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Since everyone doesn't see the combo:

The famous deck with this card uses Dredge. It dredges out about 1/3 to 1/2 their deck in turn 1-3 using cards like Breakthrough, Cephalid Colosseum, Putrid Imp and Compulsive Research. The deck almost never have more than 1 land out, unless its using it to sacrifice Colosseum.

The creatures it hits (aside from dredgers) are Icorid and Narcomeba. It sacrifices them to Cabal Therapy while these are in the graveyard to get 1-3 zombies per sacrifice. Then it sacrifices more of themselves and/or the zombies to Dread Return to either get back more sacrifice fodder or, better yet, to get back something like Iona for the lock down or creatures to pump the zombies and give them haste. They then swing for 21 (haste+pump) or wait and swing for 10 two turns in a row (Iona).

The deck is ... (see all)
Posted By: kitsunewarlock (4/5/2010 9:51:47 PM)
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Candy for your dredge deck. Has a bit of a setback, but can be easily overcome using Leyline of the Void.
Posted By: 4wallz (11/26/2009 1:01:00 PM)
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Also really good with Leyline of the Void from Guildpact.
Posted By: Waffle_of_Bolas (9/2/2009 7:28:38 AM)
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I don't think Planar Void will work - your creatures won't go to the graveyard either so it's second ability won't trigger. But Leyline of the Void will do the job
Posted By: Buridan (7/30/2010 1:12:19 PM)
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Here is some evidence on how cards that were meant to just be unique and different turn into broken powerhouse engines that fuel turn-two wins. Not that there's anything wrong with that ;)
And one day, we will say the same for Steamflogger Boss...
Posted By: pedrodyl (12/22/2012 4:34:05 PM)
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Such a neat card, soooooooo typical of Future Sight...plus, I absolutely lurv the name...the next block, Innistrad, has the motto "Horror Lurks Within"...now that Zendikar is rotating out (along with Bojuka Bog) maybe there will be another graveyard block (cuz that went real well with Psychatog)
Posted By: Superllama12 (5/19/2011 6:15:01 PM)
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"Which begs the question: why does this card even have a CMC?"
@Bandswithother:

I didn't realize that until your comment, but it occurs to me that thanks to its CMC, the card can be Transmuted for. Probably has a few other implications too, but that's one of them!
Posted By: Kontrah (4/15/2013 8:38:14 AM)
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Confirmed to be part of Modern Masters--with new art. So we're not seeing THIS art in a typical frame for a while at least.
Posted By: SkyknightXi (5/30/2013 10:52:24 AM)
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@DeathParallax:
I know I shouldn't be feeding trolls, but there are a few things you're ignoring about this card:
First off, in Standard, this is by no means a broken or degenerate engine. The deck it would most likely go into would be a self-milling shell- continue to pay mana investment over a period of several turns as build-up to getting off your combo, in relatively small increments, usually no more than 2 or 3 cards, and then it would probably try to run on a basic Messenger+Gravecrawler+Sac outlet loop to try to get a few zombies. Sure, if the combo gets working, it more or less wins the game. Getting an army of zombies tends to do that. However, there are problems with that- the Zombies don't have Haste, and so are vunerable to Wraths for a turn, the fact that a single Shock, Mortarpod or Fume Spitter would prevent the combo from ever going off, and the fact that a single Surgical Extraction would destroy the deck'... (see all)
Posted By: SomeGuy007 (8/3/2012 7:20:44 AM)
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It is a good game demonixx, because after you've cast bridge from below I'm never going to destroy it. (look closely, it needs to be in the graveyard to work).

Which begs the question: why does this card even have a CMC?
Posted By: Bandswithother (11/17/2010 11:02:54 AM)
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