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Murmuring Bosk
Murmuring Bosk (0)
Land — Forest

(Tap: Add Green.)

As Murmuring Bosk enters, you may reveal a Treefolk card from your hand. If you don't, Murmuring Bosk enters tapped.

Tap: Add White or Black. Murmuring Bosk deals 1 damage to you.

From the Vault: Realms (Mythic Rare)
Other Versions
Morningtide (Rare)
Murmuring Phantasm
Murmuring Phantasm 1Blue (2)
Creature — Spirit (0/5)

Defender

Dragon's Maze (Common)
Murmurs from Beyond
Murmurs from Beyond 2Blue (3)
Instant — Arcane

Reveal the top three cards of your library. An opponent chooses one of them. Put that card into your graveyard and the rest into your hand.

Magic: The Gathering-Commander (Common)
Other Versions
Saviors of Kamigawa (Common)
Muscle Burst
Muscle Burst 1Green (2)
Instant

Target creature gets +X/+X until end of turn, where X is 3 plus the number of cards named Muscle Burst in all graveyards.

Odyssey (Common)
Muscle Sliver
Muscle Sliver 1Green (2)
Creature — Sliver (1/1)

All Sliver creatures get +1/+1.

Premium Deck Series: Slivers (Common)
Other Versions
Tempest (Common)
Muse Vessel
Muse Vessel 4 (4)
Artifact

3, Tap: Target player exiles a card from their hand. Activate only as a sorcery.

1: Choose a card exiled with Muse Vessel. You may play that card this turn.

Dissension (Rare)
Musician
Musician 2Blue (3)
Creature — Human Wizard (1/3)

Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Tap: Put a music counter on target creature. If it doesn't have "At the beginning of your upkeep, destroy this creature unless you pay 1 for each music counter on it," it gains that ability.

Masters Edition II (Rare)
Other Versions
Ice Age (Rare)
Mutagenic Growth
Mutagenic Growth Phyrexian Green (1)
Instant

(Phyrexian Green can be paid with either Green or 2 life.)

Target creature gets +2/+2 until end of turn.

New Phyrexia (Common)
Mutant's Prey
Mutant's Prey Green (1)
Instant

Target creature you control with a +1/+1 counter on it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)

Dragon's Maze (Common)
Mutavault
Mutavault (0)
Land

Tap: Add Colorless.

1: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.

Magic 2014 Core Set (Rare)
Other Versions
Morningtide (Rare)
Mutilate
Mutilate 2BlackBlack (4)
Sorcery

All creatures get -1/-1 until end of turn for each Swamp you control.

Magic 2013 (Rare)
Other Versions
Torment (Rare)
Duel Decks: Garruk vs. Liliana (Rare)
Muzzio, Visionary Architect
Muzzio, Visionary Architect 1BlueBlue (3)
Legendary Creature — Human Artificer (1/3)

3Blue, Tap: Look at the top X cards of your library, where X is the highest mana value among artifacts you control. You may put an artifact card from among them onto the battlefield. Put the rest on the bottom of your library in any order.

Magic: The Gathering—Conspiracy (Mythic Rare)
Muzzle
Muzzle 1White (2)
Enchantment — Aura

Enchant creature

Prevent all damage that would be dealt by enchanted creature.

Mercadian Masques (Common)
Mwonvuli Acid-Moss
Mwonvuli Acid-Moss 2GreenGreen (4)
Sorcery

Destroy target land. Search your library for a Forest card, put that card onto the battlefield tapped, then shuffle.

Time Spiral (Common)
Mwonvuli Beast Tracker
Mwonvuli Beast Tracker 1GreenGreen (3)
Creature — Human Scout (2/1)

When Mwonvuli Beast Tracker enters, search your library for a creature card with deathtouch, hexproof, reach, or trample and reveal it. Shuffle and put that card on top.

Magic 2013 (Uncommon)
Mwonvuli Ooze
Mwonvuli Ooze Green (1)
Creature — Ooze (1+*/1+*)

Cumulative upkeep 2 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay 2 for each age counter on it.)

Mwonvuli Ooze's power and toughness are each equal to 1 plus twice the number of age counters on it.

Weatherlight (Rare)
My First Tome
My First Tome 3 (3)
Artifact

1, Tap: Say the flavor text on a card in your hand. Target opponent guesses that card's name. You may reveal that card. If you do and they guessed wrong, you draw a card.

Unhinged (Uncommon)
Mycoid Shepherd
Mycoid Shepherd 1GreenGreenWhite (4)
Creature — Fungus (5/4)

Whenever Mycoid Shepherd or another creature you control with power 5 or greater dies, you may gain 5 life.

Alara Reborn (Rare)
Mycologist
Mycologist 1White (2)
Creature — Human Druid (0/2)

At the beginning of your upkeep, put a spore counter on Mycologist.

Remove three spore counters from Mycologist: Create a 1/1 green Saproling creature token.

Sacrifice a Saproling: You gain 2 life.

Planar Chaos (Uncommon)
Mycoloth
Mycoloth 3GreenGreen (5)
Creature — Fungus (4/4)

Devour 2 (As this enters, you may sacrifice any number of creatures. This creature enters with twice that many +1/+1 counters on it.)

At the beginning of your upkeep, create a 1/1 green Saproling creature token for each +1/+1 counter on Mycoloth.

Planechase 2012 Edition (Rare)
Other Versions
Shards of Alara (Rare)
Mycosynth Fiend
Mycosynth Fiend 2Green (3)
Creature — Phyrexian Horror (2/2)

Mycosynth Fiend gets +1/+1 for each poison counter your opponents have.

New Phyrexia (Uncommon)
Mycosynth Golem
Mycosynth Golem 11 (11)
Artifact Creature — Golem (4/5)

Affinity for artifacts (This spell costs 1 less to cast for each artifact you control.)

Artifact creature spells you cast have affinity for artifacts. (They cost 1 less to cast for each artifact you control.)

Fifth Dawn (Rare)
Mycosynth Lattice
Mycosynth Lattice 6 (6)
Artifact

All permanents are artifacts in addition to their other types.

All cards that aren't on the battlefield, spells, and permanents are colorless.

Players may spend mana as though it were mana of any color.

Darksteel (Rare)
Mycosynth Wellspring
Mycosynth Wellspring 2 (2)
Artifact

When Mycosynth Wellspring enters or is put into a graveyard from the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

New Phyrexia (Common)
Myojin of Cleansing Fire
Myojin of Cleansing Fire 5WhiteWhiteWhite (8)
Legendary Creature — Spirit (4/6)

Myojin of Cleansing Fire enters with a divinity counter on it if you cast it from your hand.

Myojin of Cleansing Fire has indestructible as long as it has a divinity counter on it.

Remove a divinity counter from Myojin of Cleansing Fire: Destroy all other creatures.

Champions of Kamigawa (Rare)
Myojin of Infinite Rage
Myojin of Infinite Rage 7RedRedRed (10)
Legendary Creature — Spirit (7/4)

Myojin of Infinite Rage enters with a divinity counter on it if you cast it from your hand.

Myojin of Infinite Rage has indestructible as long as it has a divinity counter on it.

Remove a divinity counter from Myojin of Infinite Rage: Destroy all lands.

Champions of Kamigawa (Rare)
Myojin of Life's Web
Myojin of Life's Web 6GreenGreenGreen (9)
Legendary Creature — Spirit (8/8)

Myojin of Life's Web enters with a divinity counter on it if you cast it from your hand.

Myojin of Life's Web has indestructible as long as it has a divinity counter on it.

Remove a divinity counter from Myojin of Life's Web: Put any number of creature cards from your hand onto the battlefield.

Champions of Kamigawa (Rare)
Myojin of Night's Reach
Myojin of Night's Reach 5BlackBlackBlack (8)
Legendary Creature — Spirit (5/2)

Myojin of Night's Reach enters with a divinity counter on it if you cast it from your hand.

Myojin of Night's Reach has indestructible as long as it has a divinity counter on it.

Remove a divinity counter from Myojin of Night's Reach: Each opponent discards their hand.

Champions of Kamigawa (Rare)
Myojin of Seeing Winds
Myojin of Seeing Winds 7BlueBlueBlue (10)
Legendary Creature — Spirit (3/3)

Myojin of Seeing Winds enters with a divinity counter on it if you cast it from your hand.

Myojin of Seeing Winds has indestructible as long as it has a divinity counter on it.

Remove a divinity counter from Myojin of Seeing Winds: Draw a card for each permanent you control.

Champions of Kamigawa (Rare)
Myr Adapter
Myr Adapter 3 (3)
Artifact Creature — Myr (1/1)

Myr Adapter gets +1/+1 for each Equipment attached to it.

Mirrodin (Common)
Myr Battlesphere
Myr Battlesphere 7 (7)
Artifact Creature — Myr Construct (4/7)

When Myr Battlesphere enters, create four 1/1 colorless Myr artifact creature tokens.

Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.

Commander 2013 Edition (Rare)
Other Versions
Scars of Mirrodin (Rare)
Myr Enforcer
Myr Enforcer 7 (7)
Artifact Creature — Myr (4/4)

Affinity for artifacts (This spell costs 1 less to cast for each artifact you control.)

Modern Masters (Common)
Other Versions
Mirrodin (Common)
Planechase (Common)
Myr Galvanizer
Myr Galvanizer 3 (3)
Artifact Creature — Myr (2/2)

Other Myr creatures you control get +1/+1.

1, Tap: Untap each other Myr you control.

Scars of Mirrodin (Uncommon)
Myr Incubator
Myr Incubator 6 (6)
Artifact

6, Tap, Sacrifice Myr Incubator: Search your library for any number of artifact cards, exile them, then create that many 1/1 colorless Myr artifact creature tokens. Then shuffle.

Mirrodin (Rare)
Myr Landshaper
Myr Landshaper 3 (3)
Artifact Creature — Myr (1/1)

Tap: Target land becomes an artifact in addition to its other types until end of turn.

Darksteel (Common)
Myr Matrix
Myr Matrix 5 (5)
Artifact

Indestructible (Effects that say "destroy" don't destroy this artifact.)

Myr creatures get +1/+1.

5: Create a 1/1 colorless Myr artifact creature token.

Darksteel (Rare)
Myr Mindservant
Myr Mindservant 1 (1)
Artifact Creature — Myr (1/1)

2, Tap: Shuffle your library.

Mirrodin (Uncommon)
Myr Moonvessel
Myr Moonvessel 1 (1)
Artifact Creature — Myr (1/1)

When Myr Moonvessel dies, add Colorless.

Darksteel (Common)
Myr Propagator
Myr Propagator 3 (3)
Artifact Creature — Myr (1/1)

3, Tap: Create a token that's a copy of Myr Propagator.

Scars of Mirrodin (Rare)
Myr Prototype
Myr Prototype 5 (5)
Artifact Creature — Myr (2/2)

At the beginning of your upkeep, put a +1/+1 counter on Myr Prototype.

Myr Prototype can't attack or block unless you pay 1 for each +1/+1 counter on it.

Mirrodin (Uncommon)
Myr Quadropod
Myr Quadropod 4 (4)
Artifact Creature — Myr (1/4)

3: Switch Myr Quadropod's power and toughness until end of turn.

Fifth Dawn (Common)
Myr Reservoir
Myr Reservoir 3 (3)
Artifact

Tap: Add ColorlessColorless. Spend this mana only to cast Myr spells or activate abilities of Myr.

3, Tap: Return target Myr card from your graveyard to your hand.

Scars of Mirrodin (Rare)
Myr Retriever
Myr Retriever 2 (2)
Artifact Creature — Myr (1/1)

When Myr Retriever dies, return another target artifact card from your graveyard to your hand.

Modern Masters (Uncommon)
Other Versions
Mirrodin (Uncommon)
Myr Servitor
Myr Servitor 1 (1)
Artifact Creature — Myr (1/1)

At the beginning of your upkeep, if Myr Servitor is on the battlefield, each player returns all cards named Myr Servitor from their graveyard to the battlefield.

Fifth Dawn (Common)
Myr Sire
Myr Sire 2 (2)
Artifact Creature — Phyrexian Myr (1/1)

When Myr Sire dies, create a 1/1 colorless Phyrexian Myr artifact creature token.

Mirrodin Besieged (Common)
Myr Superion
Myr Superion 2 (2)
Artifact Creature — Myr (5/6)

Spend only mana produced by creatures to cast this spell.

New Phyrexia (Rare)
Myr Turbine
Myr Turbine 5 (5)
Artifact

Tap: Create a 1/1 colorless Myr artifact creature token.

Tap, Tap five untapped Myr you control: Search your library for a Myr creature card, put it onto the battlefield, then shuffle.

Mirrodin Besieged (Rare)
Myr Welder
Myr Welder 3 (3)
Artifact Creature — Myr (1/4)

Imprint — Tap: Exile target artifact card from a graveyard.

Myr Welder has all activated abilities of all cards exiled with it.

Mirrodin Besieged (Rare)
Myrsmith
Myrsmith 1White (2)
Creature — Human Artificer (2/1)

Whenever you cast an artifact spell, you may pay 1. If you do, create a 1/1 colorless Myr artifact creature token.

Scars of Mirrodin (Uncommon)
Mysteries of the Deep
Mysteries of the Deep 4Blue (5)
Instant

Draw two cards.

Landfall — If you had a land enter the battlefield under your control this turn, draw three cards instead.

Worldwake (Common)
Mystic Barrier
Mystic Barrier 4White (5)
Enchantment

When Mystic Barrier enters and at the beginning of your upkeep, choose left or right.

Each player may attack only the nearest opponent in the last chosen direction and planeswalkers controlled by that opponent.

Commander 2013 Edition (Rare)
Mystic Compass
Mystic Compass 2 (2)
Artifact

1, Tap: Target land becomes the basic land type of your choice until end of turn.

Alliances (Uncommon)
Other Versions
Classic Sixth Edition (Uncommon)
Mystic Crusader
Mystic Crusader 1WhiteWhite (3)
Creature — Human Nomad Mystic (2/1)

Protection from black and from red

Threshold — As long as seven or more cards are in your graveyard, Mystic Crusader gets +1/+1 and has flying.

Odyssey (Rare)
Mystic Decree
Mystic Decree 2BlueBlue (4)
World Enchantment

All creatures lose flying and islandwalk.

Masters Edition IV (Uncommon)
Other Versions
Homelands (Rare)
Mystic Denial
Mystic Denial 1BlueBlue (3)
Instant

Counter target creature or sorcery spell.

Portal Three Kingdoms (Uncommon)
Other Versions
Portal (Uncommon)
Portal Second Age (Uncommon)
Mystic Enforcer
Mystic Enforcer 2GreenWhite (4)
Creature — Human Nomad Mystic (3/3)

Protection from black

Threshold — As long as seven or more cards are in your graveyard, Mystic Enforcer gets +3/+3 and has flying.

Time Spiral "Timeshifted" (Special)
Other Versions
Odyssey (Rare)
Mystic Familiar
Mystic Familiar 1White (2)
Creature — Bird (1/2)

Flying

Threshold — As long as seven or more cards are in your graveyard, Mystic Familiar gets +1/+1 and has protection from black.

Torment (Common)
Mystic Gate
Mystic Gate (0)
Land

Tap: Add Colorless.

White or Blue, Tap: Add WhiteWhite, WhiteBlue, or BlueBlue.

Shadowmoor (Rare)
Mystic Genesis
Mystic Genesis 2GreenBlueBlue (5)
Instant

Counter target spell. Create an X/X green Ooze creature token, where X is that spell's mana value.

Gatecrash (Rare)
Mystic Melting
Mystic Melting 3Green (4)
Instant

Destroy target artifact or enchantment.

Draw a card at the beginning of the next turn's upkeep.

Coldsnap (Uncommon)
Mystic Might
Mystic Might Blue (1)
Enchantment — Aura

Enchant land you control

Cumulative upkeep 1Blue (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Enchanted land has "Tap: Target creature gets +2/+2 until end of turn."

Ice Age (Rare)
Mystic Penitent
Mystic Penitent White (1)
Creature — Human Nomad Mystic (1/1)

Vigilance

Threshold — As long as seven or more cards are in your graveyard, Mystic Penitent gets +1/+1 and has flying.

Odyssey (Uncommon)
Mystic Remora
Mystic Remora Blue (1)
Enchantment

Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays 4.

Masters Edition (Uncommon)
Other Versions
Ice Age (Common)
Mystic Restraints
Mystic Restraints 2BlueBlue (4)
Enchantment — Aura

Flash

Enchant creature

When Mystic Restraints enters, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

Champions of Kamigawa (Common)
Mystic Retrieval
Mystic Retrieval 3Blue (4)
Sorcery

Return target instant or sorcery card from your graveyard to your hand.

Flashback 2Red (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Dark Ascension (Uncommon)
Mystic Snake
Mystic Snake 1GreenBlueBlue (4)
Creature — Snake (2/2)

Flash

When Mystic Snake enters, counter target spell.

Time Spiral "Timeshifted" (Special)
Other Versions
Apocalypse (Rare)
Mystic Speculation
Mystic Speculation Blue (1)
Sorcery

Buyback 2 (You may pay an additional 2 as you cast this spell. If you do, put this card into your hand as it resolves.)

Scry 3. (Look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Future Sight (Uncommon)
Mystic Veil
Mystic Veil 1Blue (2)
Enchantment — Aura

You may cast Mystic Veil as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

Enchant creature

Enchanted creature has shroud. (It can't be the target of spells or abilities.)

Visions (Common)
Mystic Visionary
Mystic Visionary 1White (2)
Creature — Human Nomad Mystic (2/1)

Threshold — Mystic Visionary has flying as long as seven or more cards are in your graveyard.

Odyssey (Common)
Mystic Zealot
Mystic Zealot 3White (4)
Creature — Human Nomad Mystic (2/4)

Threshold — As long as seven or more cards are in your graveyard, Mystic Zealot gets +1/+1 and has flying.

Odyssey (Common)
Mystical Teachings
Mystical Teachings 3Blue (4)
Instant

Search your library for an instant card or a card with flash, reveal it, put it into your hand, then shuffle.

Flashback 5Black (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Time Spiral (Common)
Mystical Tutor
Mystical Tutor Blue (1)
Instant

Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.

From the Vault: Exiled (Mythic Rare)
Other Versions
Classic Sixth Edition (Uncommon)
Mirage (Uncommon)
Mystifying Maze
Mystifying Maze (0)
Land

Tap: Add Colorless.

4, Tap: Exile target attacking creature an opponent controls. At the beginning of the next end step, return it to the battlefield tapped under its owner's control.

Magic 2011 (Rare)
Mythic Proportions
Mythic Proportions 4GreenGreenGreen (7)
Enchantment — Aura

Enchant creature

Enchanted creature gets +8/+8 and has trample.

Onslaught (Rare)
Nacatl Hunt-Pride
Nacatl Hunt-Pride 5White (6)
Creature — Cat Warrior (5/4)

Vigilance

Red, Tap: Target creature can't block this turn.

Green, Tap: Target creature blocks this turn if able.

Duel Decks: Ajani vs. Nicol Bolas (Uncommon)
Other Versions
Conflux (Uncommon)
Nacatl Outlander
Nacatl Outlander RedGreen (2)
Creature — Cat Scout (2/2)

Protection from blue

Conflux (Common)
Nacatl Savage
Nacatl Savage 1Green (2)
Creature — Cat Warrior (2/1)

Protection from artifacts

Conflux (Common)
Nacatl War-Pride
Nacatl War-Pride 3GreenGreenGreen (6)
Creature — Cat Warrior (3/3)

Nacatl War-Pride must be blocked by exactly one creature if able.

Whenever Nacatl War-Pride attacks, create X tokens that are copies of Nacatl War-Pride and that are tapped and attacking, where X is the number of creatures defending player controls. Exile the tokens at the beginning of the next end step.

Future Sight (Uncommon)
Nacre Talisman
Nacre Talisman 2 (2)
Artifact

Whenever a player casts a white spell, you may pay 3. If you do, untap target permanent.

Ice Age (Uncommon)
Nafs Asp
Nafs Asp Green (1)
Creature — Snake (1/1)

Whenever Nafs Asp deals damage to a player, that player loses 1 life at the beginning of their next draw step unless they pay 1 before that draw step.

Arabian Nights (Common)
Other Versions
Fourth Edition (Common)
Nagao, Bound by Honor
Nagao, Bound by Honor 3White (4)
Legendary Creature — Human Samurai (3/3)

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

Whenever Nagao, Bound by Honor attacks, Samurai creatures you control get +1/+1 until end of turn.

Champions of Kamigawa (Uncommon)
Nakaya Shade
Nakaya Shade 1Black (2)
Creature — Shade (1/1)

Black: Nakaya Shade gets +1/+1 until end of turn unless any player pays 2.

Prophecy (Uncommon)
Naked Singularity
Naked Singularity 5 (5)
Artifact

Cumulative upkeep 3 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

If tapped for mana, Plains produce Red, Islands produce Green, Swamps produce White, Mountains produce Blue, and Forests produce Black instead of any other type.

Masters Edition IV (Rare)
Other Versions
Ice Age (Rare)
Nalathni Dragon
Nalathni Dragon 2RedRed (4)
Creature — Dragon (1/1)

Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Red: Nalathni Dragon gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Nalathni Dragon at the beginning of the next end step.

Promo set for Gatherer (Special)
Name Dropping
Name Dropping 1Green (2)
Enchantment

Gotcha — If an opponent says a word that's in the name of a card in your graveyard, you may say "Gotcha" When you do, return that card to your hand.

Unhinged (Uncommon)
Nameless Inversion
Nameless Inversion 1Black (2)
Kindred Instant — Shapeshifter

Changeling (This card is every creature type.)

Target creature gets +3/-3 and loses all creature types until end of turn.

Lorwyn (Common)
Nameless One
Nameless One 3Blue (4)
Creature — Wizard Avatar (*/*)

Nameless One's power and toughness are each equal to the number of Wizards on the battlefield.

Morph 2Blue (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Onslaught (Uncommon)
Nameless Race
Nameless Race 3Black (4)
Creature (*/*)

Trample

As Nameless Race enters, pay any amount of life. The amount you pay can't be more than the total number of white nontoken permanents your opponents control plus the total number of white cards in their graveyards.

Nameless Race's power and toughness are each equal to the life paid as it entered.

The Dark (Rare)
Nantuko Blightcutter
Nantuko Blightcutter 2Green (3)
Creature — Insect Druid (2/2)

Protection from black

Threshold — Nantuko Blightcutter gets +1/+1 for each black permanent your opponents control as long as seven or more cards are in your graveyard.

Torment (Rare)
Nantuko Calmer
Nantuko Calmer 2GreenGreen (4)
Creature — Insect Druid (2/3)

Green, Tap, Sacrifice Nantuko Calmer: Destroy target enchantment.

Threshold — Nantuko Calmer gets +1/+1 as long as seven or more cards are in your graveyard.

Torment (Common)
Nantuko Cultivator
Nantuko Cultivator 3Green (4)
Creature — Insect Druid (2/2)

When Nantuko Cultivator enters, you may discard any number of land cards. Put that many +1/+1 counters on Nantuko Cultivator and draw that many cards.

Torment (Rare)
Nantuko Disciple
Nantuko Disciple 3Green (4)
Creature — Insect Druid (2/2)

Green, Tap: Target creature gets +2/+2 until end of turn.

Odyssey (Common)
Other Versions
Eighth Edition (Common)
Nantuko Elder
Nantuko Elder 2Green (3)
Creature — Insect Druid (1/2)

Tap: Add ColorlessGreen.

Odyssey (Uncommon)
Nantuko Husk
Nantuko Husk 2Black (3)
Creature — Zombie Insect (2/2)

Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn.

Magic: The Gathering-Commander (Uncommon)
Other Versions
Ninth Edition (Uncommon)
Onslaught (Common)
Tenth Edition (Uncommon)
Nantuko Mentor
Nantuko Mentor 2Green (3)
Creature — Insect Druid (1/1)

2Green, Tap: Target creature gets +X/+X until end of turn, where X is that creature's power.

Odyssey (Rare)
Nantuko Monastery
Nantuko Monastery (0)
Land

Tap: Add Colorless.

Threshold — GreenWhite: Nantuko Monastery becomes a 4/4 green and white Insect Monk creature with first strike until end of turn. It's still a land. Activate only if seven or more cards are in your graveyard.

Archenemy (Uncommon)
Other Versions
Judgment (Uncommon)
Nantuko Shade
Nantuko Shade BlackBlack (2)
Creature — Insect Shade (2/1)

Black: Nantuko Shade gets +1/+1 until end of turn.

Magic 2011 (Rare)
Other Versions
Torment (Rare)
Nantuko Shaman
Nantuko Shaman 2Green (3)
Creature — Insect Shaman (3/2)

When Nantuko Shaman enters, if you control no tapped lands, draw a card.

Suspend 1—2GreenGreen (Rather than cast this card from your hand, you may pay 2GreenGreen and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

Modern Masters (Common)
Other Versions
Time Spiral (Common)
Nantuko Shrine
Nantuko Shrine 1GreenGreen (3)
Enchantment

Whenever a player casts a spell, that player creates X 1/1 green Squirrel creature tokens, where X is the number of cards in all graveyards with the same name as that spell.

Odyssey (Rare)
Nantuko Tracer
Nantuko Tracer 1Green (2)
Creature — Insect Druid (2/1)

When Nantuko Tracer enters, you may put target card from a graveyard on the bottom of its owner's library.

Judgment (Common)
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