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Red Cliffs Armada
( 5)
Creature — Human Soldier
(5/4)
Red Cliffs Armada can't attack unless defending player controls an Island.
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Red Elemental Blast
( 1)
Instant
Choose one — • Counter target blue spell. • Destroy target blue permanent.
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Red Scarab
( 1)
Enchantment — Aura
Enchant creature Enchanted creature can't be blocked by red creatures. Enchanted creature gets +2/+2 as long as an opponent controls a red permanent.
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Red Sun's Zenith
( 1)
Sorcery
Red Sun's Zenith deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead. Shuffle Red Sun's Zenith into its owner's library.
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Red Ward
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has protection from red. This effect doesn't remove Red Ward.
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Redeem
( 2)
Instant
Prevent all damage that would be dealt this turn to up to two target creatures.
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Redeem the Lost
( 2)
Instant
Target creature you control gains protection from the color of your choice until end of turn. Clash with an opponent. If you win, return Redeem the Lost to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
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Red-Hot Hottie
( 4)
Creature — Elemental
(2/5)
Whenever Red-Hot Hottie deals damage to a creature, put a third-degree-burn counter on that creature. It gains "At the beginning of each end step, sacrifice this creature unless you scream ‘Aaah' at the top of your lungs."
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Redirect
( 2)
Instant
You may choose new targets for target spell.
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Reduce to Dreams
( 5)
Sorcery
Return all artifacts and enchantments to their owners' hands.
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Reef Pirates
( 3)
Creature — Zombie Pirate
(2/2)
Whenever Reef Pirates deals damage to an opponent, that player mills a card.
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Reef Shaman
( 1)
Creature — Merfolk Shaman
(0/2)
: Target land becomes the basic land type of your choice until end of turn.
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Reflect Damage
( 5)
Instant
The next time a source of your choice would deal damage this turn, that damage is dealt to that source's controller instead.
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Reflecting Mirror
( 4)
Artifact
, : Change the target of target spell with a single target if that target is you. The new target must be a player. X is twice the mana value of that spell.
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Reflecting Pool
( 0)
Land
: Add one mana of any type that a land you control could produce.
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Reflex Sliver
( 4)
Creature — Sliver
(2/2)
All Sliver creatures have haste.
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Reflexes
( 1)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature has first strike. (It deals combat damage before creatures without first strike.)
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Reforge the Soul
( 5)
Sorcery
Each player discards their hand, then draws seven cards. Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
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Refraction Trap
( 4)
Instant — Trap
If an opponent cast a red instant or sorcery spell this turn, you may pay rather than pay this spell's mana cost. Prevent the next 3 damage that a source of your choice would deal to you and/or permanents you control this turn. If damage is prevented this way, Refraction Trap deals that much damage to any target.
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Refresh
( 3)
Instant
Regenerate target creature. Draw a card.
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Refreshing Rain
( 4)
Instant
If an opponent controls a Swamp and you control a Forest, you may cast this spell without paying its mana cost. Target player gains 6 life.
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Regal Force
( 7)
Creature — Elemental
(5/5)
When Regal Force enters, draw a card for each green creature you control.
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Regenerate
( 2)
Instant
Regenerate target creature. (The next time that creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
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Regeneration
( 2)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) : Regenerate enchanted creature. (The next time that creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
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Regress
( 3)
Instant
Return target permanent to its owner's hand.
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Regrowth
( 2)
Sorcery
Return target card from your graveyard to your hand.
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Reign of Chaos
( 4)
Sorcery
Choose one — • Destroy target Plains and target white creature. • Destroy target Island and target blue creature.
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Reign of Terror
( 5)
Sorcery
Destroy all green creatures or all white creatures. They can't be regenerated. You lose 2 life for each creature that died this way.
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Reign of the Pit
( 6)
Sorcery
Each player sacrifices a creature of their choice. Create an X/X black Demon creature token with flying, where X is the total power of the creatures sacrificed this way.
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Reincarnation
( 3)
Instant
Choose target creature. When that creature dies this turn, return a creature card from its owner's graveyard to the battlefield under the control of that creature's owner.
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Reinforced Bulwark
( 3)
Artifact Creature — Wall
(0/4)
Defender : Prevent the next 1 damage that would be dealt to you this turn.
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Reinforcements
( 1)
Instant
Put up to three target creature cards from your graveyard on top of your library.
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Reins of Power
( 4)
Instant
Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn.
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Reins of the Vinesteed
( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2. When enchanted creature dies, you may return Reins of the Vinesteed from your graveyard to the battlefield attached to a creature that shares a creature type with that creature.
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Reiterate
( 3)
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Copy target instant or sorcery spell. You may choose new targets for the copy.
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Reito Lantern
( 2)
Artifact
: Put target card from a graveyard on the bottom of its owner's library.
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Reiver Demon
( 8)
Creature — Demon
(6/6)
Flying When Reiver Demon enters, if you cast it from your hand, destroy all nonartifact, nonblack creatures. They can't be regenerated.
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Rejuvenate
( 4)
Sorcery
You gain 6 life. Cycling (, Discard this card: Draw a card.)
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Rejuvenation Chamber
( 3)
Artifact
Fading 2 <I>(This artifact enters with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)</I> : You gain 2 life.
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Rekindled Flame
( 4)
Sorcery
Rekindled Flame deals 4 damage to any target. At the beginning of your upkeep, if an opponent has no cards in hand, you may return Rekindled Flame from your graveyard to your hand.
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Reknit
( 2)
Instant
Regenerate target permanent.
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Relearn
( 3)
Sorcery
Return target instant or sorcery card from your graveyard to your hand.
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Catch // Release (Release)
( 6)
Sorcery
Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker of their choice. Fuse (You may cast one or both halves of this card from your hand.)
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Release the Ants
( 2)
Instant
Release the Ants deals 1 damage to any target. Clash with an opponent. If you win, return Release the Ants to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
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Relentless Assault
( 4)
Sorcery
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
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Relentless Rats
( 3)
Creature — Rat
(2/2)
Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats. A deck can have any number of cards named Relentless Rats.
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Relentless Skaabs
( 5)
Creature — Zombie
(4/4)
As an additional cost to cast this spell, exile a creature card from your graveyard. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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Relic Bane
( 3)
Enchantment — Aura
Enchant artifact Enchanted artifact has "At the beginning of your upkeep, you lose 2 life."
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Relic Bind
( 3)
Enchantment — Aura
Enchant artifact an opponent controls Whenever enchanted artifact becomes tapped, choose one — • Relic Bind deals 1 damage to target player or planeswalker. • Target player gains 1 life.
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Relic Crush
( 5)
Instant
Destroy target artifact or enchantment and up to one other target artifact or enchantment.
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Relic of Progenitus
( 1)
Artifact
: Target player exiles a card from their graveyard. , Exile Relic of Progenitus: Exile all graveyards. Draw a card.
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Relic Putrescence
( 3)
Enchantment — Aura
Enchant artifact Whenever enchanted artifact becomes tapped, its controller gets a poison counter.
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Relic Ward
( 2)
Enchantment — Aura
You may cast Relic Ward as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant artifact Enchanted artifact has shroud. (It can't be the target of spells or abilities.)
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Reliquary Monk
( 3)
Creature — Human Monk Cleric
(2/2)
When Reliquary Monk dies, destroy target artifact or enchantment.
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Remand
( 2)
Instant
Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard. Draw a card.
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Remedy
( 2)
Instant
Prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose.
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Remember the Fallen
( 3)
Sorcery
Choose one or both — • Return target creature card from your graveyard to your hand. • Return target artifact card from your graveyard to your hand.
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Remembrance
( 4)
Enchantment
Whenever a nontoken creature you control dies, you may search your library for a card with the same name as that creature, reveal it, put it into your hand, then shuffle.
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Reminisce
( 3)
Sorcery
Target player shuffles their graveyard into their library.
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Remodel
( 3)
Instant
If you control two or more green permanents that share an artist, you may cast this spell without paying its mana cost. Exile target artifact.
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Remote Farm
( 0)
Land
Remote Farm enters tapped with two depletion counters on it. , Remove a depletion counter from Remote Farm: Add . If there are no depletion counters on Remote Farm, sacrifice it.
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Remote Isle
( 0)
Land
Remote Isle enters tapped. : Add . Cycling (, Discard this card: Draw a card.)
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Remove
( 1)
Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step. Return target attacking creature to its owner's hand.
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Remove Enchantments
( 1)
Instant
Return to your hand all enchantments you both own and control, all Auras you own attached to permanents you control, and all Auras you own attached to attacking creatures your opponents control. Then destroy all other enchantments you control, all other Auras attached to permanents you control, and all other Auras attached to attacking creatures your opponents control.
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Rend Flesh
( 3)
Instant — Arcane
Destroy target non-Spirit creature.
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Rendclaw Trow
( 3)
Creature — Troll
(2/2)
Wither (This deals damage to creatures in the form of -1/-1 counters.) Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Render Silent
( 3)
Instant
Counter target spell. Its controller can't cast spells this turn.
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Rending Vines
( 3)
Instant — Arcane
Destroy target artifact or enchantment if its mana value is less than or equal to the number of cards in your hand. Draw a card.
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Renegade Doppelganger
( 2)
Creature — Shapeshifter
(0/1)
Whenever another creature you control enters, you may have Renegade Doppelganger become a copy of that creature until end of turn. (If it does, it loses this ability for the rest of the turn.)
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Renegade Krasis
( 3)
Creature — Beast Mutant
(3/2)
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever Renegade Krasis evolves, put a +1/+1 counter on each other creature you control with a +1/+1 counter on it.
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Renegade Warlord
( 5)
Creature — Human Soldier
(3/3)
First strike Whenever Renegade Warlord attacks, each other attacking creature gets +1/+0 until end of turn.
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Renewal
( 3)
Sorcery
As an additional cost to cast this spell, sacrifice a land. Search your library for a basic land card, put that card onto the battlefield, then shuffle. Draw a card at the beginning of the next turn's upkeep.
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Renewed Faith
( 3)
Instant
You gain 6 life. Cycling (, Discard this card: Draw a card.) When you cycle Renewed Faith, you may gain 2 life.
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Renewing Dawn
( 2)
Sorcery
You gain 2 life for each Mountain target opponent controls.
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Renewing Touch
( 1)
Sorcery
Shuffle any number of target creature cards from your graveyard into your library.
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Renounce
( 2)
Instant
Sacrifice any number of permanents. You gain 2 life for each permanent sacrificed this way.
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Renounce the Guilds
( 2)
Instant
Each player sacrifices a multicolored permanent of their choice.
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Renowned Weaver
( 1)
Creature — Human Shaman
(1/1)
, Sacrifice Renowned Weaver: Create a 1/3 green Spider enchantment creature token with reach. (It can block creatures with flying.)
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Reparations
( 3)
Enchantment
Whenever an opponent casts a spell that targets you or a creature you control, you may draw a card.
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Repay in Kind
( 7)
Sorcery
Each player's life total becomes the lowest life total among all players.
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Repeal
( 1)
Instant
Return target nonland permanent with mana value X to its owner's hand. Draw a card.
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Repel
( 4)
Instant
Put target creature on top of its owner's library.
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Repentance
( 3)
Sorcery
Target creature deals damage to itself equal to its power.
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Repentant Vampire
( 5)
Creature — Vampire
(3/3)
Flying Whenever a creature dealt damage by Repentant Vampire this turn dies, put a +1/+1 counter on Repentant Vampire. Threshold — As long as seven or more cards are in your graveyard, Repentant Vampire is white and has ": Destroy target black creature."
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Repercussion
( 3)
Enchantment
Whenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller.
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Replenish
( 4)
Sorcery
Return all enchantment cards from your graveyard to the battlefield. <I>(Auras with nothing to enchant remain in your graveyard.)</I>
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