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A Display of My Dark Power
( 0)
Scheme
When you set this scheme in motion, until your next turn, whenever a player taps a land for mana, that player adds one mana of any type that land produced.
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Aether Spellbomb
( 1)
Artifact
, Sacrifice Aether Spellbomb: Return target creature to its owner's hand. , Sacrifice Aether Spellbomb: Draw a card.
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Agony Warp
( 2)
Instant
Target creature gets -3/-0 until end of turn. Target creature gets -0/-3 until end of turn.
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All in Good Time
( 0)
Scheme
When you set this scheme in motion, take an extra turn after this one. Schemes can't be set in motion that turn.
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All Shall Smolder in My Wake
( 0)
Scheme
When you set this scheme in motion, destroy up to one target artifact, up to one target enchantment, and up to one target nonbasic land.
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Approach My Molten Realm
( 0)
Scheme
When you set this scheme in motion, until your next turn, if a source would deal damage, it deals double that damage instead.
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Architects of Will
( 4)
Artifact Creature — Human Wizard
(3/3)
When Architects of Will enters, look at the top three cards of target player's library, then put them back in any order. Cycling (, Discard this card: Draw a card.)
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Armadillo Cloak
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has trample. Whenever enchanted creature deals damage, you gain that much life.
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Artisan of Kozilek
( 9)
Creature — Eldrazi
(10/9)
When you cast this spell, you may return target creature card from your graveyard to the battlefield. Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.)
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Avatar of Discord
( 3)
Creature — Avatar
(5/3)
( can be paid with either or .) Flying When Avatar of Discord enters, sacrifice it unless you discard two cards.
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Avatar of Woe
( 8)
Creature — Avatar
(6/5)
If there are ten or more creature cards total in all graveyards, this spell costs less to cast. Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) : Destroy target creature. It can't be regenerated.
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Barren Moor
( 0)
Land
Barren Moor enters tapped. : Add . Cycling (, Discard this card: Draw a card.)
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Beacon of Unrest
( 5)
Sorcery
Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.
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Bituminous Blast
( 5)
Instant
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Bituminous Blast deals 4 damage to target creature.
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Bog Witch
( 3)
Creature — Human Spellshaper
(1/1)
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Branching Bolt
( 3)
Instant
Choose one or both — • Branching Bolt deals 3 damage to target creature with flying. • Branching Bolt deals 3 damage to target creature without flying.
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Breath of Darigaaz
( 2)
Sorcery
Kicker (You may pay an additional as you cast this spell.) Breath of Darigaaz deals 1 damage to each creature without flying and each player. If this spell was kicked, it deals 4 damage to each creature without flying and each player instead.
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Cemetery Reaper
( 3)
Creature — Zombie
(2/2)
Other Zombie creatures you control get +1/+1. , : Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.
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Chameleon Colossus
( 4)
Creature — Shapeshifter
(4/4)
Changeling (This card is every creature type.) Protection from black : Chameleon Colossus gets +X/+X until end of turn, where X is its power.
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Chandra's Outrage
( 4)
Instant
Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.
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Choose Your Champion
( 0)
Scheme
When you set this scheme in motion, target opponent chooses a player. Until your next turn, only you and the chosen player can cast spells and attack with creatures.
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Colossal Might
( 2)
Instant
Target creature gets +4/+2 and gains trample until end of turn.
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Dance, Pathetic Marionette
( 0)
Scheme
When you set this scheme in motion, each opponent reveals cards from the top of their library until they reveal a creature card. Choose one of the revealed creature cards and put it onto the battlefield under your control. Put all other cards revealed this way into their owners' graveyards.
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Dragon Breath
( 2)
Enchantment — Aura
Enchant creature Enchanted creature has haste. : Enchanted creature gets +1/+0 until end of turn. When a creature with mana value 6 or greater enters, you may return Dragon Breath from your graveyard to the battlefield attached to that creature.
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Dragon Fodder
( 2)
Sorcery
Create two 1/1 red Goblin creature tokens.
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Dragon Whelp
( 4)
Creature — Dragon
(2/3)
Flying : Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.
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Dragonspeaker Shaman
( 3)
Creature — Human Barbarian Shaman
(2/2)
Dragon spells you cast cost less to cast.
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Dregscape Zombie
( 2)
Creature — Zombie
(2/1)
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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Duplicant
( 6)
Artifact Creature — Shapeshifter
(2/4)
Imprint — When Duplicant enters, you may exile target nontoken creature. As long as a card exiled with Duplicant is a creature card, Duplicant has the power, toughness, and creature types of the last creature card exiled with Duplicant. It's still a Shapeshifter.
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Embrace My Diabolical Vision
( 0)
Scheme
When you set this scheme in motion, each player shuffles their hand and graveyard into their library. You draw seven cards, then each other player draws four cards.
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Ethersworn Shieldmage
( 3)
Artifact Creature — Vedalken Wizard
(2/2)
Flash When Ethersworn Shieldmage enters, prevent all damage that would be dealt to artifact creatures this turn.
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Everflowing Chalice
( 0)
Artifact
Multikicker (You may pay an additional any number of times as you cast this spell.) Everflowing Chalice enters with a charge counter on it for each time it was kicked. : Add for each charge counter on Everflowing Chalice.
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Every Hope Shall Vanish
( 0)
Scheme
When you set this scheme in motion, each opponent reveals their hand. Choose a nonland card from each of those hands. Those players discard those cards.
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Every Last Vestige Shall Rot
( 0)
Scheme
When you set this scheme in motion, you may pay . If you do, put each nonland permanent target player controls with mana value X or less on the bottom of its owner's library.
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Evil Comes to Fruition
( 0)
Scheme
When you set this scheme in motion, create seven 0/1 green Plant creature tokens. If you control ten or more lands, create seven 3/3 green Elemental creature tokens instead.
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Extractor Demon
( 6)
Creature — Demon
(5/5)
Flying Whenever another creature leaves the battlefield, you may have target player mill two cards. Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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Feed the Machine
( 0)
Scheme
When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, the player sacrifices two creatures of their choice. If the player chooses others, each of your other opponents sacrifices a creature of their choice.
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Feral Hydra
( 1)
Creature — Hydra Beast
(0/0)
Feral Hydra enters with X +1/+1 counters on it. : Put a +1/+1 counter on Feral Hydra. Any player may activate this ability.
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Fertilid
( 3)
Creature — Elemental
(0/0)
Fertilid enters with two +1/+1 counters on it. , Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.
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Festering Goblin
( 1)
Creature — Zombie Goblin
(1/1)
When Festering Goblin dies, target creature gets -1/-1 until end of turn.
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Fieldmist Borderpost
( 3)
Artifact
You may pay and return a basic land you control to its owner's hand rather than pay this spell's mana cost. Fieldmist Borderpost enters tapped. : Add or .
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Fierce Empath
( 3)
Creature — Elf
(1/1)
When this creature enters, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
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Fireball
( 1)
Sorcery
This spell costs more to cast for each target beyond the first. Fireball deals X damage divided evenly, rounded down, among any number of targets.
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Fires of Yavimaya
( 3)
Enchantment
Creatures you control have haste. Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.
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Flameblast Dragon
( 6)
Creature — Dragon
(5/5)
Flying Whenever Flameblast Dragon attacks, you may pay . If you do, Flameblast Dragon deals X damage to any target.
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Fog
( 1)
Instant
Prevent all combat damage that would be dealt this turn.
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Forest
( 0)
Basic Land — Forest
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Forgotten Ancient
( 4)
Creature — Elemental
(0/3)
Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient. At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.
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Furnace Whelp
( 4)
Creature — Dragon
(2/2)
Flying : Furnace Whelp gets +1/+0 until end of turn.
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Gathan Raiders
( 5)
Creature — Human Warrior
(3/3)
Hellbent — Gathan Raiders gets +2/+2 as long as you have no cards in hand. Morph—Discard a card. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Gleeful Sabotage
( 2)
Sorcery
Destroy target artifact or enchantment. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
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Graypelt Refuge
( 0)
Land
Graypelt Refuge enters tapped. When Graypelt Refuge enters, you gain 1 life. : Add or .
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Hellkite Charger
( 6)
Creature — Dragon
(5/5)
Flying, haste Whenever Hellkite Charger attacks, you may pay . If you do, untap all attacking creatures and after this phase, there is an additional combat phase.
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Hunting Moa
( 3)
Creature — Bird Beast
(3/2)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Hunting Moa enters or dies, put a +1/+1 counter on target creature.
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I Bask in Your Silent Awe
( 0)
Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.) Each opponent can't cast more than one spell each turn. At the beginning of your upkeep, if no opponent cast a spell since your last turn ended, abandon this scheme.
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I Call on the Ancient Magics
( 0)
Scheme
When you set this scheme in motion, each other player searches their library for a card, reveals it, and puts it into their hand. Then you search your library for two cards and put them into your hand. Each player shuffles.
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I Delight in Your Convulsions
( 0)
Scheme
When you set this scheme in motion, each opponent loses 3 life. You gain life equal to the life lost this way.
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I Know All, I See All
( 0)
Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.) Untap all permanents you control during each opponent's untap step. At the beginning of each end step, if three or more cards were put into your graveyard this turn from anywhere, abandon this scheme.
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Ignite the Cloneforge!
( 0)
Scheme
When you set this scheme in motion, create a token that's a copy of target permanent an opponent controls.
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Imperial Hellkite
( 7)
Creature — Dragon
(6/6)
Flying Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Imperial Hellkite is turned face up, you may search your library for a Dragon card, reveal it, put it into your hand, then shuffle.
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Incremental Blight
( 5)
Sorcery
Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature.
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Infectious Horror
( 4)
Creature — Zombie Horror
(2/2)
Whenever Infectious Horror attacks, each opponent loses 2 life.
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Inferno Trap
( 4)
Instant — Trap
If you've been dealt damage by two or more creatures this turn, you may pay rather than pay this spell's mana cost. Inferno Trap deals 4 damage to target creature.
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Infest
( 3)
Sorcery
All creatures get -2/-2 until end of turn.
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Into the Earthen Maw
( 0)
Scheme
When you set this scheme in motion, exile up to one target creature with flying, up to one target creature without flying, and all cards from up to one target opponent's graveyard.
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Introductions Are in Order
( 0)
Scheme
When you set this scheme in motion, choose one — • Search your library for a creature card, reveal it, put it into your hand, then shuffle. • You may put a creature card from your hand onto the battlefield.
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Island
( 0)
Basic Land — Island
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Juggernaut
( 4)
Artifact Creature — Juggernaut
(5/3)
This creature attacks each combat if able. This creature can't be blocked by Walls.
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Kaervek the Merciless
( 7)
Legendary Creature — Human Shaman
(5/4)
Whenever an opponent casts a spell, Kaervek the Merciless deals damage equal to that spell's mana value to any target.
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Kazandu Refuge
( 0)
Land
Kazandu Refuge enters tapped. When Kazandu Refuge enters, you gain 1 life. : Add or .
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Khalni Garden
( 0)
Land
Khalni Garden enters tapped. When Khalni Garden enters, create a 0/1 green Plant creature token. : Add .
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Kilnmouth Dragon
( 7)
Creature — Dragon
(5/5)
Amplify 3 <I>(As this creature enters, put three +1/+1 counters on it for each Dragon card you reveal in your hand.)</I> Flying : Kilnmouth Dragon deals damage equal to the number of +1/+1 counters on it to any target.
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Know Naught but Fire
( 0)
Scheme
When you set this scheme in motion, it deals damage to each opponent equal to the number of cards in that player's hand.
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Krosan Verge
( 0)
Land
Krosan Verge enters tapped. : Add . , , Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.
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Leonin Abunas
( 4)
Creature — Cat Cleric
(2/5)
Artifacts you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)
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Lightning Greaves
( 2)
Artifact — Equipment
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip
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Llanowar Reborn
( 0)
Land
Llanowar Reborn enters tapped. : Add . Graft 1 (This land enters with a +1/+1 counter on it. Whenever a creature enters, you may move a +1/+1 counter from this land onto it.)
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Lodestone Golem
( 4)
Artifact Creature — Golem
(5/3)
Nonartifact spells cost more to cast.
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Look Skyward and Despair
( 0)
Scheme
When you set this scheme in motion, create a 5/5 red Dragon creature token with flying.
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Magister Sphinx
( 7)
Artifact Creature — Sphinx
(5/5)
Flying When Magister Sphinx enters, target player's life total becomes 10.
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Makeshift Mannequin
( 4)
Instant
Return target creature card from your graveyard to the battlefield with a mannequin counter on it. For as long as that creature has a mannequin counter on it, it has "When this creature becomes the target of a spell or ability, sacrifice it."
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March of the Machines
( 4)
Enchantment
Each noncreature artifact is an artifact creature with power and toughness each equal to its mana value. (Equipment that's a creature can't equip a creature.)
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Master Transmuter
( 4)
Artifact Creature — Human Artificer
(1/2)
, , Return an artifact you control to its owner's hand: You may put an artifact card from your hand onto the battlefield.
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May Civilization Collapse
( 0)
Scheme
When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, that player sacrifices two lands of their choice. If the player chooses others, each of your other opponents sacrifices a land of their choice.
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Memnarch
( 7)
Legendary Artifact Creature — Wizard
(4/5)
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Metallurgeon
( 2)
Artifact Creature — Human Artificer
(1/2)
, : Regenerate target artifact.
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Mistvein Borderpost
( 3)
Artifact
You may pay and return a basic land you control to its owner's hand rather than pay this spell's mana cost. Mistvein Borderpost enters tapped. : Add or .
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