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Field Marshal
( 3)
Creature — Human Soldier
(2/2)
Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.)
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Firebreathing
( 1)
Enchantment — Aura
Enchant creature : Enchanted creature gets +1/+0 until end of turn.
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Flamewave Invoker
( 3)
Creature — Goblin Mutant
(2/2)
: Flamewave Invoker deals 5 damage to target player or planeswalker.
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Flashfreeze
( 2)
Instant
Counter target red or green spell.
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Fog Elemental
( 3)
Creature — Elemental
(4/4)
Flying (This creature can't be blocked except by creatures with flying or reach.) When Fog Elemental attacks or blocks, sacrifice it at end of combat.
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Forbidding Watchtower
( 0)
Land
Forbidding Watchtower enters tapped. : Add . : Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land.
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Forest
( 0)
Basic Land — Forest
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Furnace of Rath
( 4)
Enchantment
If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
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Furnace Whelp
( 4)
Creature — Dragon
(2/2)
Flying : Furnace Whelp gets +1/+0 until end of turn.
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Gaea's Herald
( 2)
Creature — Elf
(1/1)
Creature spells can't be countered.
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Ghitu Encampment
( 0)
Land
Ghitu Encampment enters tapped. : Add . : Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)
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Ghost Warden
( 2)
Creature — Spirit
(1/1)
: Target creature gets +1/+1 until end of turn.
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Giant Growth
( 1)
Instant
Target creature gets +3/+3 until end of turn.
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Giant Spider
( 4)
Creature — Spider
(2/4)
Reach (This creature can block creatures with flying.)
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Goblin Elite Infantry
( 2)
Creature — Goblin Warrior
(2/2)
Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn.
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Goblin King
( 3)
Creature — Goblin
(2/2)
Other Goblins get +1/+1 and have mountainwalk.
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Goblin Lore
( 2)
Sorcery
Draw four cards, then discard three cards at random.
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Goblin Sky Raider
( 3)
Creature — Goblin Warrior
(1/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)
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Grave Pact
( 4)
Enchantment
Whenever a creature you control dies, each other player sacrifices a creature of their choice.
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Graveborn Muse
( 4)
Creature — Zombie Spirit
(3/3)
At the beginning of your upkeep, you draw X cards and you lose X life, where X is the number of Zombies you control.
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Gravedigger
( 4)
Creature — Zombie
(2/2)
When Gravedigger enters, you may return target creature card from your graveyard to your hand.
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Guerrilla Tactics
( 2)
Instant
Guerrilla Tactics deals 2 damage to any target. When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to any target.
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Hail of Arrows
( 1)
Instant
Hail of Arrows deals X damage divided as you choose among any number of target attacking creatures.
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Hate Weaver
( 2)
Creature — Zombie Wizard
(2/1)
: Target blue or red creature gets +1/+0 until end of turn.
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Head Games
( 5)
Sorcery
Target opponent puts the cards from their hand on top of their library. Search that player's library for that many cards. The player puts those cards into their hand, then shuffles.
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Heart of Light
( 3)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Prevent all damage that would be dealt to and dealt by enchanted creature.
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Hidden Horror
( 3)
Creature — Horror
(4/4)
When Hidden Horror enters, sacrifice it unless you discard a creature card.
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High Ground
( 1)
Enchantment
Each creature you control can block an additional creature each combat.
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Highway Robber
( 4)
Creature — Human Mercenary
(2/2)
When Highway Robber enters, target opponent loses 2 life and you gain 2 life.
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Holy Day
( 1)
Instant
Prevent all combat damage that would be dealt this turn.
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Holy Strength
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+2.
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Honor Guard
( 1)
Creature — Human Soldier
(1/1)
: Honor Guard gets +0/+1 until end of turn.
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Howling Mine
( 2)
Artifact
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
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Hunted Wumpus
( 4)
Creature — Beast
(6/6)
When Hunted Wumpus enters, each other player may put a creature card from their hand onto the battlefield.
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Hurkyl's Recall
( 2)
Instant
Return all artifacts target player owns to their hand.
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Hurricane
( 1)
Sorcery
Hurricane deals X damage to each creature with flying and each player.
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Hypnotic Specter
( 3)
Creature — Specter
(2/2)
Flying Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.
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Incinerate
( 2)
Instant
Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.
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Island
( 0)
Basic Land — Island
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Joiner Adept
( 2)
Creature — Elf Druid
(2/1)
Lands you control have ": Add one mana of any color."
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Juggernaut
( 4)
Artifact Creature — Juggernaut
(5/3)
This creature attacks each combat if able. This creature can't be blocked by Walls.
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Kamahl, Pit Fighter
( 6)
Legendary Creature — Human Barbarian
(6/1)
Haste (This creature can attack and as soon as it comes under your control.) : Kamahl, Pit Fighter deals 3 damage to any target.
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Karplusan Strider
( 4)
Creature — Yeti
(3/4)
Karplusan Strider can't be the target of blue or black spells.
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Kavu Climber
( 5)
Creature — Kavu
(3/3)
When Kavu Climber enters, draw a card.
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Kjeldoran Royal Guard
( 5)
Creature — Human Soldier
(2/5)
: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead.
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Kraken's Eye
( 2)
Artifact
Whenever a player casts a blue spell, you may gain 1 life.
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Lava Axe
( 5)
Sorcery
Lava Axe deals 5 damage to target player or planeswalker.
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Lavaborn Muse
( 4)
Creature — Spirit
(3/3)
At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Lavaborn Muse deals 3 damage to that player.
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Leonin Scimitar
( 1)
Artifact — Equipment
Equipped creature gets +1/+1. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Lightning Elemental
( 4)
Creature — Elemental
(4/1)
Haste (This creature can attack and as soon as it comes under your control.)
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Llanowar Sentinel
( 3)
Creature — Elf
(2/3)
When Llanowar Sentinel enters, you may pay . If you do, search your library for a card named Llanowar Sentinel, put that card onto the battlefield, then shuffle.
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Looming Shade
( 3)
Creature — Shade
(1/1)
: Looming Shade gets +1/+1 until end of turn.
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Lord of the Pit
( 7)
Creature — Demon
(7/7)
Flying, trample At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.
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Lord of the Undead
( 3)
Creature — Zombie
(2/2)
Other Zombie creatures get +1/+1. , : Return target Zombie card from your graveyard to your hand.
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Loxodon Warhammer
( 3)
Artifact — Equipment
Equipped creature gets +3/+0 and has trample and lifelink. Equip
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Loyal Sentry
( 1)
Creature — Human Soldier
(1/1)
When Loyal Sentry blocks a creature, destroy that creature and Loyal Sentry.
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Luminesce
( 1)
Instant
Prevent all damage that black sources and red sources would deal this turn.
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Lure
( 3)
Enchantment — Aura
Enchant creature All creatures able to block enchanted creature do so.
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Mahamoti Djinn
( 6)
Creature — Djinn
(5/6)
Flying (This creature can't be blocked except by creatures with flying or reach.)
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Manabarbs
( 4)
Enchantment
Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.
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Mantis Engine
( 5)
Artifact Creature — Insect
(3/3)
: Mantis Engine gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) : Mantis Engine gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
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March of the Machines
( 4)
Enchantment
Each noncreature artifact is an artifact creature with power and toughness each equal to its mana value. (Equipment that's a creature can't equip a creature.)
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Megrim
( 3)
Enchantment
Whenever an opponent discards a card, Megrim deals 2 damage to that player.
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Merfolk Looter
( 2)
Creature — Merfolk Rogue
(1/1)
: Draw a card, then discard a card.
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Midnight Ritual
( 3)
Sorcery
Exile X target creature cards from your graveyard. For each creature card exiled this way, create a 2/2 black Zombie creature token.
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Might of Oaks
( 4)
Instant
Target creature gets +7/+7 until end of turn.
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Might Weaver
( 2)
Creature — Human Wizard
(2/1)
: Target red or white creature gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
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Millstone
( 2)
Artifact
, : Target player mills two cards.
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Mind Bend
( 1)
Instant
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.)
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Mind Rot
( 3)
Sorcery
Target player discards two cards.
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Mirri, Cat Warrior
( 3)
Legendary Creature — Cat Warrior
(2/3)
First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it can't be blocked as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.)
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Mobilization
( 3)
Enchantment
Soldier creatures have vigilance. : Create a 1/1 white Soldier creature token.
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Mogg Fanatic
( 1)
Creature — Goblin
(1/1)
Sacrifice Mogg Fanatic: It deals 1 damage to any target.
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Molimo, Maro-Sorcerer
( 7)
Legendary Creature — Elemental
(*/*)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.
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Mortal Combat
( 4)
Enchantment
At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game.
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Mortivore
( 4)
Creature — Lhurgoyf
(*/*)
Mortivore's power and toughness are each equal to the number of creature cards in all graveyards. : Regenerate Mortivore. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
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Nantuko Husk
( 3)
Creature — Zombie Insect
(2/2)
Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn.
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