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Umara Entangler
( 2)
Creature — Merfolk Rogue Ally
(2/1)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Umara Mystic
( 3)
Creature — Merfolk Wizard
(1/3)
Flying Whenever you cast an instant, sorcery, or Wizard spell, Umara Mystic gets +2/+0 until end of turn.
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Umara Raptor
( 3)
Creature — Bird Ally
(1/1)
Flying Whenever Umara Raptor or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Umara Raptor.
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Umara Skyfalls
( 0)
Land
Umara Skyfalls enters the battlefield tapped. : Add .
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Umara Wizard
( 5)
Creature — Merfolk Wizard
(4/3)
Whenever you cast an instant, sorcery, or Wizard spell, Umara Wizard gains flying until end of turn.
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Umbra Mystic
( 3)
Creature — Human Wizard
(2/2)
Auras attached to permanents you control have umbra armor. (If an enchanted permanent you control would be destroyed, instead remove all damage from it and destroy an Aura attached to it.)
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Umbra Stalker
( 7)
Creature — Elemental
(*/*)
Chroma — Umbra Stalker's power and toughness are each equal to the number of black mana symbols in the mana costs of cards in your graveyard.
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Umbral Juke
( 3)
Instant
Choose one — • Target player sacrifices a creature or planeswalker. • Create a 2/1 white and black Inkling creature token with flying.
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Umbris, Fear Manifest
( 5)
Legendary Creature — Nightmare Horror
(1/1)
Umbris, Fear Manifest gets +1/+1 for each card your opponents own in exile. Whenever Umbris or another Nightmare or Horror enters the battlefield under your control, target opponent exiles cards from the top of their library until they exile a land card.
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Umezawa's Charm
( 2)
Instant
Choose one — • Target creature gets +2/+2 until end of turn. • Target creature gets -1/-1 until end of turn. • You gain 2 life.
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Umezawa's Jitte
( 2)
Legendary Artifact — Equipment
Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte. Remove a charge counter from Umezawa's Jitte: Choose one — • Equipped creature gets +2/+2 until end of turn. • Target creature gets -1/-1 until end of turn. • You gain 2 life. Equip
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Unassuming Gelatinous Serpent
( 0)
Stickers
2 — When this permanent dies, return target noncreature, nonland card from your graveyard to your hand. 4 — Whenever this creature deals combat damage to a player, that player mills twice that many cards. 2 — 2/3 3 — 7/2
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Unassuming Sage
( 2)
Creature — Human Peasant Wizard
(2/2)
When Unassuming Sage enters the battlefield, you may pay . If you do, create a Sorcerer Role token attached to it. (Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")
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Unauthorized Exit
( 2)
Instant
Return target nonland permanent to its owner's hand. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Unbounded Potential
( 2)
Instant
Choose one — • Put a +1/+1 counter on each of up to two target creatures. • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Entwine (Choose both if you pay the entwine cost.)
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Unbreakable Bond
( 5)
Sorcery
Return target creature card from your graveyard to the battlefield with a lifelink counter on it.
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Unbreakable Formation
( 3)
Instant
Creatures you control gain indestructible until end of turn. Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
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Unbreathing Horde
( 3)
Creature — Zombie
(0/0)
Unbreathing Horde enters the battlefield with a +1/+1 counter on it for each other Zombie you control and each Zombie card in your graveyard. If Unbreathing Horde would be dealt damage, prevent that damage and remove a +1/+1 counter from it.
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Unburial Rites
( 5)
Sorcery
Return target creature card from your graveyard to the battlefield. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Uncage the Menagerie
( 2)
Sorcery
Search your library for up to X creature cards with different names that each have mana value X, reveal them, put them into your hand, then shuffle.
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Uncaged Fury
( 3)
Instant
Target creature gets +1/+1 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
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Uncanny Speed
( 2)
Instant
Target creature gets +3/+0 and gains haste until end of turn.
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Unchained Berserker
( 2)
Creature — Human Berserker
(1/1)
Protection from white (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything white.) Unchained Berserker gets +2/+0 as long as it's attacking.
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Uncharted Haven
( 0)
Land
Uncharted Haven enters the battlefield tapped. As Uncharted Haven enters the battlefield, choose a color. : Add one mana of the chosen color.
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Unclaimed Territory
( 0)
Land
As Unclaimed Territory enters the battlefield, choose a creature type. : Add . : Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
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Uncle Istvan
( 4)
Creature — Human
(1/3)
Prevent all damage that would be dealt to Uncle Istvan by creatures.
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Uncomfortable Chill
( 3)
Instant
Creatures your opponents control get -2/-0 until end of turn. Draw a card.
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Uncontrollable Anger
( 4)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +2/+2 and attacks each combat if able.
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Unconventional Tactics
( 3)
Sorcery
Target creature gets +3/+3 and gains flying until end of turn. Whenever a Zombie enters the battlefield under your control, you may pay . If you do, return Unconventional Tactics from your graveyard to your hand.
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Unctus, Grand Metatect
( 3)
Legendary Artifact Creature — Phyrexian Vedalken
(2/4)
Other blue creatures you control have "Whenever this creature becomes tapped, draw a card, then discard a card." Other artifact creatures you control get +1/+1. : Until end of turn, target creature you control becomes a blue artifact in addition to its other colors and types. Activate only as a sorcery. ( can be paid with either or 2 life.)
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Undead Alchemist
( 4)
Creature — Zombie
(4/2)
If a Zombie you control would deal combat damage to a player, instead that player mills that many cards. Whenever a creature card is put into an opponent's graveyard from their library, exile that card and create a 2/2 black Zombie creature token.
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Undead Augur
( 2)
Creature — Zombie Wizard
(2/2)
Whenever Undead Augur or another Zombie you control dies, you draw a card and you lose 1 life.
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Undead Butler
( 2)
Creature — Zombie
(1/2)
When Undead Butler enters the battlefield, mill three cards. (Put the top three cards of your library into your graveyard.) When Undead Butler dies, you may exile it. When you do, return target creature card from your graveyard to your hand.
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Undead Executioner
( 4)
Creature — Zombie
(2/2)
When Undead Executioner dies, you may have target creature get -2/-2 until end of turn.
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Undead Servant
( 4)
Creature — Zombie
(3/2)
When Undead Servant enters the battlefield, create a 2/2 black Zombie creature token for each card named Undead Servant in your graveyard.
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Undead Slayer
( 3)
Creature — Human Cleric
(2/2)
, : Exile target Skeleton, Vampire, or Zombie.
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Undead Warchief
( 4)
Creature — Zombie
(1/1)
Zombie spells you cast cost less to cast. Zombie creatures you control get +2/+1.
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Undercellar Myconid
( 3)
Creature — Fungus
(1/2)
Whenever Undercellar Myconid enters the battlefield or dies, create a 1/1 green Saproling creature token. : Add one mana of any color.
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Undercellar Sweep
( 5)
Enchantment
When Undercellar Sweep enters the battlefield, you take the initiative. Whenever you attack, if you or a player you're attacking has the initiative, you create two 1/1 white Soldier creature tokens that are tapped and attacking.
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Undercity Eliminator
( 5)
Creature — Gorgon Assassin
(3/3)
When Undercity Eliminator enters the battlefield, you may sacrifice an artifact or creature. When you do, exile target creature an opponent controls.
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Undercity Plague
( 6)
Sorcery
Target player loses 1 life, discards a card, then sacrifices a permanent. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
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Undercity Scavenger
( 4)
Creature — Ogre Warrior
(3/3)
When Undercity Scavenger enters the battlefield, you may sacrifice another creature. If you do, put two +1/+1 counters on Undercity Scavenger, then scry 2.
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Undercity Shade
( 5)
Creature — Shade
(1/1)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) : Undercity Shade gets +1/+1 until end of turn.
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Undercity Upheaval
( 3)
Sorcery
Undergrowth — Distribute X +1/+1 counters among any number of target creatures you control, where X is the number of creature cards in your graveyard as you cast this spell. Creatures you control gain vigilance until end of turn.
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Undercity's Embrace
( 3)
Instant
Target opponent sacrifices a creature. If you control a creature with power 4 or greater, you gain 4 life.
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Undercover Operative
( 4)
Creature — Shapeshifter Rogue
(0/0)
You may have Undercover Operative enter the battlefield as a copy of any creature on the battlefield, except it enters with a shield counter on it if you control that creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
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Underdark Beholder (playtest)
( 6)
Creature — — Beholder
(6/6)
CARDNAME enters the battlefield with ten eyestalk counters on it. If CARDNAME would be dealt damage, remove that many eyestalk counters from it instead. If you can't, sacrifice it. Whenever CARDNAME attacks, reveal cards from the top of your library until you reveal an instant, sorcery, or enchantment card with converted mana cost less than the number of eyestalk counters on CARDNAME. You may cast it without paying its mana cost. Shuffle your library.
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Underdark Explorer
( 5)
Creature — Lizard Warrior
(5/3)
Menace (This creature can't be blocked except by two or more creatures.) When Underdark Explorer enters the battlefield, you take the initiative.
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Underground Mortuary
( 0)
Land — Swamp Forest
(: Add or .) Underground Mortuary enters the battlefield tapped. When Underground Mortuary enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Undergrowth Champion
( 3)
Creature — Elemental
(2/2)
If damage would be dealt to Undergrowth Champion while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from Undergrowth Champion. Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Undergrowth Champion.
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Undergrowth Scavenger
( 4)
Creature — Fungus Horror
(0/0)
Undergrowth Scavenger enters the battlefield with a number of +1/+1 counters on it equal to the number of creature cards in all graveyards.
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Undergrowth Stadium
( 0)
Land
Undergrowth Stadium enters the battlefield tapped unless you have two or more opponents. : Add or .
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Underhanded Designs
( 2)
Enchantment
Whenever an artifact enters the battlefield under your control, you may pay . If you do, each opponent loses 1 life and you gain 1 life. , Sacrifice Underhanded Designs: Destroy target creature. Activate only if you control two or more artifacts.
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Undermountain Adventurer
( 4)
Creature — Giant Warrior
(3/4)
Vigilance When Undermountain Adventurer enters the battlefield, you take the initiative. : Add . If you've completed a dungeon, add six instead.
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Underrealm Lich
( 5)
Creature — Zombie Elf Shaman
(4/3)
If you would draw a card, instead look at the top three cards of your library, then put one into your hand and the rest into your graveyard. Pay 4 life: Underrealm Lich gains indestructible until end of turn. Tap it.
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Undersea Invader
( 6)
Creature — Giant Rogue
(5/6)
Flash Undersea Invader enters the battlefield tapped.
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Undertaker
( 2)
Creature — Human Spellshaper
(1/1)
, , Discard a card: Return target creature card from your graveyard to your hand.
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Underworld Breach
( 2)
Enchantment
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) At the beginning of the end step, sacrifice Underworld Breach.
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Underworld Charger
( 3)
Creature — Nightmare Horse
(3/3)
Underworld Charger can't block. Escape—, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Underworld Charger escapes with two +1/+1 counters on it.
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Underworld Dreams
( 3)
Enchantment
Whenever an opponent draws a card, Underworld Dreams deals 1 damage to that player.
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Underworld Rage-Hound
( 2)
Creature — Elemental Dog
(3/1)
Underworld Rage-Hound attacks each combat if able. Escape—, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Underworld Rage-Hound escapes with a +1/+1 counter on it.
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Undiscovered Paradise
( 0)
Land
: Add one mana of any color. During your next untap step, as you untap your permanents, return Undiscovered Paradise to its owner's hand.
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Undying Beast
( 4)
Creature — Beast
(3/2)
When Undying Beast dies, put it on top of its owner's library.
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Undying Flames
( 6)
Sorcery
Exile cards from the top of your library until you exile a nonland card. Undying Flames deals damage to any target equal to that card's mana value. Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)
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Undying Malice
( 1)
Instant
Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with a +1/+1 counter on it."
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Undying Rage
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and can't block. When Undying Rage is put into a graveyard from the battlefield, return Undying Rage to its owner's hand.
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Unearth
( 1)
Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield. Cycling (, Discard this card: Draw a card.)
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Unearthly Blizzard
( 3)
Sorcery — Arcane
Up to three target creatures can't block this turn.
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Unexpected Allies
( 2)
Sorcery
Target nontoken creature you control gets +2/+0 and gains double team until end of turn. It also gains first strike until end of turn if it has the same name as another creature you control or a creature card in your graveyard.
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Unexpected Fangs
( 2)
Instant
Put a +1/+1 counter and a lifelink counter on target creature.
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Unexpected Windfall
( 4)
Instant
As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.")
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Unexpectedly Absent
( 2)
Instant
Put target nonland permanent into its owner's library just beneath the top X cards of that library.
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Unexplained Absence
( 4)
Instant
For each player, exile up to one target nonland permanent that player controls. For each permanent exiled this way, its controller cloaks the top card of their library. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward . Turn it face up any time for its mana cost if it's a creature card.)
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Unexplained Disappearance
( 2)
Instant
Return target creature to its owner's hand. Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
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Unexplained Vision
( 5)
Sorcery
Draw three cards. Adamant — If at least three blue mana was spent to cast this spell, scry 3.
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Unfathomable Truths
( 5)
Instant
Devoid (This card has no color.) Draw three cards and create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this creature: Add ."
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Unflinching Courage
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has trample and lifelink. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
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Unfortunate Accident
( 1)
Instant
Spree (Choose one or more additional costs.) + — Destroy target creature. + — Create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
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Unglued Pea-Brained Dinosaur
( 0)
Stickers
2 — : Add . Spend this mana only to cast creature spells. 4 — At the beginning of combat on your turn, target noncreature artifact you control becomes a 4/4 artifact creature with flying until end of turn. 2 — 2/4 5 — 8/6
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Unhallowed Pact
( 3)
Enchantment — Aura
Enchant creature When enchanted creature dies, return that card to the battlefield under your control.
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Unhallowed Phalanx
( 5)
Creature — Zombie Soldier
(1/13)
Unhallowed Phalanx enters the battlefield tapped.
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Unhinged Beast Hunt
( 0)
Stickers
2 — : You gain 1 life. 4 — Whenever this creature attacks, tap each creature an opponent controls with the same power and/or same toughness as this creature. 2 — 4/1 3 — 2/6
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Unholy Citadel
( 0)
Land
Black legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Unholy Heat
( 1)
Instant
Unholy Heat deals 2 damage to target creature or planeswalker. Delirium — Unholy Heat deals 6 damage instead if there are four or more card types among cards in your graveyard.
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Unholy Officiant
( 1)
Creature — Vampire Cleric
(1/2)
Vigilance : Put a +1/+1 counter on Unholy Officiant.
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Unicycle (playtest)
( 2)
Artifact — — Equipment Vehicle
(3/1)
First strike, haste Equipped creature has first strike and haste. Equip Crew 1
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Unique Charmed Pants
( 0)
Stickers
2 — : Add one mana of any color. 3 — Whenever this creature attacks, if it's not a Brushwagg, it gets +X/+0 until end of turn, where X is the number of supertypes, card types, and subtypes it has. 2 — 5/1 4 — 4/8
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Unite the Coalition
( 7)
Instant
Choose five. You may choose the same mode more than once. • Target permanent phases out. • Target player draws a card. • Exile target player's graveyard. • Unite the Coalition deals 2 damage to any target. • Destroy target artifact or enchantment.
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Universal Automaton
( 1)
Artifact Creature — Shapeshifter
(1/1)
Changeling (This card is every creature type.)
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