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Nantuko Vigilante
Nantuko Vigilante 3Green (4)
Creature — Insect Druid Mutant (3/2)

Morph 1Green (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

When Nantuko Vigilante is turned face up, destroy target artifact or enchantment.

Legions (Common)
Narcissism
Narcissism 2Green (3)
Enchantment

Green, Discard a card: Target creature gets +2/+2 until end of turn.

Green, Sacrifice Narcissism: Target creature gets +2/+2 until end of turn.

Torment (Uncommon)
Narcolepsy
Narcolepsy 1Blue (2)
Enchantment — Aura

Enchant creature

At the beginning of each upkeep, if enchanted creature is untapped, tap it.

Rise of the Eldrazi (Common)
Narcomoeba
Narcomoeba 1Blue (2)
Creature — Illusion (1/1)

Flying

When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield.

Modern Masters (Uncommon)
Other Versions
Future Sight (Uncommon)
Narrow Escape
Narrow Escape 2White (3)
Instant

Return target permanent you control to its owner's hand. You gain 4 life.

Duel Decks: Phyrexia vs. the Coalition (Common)
Other Versions
Zendikar (Common)
Narstad Scrapper
Narstad Scrapper 5 (5)
Artifact Creature — Construct (3/3)

2: Narstad Scrapper gets +1/+0 until end of turn.

Avacyn Restored (Common)
Narwhal
Narwhal 2BlueBlue (4)
Creature — Whale (2/2)

First strike, protection from red

Masters Edition II (Uncommon)
Other Versions
Homelands (Rare)
Nath of the Gilt-Leaf
Nath of the Gilt-Leaf 3BlackGreen (5)
Legendary Creature — Elf Warrior (4/4)

At the beginning of your upkeep, you may have target opponent discard a card at random.

Whenever an opponent discards a card, you may create a 1/1 green Elf Warrior creature token.

Lorwyn (Rare)
Nath's Buffoon
Nath's Buffoon 1Black (2)
Creature — Goblin Rogue (1/1)

Protection from Elves

Lorwyn (Common)
Nath's Elite
Nath's Elite 4Green (5)
Creature — Elf Warrior (4/2)

All creatures able to block Nath's Elite do so.

When Nath's Elite enters, clash with an opponent. If you win, put a +1/+1 counter on Nath's Elite. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

Lorwyn (Common)
Natural Affinity
Natural Affinity 2Green (3)
Instant

All lands become 2/2 creatures until end of turn. They're still lands.

Mercadian Masques (Rare)
Other Versions
Eighth Edition (Rare)
Ninth Edition (Rare)
Natural Balance
Natural Balance 2GreenGreen (4)
Sorcery

Each player who controls six or more lands chooses five lands they control and sacrifices the rest. Each player who controls four or fewer lands may search their library for up to X basic land cards and put them onto the battlefield, where X is five minus the number of lands they control. Then each player who searched their library this way shuffles.

Mirage (Rare)
Natural Emergence
Natural Emergence 2RedGreen (4)
Enchantment

When Natural Emergence enters, return a red or green enchantment you control to its owner's hand.

Lands you control are 2/2 creatures with first strike. They're still lands.

Planeshift (Rare)
Natural End
Natural End 2Green (3)
Instant

Destroy target artifact or enchantment. You gain 3 life.

Avacyn Restored (Common)
Natural Order
Natural Order 2GreenGreen (4)
Sorcery

As an additional cost to cast this spell, sacrifice a green creature.

Search your library for a green creature card, put it onto the battlefield, then shuffle.

Portal (Rare)
Other Versions
Visions (Rare)
Natural Selection
Natural Selection Green (1)
Instant

Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.

Unlimited Edition (Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Natural Spring
Natural Spring 3GreenGreen (5)
Sorcery

Target player gains 8 life.

Portal Second Age (Common)
Other Versions
Ninth Edition (Common)
Tempest (Common)
Tenth Edition (Common)
Starter 1999 (Uncommon)
Portal (Uncommon)
Naturalize
Naturalize 1Green (2)
Instant

Destroy target artifact or enchantment.

Magic 2014 Core Set (Common)
Other Versions
Eighth Edition (Common)
Ninth Edition (Common)
Onslaught (Common)
Tenth Edition (Common)
Shards of Alara (Common)
Magic 2010 (Common)
Rise of the Eldrazi (Common)
Magic 2011 (Common)
Magic 2012 (Common)
Innistrad (Common)
Magic 2013 (Common)
Gatecrash (Common)
Nature's Blessing
Nature's Blessing 2GreenWhite (4)
Enchantment

GreenWhite, Discard a card: Put a +1/+1 counter on target creature or that creature gains banding, first strike, or trample. (This effect lasts indefinitely. Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Masters Edition II (Uncommon)
Other Versions
Alliances (Uncommon)
Nature's Chosen
Nature's Chosen Green (1)
Enchantment — Aura

Enchant creature you control

0: Untap enchanted creature. Activate only during your turn and only once each turn.

Tap enchanted creature: Untap target artifact, creature, or land. Activate only if enchanted creature is white and untapped and only once each turn.

Alliances (Uncommon)
Nature's Claim
Nature's Claim Green (1)
Instant

Destroy target artifact or enchantment. Its controller gains 4 life.

Magic: The Gathering—Conspiracy (Common)
Other Versions
Worldwake (Common)
Nature's Cloak
Nature's Cloak 2Green (3)
Sorcery

Green creatures you control gain forestwalk until end of turn. (They can't be blocked as long as defending player controls a Forest.)

Portal (Rare)
Other Versions
Starter 1999 (Rare)
Nature's Kiss
Nature's Kiss 1Green (2)
Enchantment — Aura

Enchant creature

1, Exile the top card of your graveyard: Enchanted creature gets +1/+1 until end of turn.

Weatherlight (Common)
Nature's Lore
Nature's Lore 1Green (2)
Sorcery

Search your library for a Forest card, put that card onto the battlefield, then shuffle.

Duel Decks: Garruk vs. Liliana (Common)
Other Versions
Fifth Edition (Common)
Ice Age (Uncommon)
Starter 1999 (Common)
Portal (Common)
Portal Second Age (Common)
Masters Edition (Common)
Nature's Panoply
Nature's Panoply Green (1)
Instant

Strive — This spell costs 2Green more to cast for each target beyond the first.

Choose any number of target creatures. Put a +1/+1 counter on each of them.

Journey into Nyx (Common)
Nature's Resurgence
Nature's Resurgence 2GreenGreen (4)
Sorcery

Each player draws a card for each creature card in their graveyard.

Weatherlight (Rare)
Other Versions
Classic Sixth Edition (Rare)
Seventh Edition (Rare)
Nature's Revolt
Nature's Revolt 3GreenGreen (5)
Enchantment

All lands are 2/2 creatures that are still lands.

Tempest (Rare)
Other Versions
Seventh Edition (Rare)
Nature's Ruin
Nature's Ruin 2Black (3)
Sorcery

Destroy all green creatures.

Portal (Uncommon)
Nature's Spiral
Nature's Spiral 1Green (2)
Sorcery

Return target permanent card from your graveyard to your hand.

Magic 2011 (Uncommon)
Other Versions
Magic 2010 (Uncommon)
Nature's Will
Nature's Will 2GreenGreen (4)
Enchantment

Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.

Champions of Kamigawa (Rare)
Nature's Wrath
Nature's Wrath 4GreenGreen (6)
Enchantment

At the beginning of your upkeep, sacrifice Nature's Wrath unless you pay Green.

Whenever a player puts an Island or blue permanent onto the battlefield, that player sacrifices an Island or blue permanent of their choice.

Whenever a player puts a Swamp or black permanent onto the battlefield, that player sacrifices a Swamp or black permanent of their choice.

Masters Edition II (Rare)
Other Versions
Alliances (Rare)
Nausea
Nausea 1Black (2)
Sorcery

All creatures get -1/-1 until end of turn.

Exodus (Common)
Other Versions
Seventh Edition (Common)
Eighth Edition (Common)
Nav Squad Commandos
Nav Squad Commandos 4White (5)
Creature — Human Soldier (3/5)

Battalion — Whenever Nav Squad Commandos and at least two other creatures attack, Nav Squad Commandos gets +1/+1 until end of turn. Untap it.

Gatecrash (Common)
Naya Battlemage
Naya Battlemage 2Green (3)
Creature — Human Shaman (2/2)

Red, Tap: Target creature gets +2/+0 until end of turn.

White, Tap: Tap target creature.

Shards of Alara (Uncommon)
Naya Charm
Naya Charm RedGreenWhite (3)
Instant

Choose one —

• Naya Charm deals 3 damage to target creature.

• Return target card from a graveyard to its owner's hand.

• Tap all creatures target player controls.

Commander 2013 Edition (Uncommon)
Other Versions
Shards of Alara (Uncommon)
Duel Decks: Ajani vs. Nicol Bolas (Uncommon)
Naya Hushblade
Naya Hushblade Red or WhiteGreen (2)
Creature — Elf Rogue (2/1)

As long as you control another multicolored permanent, Naya Hushblade gets +1/+1 and has shroud. (It can't be the target of spells or abilities.)

Alara Reborn (Common)
Naya Panorama
Naya Panorama (0)
Land

Tap: Add Colorless.

1, Tap, Sacrifice Naya Panorama: Search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle.

Commander 2013 Edition (Common)
Other Versions
Shards of Alara (Common)
Naya Sojourners
Naya Sojourners 2RedGreenWhite (5)
Creature — Elf Shaman (5/3)

When you cycle Naya Sojourners or it dies, you may put a +1/+1 counter on target creature.

Cycling 2Green (2Green, Discard this card: Draw a card.)

Alara Reborn (Common)
Naya Soulbeast
Naya Soulbeast 6GreenGreen (8)
Creature — Beast (0/0)

When you cast this spell, each player reveals the top card of their library. Naya Soulbeast enters with X +1/+1 counters on it, where X is the total mana value of all cards revealed this way.

Trample

Commander 2013 Edition (Rare)
Near-Death Experience
Near-Death Experience 2WhiteWhiteWhite (5)
Enchantment

At the beginning of your upkeep, if you have exactly 1 life, you win the game.

Rise of the Eldrazi (Rare)
Nearheath Pilgrim
Nearheath Pilgrim 1White (2)
Creature — Human Cleric (2/1)

Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)

As long as Nearheath Pilgrim is paired with another creature, both creatures have lifelink.

Avacyn Restored (Uncommon)
Nearheath Stalker
Nearheath Stalker 4Red (5)
Creature — Vampire Rogue (4/1)

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Dark Ascension (Common)
Nebuchadnezzar
Nebuchadnezzar 3BlueBlack (5)
Legendary Creature — Human Wizard (3/3)

Variable Colorless, Tap: Choose a card name. Target opponent reveals X cards at random from their hand. Then that player discards all cards with that name revealed this way. Activate only during your turn.

Masters Edition III (Uncommon)
Other Versions
Legends (Rare)
Chronicles (Rare)
Neck Snap
Neck Snap 3White (4)
Instant

Destroy target attacking or blocking creature.

Lorwyn (Common)
Necra Disciple
Necra Disciple Black (1)
Creature — Human Wizard (1/1)

Green, Tap: Add one mana of any color.

White, Tap: Prevent the next 1 damage that would be dealt to any target this turn.

Apocalypse (Common)
Necra Sanctuary
Necra Sanctuary 2Black (3)
Enchantment

At the beginning of your upkeep, if you control a green or white permanent, target player loses 1 life. If you control a green permanent and a white permanent, that player loses 3 life instead.

Apocalypse (Uncommon)
Necratog
Necratog 1BlackBlack (3)
Creature — Atog (1/2)

Exile the top creature card of your graveyard: Necratog gets +2/+2 until end of turn.

Weatherlight (Uncommon)
Necravolver
Necravolver 2Black (3)
Creature — Volver (2/2)

Kicker 1Green and/or White (You may pay an additional 1Green and/or White as you cast this spell.)

If Necravolver was kicked with its 1Green kicker, it enters with two +1/+1 counters on it and with trample.

If Necravolver was kicked with its White kicker, it enters with a +1/+1 counter on it and with "Whenever Necravolver deals damage, you gain that much life."

Apocalypse (Rare)
Necrite
Necrite 1BlackBlack (3)
Creature — Thrull (2/2)

Whenever Necrite attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated.

Masters Edition II (Common)
Other Versions
Fifth Edition (Common)
Fallen Empires (Common)
Necrobite
Necrobite 2Black (3)
Instant

Target creature gains deathtouch until end of turn. Regenerate it. (The next time that creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

Born of the Gods (Common)
Other Versions
Avacyn Restored (Common)
Necrogen Censer
Necrogen Censer 3 (3)
Artifact

Necrogen Censer enters with two charge counters on it.

Tap, Remove a charge counter from Necrogen Censer: Target player loses 2 life.

Scars of Mirrodin (Common)
Necrogen Mists
Necrogen Mists 2Black (3)
Enchantment

At the beginning of each player's upkeep, that player discards a card.

Mirrodin (Rare)
Necrogen Scudder
Necrogen Scudder 2Black (3)
Creature — Phyrexian Horror (3/3)

Flying

When Necrogen Scudder enters, you lose 3 life.

Scars of Mirrodin (Uncommon)
Necrogen Spellbomb
Necrogen Spellbomb 1 (1)
Artifact

Black, Sacrifice Necrogen Spellbomb: Target player discards a card.

1, Sacrifice Necrogen Spellbomb: Draw a card.

Mirrodin (Common)
Necrogenesis
Necrogenesis BlackGreen (2)
Enchantment

2: Exile target creature card from a graveyard. Create a 1/1 green Saproling creature token.

Magic: The Gathering-Commander (Uncommon)
Other Versions
Shards of Alara (Uncommon)
Necro-Impotence
Necro-Impotence BlackBlackBlack (3)
Enchantment

Skip your untap step.

At the beginning of your upkeep, you may pay X life. If you do, untap X permanents.

Pay ½ life: Exile the top card of your library face down. Put that card into your hand at the beginning of the next end step.

Unhinged (Rare)
Necrologia
Necrologia 3BlackBlack (5)
Instant

Cast this spell only during your end step.

As an additional cost to cast this spell, pay X life.

Draw X cards.

Exodus (Uncommon)
Other Versions
Seventh Edition (Uncommon)
Necromancer's Covenant
Necromancer's Covenant 3WhiteBlackBlack (6)
Enchantment

When Necromancer's Covenant enters, exile all creature cards from target player's graveyard, then create a 2/2 black Zombie creature token for each card exiled this way.

Zombies you control have lifelink.

Alara Reborn (Rare)
Necromancer's Magemark
Necromancer's Magemark 2Black (3)
Enchantment — Aura

Enchant creature

Creatures you control that are enchanted get +1/+1.

If a creature you control that's enchanted would die, return it to its owner's hand instead.

Guildpact (Common)
Necromancy
Necromancy 2Black (3)
Enchantment

You may cast Necromancy as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

When Necromancy enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach Necromancy to it. When Necromancy leaves the battlefield, that creature's controller sacrifices it.

Visions (Uncommon)
Necromantic Thirst
Necromantic Thirst 2BlackBlack (4)
Enchantment — Aura

Enchant creature

Whenever enchanted creature deals combat damage to a player, you may return target creature card from your graveyard to your hand.

Magic: The Gathering—Conspiracy (Common)
Other Versions
Ravnica: City of Guilds (Common)
Necropede
Necropede 2 (2)
Artifact Creature — Phyrexian Insect (1/1)

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

When Necropede dies, you may put a -1/-1 counter on target creature.

Scars of Mirrodin (Uncommon)
Necroplasm
Necroplasm 1BlackBlack (3)
Creature — Ooze (1/1)

At the beginning of your upkeep, put a +1/+1 counter on Necroplasm.

At the beginning of your end step, destroy each creature with mana value equal to the number of +1/+1 counters on Necroplasm.

Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)

Ravnica: City of Guilds (Rare)
Necropolis
Necropolis 5 (5)
Artifact Creature — Wall (0/1)

Defender (This creature can't attack.)

Exile a creature card from your graveyard: Put X +0/+1 counters on Necropolis, where X is the exiled card's mana value.

The Dark (Uncommon)
Necropolis Regent
Necropolis Regent 3BlackBlackBlack (6)
Creature — Vampire (6/5)

Flying

Whenever a creature you control deals combat damage to a player, put that many +1/+1 counters on it.

Return to Ravnica (Mythic Rare)
Necropotence
Necropotence BlackBlackBlack (3)
Enchantment

Skip your draw step.

Whenever you discard a card, exile that card from your graveyard.

Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.

From the Vault: Exiled (Mythic Rare)
Other Versions
Fifth Edition (Rare)
Ice Age (Rare)
Masters Edition II (Rare)
Necropouncer
Necropouncer 6 (6)
Artifact — Equipment

Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)

Equipped creature gets +3/+1 and has haste.

Equip 2

New Phyrexia (Uncommon)
Necrosavant
Necrosavant 3BlackBlackBlack (6)
Creature — Zombie Giant (5/5)

3BlackBlack, Sacrifice a creature: Return Necrosavant from your graveyard to the battlefield. Activate only during your upkeep.

Visions (Rare)
Other Versions
Classic Sixth Edition (Rare)
Necroskitter
Necroskitter 1BlackBlack (3)
Creature — Elemental (1/4)

Wither (This deals damage to creatures in the form of -1/-1 counters.)

Whenever a creature an opponent controls with a -1/-1 counter on it dies, you may return that card to the battlefield under your control.

Eventide (Rare)
Necrotic Ooze
Necrotic Ooze 2BlackBlack (4)
Creature — Ooze (4/3)

As long as Necrotic Ooze is on the battlefield, it has all activated abilities of all creature cards in all graveyards.

Scars of Mirrodin (Rare)
Necrotic Plague
Necrotic Plague 2BlackBlack (4)
Enchantment — Aura

Enchant creature

Enchanted creature has "At the beginning of your upkeep, sacrifice this creature."

When enchanted creature dies, its controller chooses target creature one of their opponents controls. Return Necrotic Plague from its owner's graveyard to the battlefield attached to that creature.

Magic 2011 (Rare)
Necrotic Sliver
Necrotic Sliver 1WhiteBlack (3)
Creature — Sliver (2/2)

All Slivers have "3, Sacrifice this permanent: Destroy target permanent."

Premium Deck Series: Slivers (Uncommon)
Other Versions
Planar Chaos (Uncommon)
Nectar Faerie
Nectar Faerie 1Black (2)
Creature — Faerie Wizard (1/1)

Flying

Black, Tap: Target Faerie or Elf gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

Lorwyn (Uncommon)
Need for Speed
Need for Speed Red (1)
Enchantment

Sacrifice a land: Target creature gains haste until end of turn.

Odyssey (Rare)
Needle Drop
Needle Drop Red (1)
Instant

Needle Drop deals 1 damage to any target that was dealt damage this turn.

Draw a card.

Lorwyn (Common)
Needle Specter
Needle Specter 1BlackBlack (3)
Creature — Specter (1/1)

Flying

Wither (This deals damage to creatures in the form of -1/-1 counters.)

Whenever Needle Specter deals combat damage to a player, that player discards that many cards.

Eventide (Rare)
Needle Storm
Needle Storm 2Green (3)
Sorcery

Needle Storm deals 4 damage to each creature with flying.

Portal (Uncommon)
Other Versions
Ninth Edition (Uncommon)
Tempest (Uncommon)
Needlebite Trap
Needlebite Trap 5BlackBlack (7)
Instant — Trap

If an opponent gained life this turn, you may pay Black rather than pay this spell's mana cost.

Target player loses 5 life and you gain 5 life.

Zendikar (Uncommon)
Needlebug
Needlebug 4 (4)
Artifact Creature — Insect (2/2)

Flash

Protection from artifacts

Mirrodin (Uncommon)
Needlepeak Spider
Needlepeak Spider 3Red (4)
Creature — Spider (4/2)

Reach

Planar Chaos (Common)
Needleshot Gourna
Needleshot Gourna 4GreenGreen (6)
Creature — Beast (3/6)

Reach (This creature can block creatures with flying.)

Legions (Common)
Nefarious Lich
Nefarious Lich BlackBlackBlackBlack (4)
Enchantment

If damage would be dealt to you, exile that many cards from your graveyard instead. If you can't, you lose the game.

If you would gain life, draw that many cards instead.

When Nefarious Lich leaves the battlefield, you lose the game.

Odyssey (Rare)
Nefarox, Overlord of Grixis
Nefarox, Overlord of Grixis 4BlackBlack (6)
Legendary Creature — Demon (5/5)

Flying

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Whenever Nefarox, Overlord of Grixis attacks alone, defending player sacrifices a creature of their choice.

Magic 2013 (Rare)
Nefashu
Nefashu 4BlackBlack (6)
Creature — Zombie Mutant (5/3)

Whenever Nefashu attacks, up to five target creatures each get -1/-1 until end of turn.

Planechase (Rare)
Other Versions
Scourge (Rare)
Negate
Negate 1Blue (2)
Instant

Counter target noncreature spell.

Magic 2014 Core Set (Common)
Other Versions
Morningtide (Common)
Magic 2010 (Common)
Magic 2011 (Common)
Magic 2012 (Common)
Magic 2013 (Common)
Neko-Te
Neko-Te 3 (3)
Artifact — Equipment

Whenever equipped creature deals damage to a creature, tap that creature. That creature doesn't untap during its controller's untap step for as long as Neko-Te remains on the battlefield.

Whenever equipped creature deals damage to a player, that player loses 1 life.

Equip 2

Betrayers of Kamigawa (Rare)
Nekrataal
Nekrataal 2BlackBlack (4)
Creature — Human Assassin (2/1)

First strike

When Nekrataal enters, destroy target nonartifact, nonblack creature. That creature can't be regenerated.

Duel Decks: Jace vs. Vraska (Uncommon)
Other Versions
Eighth Edition (Uncommon)
Ninth Edition (Uncommon)
Visions (Uncommon)
Tenth Edition (Uncommon)
Battle Royale Box Set (Uncommon)
Nekusar, the Mindrazer
Nekusar, the Mindrazer 2BlueBlackRed (5)
Legendary Creature — Zombie Wizard (2/4)

At the beginning of each player's draw step, that player draws an additional card.

Whenever an opponent draws a card, Nekusar, the Mindrazer deals 1 damage to that player.

Commander 2013 Edition (Mythic Rare)
Nema Siltlurker
Nema Siltlurker 4Green (5)
Creature — Lizard (3/5)

Rise of the Eldrazi (Common)
Nemata, Grove Guardian
Nemata, Grove Guardian 4GreenGreen (6)
Legendary Creature — Treefolk (4/5)

2Green: Create a 1/1 green Saproling creature token.

Sacrifice a Saproling: Saproling creatures get +1/+1 until end of turn.

Planeshift (Rare)
Nemesis Mask
Nemesis Mask 3 (3)
Artifact — Equipment

All creatures able to block equipped creature do so.

Equip 3 (3: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)

Darksteel (Uncommon)
Nemesis of Mortals
Nemesis of Mortals 4GreenGreen (6)
Creature — Snake (5/5)

This spell costs 1 less to cast for each creature card in your graveyard.

7GreenGreen: Monstrosity 5. This ability costs 1 less to activate for each creature card in your graveyard. (If this creature isn't monstrous, put five +1/+1 counters on it and it becomes monstrous.)

Theros (Uncommon)
Nemesis of Reason
Nemesis of Reason 3BlueBlack (5)
Creature — Leviathan Horror (3/7)

Whenever Nemesis of Reason attacks, defending player mills ten cards.

Alara Reborn (Rare)
Nemesis Trap
Nemesis Trap 4BlackBlack (6)
Instant — Trap

If a white creature is attacking, you may pay BlackBlack rather than pay this spell's mana cost.

Exile target attacking creature. Create a token that's a copy of that creature. Exile it at the beginning of the next end step.

Magic: The Gathering-Commander (Uncommon)
Other Versions
Worldwake (Uncommon)
Nephalia Drownyard
Nephalia Drownyard (0)
Land

Tap: Add Colorless.

1BlueBlack, Tap: Target player mills three cards.

Innistrad (Rare)
Nephalia Seakite
Nephalia Seakite 3Blue (4)
Creature — Bird (2/3)

Flash (You may cast this spell any time you could cast an instant.)

Flying

Magic 2014 Core Set (Common)
Other Versions
Dark Ascension (Common)
Nephalia Smuggler
Nephalia Smuggler Blue (1)
Creature — Human Rogue (1/1)

3Blue, Tap: Exile another target creature you control, then return that card to the battlefield under your control.

Avacyn Restored (Uncommon)
Nessian Asp
Nessian Asp 4Green (5)
Creature — Snake (4/5)

Reach

6Green: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)

Theros (Common)
Nessian Courser
Nessian Courser 2Green (3)
Creature — Centaur Warrior (3/3)

Theros (Common)
Other Versions
Future Sight (Common)
Nessian Demolok
Nessian Demolok 3GreenGreen (5)
Creature — Beast (3/3)

Tribute 3 (As this creature enters, an opponent of your choice may put three +1/+1 counters on it.)

When Nessian Demolok enters, if tribute wasn't paid, destroy target noncreature permanent.

Born of the Gods (Uncommon)
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