Island.

Whenever Merchant Ship attacks and isn't blocked, you gain 2 life.

When you control no Islands, sacrifice Merchant Ship.

Arabian Nights (Uncommon)
Merciless Eviction
Merciless Eviction 4WhiteBlack (6)
Sorcery

Choose one —

• Exile all artifacts.

• Exile all creatures.

• Exile all enchantments.

• Exile all planeswalkers.

Gatecrash (Rare)
Merciless Predator
Merciless Predator (0)
Creature — Werewolf (3/2)

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Merciless Predator.

Innistrad (Uncommon)
Mercurial Chemister
Mercurial Chemister 3BlueRed (5)
Creature — Human Wizard (2/3)

Blue, Tap: Draw two cards.

Red, Tap, Discard a card: Mercurial Chemister deals damage to target creature equal to the discarded card's mana value.

Return to Ravnica (Rare)
Mercurial Kite
Mercurial Kite 3Blue (4)
Creature — Bird (2/2)

Flying

Whenever Mercurial Kite deals combat damage to a creature, tap that creature. That creature doesn't untap during its controller's next untap step.

Scourge (Common)
Mercy Killing
Mercy Killing 2Green or White (3)
Instant

Target creature's controller sacrifices it, then creates X 1/1 green and white Elf Warrior creature tokens, where X is that creature's power.

Shadowmoor (Uncommon)
Merfolk Assassin
Merfolk Assassin BlueBlue (2)
Creature — Merfolk Assassin (1/2)

Tap: Destroy target creature with islandwalk.

Time Spiral "Timeshifted" (Special)
Other Versions
The Dark (Uncommon)
Merfolk Looter
Merfolk Looter 1Blue (2)
Creature — Merfolk Rogue (1/1)

Tap: Draw a card, then discard a card.

Magic 2012 (Common)
Other Versions
Seventh Edition (Uncommon)
Exodus (Common)
Tenth Edition (Common)
Magic 2010 (Common)
Merfolk Mesmerist
Merfolk Mesmerist 1Blue (2)
Creature — Merfolk Wizard (1/2)

Blue, Tap: Target player mills two cards.

Magic 2012 (Common)
Merfolk Observer
Merfolk Observer 1Blue (2)
Creature — Merfolk Rogue (2/1)

When Merfolk Observer enters, look at the top card of target player's library.

Rise of the Eldrazi (Common)
Merfolk of the Depths
Merfolk of the Depths 4Green or BlueGreen or Blue (6)
Creature — Merfolk Soldier (4/2)

Flash (You may cast this spell any time you could cast an instant.)

Gatecrash (Uncommon)
Merfolk of the Pearl Trident
Merfolk of the Pearl Trident Blue (1)
Creature — Merfolk (1/1)

Magic 2013 (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Classic Sixth Edition (Common)
Seventh Edition (Common)
Starter 1999 (Common)
Starter 2000 (Common)
Portal (Common)
Merfolk Raiders
Merfolk Raiders 1Blue (2)
Creature — Merfolk Soldier (2/3)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)

Mirage (Common)
Merfolk Seastalkers
Merfolk Seastalkers 3Blue (4)
Creature — Merfolk Scout (2/3)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

2Blue: Tap target creature without flying.

Zendikar (Uncommon)
Merfolk Seer
Merfolk Seer 2Blue (3)
Creature — Merfolk Wizard (2/2)

When Merfolk Seer dies, you may pay 1Blue. If you do, draw a card.

Mirage (Common)
Merfolk Skyscout
Merfolk Skyscout 2BlueBlue (4)
Creature — Merfolk Scout (2/3)

Flying

Whenever Merfolk Skyscout attacks or blocks, untap target permanent.

Rise of the Eldrazi (Uncommon)
Merfolk Sovereign
Merfolk Sovereign 1BlueBlue (3)
Creature — Merfolk Noble (2/2)

Other Merfolk creatures you control get +1/+1.

Tap: Target Merfolk creature can't be blocked this turn.

Magic 2011 (Rare)
Other Versions
Magic 2010 (Rare)
Merfolk Spy
Merfolk Spy Blue (1)
Creature — Merfolk Rogue (1/1)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Whenever Merfolk Spy deals combat damage to a player, that player reveals a card at random from their hand.

Magic 2014 Core Set (Common)
Other Versions
Magic 2011 (Common)
Merfolk Thaumaturgist
Merfolk Thaumaturgist 2Blue (3)
Creature — Merfolk Wizard (1/2)

Tap: Switch target creature's power and toughness until end of turn.

Planar Chaos (Common)
Merfolk Traders
Merfolk Traders 1Blue (2)
Creature — Merfolk (1/2)

When Merfolk Traders enters, draw a card, then discard a card.

Weatherlight (Common)
Merfolk Wayfinder
Merfolk Wayfinder 2Blue (3)
Creature — Merfolk Scout (1/2)

Flying

When Merfolk Wayfinder enters, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order.

Duel Decks: Jace vs. Vraska (Uncommon)
Other Versions
Zendikar (Uncommon)
Merieke Ri Berit
Merieke Ri Berit WhiteBlueBlack (3)
Legendary Creature — Human (1/1)

Merieke Ri Berit doesn't untap during your untap step.

Tap: Gain control of target creature for as long as you control Merieke Ri Berit. When Merieke Ri Berit leaves the battlefield or becomes untapped, destroy that creature. It can't be regenerated.

Time Spiral "Timeshifted" (Special)
Other Versions
Ice Age (Rare)
Merrow Bonegnawer
Merrow Bonegnawer Black (1)
Creature — Merfolk Rogue (1/1)

Tap: Target player exiles a card from their graveyard.

Whenever you cast a black spell, you may untap Merrow Bonegnawer.

Eventide (Common)
Merrow Commerce
Merrow Commerce 1Blue (2)
Kindred Enchantment — Merfolk

At the beginning of your end step, untap all Merfolk you control.

Lorwyn (Uncommon)
Merrow Grimeblotter
Merrow Grimeblotter 3Blue or Black (4)
Creature — Merfolk Wizard (2/2)

1Blue or Black, Untap: Target creature gets -2/-0 until end of turn. (Untap is the untap symbol.)

Shadowmoor (Uncommon)
Merrow Harbinger
Merrow Harbinger 3Blue (4)
Creature — Merfolk Wizard (2/3)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

When Merrow Harbinger enters, you may search your library for a Merfolk card, reveal it, then shuffle and put that card on top.

Lorwyn (Uncommon)
Merrow Levitator
Merrow Levitator 3Blue (4)
Creature — Merfolk Wizard (2/3)

Tap: Target creature gains flying until end of turn.

Whenever you cast a blue spell, you may untap Merrow Levitator.

Eventide (Common)
Merrow Reejerey
Merrow Reejerey 2Blue (3)
Creature — Merfolk Soldier (2/2)

Other Merfolk creatures you control get +1/+1.

Whenever you cast a Merfolk spell, you may tap or untap target permanent.

Lorwyn (Uncommon)
Merrow Wavebreakers
Merrow Wavebreakers 4Blue (5)
Creature — Merfolk Soldier (3/3)

1Blue, Untap: Merrow Wavebreakers gains flying until end of turn. (Untap is the untap symbol.)

Shadowmoor (Common)
Merrow Witsniper
Merrow Witsniper Blue (1)
Creature — Merfolk Rogue (1/1)

When Merrow Witsniper enters, target player mills a card.

Morningtide (Common)
Merseine
Merseine 2BlueBlue (4)
Enchantment — Aura

Enchant creature

Merseine enters with three net counters on it.

Enchanted creature doesn't untap during its controller's untap step if Merseine has a net counter on it.

Pay enchanted creature's mana cost: Remove a net counter from Merseine. Only the controller of the enchanted creature may activate this ability.

Fallen Empires (Common)
Mesa Chicken
Mesa Chicken WhiteWhite (2)
Creature — Bird (2/2)

Stand up, Flap your arms, Cluck like a chicken: Mesa Chicken gains flying until end of turn.

Unglued (Common)
Mesa Enchantress
Mesa Enchantress 1WhiteWhite (3)
Creature — Human Druid (0/2)

Whenever you cast an enchantment spell, you may draw a card.

Magic 2012 (Rare)
Other Versions
Planar Chaos (Rare)
Magic 2010 (Rare)
Mesa Falcon
Mesa Falcon 1White (2)
Creature — Bird (1/1)

Flying

1White: Mesa Falcon gets +0/+1 until end of turn.

Homelands (Common)
Other Versions
Fifth Edition (Common)
Classic Sixth Edition (Common)
Mesa Pegasus
Mesa Pegasus 1White (2)
Creature — Pegasus (1/1)

Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Masters Edition (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Mesmeric Fiend
Mesmeric Fiend 1Black (2)
Creature — Nightmare Horror (1/1)

When Mesmeric Fiend enters, target opponent reveals their hand and you choose a nonland card from it. Exile that card.

When Mesmeric Fiend leaves the battlefield, return the exiled card to its owner's hand.

Duel Decks: Sorin vs. Tibalt (Common)
Other Versions
Torment (Common)
Mesmeric Orb
Mesmeric Orb 2 (2)
Artifact

Whenever a permanent becomes untapped, that permanent's controller mills a card.

Mirrodin (Rare)
Mesmeric Sliver
Mesmeric Sliver 3Blue (4)
Creature — Sliver (2/2)

All Slivers have "When this permanent enters, you may fateseal 1." (To fateseal 1, its controller looks at the top card of an opponent's library, then they may put that card on the bottom of that library.)

Future Sight (Common)
Mesmeric Trance
Mesmeric Trance 1BlueBlue (3)
Enchantment

Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Blue, Discard a card: Draw a card.

Masters Edition II (Rare)
Other Versions
Ice Age (Rare)
Messenger Drake
Messenger Drake 3BlueBlue (5)
Creature — Drake (3/3)

Flying

When Messenger Drake dies, draw a card.

Magic 2014 Core Set (Common)
Messenger Falcons
Messenger Falcons 2Green or BlueWhite (4)
Creature — Bird (2/2)

Flying

When Messenger Falcons enters, draw a card.

Alara Reborn (Uncommon)
Messenger's Speed
Messenger's Speed Red (1)
Enchantment — Aura

Enchant creature

Enchanted creature has trample and haste.

Theros (Common)
Metal Fatigue
Metal Fatigue 2White (3)
Instant

Tap all artifacts.

Darksteel (Common)
Metallic Mastery
Metallic Mastery 2Red (3)
Sorcery

Gain control of target artifact until end of turn. Untap that artifact. It gains haste until end of turn.

Mirrodin Besieged (Uncommon)
Metallic Sliver
Metallic Sliver 1 (1)
Artifact Creature — Sliver (1/1)

Premium Deck Series: Slivers (Common)
Other Versions
Tempest (Common)
Metallurgeon
Metallurgeon 1White (2)
Artifact Creature — Human Artificer (1/2)

White, Tap: Regenerate target artifact.

Archenemy (Uncommon)
Other Versions
Shards of Alara (Uncommon)
Metalworker
Metalworker 3 (3)
Artifact Creature — Construct (1/2)

Tap: Reveal any number of artifact cards in your hand. Add ColorlessColorless for each card revealed this way.

Urza's Destiny (Rare)
Metamorphic Wurm
Metamorphic Wurm 3GreenGreen (5)
Creature — Elephant Wurm (3/3)

Threshold — Metamorphic Wurm gets +4/+4 as long as seven or more cards are in your graveyard.

Odyssey (Uncommon)
Metamorphose
Metamorphose 1Blue (2)
Instant

Put target permanent an opponent controls on top of its owner's library. That opponent may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.

Scourge (Uncommon)
Metamorphosis
Metamorphosis Green (1)
Sorcery

As an additional cost to cast this spell, sacrifice a creature.

Add X mana of any one color, where X is 1 plus the sacrificed creature's mana value. Spend this mana only to cast creature spells.

Chronicles (Common)
Other Versions
Arabian Nights (Common)
Metathran Aerostat
Metathran Aerostat 2BlueBlue (4)
Creature — Metathran (2/2)

Flying

Variable ColorlessBlue: You may put a creature card with mana value X from your hand onto the battlefield. If you do, return Metathran Aerostat to its owner's hand.

Invasion (Rare)
Metathran Elite
Metathran Elite 1BlueBlue (3)
Creature — Metathran Soldier (2/3)

Metathran Elite can't be blocked as long as it's enchanted.

Urza's Destiny (Uncommon)
Metathran Soldier
Metathran Soldier 1Blue (2)
Creature — Metathran Soldier (1/1)

Metathran Soldier can't be blocked.

Urza's Destiny (Common)
Metathran Transport
Metathran Transport 1BlueBlue (3)
Creature — Metathran (1/3)

Flying

Metathran Transport can't be blocked by blue creatures.

Blue: Target creature becomes blue until end of turn.

Invasion (Uncommon)
Metathran Zombie
Metathran Zombie 1Blue (2)
Creature — Metathran Zombie (1/1)

Black: Regenerate Metathran Zombie.

Invasion (Common)
Meteor Crater
Meteor Crater (0)
Land

Tap: Choose a color of a permanent you control. Add one mana of that color.

Planeshift (Rare)
Meteor Shower
Meteor Shower Variable ColorlessVariable ColorlessRed (1)
Sorcery

Meteor Shower deals X plus 1 damage divided as you choose among any number of targets.

Masters Edition II (Common)
Other Versions
Ice Age (Common)
Meteor Storm
Meteor Storm RedGreen (2)
Enchantment

2RedGreen, Discard two cards at random: Meteor Storm deals 4 damage to any target.

Invasion (Rare)
Metrognome
Metrognome 4 (4)
Artifact

When a spell or ability an opponent controls causes you to discard Metrognome, create four 1/1 colorless Gnome artifact creature tokens.

4, Tap: Create a 1/1 colorless Gnome artifact creature token.

Urza's Saga (Rare)
Metropolis Sprite
Metropolis Sprite 1Blue (2)
Creature — Faerie Rogue (1/2)

Flying

Blue: Metropolis Sprite gets +1/-1 until end of turn.

Gatecrash (Common)
Michiko Konda, Truth Seeker
Michiko Konda, Truth Seeker 3White (4)
Legendary Creature — Human Advisor (2/2)

Whenever a source an opponent controls deals damage to you, that player sacrifices a permanent of your choice.

Saviors of Kamigawa (Rare)
Midnight Banshee
Midnight Banshee 3BlackBlackBlack (6)
Creature — Spirit (5/5)

Wither (This deals damage to creatures in the form of -1/-1 counters.)

At the beginning of your upkeep, put a -1/-1 counter on each nonblack creature.

Shadowmoor (Rare)
Midnight Charm
Midnight Charm Black (1)
Instant

Choose one —

• Midnight Charm deals 1 damage to target creature and you gain 1 life.

• Target creature gains first strike until end of turn.

• Tap target creature.

Planar Chaos (Common)
Midnight Covenant
Midnight Covenant 1Black (2)
Enchantment — Aura

Enchant creature

Enchanted creature has "Black: This creature gets +1/+1 until end of turn."

Champions of Kamigawa (Common)
Midnight Duelist
Midnight Duelist White (1)
Creature — Human Soldier (1/2)

Protection from Vampires

Avacyn Restored (Common)
Midnight Guard
Midnight Guard 2White (3)
Creature — Human Soldier (2/3)

Whenever another creature enters, untap Midnight Guard.

Dark Ascension (Common)
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