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Mobilization
( 3)
Enchantment
Soldier creatures have vigilance. : Create a 1/1 white Soldier creature token.
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Mobilize
( 1)
Sorcery
Untap all creatures you control.
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Mogg Alarm
( 3)
Sorcery
You may sacrifice two Mountains rather than pay this spell's mana cost. Create two 1/1 red Goblin creature tokens.
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Mogg Assassin
( 3)
Creature — Goblin Assassin
(2/1)
: You choose target creature an opponent controls, and that opponent chooses target creature. Flip a coin. If you win the flip, destroy the creature you chose. If you lose the flip, destroy the creature your opponent chose.
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Mogg Bombers
( 4)
Creature — Goblin
(3/4)
When another creature enters, sacrifice Mogg Bombers and it deals 3 damage to target player or planeswalker.
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Mogg Cannon
( 2)
Artifact
: Target creature you control gets +1/+0 and gains flying until end of turn. Destroy that creature at the beginning of the next end step.
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Mogg Conscripts
( 1)
Creature — Goblin
(2/2)
Mogg Conscripts can't attack unless you've cast a creature spell this turn.
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Mogg Fanatic
( 1)
Creature — Goblin
(1/1)
Sacrifice Mogg Fanatic: It deals 1 damage to any target.
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Mogg Flunkies
( 2)
Creature — Goblin
(3/3)
Mogg Flunkies can't attack or block alone.
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Mogg Infestation
( 5)
Sorcery
Destroy all creatures target player controls. For each creature that died this way, that player creates two 1/1 red Goblin creature tokens.
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Mogg Jailer
( 2)
Creature — Goblin
(2/2)
Mogg Jailer can't attack if defending player controls an untapped creature with power 2 or less.
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Mogg Maniac
( 2)
Creature — Goblin
(1/1)
Whenever Mogg Maniac is dealt damage, it deals that much damage to target opponent or planeswalker.
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Mogg Raider
( 1)
Creature — Goblin
(1/1)
Sacrifice a Goblin: Target creature gets +1/+1 until end of turn.
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Mogg Salvage
( 3)
Instant
If an opponent controls an Island and you control a Mountain, you may cast this spell without paying its mana cost. Destroy target artifact.
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Mogg Sentry
( 1)
Creature — Goblin Warrior
(1/1)
Whenever an opponent casts a spell, Mogg Sentry gets +2/+2 until end of turn.
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Mogg Squad
( 2)
Creature — Goblin
(3/3)
Mogg Squad gets -1/-1 for each other creature on the battlefield.
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Mogg Toady
( 2)
Creature — Goblin
(2/2)
Mogg Toady can't attack unless you control more creatures than defending player. Mogg Toady can't block unless you control more creatures than attacking player.
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Mogg War Marshal
( 2)
Creature — Goblin Warrior
(1/1)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Mogg War Marshal enters or dies, create a 1/1 red Goblin creature token.
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Mogis, God of Slaughter
( 4)
Legendary Enchantment Creature — God
(7/5)
Indestructible As long as your devotion to black and red is less than seven, Mogis isn't a creature. At the beginning of each opponent's upkeep, Mogis deals 2 damage to that player unless they sacrifice a creature of their choice.
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Mogis's Marauder
( 3)
Creature — Human Berserker
(2/2)
When Mogis's Marauder enters, up to X target creatures each gain intimidate and haste until end of turn, where X is your devotion to black. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it. Each in the mana costs of permanents you control counts toward your devotion to black.)
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Mogis's Warhound
( 2)
Enchantment Creature — Dog
(2/2)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Mogis's Warhound attacks each combat if able. Enchanted creature gets +2/+2 and attacks each combat if able.
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Mold Adder
( 1)
Creature — Fungus Snake
(1/1)
Whenever an opponent casts a blue or black spell, you may put a +1/+1 counter on this creature.
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Mold Demon
( 7)
Creature — Fungus Demon
(6/6)
When Mold Demon enters, sacrifice it unless you sacrifice two Swamps.
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Molder
( 1)
Instant
Destroy target artifact or enchantment with mana value X. It can't be regenerated. You gain X life.
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Molder Beast
( 5)
Creature — Beast
(5/3)
Trample Whenever an artifact is put into a graveyard from the battlefield, Molder Beast gets +2/+0 until end of turn.
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Molder Slug
( 5)
Creature — Slug Beast
(4/6)
At the beginning of each player's upkeep, that player sacrifices an artifact of their choice.
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Moldervine Cloak
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3. Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
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Moldgraf Monstrosity
( 7)
Creature — Insect
(8/8)
Trample When Moldgraf Monstrosity dies, exile it, then return two creature cards at random from your graveyard to the battlefield.
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Mole Worms
( 3)
Creature — Worm
(1/1)
You may choose not to untap Mole Worms during your untap step. : Tap target land. It doesn't untap during its controller's untap step for as long as Mole Worms remains tapped.
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Molimo, Maro-Sorcerer
( 7)
Legendary Creature — Elemental
(*/*)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.
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Molten Birth
( 3)
Sorcery
Create two 1/1 red Elemental creature tokens, then flip a coin. If you win the flip, return Molten Birth to its owner's hand.
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Molten Disaster
( 2)
Sorcery
Kicker (You may pay an additional as you cast this spell.) If this spell was kicked, it has split second. (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Molten Disaster deals X damage to each creature without flying and each player.
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Molten Firebird
( 5)
Creature — Phoenix
(2/2)
Flying When Molten Firebird dies, return it to the battlefield under its owner's control at the beginning of the next end step and you skip your next draw step. : Exile Molten Firebird.
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Molten Frame
( 2)
Instant
Destroy target artifact creature. Cycling (, Discard this card: Draw a card.)
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Molten Influence
( 2)
Instant
Counter target instant or sorcery spell unless its controller has Molten Influence deal 4 damage to them.
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Molten Primordial
( 7)
Creature — Avatar
(6/4)
Haste When Molten Primordial enters, for each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.
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Molten Psyche
( 3)
Sorcery
Each player shuffles the cards from their hand into their library, then draws that many cards. Metalcraft — If you control three or more artifacts, Molten Psyche deals damage to each opponent equal to the number of cards that player has drawn this turn.
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Molten Rain
( 3)
Sorcery
Destroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land's controller.
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Molten Ravager
( 3)
Creature — Elemental
(0/4)
: Molten Ravager gets +1/+0 until end of turn.
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Molten Sentry
( 4)
Creature — Elemental
(*/*)
As Molten Sentry enters, flip a coin. If the coin comes up heads, Molten Sentry enters as a 5/2 creature with haste. If it comes up tails, Molten Sentry enters as a 2/5 creature with defender.
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Moltensteel Dragon
( 6)
Artifact Creature — Phyrexian Dragon
(4/4)
( can be paid with either or 2 life.) Flying : Moltensteel Dragon gets +1/+0 until end of turn.
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Molten-Tail Masticore
( 4)
Artifact Creature — Masticore
(4/4)
At the beginning of your upkeep, sacrifice Molten-Tail Masticore unless you discard a card. , Exile a creature card from your graveyard: Molten-Tail Masticore deals 4 damage to any target. : Regenerate Molten-Tail Masticore.
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Molting Harpy
( 1)
Creature — Harpy Mercenary
(2/1)
Flying At the beginning of your upkeep, sacrifice Molting Harpy unless you pay .
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Molting Skin
( 3)
Enchantment
Return Molting Skin to its owner's hand: Regenerate target creature.
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Moment of Heroism
( 2)
Instant
Target creature gets +2/+2 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
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Momentary Blink
( 2)
Instant
Exile target creature you control, then return it to the battlefield under its owner's control. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Momentous Fall
( 4)
Instant
As an additional cost to cast this spell, sacrifice a creature. You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness.
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Moment's Peace
( 2)
Instant
Prevent all combat damage that would be dealt this turn. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Momentum
( 3)
Enchantment — Aura
Enchant creature At the beginning of your upkeep, you may put a growth counter on Momentum. Enchanted creature gets +1/+1 for each growth counter on Momentum.
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Momir Vig, Simic Visionary
( 5)
Legendary Creature — Elf Wizard
(2/2)
Whenever you cast a green creature spell, you may search your library for a creature card, reveal it, then shuffle and put that card on top. Whenever you cast a blue creature spell, reveal the top card of your library. If it's a creature card, put that card into your hand.
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Mondronen Shaman
( 4)
Creature — Human Shaman Werewolf
(3/2)
At the beginning of each upkeep, if no spells were cast last turn, transform Mondronen Shaman.
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Mongrel Pack
( 4)
Creature — Dog
(4/1)
When Mongrel Pack dies during combat, create four 1/1 green Dog creature tokens.
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Moniker Mage
( 3)
Creature — Human Wizard
(2/2)
, Say your middle name: Moniker Mage gains shroud until end of turn. , Say an opponent's middle name: Moniker Mage gains flying until end of turn.
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Monk Idealist
( 3)
Creature — Human Monk Cleric
(2/2)
When Monk Idealist enters, return target enchantment card from your graveyard to your hand.
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Monk Realist
( 2)
Creature — Human Monk Cleric
(1/1)
When Monk Realist enters, destroy target enchantment.
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Monkey Cage
( 5)
Artifact
When a creature enters, sacrifice Monkey Cage and create X 2/2 green Monkey creature tokens, where X is that creature's mana value.
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Monkey Monkey Monkey
( 4)
Creature — Monkey
(1/1)
As Monkey Monkey Monkey enters, choose a letter. Monkey Monkey Monkey gets +1/+1 for each nonland permanent whose name begins with the chosen letter.
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Monomania
( 5)
Sorcery
Target player chooses a card in their hand and discards the rest.
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Monsoon
( 4)
Enchantment
At the beginning of each player's end step, tap all untapped Islands that player controls and Monsoon deals X damage to the player, where X is the number of Islands tapped this way.
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Monstrify
( 4)
Sorcery
Target creature gets +4/+4 until end of turn. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
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Monstrous Carabid
( 5)
Creature — Insect
(4/4)
Monstrous Carabid attacks each combat if able. Cycling (, Discard this card: Draw a card.)
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Monstrous Hound
( 4)
Creature — Dog
(4/4)
Monstrous Hound can't attack unless you control more lands than defending player. Monstrous Hound can't block unless you control more lands than attacking player.
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Moonbow Illusionist
( 3)
Creature — Moonfolk Wizard
(2/1)
Flying , Return a land you control to its owner's hand: Target land becomes the basic land type of your choice until end of turn.
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Moonglove Changeling
( 3)
Creature — Shapeshifter
(2/2)
Changeling (This card is every creature type.) : Moonglove Changeling gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.)
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Moonglove Extract
( 3)
Artifact
Sacrifice Moonglove Extract: It deals 2 damage to any target.
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Moonglove Winnower
( 4)
Creature — Elf Rogue
(2/3)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
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Moonlace
( 1)
Instant
Target spell or permanent becomes colorless.
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Moonlight Bargain
( 5)
Instant
Look at the top five cards of your library. For each card, put that card into your graveyard unless you pay 2 life. Then put the rest into your hand.
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Moonlight Geist
( 3)
Creature — Spirit
(2/1)
Flying : Prevent all combat damage that would be dealt to and dealt by Moonlight Geist this turn.
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Moonlit Strider
( 4)
Creature — Spirit
(1/4)
Sacrifice Moonlit Strider: Target creature you control gains protection from the color of your choice until end of turn. Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.)
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Moonlit Wake
( 3)
Enchantment
Whenever a creature dies, you gain 1 life.
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Moonmist
( 2)
Instant
Transform all Humans. Prevent all combat damage that would be dealt this turn by creatures other than Werewolves and Wolves. (Only double-faced cards can be transformed.)
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Moonring Island
( 0)
Land — Island
(: Add .) Moonring Island enters tapped. , : Look at the top card of target player's library. Activate only if you control two or more blue permanents.
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Moonring Mirror
( 5)
Artifact
Whenever you draw a card, exile the top card of your library face down. At the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with Moonring Mirror into your hand.
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Moonscarred Werewolf
( 0)
Creature — Werewolf
(2/2)
Vigilance : Add . At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonscarred Werewolf.
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Moonsilver Spear
( 4)
Artifact — Equipment
Equipped creature has first strike. Whenever equipped creature attacks, create a 4/4 white Angel creature token with flying. Equip
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Moonveil Dragon
( 6)
Creature — Dragon
(5/5)
Flying : Each creature you control gets +1/+0 until end of turn.
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Moonwing Moth
( 3)
Creature — Insect
(2/1)
Flying : Moonwing Moth gets +0/+1 until end of turn.
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Moor Fiend
( 4)
Creature — Horror
(3/3)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
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Moorland Inquisitor
( 2)
Creature — Human Soldier
(2/2)
: Moorland Inquisitor gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
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Morale
( 3)
Instant
Attacking creatures get +1/+1 until end of turn.
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Morality Shift
( 7)
Sorcery
Exchange your graveyard and library. Then shuffle your library.
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Morbid Bloom
( 6)
Sorcery
Exile target creature card from a graveyard, then create X 1/1 green Saproling creature tokens, where X is the exiled card's toughness.
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Morbid Hunger
( 6)
Sorcery
Morbid Hunger deals 3 damage to any target. You gain 3 life. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Morbid Plunder
( 3)
Sorcery
Return up to two target creature cards from your graveyard to your hand.
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