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Funeral Room // Awakening Hall (Awakening Hall)
( 8)
Enchantment — Room
When you unlock this door, return all creature cards from your graveyard to the battlefield. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Awakening of Vitu-Ghazi
( 5)
Instant
Put nine +1/+1 counters on target land you control. It becomes a legendary 0/0 Elemental creature with haste named Vitu-Ghazi. It's still a land.
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Awakening Zone
( 3)
Enchantment
At the beginning of your upkeep, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add ."
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Awesome Presence
( 1)
Enchantment — Aura
Enchant creature Enchanted creature can't be blocked unless defending player pays for each creature they control that's blocking it.
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Awoken Horror
( 0)
Creature — Kraken Horror
(7/8)
When this creature transforms into Awoken Horror, return all non-Horror creatures to their owners' hands.
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AWOL
( 3)
Instant
Exile target attacking creature. Then remove it from the game. Then put it into the absolutely-removed-from-the-freaking-game-forever zone.
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Axebane Ferox
( 4)
Creature — Beast
(4/4)
Deathtouch, haste Ward—Collect evidence 4. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player exiles cards with total mana value 4 or greater from their graveyard.)
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Axelrod Gunnarson
( 8)
Legendary Creature — Giant
(5/5)
Trample Whenever a creature dealt damage by Axelrod Gunnarson this turn dies, you gain 1 life and Axelrod deals 1 damage to target player or planeswalker.
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Axiom Engraver
( 2)
Creature — Phyrexian Wizard
(1/3)
Axiom Engraver enters with two oil counters on it. , Remove an oil counter from Axiom Engraver, Discard a card: Draw a card.
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Axis of Mortality
( 6)
Enchantment
At the beginning of your upkeep, you may have two target players exchange life totals.
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Aya of Alexandria
( 4)
Legendary Creature — Human Assassin
(4/3)
Menace, lifelink Whenever a historic creature you control deals combat damage to a player, create a 1/1 black Assassin creature token with menace. (Artifacts, legendaries, and Sagas are historic.)
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Ayara, First of Locthwain
( 3)
Legendary Creature — Elf Noble
(2/3)
Whenever Ayara, First of Locthwain or another black creature you control enters, each opponent loses 1 life and you gain 1 life. , Sacrifice another black creature: Draw a card.
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Ayara's Oathsworn
( 2)
Creature — Human Knight
(2/2)
Menace Whenever Ayara's Oathsworn deals combat damage to a player, if it has fewer than four +1/+1 counters on it, put a +1/+1 counter on it. Then if it has exactly four +1/+1 counters on it, search your library for a card, put it into your hand, then shuffle.
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Ayesha Tanaka, Armorer
( 5)
Legendary Creature — Human Artificer
(2/4)
Whenever Ayesha Tanaka, Armorer attacks, look at the top four cards of your library. You may put any number of artifact cards with mana value less than or equal to Ayesha's power from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. Ayesha can't be blocked as long as defending player controls three or more artifacts.
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Ayula, Queen Among Bears
( 2)
Legendary Creature — Bear
(2/2)
Whenever another Bear you control enters, choose one — • Put two +1/+1 counters on target Bear. • Target Bear you control fights target creature you don't control.
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Ayumi, the Last Visitor
( 5)
Legendary Creature — Spirit
(7/3)
Legendary landwalk (This creature can't be blocked as long as defending player controls a legendary land.)
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Azami, Lady of Scrolls
( 5)
Legendary Creature — Human Wizard
(0/2)
Tap an untapped Wizard you control: Draw a card.
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Azorius Arrester
( 2)
Creature — Human Soldier
(2/1)
When Azorius Arrester enters, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
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Azorius Chancery
( 0)
Land
Azorius Chancery enters tapped. When Azorius Chancery enters, return a land you control to its owner's hand. : Add .
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Azorius Charm
( 2)
Instant
Choose one — • Creatures you control gain lifelink until end of turn. • Draw a card. • Put target attacking or blocking creature on top of its owner's library.
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Azorius Herald
( 3)
Creature — Spirit
(2/1)
Azorius Herald can't be blocked. When Azorius Herald enters, you gain 4 life. When Azorius Herald enters, sacrifice it unless was spent to cast it.
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Azorius Justiciar
( 4)
Creature — Human Wizard
(2/2)
When Azorius Justiciar enters, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)
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Azorius Ploy
( 4)
Instant
Prevent all combat damage target creature would deal this turn. Prevent all combat damage that would be dealt to target creature this turn.
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Azorius Skyguard
( 6)
Creature — Human Knight
(3/3)
Flying, first strike Creatures your opponents control get -1/-0.
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Azor's Elocutors
( 5)
Creature — Human Advisor
(3/5)
At the beginning of your upkeep, put a filibuster counter on Azor's Elocutors. Then if Azor's Elocutors has five or more filibuster counters on it, you win the game. Whenever a source deals damage to you, remove a filibuster counter from Azor's Elocutors.
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Azor's Gateway
( 2)
Legendary Artifact
, : Draw a card, then exile a card from your hand. If cards with five or more different mana values are exiled with Azor's Gateway, you gain 5 life, untap Azor's Gateway, and transform it.
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Azra Oddsmaker
( 3)
Creature — Azra Warrior
(3/3)
At the beginning of combat on your turn, you may discard a card. If you do, choose a creature. Whenever that creature deals combat damage to a player this turn, you draw two cards.
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Azusa, Lost but Seeking
( 3)
Legendary Creature — Human Monk
(1/2)
You may play two additional lands on each of your turns.
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Azusa's Many Journeys
( 2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I — You may play an additional land this turn. II — You gain 3 life. III — Exile this Saga, then return it to the battlefield transformed under your control.
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B.F.M. (Big Furry Monster)
( 0)
Creature — The Biggest, Baddest, Nastiest,
You must cast both B.F.M. cards to put leaves the battlefield, sacrifice the other. B.F.M. can't be blocked except by three or
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B.O.B. (Bevy of Beebles)
( 5)
Legendary Planeswalker — B.O.B.
(*)
As B.O.B. enters, create four 1/1 blue Beeble creature tokens. The number of loyalty counters on B.O.B. is equal to the number of Beebles you control. (Create or sacrifice Beebles whenever B.O.B. gains or loses loyalty.) +1: Up to X target Beebles can't be blocked this turn, where X is the number of cards in your hand. −1: Draw a card.
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Back for More
( 6)
Instant
Return target creature card from your graveyard to the battlefield. When you do, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
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Back for Seconds
( 3)
Sorcery
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Return up to two target creature cards from your graveyard to your hand. If this spell was bargained, you may put one of those cards with mana value 4 or less onto the battlefield instead of putting it into your hand.
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Back from the Brink
( 6)
Enchantment
Exile a creature card from your graveyard and pay its mana cost: Create a token that's a copy of that card. Activate only as a sorcery.
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Back in Town
( 3)
Sorcery
Return X target outlaw creature cards from your graveyard to the battlefield. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
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Back to Basics
( 3)
Enchantment
Nonbasic lands don't untap during their controllers' untap steps.
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Backwoods Survivalists
( 4)
Creature — Human Warrior
(4/3)
Delirium — Backwoods Survivalists gets +1/+1 and has trample as long as there are four or more card types among cards in your graveyard.
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Bad Moon
( 2)
Enchantment
Black creatures get +1/+1.
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Baeloth Barrityl, Entertainer
( 5)
Legendary Creature — Elf Shaman
(2/5)
Creatures your opponents control with power less than Baeloth Barrityl's power are goaded. (They attack each combat if able and attack a player other than you if able.) Whenever a goaded attacking or blocking creature dies, you create a Treasure token. Choose a Background (You can have a Background as a second commander.)
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Bag End Porter
( 4)
Creature — Dwarf
(4/4)
Whenever Bag End Porter attacks, it gets +X/+X until end of turn, where X is the number of legendary creatures you control.
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Bag of Devouring
( 1)
Artifact
Whenever you sacrifice another nontoken artifact or creature, exile it. , , Sacrifice another artifact or creature: Draw a card. , , Sacrifice Bag of Devouring: Roll a d10. Return up to X cards from among cards exiled with Bag of Devouring to their owners' hands, where X is the result.
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Bag of Holding
( 1)
Artifact
Whenever you discard a card, exile that card from your graveyard. , : Draw a card, then discard a card. , , Sacrifice Bag of Holding: Return all cards exiled with Bag of Holding to their owner's hand.
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Baird, Steward of Argive
( 4)
Legendary Creature — Human Soldier
(2/4)
Vigilance Creatures can't attack you or planeswalkers you control unless their controller pays for each of those creatures.
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Baithook Angler
( 2)
Creature — Human Peasant
(2/1)
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
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Bakersbane Duo
( 2)
Creature — Squirrel Raccoon
(2/2)
When Bakersbane Duo enters, create a Food token. Whenever you expend 4, Bakersbane Duo gets +1/+1 until end of turn. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
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Bala Ged Scorpion
( 4)
Creature — Scorpion
(2/3)
When Bala Ged Scorpion enters, you may destroy target creature with power 1 or less.
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Balance of Power
( 5)
Sorcery
If target opponent has more cards in hand than you, draw cards equal to the difference.
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Balduvian Atrocity
( 3)
Creature — Phyrexian Berserker
(2/3)
Kicker (You may pay an additional as you cast this spell.) Menace When Balduvian Atrocity enters, if it was kicked, return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains haste. Sacrifice it at the beginning of the next end step.
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Balduvian Conjurer
( 2)
Creature — Human Wizard
(0/2)
: Target snow land becomes a 2/2 creature until end of turn. It's still a land.
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Balduvian Frostwaker
( 3)
Creature — Human Wizard
(1/1)
, : Target snow land becomes a 2/2 blue Elemental creature with flying. It's still a land.
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Balduvian Horde
( 4)
Creature — Human Barbarian
(5/5)
When Balduvian Horde enters, sacrifice it unless you discard a card at random.
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Balduvian Warlord
( 4)
Creature — Human Barbarian
(3/2)
: Remove target blocking creature from combat. Creatures it was blocking that hadn't become blocked by another creature this combat become unblocked, then it blocks an attacking creature of your choice. Activate only during the declare blockers step.
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Balefire Dragon
( 7)
Creature — Dragon
(6/6)
Flying Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls.
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Baleful Beholder
( 6)
Creature — Beholder
(6/5)
When Baleful Beholder enters, choose one — • Antimagic Cone — Each opponent sacrifices an enchantment of their choice. • Fear Ray — Creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
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Baleful Eidolon
( 2)
Enchantment Creature — Spirit
(1/1)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Enchanted creature gets +1/+1 and has deathtouch.
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Baleful Force
( 8)
Creature — Elemental
(7/7)
At the beginning of each upkeep, you draw a card and you lose 1 life.
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Ballad of the Black Flag
( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III — Mill three cards. You may put a historic card from among them into your hand. (Artifacts, legendaries, and Sagas are historic.) IV — Historic spells you cast this turn cost less to cast.
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Balloon Peddler
( 3)
Creature — Human Spellshaper
(2/2)
, , Discard a card: Target creature gains flying until end of turn.
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Balloon Stand
( 0)
Artifact — — Attraction
Visit — Choose one. • Create a 1/1 red Balloon creature token with flying. • Sacrifice a Balloon. If you do, target creature gains flying until end of turn.
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Balloon Stand (Balloon Stand (a))
( 0)
Artifact — Attraction
Visit — Choose one. • Create a 1/1 red Balloon creature token with flying. • Sacrifice a Balloon. If you do, target creature gains flying until end of turn. Lights — 2, 6
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Balloon Stand (Balloon Stand (b))
( 0)
Artifact — Attraction
Visit — Choose one. • Create a 1/1 red Balloon creature token with flying. • Sacrifice a Balloon. If you do, target creature gains flying until end of turn. Lights — 3, 6
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Balloon Stand (Balloon Stand (c))
( 0)
Artifact — Attraction
Visit — Choose one. • Create a 1/1 red Balloon creature token with flying. • Sacrifice a Balloon. If you do, target creature gains flying until end of turn. Lights — 4, 6
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Balloon Stand (Balloon Stand (d))
( 0)
Artifact — Attraction
Visit — Choose one. • Create a 1/1 red Balloon creature token with flying. • Sacrifice a Balloon. If you do, target creature gains flying until end of turn. Lights — 5, 6
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Ballot Broker
( 3)
Creature — Human Advisor
(2/3)
While voting, you may vote an additional time. (The votes can be for different choices or for the same choice.)
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Ballroom Brawlers
( 5)
Creature — Human Warrior
(3/5)
Whenever Ballroom Brawlers attacks, Ballroom Brawlers and up to one other target creature you control both gain your choice of first strike or lifelink until end of turn.
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Ballynock Cohort
( 3)
Creature — Kithkin Soldier
(2/2)
First strike Ballynock Cohort gets +1/+1 as long as you control another white creature.
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Ballynock Trapper
( 4)
Creature — Kithkin Soldier
(2/2)
: Tap target creature. Whenever you cast a white spell, you may untap Ballynock Trapper.
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Balm of Restoration
( 2)
Artifact
, , Sacrifice Balm of Restoration: Choose one — • You gain 2 life. • Prevent the next 2 damage that would be dealt to any target this turn.
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Balmor, Battlemage Captain
( 2)
Legendary Creature — Bird Wizard
(1/3)
Flying Whenever you cast an instant or sorcery spell, creatures you control get +1/+0 and gain trample until end of turn.
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Balor
( 5)
Creature — Demon
(5/5)
Flying Whenever Balor attacks or dies, choose one or more. Each mode must target a different player. • Target opponent draws three cards, then discards three cards at random. • Target opponent sacrifices a nontoken artifact of their choice. • Balor deals damage to target opponent equal to the number of cards in their hand.
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Baloth Cage Trap
( 5)
Instant — Trap
If an opponent had an artifact enter the battlefield under their control this turn, you may pay rather than pay this spell's mana cost. Create a 4/4 green Beast creature token.
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Baloth Gorger
( 4)
Creature — Beast
(4/4)
Kicker (You may pay an additional as you cast this spell.) If Baloth Gorger was kicked, it enters with three +1/+1 counters on it.
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Baloth Null
( 6)
Creature — Zombie Beast
(4/5)
When Baloth Null enters, return up to two target creature cards from your graveyard to your hand.
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Baloth Packhunter
( 4)
Creature — Beast
(3/3)
Trample When Baloth Packhunter enters, put two +1/+1 counters on each other creature you control named Baloth Packhunter.
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Baloth Pup
( 2)
Creature — Beast
(3/1)
Baloth Pup has trample as long as it has a +1/+1 counter on it.
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Baloth Woodcrasher
( 6)
Creature — Beast
(4/4)
Landfall — Whenever a land you control enters, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
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