seriously, whats the flavour of this card? A vigilant battering ram that heals me and if there is no one to pick it up, it just walks around?
Anyway, 4,0 seems way too low for this card - its about to become one of the best cards of New Phyrexia, in both Standard and Extended.
Posted By:
Mightyass
(5/2/2011 10:32:13 AM)
Not sure why every color should have lifelink, not sure why a battering ram gives lifelink. Its a powerful card and I enjoy using it to kill aggro strategies, in just not sure what or why it is doing what it is doing.
Posted By:
mlanier131
(6/15/2011 1:15:33 AM)
I really don't get the flavor behind this. It shows something like a battering ram charging at some dudes, tossing them into the air. So what abilities does it grant, trample and haste? Wait, vigilance? What part of a battering ram is vigilant? After it knocks down the front door of their castle, it runs back to defend you during the counterattack? Whaaaat? And I'm not even going to try and decipher the lifelink.
This card is a flavor trainwreck.
Posted By:
MrBarrelRoll
(7/10/2011 10:05:03 AM)
When your opponent drops this, use the phasing part of Sapphire Charm on the Germ token.
702.24k Phased-out tokens cease to exist as a state-based action.
702.24f When a permanent phases out, any Auras, Equipment, or Fortifications attached to that permanent phase out at the same time. This alternate way of phasing out is known as phasing out "indirectly." An Aura, Equipment, or Fortification that phased out indirectly won't phase in by itself, but instead phases in along with the permanent it's attached to.
702.24b If a permanent phases out, its status changes to "phased out." Except for rules and effects that specifically mention phased-out permanents, a phased-out permanent is treated as though it does not exist. It can't affect or be affected by anything else in the game.
That's right, I didn't just exile your Batterskull... I caused it to no longer exist. For a single blue mana, at instant speed.
Posted By:
Zetan
(4/21/2013 10:54:35 AM)
I think this is the phyrexian equivalent of Magitek Armor from Final Fantasy 6. It's just that brutal. Between this and Wurmcoil Engine, it's no wonder Mirrodin lost the war.
Posted By:
shotoku64
(2/24/2012 11:20:51 AM)
Yeah, I really don't get the flavor of this card at all. It's a great card, but it doesn't make sense to me. Why lifelink? Why vigilance? A living battering ram suggests trample much more to me.
Posted By:
Nagoragama
(5/26/2011 11:53:00 AM)
This card makes me want to punch Stoneforge Mystic in the face. Seriously.
+4/+4? Ok.
Vigilance? Ehhh, turns a 1/1 into a slightly beefier Serra Angel.
Lifelink? Turns 1/1 into a Baneslayer.
Living Weapon? Okay, what the hell?!
Return to hand for 3? FFFFFFFFFFFFFFFFFFFFFF!!
I predict mayhem and chaos coming from this card.
Posted By:
WateryMind
(4/30/2011 12:50:34 AM)
Hey its Wurmcoil light except the germ dodges Doom Blade! Still seeing alot of standard play even without cheating it in was the fun thing to do.
Posted By:
bfellow
(11/6/2011 12:10:01 AM)
Batterskull is 'equipment' in the same ways as a FV4034 Challenger 2 battle tank is equipment.
Posted By:
darkgnosis
(5/19/2011 8:44:31 AM)
This card is an incredibly versatile.. I don't even know what to call it, THING. It isn't really a bomb but can win you games, it isn't really a wall but plays insane defense, and isn't really a midrange Creature but puts great pressure on the opponent, all at the same time. It attacks, blocks, begins stabilizing your life total and board position turn five which is insane, as it comes down directly post-DOJ, and can be recast again and again or re-equipped to something bigger. It provides a wide range of versatile and useful purposes, and is overall a ridiculous card that is hard to overcome sometimes. It isn't the pre-banning "Two Mana Tutorable, cheatable, unkillable Baneslayer Angel" that it used to be, but it is still very good and I hope will see a lot of play.
Posted By:
TheSwarm
(7/13/2011 11:57:40 PM)