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Ninja of the Deep Hours
Ninja of the Deep Hours 3Blue (4)
Creature — Human Ninja (2/2)

Ninjutsu 1Blue (1Blue, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card.

Planechase 2012 Edition (Common)
Other Versions
Betrayers of Kamigawa (Common)
Nip Gwyllion
Nip Gwyllion White or Black (1)
Creature — Hag (1/1)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Eventide (Common)
Nirkana Cutthroat
Nirkana Cutthroat 2Black (3)
Creature — Vampire Warrior (3/2)

Level up 2Black (2Black: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-2

4/3

Deathtouch

LEVEL 3+

5/4

First strike, deathtouch

Rise of the Eldrazi (Uncommon)
Nirkana Revenant
Nirkana Revenant 4BlackBlack (6)
Creature — Vampire Shade (4/4)

Whenever you tap a Swamp for mana, add an additional Black.

Black: Nirkana Revenant gets +1/+1 until end of turn.

Rise of the Eldrazi (Mythic Rare)
Nissa Revane
Nissa Revane 2GreenGreen (4)
Legendary Planeswalker — Nissa (2)

+1: Search your library for a card named Nissa's Chosen, put it onto the battlefield, then shuffle.

+1: You gain 2 life for each Elf you control.

−7: Search your library for any number of Elf creature cards, put them onto the battlefield, then shuffle.

Zendikar (Mythic Rare)
Nissa's Chosen
Nissa's Chosen GreenGreen (2)
Creature — Elf Warrior (2/3)

If Nissa's Chosen would die, put it on the bottom of its owner's library instead.

Zendikar (Common)
Niveous Wisps
Niveous Wisps White (1)
Instant

Target creature becomes white until end of turn. Tap that creature.

Draw a card.

Shadowmoor (Common)
Nivix Cyclops
Nivix Cyclops 1BlueRed (3)
Creature — Cyclops (1/4)

Defender

Whenever you cast an instant or sorcery spell, Nivix Cyclops gets +3/+0 until end of turn and can attack this turn as though it didn't have defender.

Dragon's Maze (Common)
Nivix Guildmage
Nivix Guildmage BlueRed (2)
Creature — Human Wizard (2/2)

1BlueRed: Draw a card, then discard a card.

2BlueRed: Copy target instant or sorcery spell you control. You may choose new targets for the copy.

Commander 2013 Edition (Uncommon)
Other Versions
Return to Ravnica (Uncommon)
Nivix, Aerie of the Firemind
Nivix, Aerie of the Firemind (0)
Land

Tap: Add Colorless.

2BlueRed, Tap: Exile the top card of your library. Until your next turn, you may cast it if it's an instant or sorcery spell.

Duel Decks: Izzet vs. Golgari (Uncommon)
Other Versions
Guildpact (Uncommon)
Nivmagus Elemental
Nivmagus Elemental Blue or Red (1)
Creature — Elemental (1/2)

Exile an instant or sorcery spell you control: Put two +1/+1 counters on Nivmagus Elemental. (That spell won't resolve.)

Return to Ravnica (Rare)
Niv-Mizzet, Dracogenius
Niv-Mizzet, Dracogenius 2BlueBlueRedRed (6)
Legendary Creature — Dragon Wizard (5/5)

Flying

Whenever Niv-Mizzet, Dracogenius deals damage to a player, you may draw a card.

BlueRed: Niv-Mizzet, Dracogenius deals 1 damage to any target.

Return to Ravnica (Mythic Rare)
Niv-Mizzet, the Firemind
Niv-Mizzet, the Firemind 2BlueBlueRedRed (6)
Legendary Creature — Dragon Wizard (4/4)

Flying

Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to any target.

Tap: Draw a card.

Duel Decks: Izzet vs. Golgari (Mythic Rare)
Other Versions
Guildpact (Rare)
From the Vault: Dragons (Rare)
Nix
Nix Blue (1)
Instant

Counter target spell if no mana was spent to cast it.

Future Sight (Rare)
No Mercy
No Mercy 2BlackBlack (4)
Enchantment

Whenever a creature deals damage to you, destroy it.

Urza's Legacy (Rare)
No Quarter
No Quarter 3Red (4)
Enchantment

Whenever a creature becomes blocked by a creature with lesser power, destroy the blocking creature.

Whenever a creature blocks a creature with lesser power, destroy the attacking creature.

Tempest (Rare)
No Rest for the Wicked
No Rest for the Wicked 1Black (2)
Enchantment

Sacrifice No Rest for the Wicked: Return to your hand all creature cards in your graveyard that were put there from the battlefield this turn.

Tenth Edition (Uncommon)
Other Versions
Urza's Saga (Uncommon)
Nobilis of War
Nobilis of War Red or WhiteRed or WhiteRed or WhiteRed or WhiteRed or White (5)
Creature — Spirit Avatar (3/4)

Flying

Attacking creatures you control get +2/+0.

Duel Decks: Heroes vs. Monsters (Rare)
Other Versions
Eventide (Rare)
Noble Benefactor
Noble Benefactor 2Blue (3)
Creature — Human Cleric (2/2)

When Noble Benefactor dies, each player may search their library for a card and put that card into their hand. Then each player who searched their library this way shuffles.

Weatherlight (Uncommon)
Noble Elephant
Noble Elephant 3White (4)
Creature — Elephant (2/2)

Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Mirage (Common)
Noble Hierarch
Noble Hierarch Green (1)
Creature — Human Druid (0/1)

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Tap: Add Green, White, or Blue.

Conflux (Rare)
Noble Panther
Noble Panther 1GreenWhite (3)
Creature — Cat (3/3)

1: Noble Panther gains first strike until end of turn.

Invasion (Rare)
Noble Purpose
Noble Purpose 3WhiteWhite (5)
Enchantment

Whenever a creature you control deals combat damage, you gain that much life.

Mercadian Masques (Uncommon)
Other Versions
Eighth Edition (Rare)
Noble Quarry
Noble Quarry 2Green (3)
Enchantment Creature — Unicorn (1/1)

Bestow 5Green (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

All creatures able to block Noble Quarry or enchanted creature do so.

Enchanted creature gets +1/+1.

Born of the Gods (Uncommon)
Noble Stand
Noble Stand 4White (5)
Enchantment

Whenever a creature you control blocks, you gain 2 life.

Nemesis (Uncommon)
Noble Steeds
Noble Steeds 2White (3)
Enchantment

1White: Target creature gains first strike until end of turn.

Alliances (Common)
Noble Templar
Noble Templar 5White (6)
Creature — Human Cleric Soldier (3/6)

Vigilance

Plainscycling 2 (2, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

Magic: The Gathering—Conspiracy (Common)
Other Versions
Scourge (Common)
Noble Vestige
Noble Vestige 2White (3)
Creature — Spirit (1/2)

Flying

Tap: Prevent the next 1 damage that would be dealt to target player or planeswalker this turn.

Zendikar (Common)
Nocturnal Raid
Nocturnal Raid 2BlackBlack (4)
Instant

Black creatures get +2/+0 until end of turn.

Mirage (Uncommon)
Other Versions
Seventh Edition (Uncommon)
No-Dachi
No-Dachi 2 (2)
Artifact — Equipment

Equipped creature gets +2/+0 and has first strike.

Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)

Champions of Kamigawa (Uncommon)
Noetic Scales
Noetic Scales 4 (4)
Artifact

At the beginning of each player's upkeep, return to its owner's hand each creature that player controls with power greater than the number of cards in their hand.

Urza's Saga (Rare)
Noggin Whack
Noggin Whack 2BlackBlack (4)
Kindred Sorcery — Rogue

Prowl 1Black (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)

Target player reveals three cards from their hand. You choose two of them. That player discards those cards.

Morningtide (Uncommon)
Noggle Bandit
Noggle Bandit 1Blue or RedBlue or Red (3)
Creature — Noggle Rogue (2/2)

Noggle Bandit can't be blocked except by creatures with defender.

Eventide (Common)
Noggle Bridgebreaker
Noggle Bridgebreaker 2Blue or RedBlue or Red (4)
Creature — Noggle Rogue (4/3)

When Noggle Bridgebreaker enters, return a land you control to its owner's hand.

Eventide (Common)
Noggle Hedge-Mage
Noggle Hedge-Mage 2Blue or Red (3)
Creature — Noggle Wizard (2/2)

When Noggle Hedge-Mage enters, if you control two or more Islands, you may tap two target permanents.

When Noggle Hedge-Mage enters, if you control two or more Mountains, you may have Noggle Hedge-Mage deal 2 damage to target player or planeswalker.

Eventide (Uncommon)
Noggle Ransacker
Noggle Ransacker 2Blue or Red (3)
Creature — Noggle Rogue (2/1)

When Noggle Ransacker enters, each player draws two cards, then discards a card at random.

Planechase 2012 Edition (Uncommon)
Other Versions
Eventide (Uncommon)
Nomad Decoy
Nomad Decoy 2White (3)
Creature — Human Nomad (1/2)

White, Tap: Tap target creature.

Threshold — WhiteWhite, Tap: Tap two target creatures. Activate only if seven or more cards are in your graveyard.

Odyssey (Uncommon)
Nomad Mythmaker
Nomad Mythmaker 2White (3)
Creature — Human Nomad Cleric (2/2)

White, Tap: Put target Aura card from a graveyard onto the battlefield under your control attached to a creature you control.

Tenth Edition (Rare)
Other Versions
Judgment (Rare)
Nomad Stadium
Nomad Stadium (0)
Land

Tap: Add White. Nomad Stadium deals 1 damage to you.

Threshold — White, Tap, Sacrifice Nomad Stadium: You gain 4 life. Activate only if seven or more cards are in your graveyard.

Odyssey (Uncommon)
Nomadic Elf
Nomadic Elf 1Green (2)
Creature — Elf Nomad (2/2)

1Green: Add one mana of any color.

Duel Decks: Phyrexia vs. the Coalition (Common)
Other Versions
Invasion (Common)
Nomads' Assembly
Nomads' Assembly 4WhiteWhite (6)
Sorcery

Create a 1/1 white Kor Soldier creature token for each creature you control.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Rise of the Eldrazi (Rare)
Nomads en-Kor
Nomads en-Kor White (1)
Creature — Kor Nomad Soldier (1/1)

0: The next 1 damage that would be dealt to Nomads en-Kor this turn is dealt to target creature you control instead.

Stronghold (Common)
Norin the Wary
Norin the Wary Red (1)
Legendary Creature — Human Warrior (2/1)

When a player casts a spell or a creature attacks, exile Norin the Wary. Return it to the battlefield under its owner's control at the beginning of the next end step.

Time Spiral (Rare)
Norn's Annex
Norn's Annex 3Phyrexian WhitePhyrexian White (5)
Artifact

(Phyrexian White can be paid with either White or 2 life.)

Creatures can't attack you or planeswalkers you control unless their controller pays Phyrexian White for each of those creatures.

New Phyrexia (Rare)
Norritt
Norritt 3Black (4)
Creature — Imp (1/1)

Tap: Untap target blue creature.

Tap: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate only before attackers are declared.

Ice Age (Common)
North Star
North Star 4 (4)
Artifact

4, Tap: For one spell this turn, you may spend mana as though it were mana of any type to pay that spell's mana cost. (Additional costs are still paid normally.)

Legends (Rare)
Northern Paladin
Northern Paladin 2WhiteWhite (4)
Creature — Human Knight (3/3)

WhiteWhite, Tap: Destroy target black permanent.

Seventh Edition (Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Fourth Edition (Rare)
Norwood Archers
Norwood Archers 3Green (4)
Creature — Elf Archer (3/3)

Reach (This creature can block creatures with flying.)

Portal Second Age (Common)
Other Versions
Starter 1999 (Common)
Norwood Priestess
Norwood Priestess 2GreenGreen (4)
Creature — Elf Druid (1/1)

Tap: You may put a green creature card from your hand onto the battlefield. Activate only during your turn, before attackers are declared.

Portal Second Age (Rare)
Norwood Ranger
Norwood Ranger Green (1)
Creature — Elf Scout Ranger (1/2)

Portal Second Age (Common)
Other Versions
Eighth Edition (Common)
Ninth Edition (Common)
Starter 1999 (Common)
Norwood Riders
Norwood Riders 3Green (4)
Creature — Elf (3/3)

Norwood Riders can't be blocked by more than one creature.

Portal Second Age (Common)
Norwood Warrior
Norwood Warrior 2Green (3)
Creature — Elf Warrior (2/2)

Whenever Norwood Warrior becomes blocked, it gets +1/+1 until end of turn.

Portal Second Age (Common)
Nostalgic Dreams
Nostalgic Dreams GreenGreen (2)
Sorcery

As an additional cost to cast this spell, discard X cards.

Return X target cards from your graveyard to your hand. Exile Nostalgic Dreams.

Torment (Rare)
Nosy Goblin
Nosy Goblin 2Red (3)
Creature — Goblin (2/1)

Tap, Sacrifice Nosy Goblin: Destroy target face-down creature.

Onslaught (Common)
Not of This World
Not of This World 7 (7)
Kindred Instant — Eldrazi

Counter target spell or ability that targets a permanent you control.

This spell costs 7 less to cast if it targets a spell or ability that targets a creature you control with power 7 or greater.

Rise of the Eldrazi (Uncommon)
Notion Thief
Notion Thief 2BlueBlack (4)
Creature — Human Rogue (3/1)

Flash

If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card.

Dragon's Maze (Rare)
Notorious Assassin
Notorious Assassin 3Black (4)
Creature — Human Spellshaper Assassin (2/2)

2Black, Tap, Discard a card: Destroy target nonblack creature. It can't be regenerated.

Mercadian Masques (Rare)
Notorious Throng
Notorious Throng 3Blue (4)
Kindred Sorcery — Rogue

Prowl 5Blue (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)

Create X 1/1 black Faerie Rogue creature tokens with flying, where X is the damage dealt to your opponents this turn. If this spell's prowl cost was paid, take an extra turn after this one.

Morningtide (Rare)
Nourish
Nourish GreenGreen (2)
Instant

You gain 6 life.

Darksteel (Common)
Nourishing Shoal
Nourishing Shoal Variable ColorlessGreenGreen (2)
Instant — Arcane

You may exile a green card with mana value X from your hand rather than pay this spell's mana cost.

You gain X life.

Betrayers of Kamigawa (Rare)
Nova Chaser
Nova Chaser 3Red (4)
Creature — Elemental Warrior (10/2)

Trample

Champion an Elemental (When this enters, sacrifice it unless you exile another Elemental you control. When this leaves the battlefield, that card returns to the battlefield.)

Lorwyn (Rare)
Nova Cleric
Nova Cleric White (1)
Creature — Human Cleric (1/2)

2White, Tap, Sacrifice Nova Cleric: Destroy all enchantments.

Onslaught (Uncommon)
Nova Pentacle
Nova Pentacle 4 (4)
Artifact

3, Tap: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature of an opponent's choice instead.

Masters Edition III (Rare)
Other Versions
Legends (Rare)
Novablast Wurm
Novablast Wurm 3GreenGreenWhiteWhite (7)
Creature — Wurm (7/7)

Whenever Novablast Wurm attacks, destroy all other creatures.

Worldwake (Mythic Rare)
Novijen Sages
Novijen Sages 4BlueBlue (6)
Creature — Human Advisor Mutant (0/0)

Graft 4 (This creature enters with four +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.)

1, Remove two +1/+1 counters from among creatures you control: Draw a card.

Dissension (Rare)
Novijen, Heart of Progress
Novijen, Heart of Progress (0)
Land

Tap: Add Colorless.

GreenBlue, Tap: Put a +1/+1 counter on each creature that entered this turn.

Dissension (Uncommon)
Now I Know My ABC's
Now I Know My ABC's 1BlueBlue (3)
Enchantment

At the beginning of your upkeep, if you control permanents with names that include all twenty-six letters of the English alphabet, you win the game.

Unhinged (Rare)
Noxious Field
Noxious Field 1BlackBlack (3)
Enchantment — Aura

Enchant land

Enchanted land has "Tap: This land deals 1 damage to each creature and each player."

Prophecy (Uncommon)
Noxious Ghoul
Noxious Ghoul 3BlackBlack (5)
Creature — Zombie (3/3)

Whenever Noxious Ghoul or another Zombie enters, all non-Zombie creatures get -1/-1 until end of turn.

Planechase (Uncommon)
Other Versions
Legions (Uncommon)
Noxious Hatchling
Noxious Hatchling 3Black or Green (4)
Creature — Elemental (6/6)

Noxious Hatchling enters with four -1/-1 counters on it.

Wither (This deals damage to creatures in the form of -1/-1 counters.)

Whenever you cast a black spell, remove a -1/-1 counter from Noxious Hatchling.

Whenever you cast a green spell, remove a -1/-1 counter from Noxious Hatchling.

Eventide (Uncommon)
Noxious Revival
Noxious Revival Phyrexian Green (1)
Instant

(Phyrexian Green can be paid with either Green or 2 life.)

Put target card from a graveyard on top of its owner's library.

New Phyrexia (Uncommon)
Noxious Toad
Noxious Toad 2Black (3)
Creature — Frog (1/1)

When Noxious Toad dies, each opponent discards a card.

Portal (Uncommon)
Noxious Vapors
Noxious Vapors 1BlackBlack (3)
Sorcery

Each player reveals their hand, chooses one card of each color from it, then discards all other nonland cards.

Planeshift (Uncommon)
Nucklavee
Nucklavee 4Blue or RedBlue or Red (6)
Creature — Beast (4/4)

When Nucklavee enters, you may return target red sorcery card from your graveyard to your hand.

When Nucklavee enters, you may return target blue instant card from your graveyard to your hand.

Magic: The Gathering-Commander (Uncommon)
Other Versions
Eventide (Uncommon)
Nuisance Engine
Nuisance Engine 3 (3)
Artifact

2, Tap: Create a 0/1 colorless Pest artifact creature token.

Planechase (Uncommon)
Other Versions
Mirrodin (Uncommon)
Null Brooch
Null Brooch 4 (4)
Artifact

2, Tap, Discard your hand: Counter target noncreature spell.

Exodus (Rare)
Null Chamber
Null Chamber 3White (4)
World Enchantment

As Null Chamber enters, you and an opponent each choose a card name other than a basic land card name.

Spells with the chosen names can't be cast and lands with the chosen names can't be played.

Mirage (Rare)
Null Champion
Null Champion 1Black (2)
Creature — Zombie Warrior (1/1)

Level up 3 (3: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-3

4/2

LEVEL 4+

7/3

Black: Regenerate Null Champion.

Rise of the Eldrazi (Common)
Null Profusion
Null Profusion 4BlackBlack (6)
Enchantment

Skip your draw step.

Whenever you play a card, draw a card.

Your maximum hand size is two.

Planar Chaos (Rare)
Null Rod
Null Rod 2 (2)
Artifact

Activated abilities of artifacts can't be activated.

Weatherlight (Rare)
Nullify
Nullify BlueBlue (2)
Instant

Counter target creature or Aura spell.

Born of the Gods (Common)
Nullmage Advocate
Nullmage Advocate 2Green (3)
Creature — Insect Druid (2/3)

Tap: Return two target cards from an opponent's graveyard to their hand. Destroy target artifact or enchantment.

Planechase 2012 Edition (Common)
Other Versions
Judgment (Common)
Nullmage Shepherd
Nullmage Shepherd 3Green (4)
Creature — Elf Shaman (2/4)

Tap four untapped creatures you control: Destroy target artifact or enchantment.

Ravnica: City of Guilds (Uncommon)
Nullstone Gargoyle
Nullstone Gargoyle 9 (9)
Artifact Creature — Gargoyle (4/5)

Flying

Whenever the first noncreature spell of a turn is cast, counter that spell.

Ravnica: City of Guilds (Rare)
Nulltread Gargantuan
Nulltread Gargantuan 1GreenBlue (3)
Creature — Beast (5/6)

When Nulltread Gargantuan enters, put a creature you control on top of its owner's library.

Alara Reborn (Uncommon)
Numai Outcast
Numai Outcast 3Black (4)
Creature — Human Samurai (1/1)

Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)

Black, Pay 5 life: Regenerate Numai Outcast.

Champions of Kamigawa (Uncommon)
Number Crunch
Number Crunch 2Blue (3)
Instant

Return target permanent to its owner's hand.

Gotcha — If an opponent says a number, you may say "Gotcha" When you do, return Number Crunch from your graveyard to your hand.

Unhinged (Common)
Numbing Dose
Numbing Dose 3BlueBlue (5)
Enchantment — Aura

Enchant artifact or creature

Enchanted permanent doesn't untap during its controller's untap step.

At the beginning of the upkeep of enchanted permanent's controller, that player loses 1 life.

New Phyrexia (Common)
Numot, the Devastator
Numot, the Devastator 3BlueRedWhite (6)
Legendary Creature — Dragon (6/6)

Flying

Whenever Numot, the Devastator deals combat damage to a player, you may pay 2Red. If you do, destroy up to two target lands.

Magic: The Gathering-Commander (Rare)
Other Versions
Planar Chaos (Rare)
Nurturer Initiate
Nurturer Initiate Green (1)
Creature — Elf Shaman (1/1)

Whenever a player casts a green spell, you may pay 1. If you do, target creature gets +1/+1 until end of turn.

Shadowmoor (Common)
Nurturing Licid
Nurturing Licid 1Green (2)
Creature — Licid (1/1)

Green, Tap: Nurturing Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay Green to end this effect.

Green: Regenerate enchanted creature.

Tempest (Uncommon)
Nut Collector
Nut Collector 5Green (6)
Creature — Human Druid (1/1)

At the beginning of your upkeep, you may create a 1/1 green Squirrel creature token.

Threshold — All Squirrels get +2/+2 as long as seven or more cards are in your graveyard.

Odyssey (Rare)
Nykthos, Shrine to Nyx
Nykthos, Shrine to Nyx (0)
Legendary Land

Tap: Add Colorless.

2, Tap: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)

Theros (Rare)
Nylea, God of the Hunt
Nylea, God of the Hunt 3Green (4)
Legendary Enchantment Creature — God (6/6)

Indestructible

As long as your devotion to green is less than five, Nylea isn't a creature. (Each Green in the mana costs of permanents you control counts toward your devotion to green.)

Other creatures you control have trample.

3Green: Target creature gets +2/+2 until end of turn.

Theros (Mythic Rare)
Nylea's Disciple
Nylea's Disciple 2GreenGreen (4)
Creature — Centaur Archer (3/3)

When Nylea's Disciple enters, you gain life equal to your devotion to green. (Each Green in the mana costs of permanents you control counts toward your devotion to green.)

Theros (Common)
Nylea's Emissary
Nylea's Emissary 3Green (4)
Enchantment Creature — Cat (3/3)

Bestow 5Green (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Trample

Enchanted creature gets +3/+3 and has trample.

Theros (Uncommon)
Nylea's Presence
Nylea's Presence 1Green (2)
Enchantment — Aura

Enchant land

When Nylea's Presence enters, draw a card.

Enchanted land is every basic land type in addition to its other types.

Theros (Common)
Nyx Infusion
Nyx Infusion 2Black (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 as long as it's an enchantment. Otherwise, it gets -2/-2.

Journey into Nyx (Common)
Nyx Weaver
Nyx Weaver 1BlackGreen (3)
Enchantment Creature — Spider (2/3)

Reach

At the beginning of your upkeep, mill two cards. (Put the top two cards of your library into your graveyard.)

1BlackGreen, Exile Nyx Weaver: Return target card from your graveyard to your hand.

Journey into Nyx (Uncommon)
Nyxathid
Nyxathid 1BlackBlack (3)
Creature — Elemental (7/7)

As Nyxathid enters, choose an opponent.

Nyxathid gets -1/-1 for each card in the chosen player's hand.

Conflux (Rare)
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