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Nyxborn Eidolon
( 2)
Enchantment Creature — Spirit
(2/1)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Enchanted creature gets +2/+1.
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Nyxborn Rollicker
( 1)
Enchantment Creature — Satyr
(1/1)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Enchanted creature gets +1/+1.
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Nyxborn Shieldmate
( 1)
Enchantment Creature — Human Soldier
(1/2)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Enchanted creature gets +1/+2.
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Nyxborn Triton
( 3)
Enchantment Creature — Merfolk
(2/3)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Enchanted creature gets +2/+3.
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Nyxborn Wolf
( 3)
Enchantment Creature — Wolf
(3/1)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Enchanted creature gets +3/+1.
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Nyx-Fleece Ram
( 2)
Enchantment Creature — Sheep
(0/5)
At the beginning of your upkeep, you gain 1 life.
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Oak Street Innkeeper
( 3)
Creature — Elf
(1/2)
During turns other than yours, tapped creatures you control have hexproof.
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Oaken Brawler
( 4)
Creature — Treefolk Warrior
(2/4)
When Oaken Brawler enters, clash with an opponent. If you win, put a +1/+1 counter on Oaken Brawler. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
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Oakenform
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3.
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Oakheart Dryads
( 3)
Enchantment Creature — Nymph Dryad
(2/3)
Constellation — Whenever Oakheart Dryads or another enchantment you control enters, target creature gets +1/+1 until end of turn.
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Oasis
( 0)
Land
: Prevent the next 1 damage that would be dealt to target creature this turn.
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Oath of Druids
( 2)
Enchantment
At the beginning of each player's upkeep, that player chooses target player who controls more creatures than they do and is their opponent. The first player may reveal cards from the top of their library until they reveal a creature card. If the first player does, that player puts that card onto the battlefield and all other cards revealed this way into their graveyard.
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Oath of Ghouls
( 2)
Enchantment
At the beginning of each player's upkeep, that player chooses target player whose graveyard has fewer creature cards in it than their graveyard does and is their opponent. The first player may return a creature card from their graveyard to their hand.
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Oath of Lieges
( 2)
Enchantment
At the beginning of each player's upkeep, that player chooses target player who controls more lands than they do and is their opponent. The first player may search their library for a basic land card, put that card onto the battlefield, then shuffle.
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Oath of Lim-Dûl
( 4)
Enchantment
Whenever you lose life, for each 1 life you lost, sacrifice a permanent other than Oath of Lim-Dûl unless you discard a card. <I>(Damage dealt to you causes you to lose life.)</I> : Draw a card.
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Oath of Mages
( 2)
Enchantment
At the beginning of each player's upkeep, that player chooses target player who has more life than they do and is their opponent. The first player may have Oath of Mages deal 1 damage to the second player.
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Oath of Scholars
( 4)
Enchantment
At the beginning of each player's upkeep, that player chooses target player who has more cards in hand than they do and is their opponent. The first player may discard their hand and draw three cards.
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Oath of the Ancient Wood
( 3)
Enchantment
Whenever Oath of the Ancient Wood or another enchantment you control enters, you may put a +1/+1 counter on target creature.
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Oathkeeper, Takeno's Daisho
( 3)
Legendary Artifact — Equipment
Equipped creature gets +3/+1. Whenever equipped creature dies, return that card to the battlefield under your control if it's a Samurai card. When Oathkeeper, Takeno's Daisho is put into a graveyard from the battlefield, exile equipped creature. Equip
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Oathsworn Giant
( 6)
Creature — Giant Soldier
(3/4)
Vigilance Other creatures you control get +0/+2 and have vigilance.
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Ob Nixilis, the Fallen
( 5)
Legendary Creature — Demon
(3/3)
Landfall — Whenever a land you control enters, you may have target player lose 3 life. If you do, put three +1/+1 counters on Ob Nixilis, the Fallen.
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Obelisk of Undoing
( 1)
Artifact
, : Return target permanent you both own and control to your hand.
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Oblation
( 3)
Instant
The owner of target nonland permanent shuffles it into their library, then draws two cards.
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Obliterate
( 8)
Sorcery
This spell can't be countered. Destroy all artifacts, creatures, and lands. They can't be regenerated.
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Oblivion Crown
( 2)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature has "Discard a card: This creature gets +1/+1 until end of turn."
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Oblivion Ring
( 3)
Enchantment
When Oblivion Ring enters, exile another target nonland permanent. When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.
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Oboro Breezecaller
( 2)
Creature — Moonfolk Wizard
(1/1)
Flying , Return a land you control to its owner's hand: Untap target land.
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Oboro Envoy
( 4)
Creature — Moonfolk Wizard
(1/3)
Flying , Return a land you control to its owner's hand: Target creature gets -X/-0 until end of turn, where X is the number of cards in your hand.
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Observant Alseid
( 3)
Enchantment Creature — Nymph
(2/2)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Vigilance Enchanted creature gets +2/+2 and has vigilance.
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Obsessive Search
( 1)
Instant
Draw a card. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Obsidian Acolyte
( 2)
Creature — Human Cleric
(1/1)
Protection from black : Target creature gains protection from black until end of turn.
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Obsidian Battle-Axe
( 3)
Kindred Artifact — Warrior Equipment
Equipped creature gets +2/+1 and has haste. Whenever a Warrior creature enters, you may attach Obsidian Battle-Axe to it. Equip
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Obstinate Baloth
( 4)
Creature — Beast
(4/4)
When Obstinate Baloth enters, you gain 4 life. If a spell or ability an opponent controls causes you to discard Obstinate Baloth, put it onto the battlefield instead of putting it into your graveyard.
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Obstinate Familiar
( 1)
Creature — Lizard
(1/1)
If you would draw a card, you may skip that draw instead.
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Obzedat, Ghost Council
( 5)
Legendary Creature — Spirit Advisor
(5/5)
When Obzedat, Ghost Council enters, target opponent loses 2 life and you gain 2 life. At the beginning of your end step, you may exile Obzedat. If you do, return it to the battlefield under its owner's control at the beginning of your next upkeep. It gains haste.
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Obzedat's Aid
( 5)
Sorcery
Return target permanent card from your graveyard to the battlefield.
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Ocular Halo
( 4)
Enchantment — Aura
Enchant creature Enchanted creature has ": Draw a card." : Enchanted creature gains vigilance until end of turn.
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Oculus
( 2)
Creature — Phyrexian Homunculus
(1/1)
When Oculus dies, you may draw a card.
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Odds // Ends (Odds)
( 2)
Instant
Flip a coin. If it comes up heads, counter target instant or sorcery spell. If it comes up tails, copy that spell and you may choose new targets for the copy.
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Odious Trow
( 1)
Creature — Troll
(1/1)
: Regenerate Odious Trow.
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Odric, Master Tactician
( 4)
Legendary Creature — Human Soldier
(3/4)
First strike (This creature deals combat damage before creatures without first strike.) Whenever Odric, Master Tactician and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.
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Odunos River Trawler
( 3)
Creature — Zombie
(2/2)
When Odunos River Trawler enters, return target enchantment creature card from your graveyard to your hand. , Sacrifice Odunos River Trawler: Return target enchantment creature card from your graveyard to your hand.
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Odylic Wraith
( 4)
Creature — Wraith
(2/2)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Whenever Odylic Wraith deals damage to a player, that player discards a card.
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Off Balance
( 1)
Instant
Target creature can't attack or block this turn.
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Offalsnout
( 3)
Creature — Elemental
(2/2)
Flash When Offalsnout leaves the battlefield, exile target card from a graveyard. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
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Offering to Asha
( 4)
Instant
Counter target spell unless its controller pays . You gain 4 life.
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Ogre Arsonist
( 5)
Creature — Ogre
(3/3)
When Ogre Arsonist enters, destroy target land.
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Ogre Battledriver
( 4)
Creature — Ogre Warrior
(3/3)
Whenever another creature you control enters, that creature gets +2/+0 and gains haste until end of turn. (It can attack and this turn.)
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Ogre Enforcer
( 5)
Creature — Ogre
(4/4)
Ogre Enforcer can't be destroyed by lethal damage unless lethal damage dealt by a single source is marked on it.
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Ogre Gatecrasher
( 4)
Creature — Ogre Rogue
(3/3)
When Ogre Gatecrasher enters, destroy target creature with defender.
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Ogre Geargrabber
( 6)
Creature — Ogre Warrior
(4/4)
Whenever Ogre Geargrabber attacks, gain control of target Equipment an opponent controls until end of turn. Attach it to Ogre Geargrabber. When you lose control of that Equipment, unattach it.
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Ogre Jailbreaker
( 4)
Creature — Ogre Rogue
(4/4)
Defender Ogre Jailbreaker can attack as though it didn't have defender as long as you control a Gate.
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Ogre Leadfoot
( 5)
Creature — Ogre
(3/3)
Whenever Ogre Leadfoot becomes blocked by an artifact creature, destroy that creature.
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Ogre Marauder
( 3)
Creature — Ogre Warrior
(3/1)
Whenever Ogre Marauder attacks, it gains "Ogre Marauder can't be blocked" until end of turn unless defending player sacrifices a creature of their choice.
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Ogre Menial
( 4)
Creature — Phyrexian Ogre
(0/4)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) : Ogre Menial gets +1/+0 until end of turn.
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Ogre Recluse
( 4)
Creature — Ogre Warrior
(5/4)
Whenever a player casts a spell, tap Ogre Recluse.
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Ogre Savant
( 5)
Creature — Ogre Wizard
(3/2)
When Ogre Savant enters, if was spent to cast it, return target creature to its owner's hand.
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Ogre Shaman
( 5)
Creature — Ogre Shaman
(3/3)
, Discard a card at random: Ogre Shaman deals 2 damage to any target.
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Ogre Slumlord
( 5)
Creature — Ogre Rogue
(3/3)
Whenever another nontoken creature dies, you may create a 1/1 black Rat creature token. Rats you control have deathtouch.
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Ogre's Cleaver
( 2)
Artifact — Equipment
Equipped creature gets +5/+0. Equip
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Ohran Viper
( 3)
Snow Creature — Snake
(1/3)
Whenever Ohran Viper deals combat damage to a creature, destroy that creature at end of combat. Whenever Ohran Viper deals combat damage to a player, you may draw a card.
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Okina Nightwatch
( 5)
Creature — Human Monk
(4/3)
As long as you have more cards in hand than each opponent, Okina Nightwatch gets +3/+3.
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Okk
( 2)
Creature — Goblin
(4/4)
Okk can't attack unless a creature with greater power also attacks. Okk can't block unless a creature with greater power also blocks.
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Old Man of the Sea
( 3)
Creature — Djinn
(2/3)
You may choose not to untap Old Man of the Sea during your untap step. : Gain control of target creature with power less than or equal to Old Man of the Sea's power for as long as Old Man of the Sea remains tapped and that creature's power remains less than or equal to Old Man of the Sea's power.
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Oloro, Ageless Ascetic
( 6)
Legendary Creature — Giant Soldier
(4/5)
At the beginning of your upkeep, you gain 2 life. Whenever you gain life, you may pay . If you do, draw a card and each opponent loses 1 life. At the beginning of your upkeep, if Oloro, Ageless Ascetic is in the command zone, you gain 2 life.
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Omen
( 2)
Sorcery
Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.
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Omen Machine
( 6)
Artifact
Players can't draw cards. At the beginning of each player's draw step, that player exiles the top card of their library. If it's a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost if able.
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Omen of Fire
( 5)
Instant
Return all Islands to their owners' hands. Each player sacrifices a Plains or a white permanent of their choice for each white permanent they control.
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Omenspeaker
( 2)
Creature — Human Wizard
(1/3)
When Omenspeaker enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Omnath, Locus of Mana
( 3)
Legendary Creature — Elemental
(1/1)
You don't lose unspent green mana as steps and phases end. Omnath, Locus of Mana gets +1/+1 for each unspent green mana you have.
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Omniscience
( 10)
Enchantment
You may cast spells from your hand without paying their mana costs.
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O-Naginata
( 1)
Artifact — Equipment
O-Naginata can be attached only to a creature with power 3 or greater. Equipped creature gets +3/+0 and has trample. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Once More with Feeling
( 4)
Sorcery
Exile all permanents and all cards from all graveyards. Each player shuffles their hand into their library, then draws seven cards. Each player's life total becomes 10. Exile Once More with Feeling. DCI ruling — A deck can have only one card named Once More with Feeling.
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Ondu Cleric
( 2)
Creature — Kor Cleric Ally
(1/1)
Whenever Ondu Cleric or another Ally you control enters, you may gain life equal to the number of Allies you control.
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Ondu Giant
( 4)
Creature — Giant Druid
(2/4)
When Ondu Giant enters, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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