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Echo of Dusk
( 2)
Creature — Vampire Spirit
(2/2)
Descend 4 — As long as there are four or more permanent cards in your graveyard, this creature gets +1/+1 and has lifelink.
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Echo of Eons
( 6)
Sorcery
Each player shuffles their hand and graveyard into their library, then draws seven cards. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Echo Storm
( 5)
Sorcery
When you cast this spell, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies. Create a token that's a copy of target artifact.
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Echo Tracer
( 3)
Creature — Human Wizard
(2/2)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When this creature is turned face up, return target creature to its owner's hand.
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Echoes of Eternity
( 6)
Kindred Enchantment — Eldrazi
If a triggered ability of a colorless spell you control or another colorless permanent you control triggers, that ability triggers an additional time. Whenever you cast a colorless spell, copy it. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
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Echoes of the Kin Tree
( 2)
Enchantment
: Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
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Echoing Assault
( 5)
Enchantment
Creature tokens you control have menace. Whenever you attack a player, choose target nontoken creature that's attacking that player. Create a token that's a copy of that creature, except it's 1/1. The token enters tapped and attacking that player. Sacrifice it at the beginning of the next end step.
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Echoing Calm
( 2)
Instant
Destroy target enchantment and all other enchantments with the same name as that enchantment.
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Echoing Courage
( 2)
Instant
Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn.
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Echoing Decay
( 2)
Instant
Target creature and all other creatures with the same name as that creature get -2/-2 until end of turn.
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Echoing Deeps
( 0)
Land — Cave
You may have this land enter tapped as a copy of any land card in a graveyard, except it's a Cave in addition to its other types. : Add .
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Echoing Equation
( 5)
Sorcery
Choose target creature you control. Each other creature you control becomes a copy of it until end of turn, except those creatures aren't legendary.
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Echoing Return
( 1)
Sorcery
Return target creature card and all other cards with the same name as that card from your graveyard to your hand.
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Echoing Ruin
( 2)
Sorcery
Destroy target artifact and all other artifacts with the same name as that artifact.
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Echoing Truth
( 2)
Instant
Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.
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Ecological Appreciation
( 3)
Sorcery
Search your library and graveyard for up to four creature cards with different names that each have mana value X or less and reveal them. An opponent chooses two of those cards. Shuffle the chosen cards into your library and put the rest onto the battlefield. Exile Ecological Appreciation.
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Ecologist's Terrarium
( 2)
Artifact
When this artifact enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. , , Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.
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Ecstatic Awakener
( 1)
Creature — Human Wizard
(1/1)
, Sacrifice another creature: Draw a card, then transform this creature. Activate only once each turn.
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Ecstatic Beauty
( 3)
Sorcery
Exile the top three cards of your library. You may play those cards until end of turn. Put four time counters on each of those cards that has suspend. Suspend 4—
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Ecstatic Electromancer
( 3)
Creature — Goblin Wizard
(2/3)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever this creature enters or attacks, you may discard a card. If you do, draw a card.
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Eddymurk Crab
( 7)
Creature — Elemental Crab
(5/5)
Flash This spell costs less to cast for each instant and sorcery card in your graveyard. This creature enters tapped if it's not your turn. When this creature enters, tap up to two target creatures.
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Eddytrail Hawk
( 2)
Creature — Bird
(1/2)
Flying When this creature enters, you get (two energy counters). Whenever this creature attacks, you may pay . If you do, another target attacking creature gains flying until end of turn.
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ED-E, Lonesome Eyebot
( 3)
Legendary Artifact Creature — Robot
(2/1)
Flying ED-E My Love — Whenever you attack, if the number of attacking creatures is greater than the number of quest counters on ED-E, put a quest counter on it. , Sacrifice ED-E: Draw a card, then draw an additional card for each quest counter on ED-E.
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Edgar Markov
( 6)
Legendary Creature — Vampire Knight
(4/4)
Eminence — Whenever you cast another Vampire spell, if Edgar is in the command zone or on the battlefield, create a 1/1 black Vampire creature token. First strike, haste Whenever Edgar attacks, put a +1/+1 counter on each Vampire you control.
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Edgar Markov's Coffin
( 0)
Legendary Artifact
At the beginning of your upkeep, create a 1/1 white and black Vampire creature token with lifelink and put a bloodline counter on Edgar Markov's Coffin. Then if there are three or more bloodline counters on it, remove those counters and transform it.
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Edgar, Charmed Groom
( 4)
Legendary Creature — Vampire Noble
(4/4)
Other Vampires you control get +1/+1. When Edgar dies, return it to the battlefield transformed under its owner's control.
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Edgar's Awakening
( 5)
Sorcery
Return target creature card from your graveyard to the battlefield. When you discard this card, you may pay . When you do, return target creature card from your graveyard to your hand.
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Edge of Autumn
( 2)
Sorcery
If you control four or fewer lands, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Cycling—Sacrifice a land. (Sacrifice a land, Discard this card: Draw a card.)
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Edge of the Divinity
( 1)
Enchantment — Aura
Enchant creature As long as enchanted creature is white, it gets +1/+2. As long as enchanted creature is black, it gets +2/+1.
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Edgewall Inn
( 0)
Land
This land enters tapped. As this land enters, choose a color. : Add one mana of the chosen color. , , Sacrifice this land: Return target card that has an Adventure from your graveyard to your hand.
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Edgewall Innkeeper
( 1)
Creature — Human Peasant
(1/1)
Whenever you cast a creature spell that has an Adventure, draw a card. (It doesn't need to have gone on the adventure first.)
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Edgewall Pack
( 4)
Creature — Dog
(3/3)
Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, create a 1/1 black Rat creature token with "This token can't block."
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Edric, Spymaster of Trest
( 3)
Legendary Creature — Elf Rogue
(2/2)
Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.
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Edward Kenway
( 5)
Legendary Creature — Human Assassin Pirate
(5/5)
At the beginning of your end step, create a Treasure token for each tapped Assassin, Pirate, and/or Vehicle you control. Whenever a Vehicle you control deals combat damage to a player, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled.
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Eel Umbra
( 2)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +1/+1. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
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Eelectrocute
( 2)
Instant
Eelectrocute deals 2 damage to any target. You may cast this card from your graveyard as long as you've rolled a 6 this turn. If you cast it this way and it would be put into your graveyard, exile it instead.
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Eerie Interference
( 3)
Instant
Prevent all damage that would be dealt to you and creatures you control this turn by creatures.
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Eerie Interlude
( 3)
Instant
Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
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Eerie Procession
( 3)
Sorcery — Arcane
Search your library for an Arcane card, reveal that card, put it into your hand, then shuffle.
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Eerie Soultender
( 3)
Creature — Spirit Cleric
(3/1)
When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.) , Exile this card from your graveyard: Return another target creature card from your graveyard to your hand.
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Efficient Construction
( 4)
Enchantment
Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying.
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Efreet Flamepainter
( 4)
Creature — Efreet Shaman
(1/4)
Double strike Whenever this creature deals combat damage to a player, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
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Ego Drain
( 1)
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. If you don't control a Faerie, exile a card from your hand.
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Ego Erasure
( 3)
Kindred Instant — Shapeshifter
Changeling (This card is every creature type.) Creatures target player controls get -2/-0 and lose all creature types until end of turn.
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Egon, God of Death
( 3)
Legendary Creature — God
(6/6)
Deathtouch At the beginning of your upkeep, exile two cards from your graveyard. If you can't, sacrifice Egon and draw a card.
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Eidolon of Astral Winds
( 3)
Enchantment Creature — Spirit
(2/4)
Vigilance Constellation — Whenever this creature or another enchantment you control enters, choose target creature you control. Until end of turn, that creature has base power and toughness 4/4 and gains flying.
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Eidolon of Blossoms
( 4)
Enchantment Creature — Spirit
(2/2)
Constellation — Whenever this creature or another enchantment you control enters, draw a card.
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Eidolon of Countless Battles
( 3)
Enchantment Creature — Spirit
(0/0)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) This creature and enchanted creature each get +1/+1 for each creature you control and +1/+1 for each Aura you control.
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Eidolon of Inspiration
( 3)
Enchantment Creature — Spirit
(2/2)
At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn.
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Eidolon of Obstruction
( 2)
Enchantment Creature — Spirit
(2/1)
First strike Loyalty abilities of planeswalkers your opponents control cost more to activate.
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Eidolon of Philosophy
( 1)
Enchantment Creature — Spirit
(1/2)
, Sacrifice this creature: Draw three cards.
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Eidolon of Rhetoric
( 3)
Enchantment Creature — Spirit
(1/4)
Each player can't cast more than one spell each turn.
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Eidolon of the Great Revel
( 2)
Enchantment Creature — Spirit
(2/2)
Whenever a player casts a spell with mana value 3 or less, this creature deals 2 damage to that player.
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Eiganjo Exemplar
( 2)
Enchantment Creature — Human Samurai
(2/1)
Whenever a Samurai or Warrior you control attacks alone, it gets +1/+1 until end of turn.
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Eiganjo Free-Riders
( 4)
Creature — Human Soldier
(3/4)
Flying At the beginning of your upkeep, return a white creature you control to its owner's hand.
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Eiganjo Uprising
( 2)
Sorcery
Create X 2/2 white Samurai creature tokens with vigilance. They gain menace and haste until end of turn. Each opponent creates X minus one 2/2 white Samurai creature tokens with vigilance.
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Eight-and-a-Half-Tails
( 2)
Legendary Creature — Fox Cleric
(2/2)
: Target permanent you control gains protection from white until end of turn. : Target spell or permanent becomes white until end of turn.
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Eightfold Maze
( 3)
Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step. Destroy target attacking creature.
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Eivor, Battle-Ready
( 5)
Legendary Creature — Human Assassin Warrior
(5/5)
Vigilance (Attacking doesn't cause this creature to tap.) Haste (This creature can attack as soon as it comes under your control.) Whenever Eivor attacks, it deals damage equal to the number of Equipment you control to each opponent.
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Eivor, Wolf-Kissed
( 6)
Legendary Creature — Human Assassin Warrior
(7/6)
Trample, haste Whenever Eivor deals combat damage to a player, you mill that many cards. You may put a Saga card and/or a land card from among them onto the battlefield.
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Ekundu Cyclops
( 4)
Creature — Cyclops
(3/4)
If a creature you control attacks, this creature also attacks if able.
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Elaborate Firecannon
( 2)
Artifact
This artifact doesn't untap during your untap step. , : This artifact deals 2 damage to any target. At the beginning of your upkeep, you may discard a card. If you do, untap this artifact.
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Eladamri, Korvecdal
( 3)
Legendary Creature — Elf Warrior
(3/3)
You may look at the top card of your library any time. You may cast creature spells from the top of your library. , , Tap two untapped creatures you control: Reveal a card from your hand or the top card of your library. If you reveal a creature card this way, put it onto the battlefield. Activate only during your turn.
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Eladamri, Lord of Leaves
( 2)
Legendary Creature — Elf Warrior
(2/2)
Other Elf creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.) Other Elves have shroud. (They can't be the targets of spells or abilities.)
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Eladamri's Call
( 2)
Instant
Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
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Eladamri's Vineyard
( 1)
Enchantment
At the beginning of each player's first main phase, that player adds .
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Eland Umbra
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +0/+4. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
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Elanor Gardner
( 4)
Legendary Creature — Halfling Scout
(2/4)
When Elanor enters, create a Food token. At the beginning of your end step, if you sacrificed a Food this turn, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
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Elas il-Kor, Sadistic Pilgrim
( 2)
Legendary Creature — Phyrexian Kor Cleric
(2/2)
Deathtouch Whenever another creature you control enters, you gain 1 life. Whenever another creature you control dies, each opponent loses 1 life.
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Elbrus, the Binding Blade
( 7)
Legendary Artifact — Equipment
Equipped creature gets +1/+0. When equipped creature deals combat damage to a player, unattach Elbrus, then transform it. Equip
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Elder Arthur Maxson
( 3)
Legendary Creature — Human Knight
(4/2)
Creature tokens you control have training. (Whenever a creature token you control attacks with another creature with greater power, put a +1/+1 counter on that token.) Blind Betrayal — Sacrifice another creature: Elder Arthur Maxson gains indestructible until end of turn.
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Elder Brain
( 7)
Creature — Horror
(6/6)
Menace Whenever this creature attacks a player, exile all cards from that player's hand, then they draw that many cards. You may play lands and cast spells from among the exiled cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.
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Elder Cathar
( 3)
Creature — Human Soldier
(2/2)
When this creature dies, put a +1/+1 counter on target creature you control. If that creature is a Human, put two +1/+1 counters on it instead.
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Elder Deep-Fiend
( 8)
Creature — Eldrazi Octopus
(5/6)
Flash Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, tap up to four target permanents.
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Elder Gargaroth
( 5)
Creature — Beast
(6/6)
Vigilance, reach, trample Whenever this creature attacks or blocks, choose one — • Create a 3/3 green Beast creature token. • You gain 3 life. • Draw a card.
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Elder Land Wurm
( 7)
Creature — Dragon Wurm
(5/5)
Defender, trample When this creature blocks, it loses defender.
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Elder Mastery
( 6)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3 and has flying. Whenever enchanted creature deals damage to a player, that player discards two cards.
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Elder of Laurels
( 3)
Creature — Human Advisor
(2/3)
: Target creature gets +X/+X until end of turn, where X is the number of creatures you control.
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Elder Owyn Lyons
( 4)
Legendary Creature — Human Knight
(3/3)
Artifacts you control have ward . (Whenever an artifact you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) When Elder Owyn Lyons enters or dies, return target artifact card from your graveyard to your hand.
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Elder Pine of Jukai
( 3)
Creature — Spirit
(2/1)
Whenever you cast a Spirit or Arcane spell, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order. Soulshift 2 (When this creature dies, you may return target Spirit card with mana value 2 or less from your graveyard to your hand.)
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Elder Spawn
( 7)
Creature — Spawn
(6/6)
At the beginning of your upkeep, unless you sacrifice an Island, sacrifice this creature and it deals 6 damage to you. This creature can't be blocked by red creatures.
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Elderfang Disciple
( 2)
Creature — Elf Cleric
(1/1)
When this creature enters, each opponent discards a card.
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Elderfang Ritualist
( 3)
Creature — Elf Cleric
(3/1)
When this creature dies, return another target Elf card from your graveyard to your hand.
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Elderfang Venom
( 4)
Enchantment
Attacking Elves you control have deathtouch. Whenever an Elf you control dies, each opponent loses 1 life and you gain 1 life.
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Elderleaf Mentor
( 4)
Creature — Elf Warrior
(3/2)
When this creature enters, create a 1/1 green Elf Warrior creature token.
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Elderscale Wurm
( 7)
Creature — Wurm
(7/7)
Trample When this creature enters, if your life total is less than 7, your life total becomes 7. As long as you have 7 or more life, damage that would reduce your life total to less than 7 reduces it to 7 instead.
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Elderwood Scion
( 5)
Creature — Elemental
(4/4)
Trample, lifelink Spells you cast that target this creature cost less to cast. Spells your opponents cast that target this creature cost more to cast.
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Eldrazi Aggressor
( 3)
Creature — Eldrazi Drone
(2/3)
Devoid (This card has no color.) This creature has haste as long as you control another colorless creature.
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Eldrazi Confluence
( 4)
Instant
Choose three. You may choose the same mode more than once. • Target creature gets +3/-3 until end of turn. • Exile target nonland permanent, then return it to the battlefield tapped under its owner's control. • Create a 1/1 colorless Eldrazi Scion creature token with "Sacrifice this token: Add ."
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Eldrazi Conscription
( 8)
Kindred Enchantment — Eldrazi Aura
Enchant creature Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents of their choice.)
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