|
Uktabi Drake
( 1)
Creature — Drake
(2/1)
Flying, haste Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
|
|
|
Uktabi Efreet
( 4)
Creature — Efreet
(5/4)
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
|
|
|
Uktabi Faerie
( 2)
Creature — Faerie
(1/1)
Flying , Sacrifice Uktabi Faerie: Destroy target artifact.
|
|
|
Uktabi Kong
( 8)
Creature — Ape
(8/8)
Trample When Uktabi Kong enters, destroy all artifacts. Tap two untapped Apes you control: Create a 1/1 green Ape creature token.
|
|
|
Uktabi Orangutan
( 3)
Creature — Ape
(2/2)
When Uktabi Orangutan enters, destroy target artifact.
|
|
|
Uktabi Wildcats
( 5)
Creature — Cat
(*/*)
Uktabi Wildcats's power and toughness are each equal to the number of Forests you control. , Sacrifice a Forest: Regenerate Uktabi Wildcats.
|
|
|
Ukud Cobra
( 4)
Creature — Snake
(2/5)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
|
|
|
Ulamog, the Ceaseless Hunger
( 10)
Legendary Creature — Eldrazi
(10/10)
When you cast this spell, exile two target permanents. Indestructible Whenever Ulamog, the Ceaseless Hunger attacks, defending player exiles the top twenty cards of their library.
|
|
|
Ulamog, the Defiler
( 10)
Legendary Creature — Eldrazi
(7/7)
When you cast this spell, target opponent exiles the top half of their library, rounded up. Ward—Sacrifice two permanents. Ulamog, the Defiler enters with a number of +1/+1 counters on it equal to the greatest mana value among cards in exile. Ulamog has annihilator X, where X is the number of +1/+1 counters on it.
|
|
|
Ulamog, the Infinite Gyre
( 11)
Legendary Creature — Eldrazi
(10/10)
When you cast this spell, destroy target permanent. Indestructible Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.) When Ulamog, the Infinite Gyre is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
|
|
|
Ulamog's Crusher
( 8)
Creature — Eldrazi
(8/8)
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.) Ulamog's Crusher attacks each combat if able.
|
|
|
Ulamog's Despoiler
( 6)
Creature — Eldrazi Processor
(5/5)
As Ulamog's Despoiler enters, you may put two cards your opponents own from exile into their owners' graveyards. If you do, Ulamog's Despoiler enters with four +1/+1 counters on it.
|
|
|
Ulamog's Dreadsire
( 10)
Creature — Eldrazi
(10/10)
Vigilance Ward—Sacrifice a permanent with mana value 1 or greater. : Create a 10/10 colorless Eldrazi creature token.
|
|
|
Ulamog's Nullifier
( 4)
Creature — Eldrazi Processor
(2/3)
Devoid (This card has no color.) Flash Flying When Ulamog's Nullifier enters, you may put two cards your opponents own from exile into their owners' graveyards. If you do, counter target spell.
|
|
|
Ulamog's Reclaimer
( 5)
Creature — Eldrazi Processor
(2/5)
Devoid (This card has no color.) When Ulamog's Reclaimer enters, you may put a card an opponent owns from exile into that player's graveyard. If you do, return target instant or sorcery card from your graveyard to your hand.
|
|
|
Ulasht, the Hate Seed
( 4)
Legendary Creature — Hellion Hydra
(0/0)
Ulasht, the Hate Seed enters with a +1/+1 counter on it for each other red creature you control and a +1/+1 counter on it for each other green creature you control. , Remove a +1/+1 counter from Ulasht: Choose one — • Ulasht deals 1 damage to target creature. • Create a 1/1 green Saproling creature token.
|
|
|
Ulcerate
( 1)
Instant
Target creature gets -3/-3 until end of turn. You lose 3 life.
|
|
|
Ulder Ravengard, Marshal
( 3)
Legendary Creature — — Human Noble Soldier
(3/3)
When Ulder Ravengard, Marshal enters the battlefield, another target nontoken creature you control gains double team until end of turn. Whenever Ulder Ravengard attacks, conjure a duplicate of another target nontoken attacking creature into your hand.
|
|
|
Ulrich of the Krallenhorde
( 5)
Legendary Creature — Human Werewolf
(4/4)
Whenever this creature enters or transforms into Ulrich of the Krallenhorde, target creature gets +4/+4 until end of turn. At the beginning of each upkeep, if no spells were cast last turn, transform Ulrich of the Krallenhorde.
|
|
|
Ulrich, Uncontested Alpha
( 0)
Legendary Creature — Werewolf
(6/6)
Whenever this creature transforms into Ulrich, Uncontested Alpha, you may have it fight target non-Werewolf creature you don't control. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulrich, Uncontested Alpha.
|
|
|
Ultra Magnus, Armored Carrier
( 0)
Legendary Artifact — Vehicle
(4/7)
Living metal (During your turn, this Vehicle is also a creature.) Haste Formidable — Whenever Ultra Magnus attacks, attacking creatures you control gain indestructible until end of turn. If those creatures have total power 8 or greater, convert Ultra Magnus.
|
|
|
Ultramarines Honour Guard
( 4)
Creature — Astartes Warrior
(2/2)
Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters, create that many tokens that are copies of it.) Other creatures you control get +1/+1.
|
|
|
Ulvenwald Bear
( 3)
Creature — Bear
(2/2)
Morbid — When Ulvenwald Bear enters, if a creature died this turn, put two +1/+1 counters on target creature.
|
|
|
Ulvenwald Behemoth
( 0)
Creature — Beast Horror
(8/8)
Trample, haste Other creatures you control get +1/+1 and have trample and haste.
|
|
|
Ulvenwald Hydra
( 6)
Creature — Hydra
(*/*)
Reach Ulvenwald Hydra's power and toughness are each equal to the number of lands you control. When Ulvenwald Hydra enters, you may search your library for a land card, put it onto the battlefield tapped, then shuffle.
|
|
|
Ulvenwald Mysteries
( 3)
Enchantment
Whenever a nontoken creature you control dies, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.
|
|
|
Ulvenwald Mystics
( 4)
Creature — Human Shaman Werewolf
(3/3)
At the beginning of each upkeep, if no spells were cast last turn, transform Ulvenwald Mystics.
|
|
|
Ulvenwald Observer
( 6)
Creature — Treefolk
(6/6)
Whenever a creature you control with toughness 4 or greater dies, draw a card.
|
|
|
Ulvenwald Oddity
( 4)
Creature — Beast
(4/4)
Trample, haste : Transform Ulvenwald Oddity.
|
|
|
Ulvenwald Primordials
( 0)
Creature — Werewolf
(5/5)
: Regenerate Ulvenwald Primordials. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulvenwald Primordials.
|
|
|
Umara Entangler
( 2)
Creature — Merfolk Rogue Ally
(2/1)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
|
|
|
Umara Mystic
( 3)
Creature — Merfolk Wizard
(1/3)
Flying Whenever you cast an instant, sorcery, or Wizard spell, Umara Mystic gets +2/+0 until end of turn.
|
|
|
Umara Raptor
( 3)
Creature — Bird Ally
(1/1)
Flying Whenever Umara Raptor or another Ally you control enters, you may put a +1/+1 counter on Umara Raptor.
|
|
|
Umara Wizard
( 5)
Creature — Merfolk Wizard
(4/3)
Whenever you cast an instant, sorcery, or Wizard spell, Umara Wizard gains flying until end of turn.
|
|
|
Umbra Mystic
( 3)
Creature — Human Wizard
(2/2)
Auras attached to permanents you control have umbra armor. (If an enchanted permanent you control would be destroyed, instead remove all damage from it and destroy an Aura attached to it.)
|
|
|
Umbra Stalker
( 7)
Creature — Elemental
(*/*)
Chroma — Umbra Stalker's power and toughness are each equal to the number of black mana symbols in the mana costs of cards in your graveyard.
|
|
|
Umbral Juke
( 3)
Instant
Choose one — • Target player sacrifices a creature or planeswalker of their choice. • Create a 2/1 white and black Inkling creature token with flying.
|
|
|
Umbris, Fear Manifest
( 5)
Legendary Creature — Nightmare Horror
(1/1)
Umbris, Fear Manifest gets +1/+1 for each card your opponents own in exile. Whenever Umbris or another Nightmare or Horror you control enters, target opponent exiles cards from the top of their library until they exile a land card.
|
|
|
Umezawa's Charm
( 2)
Instant
Choose one — • Target creature gets +2/+2 until end of turn. • Target creature gets -1/-1 until end of turn. • You gain 2 life.
|
|
|
Umezawa's Jitte
( 2)
Legendary Artifact — Equipment
Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte. Remove a charge counter from Umezawa's Jitte: Choose one — • Equipped creature gets +2/+2 until end of turn. • Target creature gets -1/-1 until end of turn. • You gain 2 life. Equip
|
|
|
Unable to Scream
( 1)
Enchantment — Aura
Enchant creature Enchanted creature loses all abilities and is a Toy artifact creature with base power and toughness 0/2 in addition to its other types. As long as enchanted creature is face down, it can't be turned face up.
|
|
|
Unassuming Gelatinous Serpent
( 0)
Stickers
2 — When this permanent dies, return target noncreature, nonland card from your graveyard to your hand. 4 — Whenever this creature deals combat damage to a player, that player mills twice that many cards. 2 — 2/3 3 — 7/2
|
|
|
Unassuming Sage
( 2)
Creature — Human Peasant Wizard
(2/2)
When Unassuming Sage enters, you may pay . If you do, create a Sorcerer Role token attached to it. (Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")
|
|
|
Unauthorized Exit
( 2)
Instant
Return target nonland permanent to its owner's hand. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
|
|
|
Unbounded Potential
( 2)
Instant
Choose one — • Put a +1/+1 counter on each of up to two target creatures. • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Entwine (Choose both if you pay the entwine cost.)
|
|
|
Unbreakable Bond
( 5)
Sorcery
Return target creature card from your graveyard to the battlefield with a lifelink counter on it.
|
|
|
Unbreakable Formation
( 3)
Instant
Creatures you control gain indestructible until end of turn. Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
|
|
|
Unbreathing Horde
( 3)
Creature — Zombie
(0/0)
Unbreathing Horde enters with a +1/+1 counter on it for each other Zombie you control and each Zombie card in your graveyard. If Unbreathing Horde would be dealt damage, prevent that damage and remove a +1/+1 counter from it.
|
|
|
Unburial Rites
( 5)
Sorcery
Return target creature card from your graveyard to the battlefield. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
|
|
Uncage the Menagerie
( 2)
Sorcery
Search your library for up to X creature cards with different names that each have mana value X, reveal them, put them into your hand, then shuffle.
|
|
|
Uncaged Fury
( 3)
Instant
Target creature gets +1/+1 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
|
|
|
Uncanny Speed
( 2)
Instant
Target creature gets +3/+0 and gains haste until end of turn.
|
|
|
Unchained Berserker
( 2)
Creature — Human Berserker
(1/1)
Protection from white (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything white.) Unchained Berserker gets +2/+0 as long as it's attacking.
|
|
|
Uncharted Haven
( 0)
Land
This land enters tapped. As it enters, choose a color. : Add one mana of the chosen color.
|
|
|
Uncharted Voyage
( 4)
Instant
Target creature's owner puts it on their choice of the top or bottom of their library. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
|
|
|
Unclaimed Territory
( 0)
Land
As Unclaimed Territory enters, choose a creature type. : Add . : Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
|
|
|
Uncle Istvan
( 4)
Creature — Human
(1/3)
Prevent all damage that would be dealt to Uncle Istvan by creatures.
|
|
|
Uncomfortable Chill
( 3)
Instant
Creatures your opponents control get -2/-0 until end of turn. Draw a card.
|
|
|
Uncontrollable Anger
( 4)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +2/+2 and attacks each combat if able.
|
|
|
Unconventional Tactics
( 3)
Sorcery
Target creature gets +3/+3 and gains flying until end of turn. Whenever a Zombie you control enters, you may pay . If you do, return Unconventional Tactics from your graveyard to your hand.
|
|
|
Unctus, Grand Metatect
( 3)
Legendary Artifact Creature — Phyrexian Vedalken
(2/4)
Other blue creatures you control have "Whenever this creature becomes tapped, draw a card, then discard a card." Other artifact creatures you control get +1/+1. : Until end of turn, target creature you control becomes a blue artifact in addition to its other colors and types. Activate only as a sorcery. ( can be paid with either or 2 life.)
|
|
|
Undead Alchemist
( 4)
Creature — Zombie
(4/2)
If a Zombie you control would deal combat damage to a player, instead that player mills that many cards. Whenever a creature card is put into an opponent's graveyard from their library, exile that card and create a 2/2 black Zombie creature token.
|
|
|
Undead Augur
( 2)
Creature — Zombie Wizard
(2/2)
Whenever Undead Augur or another Zombie you control dies, you draw a card and you lose 1 life.
|
|
|
Undead Butler
( 2)
Creature — Zombie
(1/2)
When Undead Butler enters, mill three cards. (Put the top three cards of your library into your graveyard.) When Undead Butler dies, you may exile it. When you do, return target creature card from your graveyard to your hand.
|
|
|
Undead Executioner
( 4)
Creature — Zombie
(2/2)
When Undead Executioner dies, you may have target creature get -2/-2 until end of turn.
|
|
|
Undead Servant
( 4)
Creature — Zombie
(3/2)
When Undead Servant enters, create a 2/2 black Zombie creature token for each card named Undead Servant in your graveyard.
|
|
|
Undead Slayer
( 3)
Creature — Human Cleric
(2/2)
, : Exile target Skeleton, Vampire, or Zombie.
|
|
|
Undead Sprinter
( 2)
Creature — Zombie
(2/2)
Trample, haste You may cast Undead Sprinter from your graveyard if a non-Zombie creature died this turn. If you do, Undead Sprinter enters with a +1/+1 counter on it.
|
|
|
Undead Warchief
( 4)
Creature — Zombie
(1/1)
Zombie spells you cast cost less to cast. Zombie creatures you control get +2/+1.
|
|
|
Undercellar Myconid
( 3)
Creature — Fungus
(1/2)
Whenever Undercellar Myconid enters or dies, create a 1/1 green Saproling creature token. : Add one mana of any color.
|
|
|
Undercellar Sweep
( 5)
Enchantment
When Undercellar Sweep enters, you take the initiative. Whenever you attack, if you or a player you're attacking has the initiative, you create two 1/1 white Soldier creature tokens that are tapped and attacking.
|
|
|
Undercity Eliminator
( 5)
Creature — Gorgon Assassin
(3/3)
When Undercity Eliminator enters, you may sacrifice an artifact or creature. When you do, exile target creature an opponent controls.
|
|
|
Undercity Plague
( 6)
Sorcery
Target player loses 1 life, discards a card, then sacrifices a permanent of their choice. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
|
|
|
Undercity Scavenger
( 4)
Creature — Ogre Warrior
(3/3)
When Undercity Scavenger enters, you may sacrifice another creature. If you do, put two +1/+1 counters on Undercity Scavenger, then scry 2.
|
|
|
Undercity Shade
( 5)
Creature — Shade
(1/1)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) : Undercity Shade gets +1/+1 until end of turn.
|
|
|
Undercity Upheaval
( 3)
Sorcery
Undergrowth — Distribute X +1/+1 counters among any number of target creatures you control, where X is the number of creature cards in your graveyard as you cast this spell. Creatures you control gain vigilance until end of turn.
|
|
|
Undercity's Embrace
( 3)
Instant
Target opponent sacrifices a creature of their choice. If you control a creature with power 4 or greater, you gain 4 life.
|
|
|
Undercover Operative
( 4)
Creature — Shapeshifter Rogue
(0/0)
You may have Undercover Operative enter as a copy of any creature on the battlefield, except it enters with a shield counter on it if you control that creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
|
|
|
Underdark Beholder (playtest)
( 6)
Creature — — Beholder
(6/6)
CARDNAME enters the battlefield with ten eyestalk counters on it. If CARDNAME would be dealt damage, remove that many eyestalk counters from it instead. If you can't, sacrifice it. Whenever CARDNAME attacks, reveal cards from the top of your library until you reveal an instant, sorcery, or enchantment card with converted mana cost less than the number of eyestalk counters on CARDNAME. You may cast it without paying its mana cost. Shuffle your library.
|
|
|
Underdark Explorer
( 5)
Creature — Lizard Warrior
(5/3)
Menace (This creature can't be blocked except by two or more creatures.) When Underdark Explorer enters, you take the initiative.
|
|
|
Underground Mortuary
( 0)
Land — Swamp Forest
(: Add or .) Underground Mortuary enters tapped. When Underground Mortuary enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
|
|
|
Undergrowth Champion
( 3)
Creature — Elemental
(2/2)
If damage would be dealt to Undergrowth Champion while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from Undergrowth Champion. Landfall — Whenever a land you control enters, put a +1/+1 counter on Undergrowth Champion.
|
|
|
Undergrowth Scavenger
( 4)
Creature — Fungus Horror
(0/0)
Undergrowth Scavenger enters with a number of +1/+1 counters on it equal to the number of creature cards in all graveyards.
|
|
|
Undergrowth Stadium
( 0)
Land
Undergrowth Stadium enters tapped unless you have two or more opponents. : Add or .
|
|
|