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Triumphant Chomp
( 1)
Sorcery
Triumphant Chomp deals damage to target creature equal to 2 or the greatest power among Dinosaurs you control, whichever is greater.
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Trivia Contest (Trivia Contest (a))
( 0)
Artifact — Attraction
Visit — An opponent chooses white card, land card, or planeswalker card, then mills a card. You have ten seconds to name something from the chosen category that starts with the same letter as the milled card. If you do, claim the prize Prize — You get , then you may put a sticker on a nonland permanent you own. Sacrifice Trivia Contest and open an Attraction. Lights — 2, 3, 6
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Trivia Contest (Trivia Contest (b))
( 0)
Artifact — Attraction
Visit — An opponent chooses blue card, enchantment card, or creature type, then mills a card. You have ten seconds to name something from the chosen category that starts with the same letter as the milled card. If you do, claim the prize Prize — You get , then you may put a sticker on a nonland permanent you own. Sacrifice Trivia Contest and open an Attraction. Lights — 2, 4, 6
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Trivia Contest (Trivia Contest (c))
( 0)
Artifact — Attraction
Visit — An opponent chooses black card, artifact card, or expansion, then mills a card. You have ten seconds to name something from the chosen category that starts with the same letter as the milled card. If you do, claim the prize Prize — You get , then you may put a sticker on a nonland permanent you own. Sacrifice Trivia Contest and open an Attraction. Lights — 2, 5, 6
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Trivia Contest (Trivia Contest (d))
( 0)
Artifact — Attraction
Visit — An opponent chooses red card, sorcery card, or legendary card, then mills a card. You have ten seconds to name something from the chosen category that starts with the same letter as the milled card. If you do, claim the prize Prize — You get , then you may put a sticker on a nonland permanent you own. Sacrifice Trivia Contest and open an Attraction. Lights — 3, 4, 6
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Trivia Contest (Trivia Contest (e))
( 0)
Artifact — Attraction
Visit — An opponent chooses green card, instant card, or named mechanic, then mills a card. You have ten seconds to name something from the chosen category that starts with the same letter as the milled card. If you do, claim the prize Prize — You get , then you may put a sticker on a nonland permanent you own. Sacrifice Trivia Contest and open an Attraction. Lights — 3, 5, 6
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Trivia Contest (Trivia Contest (f))
( 0)
Artifact — Attraction
Visit — An opponent chooses colorless card, creature card, or plane, then mills a card. You have ten seconds to name something from the chosen category that starts with the same letter as the milled card. If you do, claim the prize Prize — You get , then you may put a sticker on a nonland permanent you own. Sacrifice Trivia Contest and open an Attraction. Lights — 4, 5, 6
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Trollbred Guardian
( 5)
Creature — Troll Frog Warrior
(5/5)
: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Each creature you control with a +1/+1 counter on it has trample.
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Tromokratis
( 7)
Legendary Creature — Kraken
(8/8)
Tromokratis has hexproof unless it's attacking or blocking. Tromokratis can't be blocked unless all creatures defending player controls block it. (If any creature that player controls doesn't block this creature, it can't be blocked.)
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Tromp the Domains
( 6)
Sorcery
Domain — Until end of turn, creatures you control gain trample and get +1/+1 for each basic land type among lands you control.
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Trophy Hunter
( 3)
Creature — Human Archer
(2/3)
: Trophy Hunter deals 1 damage to target creature with flying. Whenever a creature with flying dealt damage by Trophy Hunter this turn dies, put a +1/+1 counter on Trophy Hunter.
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Trophy Mage
( 3)
Creature — Human Wizard
(2/2)
When Trophy Mage enters, you may search your library for an artifact card with mana value 3, reveal it, put it into your hand, then shuffle.
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Tropical Storm
( 1)
Sorcery
Tropical Storm deals X damage to each creature with flying and 1 additional damage to each blue creature.
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Trostani's Summoner
( 7)
Creature — Elf Shaman
(1/1)
When Trostani's Summoner enters, create a 2/2 white Knight creature token with vigilance, a 3/3 green Centaur creature token, and a 4/4 green Rhino creature token with trample.
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Toil // Trouble (Trouble)
( 3)
Sorcery
Trouble deals damage to target player equal to the number of cards in that player's hand. Fuse (You may cast one or both halves of this card from your hand.)
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Trove of Temptation
( 4)
Enchantment
Each opponent must attack you or a planeswalker you control with at least one creature each combat if able. At the beginning of your end step, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
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Truefire Captain
( 4)
Creature — Human Knight
(4/3)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever Truefire Captain is dealt damage, it deals that much damage to target player.
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Truefire Paladin
( 2)
Creature — Human Knight
(2/2)
Vigilance : Truefire Paladin gets +2/+0 until end of turn. : Truefire Paladin gains first strike until end of turn.
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Trueheart Twins
( 5)
Creature — Jackal Warrior
(4/4)
You may exert Trueheart Twins as it attacks. (It won't untap during your next untap step.) Whenever you exert a creature, creatures you control get +1/+0 until end of turn.
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Truga Cliffcharger
( 0)
Creature — Rhino
(3/4)
Trample When Truga Cliffcharger enters, you may discard a card. If you do, search your library for a land or battle card, reveal it, put it into your hand, then shuffle.
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Trumpet Blast
( 3)
Instant
Attacking creatures get +2/+0 until end of turn.
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Trumpeting Armodon
( 4)
Creature — Elephant
(3/3)
: Target creature blocks Trumpeting Armodon this turn if able.
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Trumpeting Gnarr
( 3)
Creature — Beast
(3/3)
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, create a 3/3 green Beast creature token.
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Trusted Advisor
( 1)
Creature — Human Advisor
(1/2)
Your maximum hand size is increased by two. At the beginning of your upkeep, return a blue creature you control to its owner's hand.
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Trusty Companion
( 2)
Creature — Hyena
(3/2)
Vigilance Trusty Companion can't attack alone.
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Trusty Machete
( 1)
Artifact — Equipment
Equipped creature gets +2/+1. Equip
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Truth or Consequences
( 4)
Sorcery
Secret council — Each player secretly votes for truth or consequences, then those votes are revealed. You draw cards equal to the number of truth votes. Then choose an opponent at random. Truth or Consequences deals 3 damage to that player for each consequences vote.
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Truth or Tale
( 2)
Instant
Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put a card from the chosen pile into your hand, then put all other cards revealed this way on the bottom of your library in any order.
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Trygon Predator
( 3)
Creature — Beast
(2/3)
Flying Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls.
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Trygon Prime
( 4)
Creature — Tyranid
(4/4)
Subterranean Assault — Whenever Trygon Prime attacks, put a +1/+1 counter on it and a +1/+1 counter on up to one other target attacking creature. That creature can't be blocked this turn.
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Tuktuk Scrapper
( 4)
Creature — Goblin Artificer Ally
(2/2)
Whenever Tuktuk Scrapper or another Ally you control enters, you may destroy target artifact. If that artifact is put into a graveyard this way, Tuktuk Scrapper deals damage to that artifact's controller equal to the number of Allies you control.
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Tumble Magnet
( 3)
Artifact
Tumble Magnet enters with three charge counters on it. , Remove a charge counter from Tumble Magnet: Tap target artifact or creature.
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Tunnel
( 1)
Instant
Destroy target Wall. It can't be regenerated.
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Tunneler Wurm
( 8)
Creature — Wurm
(6/6)
Discard a card: Regenerate Tunneler Wurm.
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Tunneling Geopede
( 3)
Creature — Insect
(3/2)
Landfall — Whenever a land you control enters, Tunneling Geopede deals 1 damage to each opponent.
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Tura Kennerüd, Skyknight
( 5)
Legendary Creature — Human Knight
(3/3)
Flying Whenever you cast an instant or sorcery spell, create a 1/1 white Soldier creature token.
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Turbo-Thwacking Auto-Hammer
( 0)
Artifact — Contraption
Whenever you crank Turbo-Thwacking Auto-Hammer, target creature gains double strike until end of turn.
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Turn // Burn (Turn)
( 3)
Instant
Until end of turn, target creature loses all abilities and becomes a red Weird with base power and toughness 0/1. Fuse (You may cast one or both halves of this card from your hand.)
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Turn Against
( 5)
Instant
Devoid (This card has no color.) Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
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Turn into a Pumpkin
( 4)
Instant
Return target nonland permanent to its owner's hand. Draw a card. Adamant — If at least three blue mana was spent to cast this spell, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
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Turn the Earth
( 1)
Instant
Choose up to three target cards in graveyards. The owners of those cards shuffle them into their libraries. You gain 2 life. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Turn to Frog
( 2)
Instant
Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.
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Turnabout
( 4)
Instant
Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls.
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Turntimber Basilisk
( 3)
Creature — Basilisk
(2/1)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Landfall — Whenever a land you control enters, you may have target creature block Turntimber Basilisk this turn if able.
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Turtleshell Changeling
( 4)
Creature — Shapeshifter
(1/4)
Changeling (This card is every creature type.) : Switch Turtleshell Changeling's power and toughness until end of turn.
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Tuskguard Captain
( 3)
Creature — Human Warrior
(2/3)
Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has trample.
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Tuya Bearclaw
( 3)
Legendary Creature — Human Warrior
(2/2)
Whenever Tuya Bearclaw attacks, it gets +X/+X until end of turn, where X is the greatest power among other creatures you control.
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Two-Headed Hunter (Twice the Rage)
( 2)
Instant — Adventure
Target creature gains double strike until end of turn. (Then exile this card. You may cast the creature later from exile.)
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Twigwalker
( 3)
Creature — Insect
(2/2)
, Sacrifice Twigwalker: Two target creatures each get +2/+2 until end of turn.
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Twinblade Assassins
( 5)
Creature — Elf Assassin
(5/4)
At the beginning of your end step, if a creature died this turn, draw a card.
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Twinblade Geist
( 2)
Creature — Spirit Warrior
(1/1)
Double strike Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
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Twinblade Invocation
( 0)
Enchantment — Aura
Enchant creature Enchanted creature has double strike. If Twinblade Invocation would be put into a graveyard from anywhere, exile it instead.
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Twinblade Paladin
( 4)
Creature — Human Knight
(3/3)
Whenever you gain life, put a +1/+1 counter on Twinblade Paladin. As long as you have 25 or more life, Twinblade Paladin has double strike. (It deals both first-strike and regular combat damage.)
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Twinblade Slasher
( 1)
Creature — Elf Warrior
(1/1)
Wither (This deals damage to creatures in the form of -1/-1 counters.) : Twinblade Slasher gets +2/+2 until end of turn. Activate only once each turn.
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Twinferno
( 2)
Instant
Choose one — • When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. • Target creature you control gains double strike until end of turn.
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Twinshot Sniper
( 4)
Artifact Creature — Goblin Archer
(2/3)
Reach When Twinshot Sniper enters, it deals 2 damage to any target. Channel — , Discard Twinshot Sniper: It deals 2 damage to any target.
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Twinstrike
( 5)
Instant
Twinstrike deals 2 damage to each of two target creatures. Hellbent — Destroy those creatures instead if you have no cards in hand.
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Twisted Fealty
( 3)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Wicked Role token attached to up to one target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)
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Twisted Image
( 1)
Instant
Switch target creature's power and toughness until end of turn. Draw a card.
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Twisted Justice
( 6)
Sorcery
Target player sacrifices a creature. You draw cards equal to that creature's power.
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Twisted Reflection
( 2)
Instant
Choose one — • Target creature gets -6/-0 until end of turn. • Switch target creature's power and toughness until end of turn. Entwine (Choose both if you pay the entwine cost.)
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Twisted Riddlekeeper
( 8)
Creature — Eldrazi Sphinx
(5/5)
Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, tap up to two target permanents. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.) Flying
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Twisted Sewer-Witch
( 5)
Creature — Human Warlock
(3/4)
When Twisted Sewer-Witch enters, create a 1/1 black Rat creature token with "This creature can't block." Then for each Rat you control, create a Wicked Role token attached to that Rat. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)
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Twists and Turns
( 1)
Enchantment
If a creature you control would explore, instead you scry 1, then that creature explores. When Twists and Turns enters, target creature you control explores. When a land you control enters, if you control seven or more lands, transform Twists and Turns.
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Two-Handed Axe
( 3)
Artifact — Equipment
Whenever equipped creature attacks, double its power until end of turn. Equip
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Two-Headed Giant of Foriys
( 5)
Creature — Giant
(4/4)
Trample Two-Headed Giant of Foriys can block an additional creature each combat.
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Two-Headed Hunter
( 5)
Creature — Giant
(5/4)
Menace (This creature can't be blocked except by two or more creatures.)
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Tymaret, Chosen from Death
( 2)
Legendary Enchantment Creature — Demigod
(2/*)
Tymaret's toughness is equal to your devotion to black. (Each in the mana costs of permanents you control counts toward your devotion to black.) : Exile up to two target cards from graveyards. You gain 1 life for each creature card exiled this way.
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Tyranid Invasion
( 4)
Sorcery
Create a number of 3/3 green Tyranid Warrior creature tokens with trample equal to the number of opponents you have.
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Tyrant's Scorn
( 2)
Instant
Choose one — • Destroy target creature with mana value 3 or less. • Return target creature to its owner's hand.
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Tyvar's Stand
( 1)
Instant
Target creature you control gets +X/+X and gains hexproof and indestructible until end of turn. (A creature with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
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Uchbenbak, the Great Mistake
( 5)
Legendary Creature — Skeleton Horror
(6/4)
Vigilance, menace Descend 8 — : Return Uchbenbak, the Great Mistake from your graveyard to the battlefield with a finality counter on it. Activate only if there are eight or more permanent cards in your graveyard and only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.)
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Ugin's Conjurant
( 0)
Creature — Spirit Monk
(0/0)
Ugin's Conjurant enters with X +1/+1 counters on it. If damage would be dealt to Ugin's Conjurant while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from Ugin's Conjurant.
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Ugin's Construct
( 4)
Artifact Creature — Construct
(4/5)
When Ugin's Construct enters, sacrifice a permanent that's one or more colors.
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Uglúk of the White Hand
( 4)
Legendary Creature — Orc Soldier
(3/3)
Whenever another creature you control dies, put a +1/+1 counter on Uglúk of the White Hand. If that creature was a Goblin or Orc, put two +1/+1 counters on Uglúk instead.
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Uktabi Orangutan
( 3)
Creature — Ape
(2/2)
When Uktabi Orangutan enters, destroy target artifact.
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Ulamog's Despoiler
( 6)
Creature — Eldrazi Processor
(5/5)
As Ulamog's Despoiler enters, you may put two cards your opponents own from exile into their owners' graveyards. If you do, Ulamog's Despoiler enters with four +1/+1 counters on it.
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Ulamog's Nullifier
( 4)
Creature — Eldrazi Processor
(2/3)
Devoid (This card has no color.) Flash Flying When Ulamog's Nullifier enters, you may put two cards your opponents own from exile into their owners' graveyards. If you do, counter target spell.
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Ulamog's Reclaimer
( 5)
Creature — Eldrazi Processor
(2/5)
Devoid (This card has no color.) When Ulamog's Reclaimer enters, you may put a card an opponent owns from exile into that player's graveyard. If you do, return target instant or sorcery card from your graveyard to your hand.
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Ulcerate
( 1)
Instant
Target creature gets -3/-3 until end of turn. You lose 3 life.
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Ulrich's Kindred
( 3)
Creature — Wolf
(3/2)
Trample : Target attacking Wolf or Werewolf gains indestructible until end of turn.
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Ulvenwald Mysteries
( 3)
Enchantment
Whenever a nontoken creature you control dies, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.
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Ulvenwald Mystics
( 4)
Creature — Human Shaman Werewolf
(3/3)
At the beginning of each upkeep, if no spells were cast last turn, transform Ulvenwald Mystics.
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Ulvenwald Primordials
( 0)
Creature — Werewolf
(5/5)
: Regenerate Ulvenwald Primordials. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulvenwald Primordials.
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Umara Mystic
( 3)
Creature — Merfolk Wizard
(1/3)
Flying Whenever you cast an instant, sorcery, or Wizard spell, Umara Mystic gets +2/+0 until end of turn.
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Umara Wizard
( 5)
Creature — Merfolk Wizard
(4/3)
Whenever you cast an instant, sorcery, or Wizard spell, Umara Wizard gains flying until end of turn.
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Umbral Juke
( 3)
Instant
Choose one — • Target player sacrifices a creature or planeswalker. • Create a 2/1 white and black Inkling creature token with flying.
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