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Wall of Shadows
Wall of Shadows 1BlackBlack (3)
Creature — Wall (0/1)

Defender (This creature can't attack.)

Prevent all damage that would be dealt to Wall of Shadows by creatures it's blocking.

Wall of Shadows can't be the target of spells that can target only Walls or of abilities that can target only Walls.

Chronicles (Common)
Other Versions
Legends (Common)
Wall of Shields
Wall of Shields 3 (3)
Artifact Creature — Wall (0/4)

Defender (This creature can't attack.)

Banding (If any creatures with banding you control are blocking a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by.)

Ice Age (Uncommon)
Wall of Souls
Wall of Souls 1Black (2)
Creature — Wall (0/4)

Defender (This creature can't attack.)

Whenever Wall of Souls is dealt combat damage, it deals that much damage to target opponent or planeswalker.

Tempest Remastered (Uncommon)
Other Versions
Stronghold (Uncommon)
Wall of Stolen Identity
Wall of Stolen Identity 3Blue (4)
Creature — Shapeshifter Wall (0/0)

You may have Wall of Stolen Identity enter as a copy of any creature on the battlefield, except it's a Wall in addition to its other types and has defender. When you do, tap the copied creature and it doesn't untap during its controller's untap step for as long as you control Wall of Stolen Identity.

Commander 2019 (Rare)
Wall of Stone
Wall of Stone 1RedRed (3)
Creature — Wall (0/8)

Defender (This creature can't attack.)

Eighth Edition (Uncommon)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Wall of Tanglecord
Wall of Tanglecord 2 (2)
Artifact Creature — Wall (0/6)

Defender

Green: Wall of Tanglecord gains reach until end of turn. (It can block creatures with flying.)

Scars of Mirrodin (Common)
Wall of Tears
Wall of Tears 1Blue (2)
Creature — Wall (0/4)

Defender (This creature can't attack.)

Whenever Wall of Tears blocks a creature, return that creature to its owner's hand at end of combat.

Stronghold (Uncommon)
Wall of Tombstones
Wall of Tombstones 1Black (2)
Creature — Wall (0/1)

Defender (This creature can't attack.)

At the beginning of your upkeep, change Wall of Tombstones's base toughness to 1 plus the number of creature cards in your graveyard. <I>(This effect lasts indefinitely.)</I>

Legends (Uncommon)
Wall of Vapor
Wall of Vapor 3Blue (4)
Creature — Wall (0/1)

Defender (This creature can't attack.)

Prevent all damage that would be dealt to Wall of Vapor by creatures it's blocking.

Chronicles (Common)
Other Versions
Legends (Common)
Wall of Vines
Wall of Vines Green (1)
Creature — Plant Wall (0/3)

Defender (This creature can't attack.)

Reach (This creature can block creatures with flying.)

Jumpstart (Common)
Other Versions
Magic 2011 (Common)
Core Set 2019 (Common)
Wall of Water
Wall of Water 1BlueBlue (3)
Creature — Wall (0/5)

Defender (This creature can't attack.)

Blue: Wall of Water gets +1/+0 until end of turn.

Fourth Edition (Uncommon)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Wall of Wood
Wall of Wood Green (1)
Creature — Wall (0/3)

Defender (This creature can't attack.)

Tenth Edition (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Wandering Goblins
Wandering Goblins 2Red (3)
Creature — Goblin Warrior (0/3)

Domain — 3: Wandering Goblins gets +1/+0 until end of turn for each basic land type among lands you control.

Conflux (Common)
Wandering Mage
Wandering Mage WhiteBlueBlack (3)
Creature — Human Cleric Wizard (0/3)

White, Pay 1 life: Prevent the next 2 damage that would be dealt to target creature this turn.

Blue: Prevent the next 1 damage that would be dealt to target Cleric or Wizard creature this turn.

Black, Put a -1/-1 counter on a creature you control: Prevent the next 2 damage that would be dealt to target player or planeswalker this turn.

Masters Edition III (Rare)
Other Versions
Alliances (Rare)
Warded Battlements
Warded Battlements 2White (3)
Creature — Wall (0/3)

Defender (This creature can't attack.)

Attacking creatures you control get +1/+0.

Core Set 2021 (Common)
Wayfaring Temple
Wayfaring Temple 1GreenWhite (3)
Creature — Elemental (*/*)

Wayfaring Temple's power and toughness are each equal to the number of creatures you control.

Whenever Wayfaring Temple deals combat damage to a player, populate. (Create a token that's a copy of a creature token you control.)

Commander 2019 (Rare)
Other Versions
Return to Ravnica (Rare)
Modern Masters 2017 Edition (Uncommon)
Weaponcraft Enthusiast
Weaponcraft Enthusiast 2Black (3)
Creature — Aetherborn Artificer (0/1)

Fabricate 2 (When this creature enters, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)

Kaladesh Remastered (Uncommon)
Other Versions
Kaladesh (Uncommon)
Wee Champion
Wee Champion Red (1)
Creature — Minotaur Child Guest (0/1)

Whenever you place a sticker, Wee Champion gets +1/+1 until end of turn. If it's an art sticker, instead put a +1/+1 counter on Wee Champion.

Unfinity (Common)
Werewolf of Ancient Hunger
Werewolf of Ancient Hunger (0)
Creature — Werewolf (*/*)

Vigilance, trample

Werewolf of Ancient Hunger's power and toughness are each equal to the total number of cards in all players' hands.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Werewolf of Ancient Hunger.

Shadows Over Innistrad Remastered (Rare)
Other Versions
Shadows over Innistrad (Rare)
Westvale Cult Leader
Westvale Cult Leader (0)
Creature — Human Cleric (*/*)

Westvale Cult Leader's power and toughness are each equal to the number of creatures you control.

At the beginning of your end step, create a 1/1 white and black Human Cleric creature token.

Jumpstart: Historic Horizons (Rare)
Other Versions
Shadows over Innistrad (Rare)
Whisperer of the Wilds
Whisperer of the Wilds 1Green (2)
Creature — Human Shaman (0/2)

Tap: Add Green.

Ferocious — Tap: Add GreenGreen. Activate only if you control a creature with power 4 or greater.

Double Masters (Common)
Other Versions
Fate Reforged (Common)
Wiitigo
Wiitigo 3GreenGreenGreen (6)
Creature — Yeti (0/0)

Wiitigo enters with six +1/+1 counters on it.

At the beginning of your upkeep, put a +1/+1 counter on Wiitigo if it has blocked or been blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it.

Masters Edition II (Rare)
Other Versions
Ice Age (Rare)
Wilderness Elemental
Wilderness Elemental 1RedGreen (3)
Creature — Elemental (*/3)

Trample

Wilderness Elemental's power is equal to the number of nonbasic lands your opponents control.

Commander 2016 (Uncommon)
Other Versions
Coldsnap (Uncommon)
Wildwood Scourge
Wildwood Scourge Variable ColorlessGreen (1)
Creature — Hydra (0/0)

Wildwood Scourge enters with X +1/+1 counters on it.

Whenever one or more +1/+1 counters are put on another non-Hydra creature you control, put a +1/+1 counter on Wildwood Scourge.

Commander Masters (Uncommon)
Other Versions
Core Set 2021 (Uncommon)
Will-o'-the-Wisp
Will-o'-the-Wisp Black (1)
Creature — Spirit (0/1)

Flying (This creature can't be blocked except by creatures with flying or reach.)

Black: Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

Masters 25 (Uncommon)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Fourth Edition (Rare)
Ninth Edition (Rare)
Wingmantle Chaplain
Wingmantle Chaplain 3White (4)
Creature — Human Cleric (0/3)

Defender

When Wingmantle Chaplain enters, create a 1/1 white Bird creature token with flying for each creature with defender you control.

Whenever another creature you control with defender enters, create a 1/1 white Bird creature token with flying.

Dominaria United (Uncommon)
Winnowing Forces
Winnowing Forces (0)
Creature — Elf Warrior (*/*)

Winnowing Forces's power and toughness are each equal to the number of lands you control.

March of the Machine (Uncommon)
Wood Elemental
Wood Elemental 3Green (4)
Creature — Elemental (*/*)

As Wood Elemental enters, sacrifice any number of untapped Forests.

Wood Elemental's power and toughness are each equal to the number of Forests sacrificed as it entered.

Masters Edition IV (Rare)
Other Versions
Legends (Rare)
Workhorse
Workhorse 6 (6)
Artifact Creature — Horse (0/0)

Workhorse enters with four +1/+1 counters on it.

Remove a +1/+1 counter from Workhorse: Add Colorless.

Exodus (Rare)
Worldsoul Colossus
Worldsoul Colossus Variable ColorlessGreenWhite (2)
Creature — Elemental (0/0)

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Worldsoul Colossus enters with X +1/+1 counters on it.

Guilds of Ravnica (Uncommon)
Wren's Run Hydra
Wren's Run Hydra Variable ColorlessGreen (1)
Creature — Hydra (0/0)

Reach

Wren's Run Hydra enters with X +1/+1 counters on it.

Reinforce X—Variable ColorlessGreenGreen (Variable ColorlessGreenGreen, Discard this card: Put X +1/+1 counters on target creature.)

Modern Horizons 2 (Uncommon)
Wretched Bonemass
Wretched Bonemass (0)
Creature — Skeleton Horror (*/*)

Wretched Bonemass's power and toughness are each equal to the total power of the exiled cards used to craft it.

Wretched Bonemass has flying as long as an exiled card used to craft it has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.

The Lost Caverns of Ixalan Commander (Rare)
Xantid Swarm
Xantid Swarm Green (1)
Creature — Insect (0/1)

Flying

Whenever Xantid Swarm attacks, defending player can't cast spells this turn.

Eternal Masters (Rare)
Other Versions
Scourge (Rare)
Xenosquirrels
Xenosquirrels 1Black (2)
Creature — Alien Squirrel (0/0)

Xenosquirrels enters with two +1/+1 counters on it.

After you roll a die, you may remove a +1/+1 counter from Xenosquirrels. If you do, increase or decrease the result by 1.

Unfinity (Common)
Yavimaya Gnats
Yavimaya Gnats 2Green (3)
Creature — Insect (0/1)

Flying

Green: Regenerate Yavimaya Gnats.

Ice Age (Uncommon)
Yavimaya Kavu
Yavimaya Kavu 2RedGreen (4)
Creature — Kavu (*/*)

Yavimaya Kavu's power is equal to the number of red creatures on the battlefield.

Yavimaya Kavu's toughness is equal to the number of green creatures on the battlefield.

Invasion (Uncommon)
Yoked Ox
Yoked Ox White (1)
Creature — Ox (0/4)

Core Set 2020 (Common)
Other Versions
Theros (Common)
Magic Origins (Common)
Yorvo, Lord of Garenbrig
Yorvo, Lord of Garenbrig GreenGreenGreen (3)
Legendary Creature — Giant Noble (0/0)

Yorvo, Lord of Garenbrig enters with four +1/+1 counters on it.

Whenever another green creature you control enters, put a +1/+1 counter on Yorvo. Then if that creature's power is greater than Yorvo's power, put another +1/+1 counter on Yorvo.

Throne of Eldraine (Rare)
Zabaz, the Glimmerwasp
Zabaz, the Glimmerwasp 1 (1)
Legendary Artifact Creature — Insect (0/0)

Modular 1

If a modular triggered ability would put one or more +1/+1 counters on a creature you control, that many plus one +1/+1 counters are put on it instead.

Red: Destroy target artifact you control.

White: Zabaz, the Glimmerwasp gains flying until end of turn.

Modern Horizons 2 (Rare)
Zendikar Incarnate
Zendikar Incarnate 2RedGreen (4)
Creature — Elemental (*/4)

Zendikar Incarnate's power is equal to the number of lands you control.

Commander 2018 (Uncommon)
Other Versions
Magic Origins (Uncommon)
Zephyr Spirit
Zephyr Spirit 5Blue (6)
Creature — Spirit (0/6)

When Zephyr Spirit blocks, return it to its owner's hand.

Ravnica: City of Guilds (Common)
Zoanthrope
Zoanthrope Variable ColorlessBlueRed (2)
Creature — Tyranid (0/0)

Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)

Flying, ward 2

Warp Blast — When Zoanthrope enters, it deals X damage to any target.

Warhammer 40,000 Commander (Rare)
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