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Tilonalli's Skinshifter
( 3)
Creature — Human Shaman
(0/1)
Haste Whenever Tilonalli's Skinshifter attacks, it becomes a copy of another target nonlegendary attacking creature until end of turn.
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Tinder Wall
( 1)
Creature — Plant Wall
(0/3)
Defender (This creature can't attack.) Sacrifice Tinder Wall: Add . , Sacrifice Tinder Wall: It deals 2 damage to target creature it's blocking.
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Tishana, Voice of Thunder
( 7)
Legendary Creature — Merfolk Shaman
(*/*)
Tishana, Voice of Thunder's power and toughness are each equal to the number of cards in your hand. You have no maximum hand size. When Tishana enters, draw a card for each creature you control.
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Titania, Gaea Incarnate
( 0)
Legendary Creature — Elemental Avatar
(*/*)
Vigilance, reach, trample, haste Titania, Gaea Incarnate's power and toughness are each equal to the number of lands you control. When Titania enters, return all land cards from your graveyard to the battlefield tapped. : Put four +1/+1 counters on target land you control. It becomes a 0/0 Elemental creature with haste. It's still a land.
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Tomb Trawler
( 2)
Artifact Creature — Golem
(0/4)
: Put target card from your graveyard on the bottom of your library.
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Towering Gibbon
( 4)
Creature — Ape
(*/4)
Reach Towering Gibbon's power is equal to the greatest mana value among creatures you control.
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Towering Titan
( 6)
Creature — Giant
(0/0)
Towering Titan enters with X +1/+1 counters on it, where X is the total toughness of other creatures you control. Sacrifice a creature with defender: All creatures gain trample until end of turn.
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Towering Viewpoint
( 2)
Artifact Creature — Wall
(0/4)
Defender, reach Leap of Faith — : Target creature gains flying until end of turn.
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Traproot Kami
( 1)
Creature — Spirit
(0/*)
Defender; reach (This creature can block creatures with flying.) Traproot Kami's toughness is equal to the number of Forests on the battlefield.
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Trawler Drake
( 3)
Creature — Phyrexian Drake
(0/0)
Flying Trawler Drake enters with an oil counter on it. Trawler Drake gets +1/+1 for each oil counter on it. Whenever you cast a noncreature spell, put an oil counter on Trawler Drake.
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Tree of Perdition
( 4)
Creature — Plant
(0/13)
Defender : Exchange target opponent's life total with Tree of Perdition's toughness.
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Tree of Redemption
( 4)
Creature — Plant
(0/13)
Defender : Exchange your life total with Tree of Redemption's toughness.
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Treebeard, Gracious Host
( 4)
Legendary Creature — Treefolk
(0/5)
Trample, ward When Treebeard, Gracious Host enters, create two Food tokens. Whenever you gain life, put that many +1/+1 counters on target Halfling or Treefolk.
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Treefolk Harbinger
( 1)
Creature — Treefolk Druid
(0/3)
When Treefolk Harbinger enters, you may search your library for a Treefolk or Forest card, reveal it, then shuffle and put that card on top.
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Tuktuk Rubblefort
( 3)
Creature — Wall
(0/3)
Defender, reach Creatures you control have haste.
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Tyranid Prime
( 3)
Creature — Tyranid
(0/4)
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Synapse Creature — Other creatures you control have evolve.
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Uchuulon
( 4)
Creature — Crab Ooze Horror
(*/4)
Uchuulon's power is equal to the number of Crabs, Oozes, and/or Horrors you control. Horrific Symbiosis — At the beginning of your end step, exile up to one target creature card from an opponent's graveyard. If you do, create a token that's a copy of Uchuulon.
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Ugin's Conjurant
( 0)
Creature — Spirit Monk
(0/0)
Ugin's Conjurant enters with X +1/+1 counters on it. If damage would be dealt to Ugin's Conjurant while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from Ugin's Conjurant.
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Uktabi Wildcats
( 5)
Creature — Cat
(*/*)
Uktabi Wildcats's power and toughness are each equal to the number of Forests you control. , Sacrifice a Forest: Regenerate Uktabi Wildcats.
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Ulasht, the Hate Seed
( 4)
Legendary Creature — Hellion Hydra
(0/0)
Ulasht, the Hate Seed enters with a +1/+1 counter on it for each other red creature you control and a +1/+1 counter on it for each other green creature you control. , Remove a +1/+1 counter from Ulasht: Choose one — • Ulasht deals 1 damage to target creature. • Create a 1/1 green Saproling creature token.
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Ulvenwald Hydra
( 6)
Creature — Hydra
(*/*)
Reach Ulvenwald Hydra's power and toughness are each equal to the number of lands you control. When Ulvenwald Hydra enters, you may search your library for a land card, put it onto the battlefield tapped, then shuffle.
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Umbra Stalker
( 7)
Creature — Elemental
(*/*)
Chroma — Umbra Stalker's power and toughness are each equal to the number of black mana symbols in the mana costs of cards in your graveyard.
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Unbreathing Horde
( 3)
Creature — Zombie
(0/0)
Unbreathing Horde enters with a +1/+1 counter on it for each other Zombie you control and each Zombie card in your graveyard. If Unbreathing Horde would be dealt damage, prevent that damage and remove a +1/+1 counter from it.
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Undercover Operative
( 4)
Creature — Shapeshifter Rogue
(0/0)
You may have Undercover Operative enter as a copy of any creature on the battlefield, except it enters with a shield counter on it if you control that creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
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Undergrowth Scavenger
( 4)
Creature — Fungus Horror
(0/0)
Undergrowth Scavenger enters with a number of +1/+1 counters on it equal to the number of creature cards in all graveyards.
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Unlicensed Hearse
( 2)
Artifact — Vehicle
(*/*)
: Exile up to two target cards from a single graveyard. Unlicensed Hearse's power and toughness are each equal to the number of cards exiled with it. Crew 2
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Unliving Psychopath
( 4)
Creature — Zombie Assassin
(0/4)
: Unliving Psychopath gets +1/-1 until end of turn. , : Destroy target creature with power less than Unliving Psychopath's power.
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Unruly Catapult
( 3)
Artifact Creature — Construct
(0/4)
Defender : Unruly Catapult deals 1 damage to each opponent. Whenever you cast an instant or sorcery spell, untap Unruly Catapult.
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Unstable Shapeshifter
( 4)
Creature — Shapeshifter
(0/1)
Whenever another creature enters, Unstable Shapeshifter becomes a copy of that creature, except it has this ability.
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Unyaro Bees
( 3)
Creature — Insect
(0/1)
Flying : Unyaro Bees gets +1/+1 until end of turn. , Sacrifice Unyaro Bees: It deals 2 damage to any target.
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Urborg Lhurgoyf
( 2)
Creature — Lhurgoyf
(*/1+*)
Kicker and/or (You may pay an additional and/or as you cast this spell.) As Urborg Lhurgoyf enters, mill three cards for each time it was kicked. Urborg Lhurgoyf's power is equal to the number of creature cards in your graveyard and its toughness is equal to that number plus 1.
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Urborg Skeleton
( 1)
Creature — Skeleton
(0/1)
Kicker (You may pay an additional as you cast this spell.) : Regenerate Urborg Skeleton. If Urborg Skeleton was kicked, it enters with a +1/+1 counter on it.
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Utopia Mycon
( 1)
Creature — Fungus
(0/2)
At the beginning of your upkeep, put a spore counter on Utopia Mycon. Remove three spore counters from Utopia Mycon: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: Add one mana of any color.
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Utopia Tree
( 2)
Creature — Plant
(0/2)
: Add one mana of any color.
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Uurg, Spawn of Turg
( 3)
Legendary Creature — Frog Beast
(*/5)
Uurg, Spawn of Turg's power is equal to the number of land cards in your graveyard. At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) , Sacrifice a land: You gain 2 life.
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Vampire Bats
( 1)
Creature — Bat
(0/1)
Flying (This creature can't be blocked except by creatures with flying or reach.) : Vampire Bats gets +1/+0 until end of turn. Activate no more than twice each turn.
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Vampire Neonate
( 1)
Creature — Vampire
(0/3)
, : Each opponent loses 1 life and you gain 1 life.
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Vastwood Hydra
( 2)
Creature — Hydra
(0/0)
Vastwood Hydra enters with X +1/+1 counters on it. When Vastwood Hydra dies, you may distribute a number of +1/+1 counters equal to the number of +1/+1 counters on Vastwood Hydra among any number of creatures you control.
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Vebulid
( 1)
Creature — Phyrexian Horror
(0/0)
Vebulid enters with a +1/+1 counter on it. At the beginning of your upkeep, you may put a +1/+1 counter on Vebulid. When Vebulid attacks or blocks, destroy it at end of combat.
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Vectis Dominator
( 3)
Artifact Creature — Human Wizard
(0/2)
: Tap target creature unless its controller pays 2 life.
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Vedalken Archmage
( 4)
Creature — Vedalken Wizard
(0/2)
Whenever you cast an artifact spell, draw a card.
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Vedalken Squirrel-Whacker
( 4)
Creature — Vedalken Guest
(*/*)
As Vedalken Squirrel-Whacker enters, roll a six-sided die twice. Its base power becomes the first result and its base toughness becomes the second result. If you would roll one or more six-sided dice, instead roll them and you may exchange one result with Vedalken Squirrel-Whacker's base power or base toughness.
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Verazol, the Split Current
( 2)
Legendary Creature — Serpent
(0/0)
Verazol, the Split Current enters with a +1/+1 counter on it for each mana spent to cast it. Whenever you cast a kicked spell, you may remove two +1/+1 counters from Verazol. If you do, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
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Verduran Enchantress
( 3)
Creature — Human Druid
(0/2)
Whenever you cast an enchantment spell, you may draw a card.
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Vertex Paladin
( 0)
Creature — Angel Knight
(*/*)
Flying Vertex Paladin's power and toughness are each equal to the number of creatures you control.
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Vertigo Spawn
( 2)
Creature — Illusion
(0/3)
Defender Whenever Vertigo Spawn blocks a creature, tap that creature. That creature doesn't untap during its controller's next untap step.
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Vesuvan Doppelganger
( 5)
Creature — Shapeshifter
(0/0)
You may have Vesuvan Doppelganger enter as a copy of any creature on the battlefield, except it doesn't copy that creature's color and it has "At the beginning of your upkeep, you may have this creature become a copy of target creature, except it doesn't copy that creature's color and it has this ability."
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Vesuvan Shapeshifter
( 5)
Creature — Shapeshifter
(0/0)
As Vesuvan Shapeshifter enters or is turned face up, you may choose another creature on the battlefield. If you do, until Vesuvan Shapeshifter is turned face down, it becomes a copy of that creature, except it has "At the beginning of your upkeep, you may turn this creature face down." Morph
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Veteran Warleader
( 3)
Creature — Human Soldier Ally
(*/*)
Veteran Warleader's power and toughness are each equal to the number of creatures you control. Tap another untapped Ally you control: Veteran Warleader gains your choice of first strike, vigilance, or trample until end of turn.
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Vigean Graftmage
( 3)
Creature — Vedalken Wizard Mutant
(0/0)
Graft 2 (This creature enters with two +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.) : Untap target creature with a +1/+1 counter on it.
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Vigean Hydropon
( 3)
Creature — Plant Mutant
(0/0)
Graft 5 (This creature enters with five +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.) Vigean Hydropon can't attack or block.
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Vile Aggregate
( 3)
Creature — Eldrazi Drone
(*/5)
Devoid (This card has no color.) Vile Aggregate's power is equal to the number of colorless creatures you control. Trample Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.)
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Vile Manifestation
( 2)
Creature — Horror
(0/4)
Vile Manifestation gets +1/+0 for each card with cycling in your graveyard. Cycling (, Discard this card: Draw a card.)
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Vine Trellis
( 2)
Creature — Plant Wall
(0/4)
Defender (This creature can't attack.) : Add .
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Vision of the Unspeakable
( 0)
Enchantment Creature — Spirit
(0/0)
Flying, trample Vision of the Unspeakable gets +1/+1 for each card in your hand.
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Visitor from Planet Q (playtest)
( 2)
Instant Creature — — Alien
(0/4)
All creature cards you own with flash are instants in addition to their other types. Whenever you cast another spell with two or more card types, you may draw a card, then discard a card.
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Vizier of Many Faces
( 4)
Creature — Shapeshifter Cleric
(0/0)
You may have Vizier of Many Faces enter as a copy of any creature on the battlefield, except if Vizier of Many Faces was embalmed, the token has no mana cost, it's white, and it's a Zombie in addition to its other types. Embalm
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Vodalian War Machine
( 3)
Creature — Wall
(0/4)
Defender (This creature can't attack.) Tap an untapped Merfolk you control: Vodalian War Machine can attack this turn as though it didn't have defender. Tap an untapped Merfolk you control: Vodalian War Machine gets +2/+1 until end of turn. When Vodalian War Machine dies, destroy all Merfolk tapped this turn to pay for its abilities.
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Volrath's Shapeshifter
( 3)
Creature — Phyrexian Shapeshifter
(0/1)
As long as the top card of your graveyard is a creature card, Volrath's Shapeshifter has the full text of that card and has the text ": Discard a card." (Volrath's Shapeshifter has that card's name, mana cost, color, types, abilities, power, and toughness.) : Discard a card.
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Voracious Hydra
( 2)
Creature — Hydra
(0/1)
Trample Voracious Hydra enters with X +1/+1 counters on it. When Voracious Hydra enters, choose one — • Double the number of +1/+1 counters on Voracious Hydra. • Voracious Hydra fights target creature you don't control.
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Vrestin, Menoptra Leader
( 3)
Legendary Creature — Alien Insect Scout
(0/0)
Flying Vrestin enters with X +1/+1 counters on it. When Vrestin enters, create X 1/1 green and white Alien Insect creature tokens with flying. Whenever you attack with one or more Insects, put a +1/+1 counter on each of them.
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Walking Ballista
( 0)
Artifact Creature — Construct
(0/0)
Walking Ballista enters with X +1/+1 counters on it. : Put a +1/+1 counter on Walking Ballista. Remove a +1/+1 counter from Walking Ballista: It deals 1 damage to any target.
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Walking Bulwark
( 1)
Artifact Creature — Golem
(0/3)
Defender : Until end of turn, target creature with defender gains haste, can attack as though it didn't have defender, and assigns combat damage equal to its toughness rather than its power. Activate only as a sorcery.
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Walking Wall
( 4)
Artifact Creature — Wall
(0/6)
Defender : Walking Wall gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate only once each turn.
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Wall of Blood
( 3)
Creature — Wall
(0/2)
Defender (This creature can't attack.) Pay 1 life: Wall of Blood gets +1/+1 until end of turn.
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Wall of Blossoms
( 2)
Creature — Plant Wall
(0/4)
Defender When Wall of Blossoms enters, draw a card.
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Wall of Corpses
( 2)
Creature — Wall
(0/2)
Defender (This creature can't attack.) , Sacrifice Wall of Corpses: Destroy target creature Wall of Corpses is blocking.
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Wall of Deceit
( 2)
Creature — Wall
(0/5)
Defender (This creature can't attack.) : Turn Wall of Deceit face down. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Wall of Denial
( 3)
Creature — Wall
(0/8)
Defender, flying Shroud (This creature can't be the target of spells or abilities.)
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Wall of Diffusion
( 2)
Creature — Wall
(0/5)
Defender (This creature can't attack.) Wall of Diffusion can block creatures with shadow as though Wall of Diffusion had shadow.
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Wall of Earth
( 2)
Creature — Wall
(0/6)
Defender (This creature can't attack.)
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Wall of Essence
( 2)
Creature — Wall
(0/4)
Defender (This creature can't attack.) Whenever Wall of Essence is dealt combat damage, you gain that much life.
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Wall of Faith
( 4)
Creature — Wall
(0/5)
Defender (This creature can't attack.) : Wall of Faith gets +0/+1 until end of turn.
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Wall of Fire
( 3)
Creature — Wall
(0/5)
Defender (This creature can't attack.) : Wall of Fire gets +1/+0 until end of turn.
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Wall of Forgotten Pharaohs
( 2)
Artifact Creature — Wall
(0/4)
Defender : Wall of Forgotten Pharaohs deals 1 damage to target player or planeswalker. Activate only if you control a Desert or there is a Desert card in your graveyard.
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Wall of Fortune
( 2)
Artifact Creature — Wall
(0/4)
Defender You may tap an untapped Wall you control to have any player reroll a die that player rolled.
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Wall of Frost
( 3)
Creature — Wall
(0/7)
Defender Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step.
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Wall of Glare
( 2)
Creature — Wall
(0/5)
Defender (This creature can't attack.) Wall of Glare can block any number of creatures.
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Wall of Granite
( 3)
Creature — Wall
(0/7)
Defender (This creature can't attack.)
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Wall of Hope
( 1)
Creature — Wall
(0/3)
Defender (This creature can't attack.) Whenever Wall of Hope is dealt damage, you gain that much life.
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Wall of Ice
( 3)
Creature — Wall
(0/7)
Defender (This creature can't attack.)
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Wall of Junk
( 2)
Artifact Creature — Wall
(0/7)
Defender (This creature can't attack.) When Wall of Junk blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
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Wall of Kelp
( 2)
Creature — Plant Wall
(0/3)
Defender (This creature can't attack.) , : Create a 0/1 blue Plant Wall creature token with defender named Kelp.
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Wall of Limbs
( 3)
Creature — Zombie Wall
(0/3)
Defender (This creature can't attack.) Whenever you gain life, put a +1/+1 counter on Wall of Limbs. , Sacrifice Wall of Limbs: Target player loses X life, where X is Wall of Limbs's power.
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Wall of Lost Thoughts
( 2)
Creature — Wall
(0/4)
Defender When Wall of Lost Thoughts enters, target player mills four cards.
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Wall of Mourning
( 2)
Creature — Wall
(0/4)
Defender When Wall of Mourning enters, exile a card from the top of your library face down for each opponent you have. Coven — At the beginning of your end step, if you control three or more creatures with different powers, put a card exiled with Wall of Mourning into its owner's hand.
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Wall of Mulch
( 2)
Creature — Wall
(0/4)
Defender (This creature can't attack.) , Sacrifice a Wall: Draw a card.
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Wall of Nets
( 3)
Creature — Wall
(0/7)
Defender (This creature can't attack.) At end of combat, exile all creatures blocked by Wall of Nets. When Wall of Nets leaves the battlefield, return all cards exiled with Wall of Nets to the battlefield under their owners' control.
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Wall of Omens
( 2)
Creature — Wall
(0/4)
Defender When Wall of Omens enters, draw a card.
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Wall of Opposition
( 5)
Creature — Wall
(0/6)
Defender (This creature can't attack.) : Wall of Opposition gets +1/+0 until end of turn.
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Wall of Resistance
( 2)
Creature — Wall
(0/3)
Defender (This creature can't attack.) Flying At the beginning of each end step, if Wall of Resistance was dealt damage this turn, put a +0/+1 counter on it.
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Wall of Resurgence
( 3)
Creature — Wall
(0/6)
Defender When Wall of Resurgence enters, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.
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Wall of Roots
( 2)
Creature — Plant Wall
(0/5)
Defender Put a -0/-1 counter on Wall of Roots: Add . Activate only once each turn.
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Wall of Runes
( 1)
Creature — Wall
(0/4)
Defender (This creature can't attack.) When Wall of Runes enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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