I think this card is servery under rated. Anyone who hasn't tried the Halimar Depths trick just can't get it. You get to fish for your next counter spell or your Sphinx of Magosi. I played against a mono-U counter deck that had four of these and four Halimar Depths and it was far more powerful than expecting. I think in the right deck this is more powerful than counterspell, but only in the right deck.
Posted By:
Salohkin
(8/19/2010 2:20:34 PM)
oracle of mul daya called. She wants you to counter that spell.
Posted By:
lorendorky
(2/13/2011 1:07:50 PM)
Does this remind anyone else of "Denied!"?
Posted By:
Test-Subject_217601
(11/12/2010 10:50:21 AM)
This card has incredible potential in any landfall deck... hell, if you're not running landfall fully, just your Hedron Crab and Halimar Depth will love this card so much. Not that you counter some spell, you can scry 3 (well, not exactly, but...) and mill your opponent for 3... how it's not good?
The only disadvantage is that it will slow you a little in an early game... but that what you have Mana Leak for. I absolutelly love this, best hard counterspell after original Counterspell
Posted By:
Narim
(10/3/2010 2:24:44 PM)
Great counter in the mid to late game, when you won't really care about the land going back to your hand. Early on, though, it can slow your tempo. Still, 2 blue to counter anything (with no option for your opponent to get out of it, save a counter of their own) is as good as blue counters get. 4/5
Posted By:
d-101
(12/1/2010 8:30:29 AM)
great middle - late game counter 5/5
Posted By:
sly92
(2/20/2011 4:21:32 PM)
As close as we'll get to counterspell for a while.. although most control deck would prefer to see counterspell back in standard, this can trigger landfall and can be used to bounce a land with a beneficial effect back to your hand (such as Halimar Depths)
Posted By:
tcollins
(2/28/2011 12:33:53 AM)
This was probably not in Zendikar/Worldwake precisely because it synergizes too well with landfall and lands with ETB effects.
Posted By:
adrian.malacoda
(5/27/2012 8:32:59 PM)
Deprive {U}{U}
Counter target spell, then choose one -- Exile all cards from target player's graveyard, or you gain 1 life, or you gain 2 life, or look at the top 3 cards of your library then put them back in any order, or put a 0/1 green Plant creature token onto the battlefield, or target player loses 1 life, or target creature you control gains protection from the color of your choice until end of turn, or target creature can't block this turn, or target creature gains flying until end of turn, or target creature gets +2/+0 until end of turn, or target creature gets +1/+1 until end of turn, or auto... (see all)
Posted By:
DacenOctavio
(10/12/2011 11:26:27 AM)
Used it today in the pre-release. Turn 4 on, this card was insanely powerful. How good do you feel when your opponent spends 8+ (thanks Eldrazi) and you say "no" for 2? Pretty good my friends, pretty good. They'll never make Counterspell again, but this is a great card for the Blue Mage...
Posted By:
ThadeGelna
(4/17/2010 7:40:12 PM)