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Launch
( 2)
Enchantment — Aura
Enchant creature Enchanted creature has flying. When Launch is put into a graveyard from the battlefield, return Launch to its owner's hand.
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Launch Mishap
( 3)
Instant
Counter target creature or planeswalker spell. Create a 1/1 colorless Thopter artifact creature token with flying.
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Launch Party
( 4)
Instant
As an additional cost to cast this spell, sacrifice a creature. Destroy target creature. Its controller loses 2 life.
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Launch the Fleet
( 1)
Sorcery
Strive — This spell costs more to cast for each target beyond the first. Until end of turn, any number of target creatures each gain "Whenever this creature attacks, create a 1/1 white Soldier creature token that's tapped and attacking."
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Laurine, the Diversion
( 3)
Legendary Creature — Human Rogue
(3/3)
Partner with Kamber, the Plunderer (When this creature enters the battlefield, target player may put Kamber into their hand from their library, then shuffle.) First strike , Sacrifice an artifact or creature: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
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Lava Hounds
( 4)
Creature — Dog
(4/4)
Haste When Lava Hounds enters the battlefield, it deals 4 damage to you.
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Lavalanche
( 3)
Sorcery
Lavalanche deals X damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.
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Lavinia of the Tenth
( 5)
Legendary Creature — Human Soldier
(4/4)
Protection from red When Lavinia of the Tenth enters the battlefield, detain each nonland permanent your opponents control with mana value 4 or less. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)
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Lay Bare the Heart
( 2)
Sorcery
Target opponent reveals their hand. You choose a nonlegendary, nonland card from it. That player discards that card.
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Lay of the Land
( 1)
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
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Lazav, the Multifarious
( 2)
Legendary Creature — Shapeshifter
(1/3)
When Lazav, the Multifarious enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) : Lazav, the Multifarious becomes a copy of target creature card in your graveyard with mana value X, except its name is Lazav, the Multifarious, it's legendary in addition to its other types, and it has this ability.
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Lazotep Chancellor
( 2)
Creature — Zombie Wizard
(1/3)
Whenever you discard a card, you may pay . If you do, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
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Lead the Stampede
( 3)
Sorcery
Look at the top five cards of your library. You may reveal any number of creature cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
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Lead-Belly Chimera
( 4)
Artifact Creature — Chimera
(2/2)
Trample Sacrifice Lead-Belly Chimera: Put a +2/+2 counter on target Chimera creature. It gains trample. <I>(This effect lasts indefinitely.)</I>
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Leadership Vacuum
( 3)
Instant
Target player returns each commander they control from the battlefield to the command zone. Draw a card.
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Leap of Faith
( 3)
Instant
Target creature gains flying until end of turn. Prevent all damage that would be dealt to that creature this turn.
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Leaping Ambush
( 1)
Instant
Target creature gets +1/+3 and gains reach until end of turn. Untap it.
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Learn from the Past
( 4)
Instant
Target player shuffles their graveyard into their library. Draw a card.
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Leashling
( 6)
Artifact Creature — Dog
(3/3)
Put a card from your hand on top of your library: Return Leashling to its owner's hand.
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Leather Armor
( 1)
Artifact — Equipment
Equipped creature gets +0/+1 and has ward . (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) Equip . Activate only once each turn.
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Leave in the Dust
( 4)
Instant
Return target nonland permanent to its owner's hand. Draw a card.
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Ledev Champion
( 3)
Creature — Elf Knight
(2/2)
Whenever Ledev Champion attacks, you may tap any number of untapped creatures you control. Ledev Champion gets +1/+1 until end of turn for each creature tapped this way. : Create a 1/1 white Soldier creature token with lifelink.
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Ledger Shredder
( 2)
Creature — Bird Advisor
(1/3)
Flying Whenever a player casts their second spell each turn, Ledger Shredder connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
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Leech Bonder
( 3)
Creature — Merfolk Soldier
(3/3)
Leech Bonder enters the battlefield with two -1/-1 counters on it. , : Move a counter from target creature onto a second target creature. ( is the untap symbol.)
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Leech Fanatic
( 2)
Creature — Human Warlock
(2/2)
As long as it's your turn, Leech Fanatic has lifelink.
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Leech Gauntlet
( 2)
Artifact Creature — Equipment Leech
(2/2)
Lifelink Equipped creature has lifelink. Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
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Leeches
( 3)
Sorcery
Target player loses all poison counters. Leeches deals that much damage to that player.
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Leeching Bite
( 2)
Instant
Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn.
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Leeching Licid
( 2)
Creature — Licid
(1/1)
, : Leeching Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect. At the beginning of the upkeep of enchanted creature's controller, Leeching Licid deals 1 damage to that player.
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Leeching Lurker
( 0)
Creature — Leech Horror
(4/4)
Lifelink Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Leeching Sliver
( 2)
Creature — Sliver
(1/1)
Whenever a Sliver you control attacks, defending player loses 1 life.
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Leechridden Swamp
( 0)
Land — Swamp
(: Add .) Leechridden Swamp enters the battlefield tapped. , : Each opponent loses 1 life. Activate only if you control two or more black permanents.
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Legion Leadership
( 2)
Instant
Until end of turn, double target creature's power and it gains first strike.
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Legion Stronghold
( 0)
Land
Legion Stronghold enters the battlefield tapped. : Add or .
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Legions to Ashes
( 3)
Sorcery
Exile target nonland permanent an opponent controls and all tokens that player controls with the same name as that permanent.
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Legolas, Master Archer
( 3)
Legendary Creature — Elf Archer
(1/4)
Reach Whenever you cast a spell that targets Legolas, Master Archer, put a +1/+1 counter on Legolas. Whenever you cast a spell that targets a creature you don't control, Legolas deals damage equal to its power to up to one target creature.
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Lena, Selfless Champion
( 6)
Legendary Creature — Human Knight
(3/3)
When Lena, Selfless Champion enters the battlefield, create a 1/1 white Soldier creature token for each nontoken creature you control. Sacrifice Lena: Creatures you control with power less than Lena's power gain indestructible until end of turn.
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Leonin Lightbringer
( 3)
Creature — Cat Rebel
(3/2)
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) As long as Leonin Lightbringer is equipped, it gets +1/+1.
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Leonin Lightscribe
( 2)
Creature — Cat Cleric
(2/2)
Magecraft — Whenever you cast or copy an instant or sorcery spell, creatures you control get +1/+1 until end of turn.
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Leonin of the Lost Pride
( 2)
Creature — Cat Warrior
(3/1)
When Leonin of the Lost Pride dies, exile target card from an opponent's graveyard.
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Leonin Shikari
( 2)
Creature — Cat Soldier
(2/2)
You may activate equip abilities any time you could cast an instant.
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Leori, Sparktouched Hunter
( 3)
Legendary Creature — Elemental Cat
(3/3)
Flying, vigilance Whenever Leori, Sparktouched Hunter deals combat damage to a player, choose a planeswalker type. Until end of turn, whenever you activate an ability of a planeswalker of that type, copy that ability. You may choose new targets for the copies.
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Leshrac's Rite
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has swampwalk. (It can't be blocked as long as defending player controls a Swamp.)
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Let the Galaxy Burn
( 6)
Sorcery
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Let the Galaxy Burn deals X plus 2 damage to each creature that didn't enter the battlefield this turn.
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Lethal Exploit
( 2)
Instant
Target creature gets -2/-2 until end of turn. It gets an additional -1/-1 until end of turn for each modified creature you controlled as you cast this spell. (Equipment, Auras you control, and counters are modifications.)
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Lethal Scheme
( 4)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Destroy target creature or planeswalker. Each creature that convoked Lethal Scheme connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
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Lethal Sting
( 3)
Sorcery
As an additional cost to cast this spell, put a -1/-1 counter on a creature you control. Destroy target creature.
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Lethal Throwdown
( 1)
Sorcery
As an additional cost to cast this spell, sacrifice a creature or sacrifice a modified creature. (Equipment, Auras you control, and counters are modifications.) Destroy target creature or planeswalker. If the modified creature was sacrificed, draw a card.
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Lethal Vapors
( 4)
Enchantment
Whenever a creature enters the battlefield, destroy it. : Destroy Lethal Vapors. You skip your next turn. Any player may activate this ability.
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Lethargy Trap
( 4)
Instant — Trap
If three or more creatures are attacking, you may pay rather than pay this spell's mana cost. Attacking creatures get -3/-0 until end of turn.
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Leviathan
( 9)
Creature — Leviathan
(10/10)
Trample Leviathan enters the battlefield tapped and doesn't untap during your untap step. At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan. Leviathan can't attack unless you sacrifice two Islands. (This cost is paid as attackers are declared.)
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Leyline of Lightning
( 4)
Enchantment
If Leyline of Lightning is in your opening hand, you may begin the game with it on the battlefield. Whenever you cast a spell, you may pay . If you do, Leyline of Lightning deals 1 damage to target player or planeswalker.
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Leyline of Punishment
( 4)
Enchantment
If Leyline of Punishment is in your opening hand, you may begin the game with it on the battlefield. Players can't gain life. Damage can't be prevented.
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Leyline of the Guildpact
( 4)
Enchantment
If Leyline of the Guildpact is in your opening hand, you may begin the game with it on the battlefield. Each nonland permanent you control is all colors. Lands you control are every basic land type in addition to their other types.
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Leyline of the Meek
( 4)
Enchantment
If Leyline of the Meek is in your opening hand, you may begin the game with it on the battlefield. Creature tokens get +1/+1.
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Leyline of the Void
( 4)
Enchantment
If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield. If a card would be put into an opponent's graveyard from anywhere, exile it instead.
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Leyline Phantom
( 5)
Creature — Illusion
(5/5)
When Leyline Phantom deals combat damage, return it to its owner's hand. (Return it only if it survived combat.)
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Lhurgoyf
( 4)
Creature — Lhurgoyf
(*/1+*)
Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1.
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Liara of the Flaming Fist
( 2)
Legendary Creature — — Human Soldier
(2/2)
At the beginning of each combat, each creature you control gets +1/+1 until end of turn if it has the same name as another creature you control or a creature card in your graveyard. : Another target nontoken creature you control gains first strike and double team until end of turn. Activate only as a sorcery and only once.
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Liberator, Urza's Battlethopter
( 3)
Legendary Artifact Creature — Thopter
(1/2)
Flash Flying You may cast colorless spells and artifact spells as though they had flash. Whenever you cast a spell, if the amount of mana spent to cast that spell is greater than Liberator, Urza's Battlethopter's power, put a +1/+1 counter on Liberator.
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Lich
( 4)
Enchantment
As Lich enters the battlefield, you lose life equal to your life total. You don't lose the game for having 0 or less life. If you would gain life, draw that many cards instead. Whenever you're dealt damage, sacrifice that many nontoken permanents. If you can't, you lose the game. When Lich is put into a graveyard from the battlefield, you lose the game.
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Lichenthrope
( 5)
Creature — Plant Fungus
(5/5)
If damage would be dealt to Lichenthrope, put that many -1/-1 counters on it instead. At the beginning of your upkeep, remove a -1/-1 counter from Lichenthrope.
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Lich-Knights' Conquest
( 5)
Sorcery
Sacrifice any number of artifacts, enchantments, and/or tokens. Return that many creature cards from your graveyard to the battlefield.
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Lich's Caress
( 5)
Sorcery
Destroy target creature. You gain 3 life.
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Lich's Mastery
( 6)
Legendary Enchantment
Hexproof You can't lose the game. Whenever you gain life, draw that many cards. Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard. When Lich's Mastery leaves the battlefield, you lose the game.
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Lich's Mirror
( 5)
Artifact
If you would lose the game, instead shuffle your hand, your graveyard, and all permanents you own into your library, then draw seven cards and your life total becomes 20.
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Lich's Tomb
( 4)
Artifact
You don't lose the game for having 0 or less life. Whenever you lose life, sacrifice a permanent for each 1 life you lost. (Damage causes loss of life.)
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Liege of the Axe
( 4)
Creature — Human Soldier
(2/3)
Vigilance Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Liege of the Axe is turned face up, untap it.
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Liege of the Hollows
( 4)
Creature — Spirit
(3/4)
When Liege of the Hollows dies, each player may pay any amount of mana. Then each player creates a number of 1/1 green Squirrel creature tokens equal to the amount of mana they paid this way.
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Liege of the Tangle
( 8)
Creature — Elemental
(8/8)
Trample Whenever Liege of the Tangle deals combat damage to a player, you may choose any number of target lands you control and put an awakening counter on each of them. Each of those lands is an 8/8 green Elemental creature for as long as it has an awakening counter on it. They're still lands.
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Lier, Disciple of the Drowned
( 5)
Legendary Creature — Human Wizard
(3/4)
Spells can't be countered. Each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost.
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Liesa, Forgotten Archangel
( 5)
Legendary Creature — Angel
(4/5)
Flying, lifelink Whenever another nontoken creature you control dies, return that card to its owner's hand at the beginning of the next end step. If a creature an opponent controls would die, exile it instead.
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Liesa, Shroud of Dusk
( 5)
Legendary Creature — Angel
(5/5)
Rather than pay for each previous time you've cast this spell from the command zone this game, pay 2 life that many times. Flying, lifelink Whenever a player casts a spell, they lose 2 life.
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Lieutenants of the Guard
( 5)
Creature — Human Soldier
(2/2)
Council's dilemma — When Lieutenants of the Guard enters the battlefield, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on Lieutenants of the Guard for each strength vote and create a 1/1 white Soldier creature token for each numbers vote.
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Life // Death (Life)
( 1)
Sorcery
All lands you control become 1/1 creatures until end of turn. They're still lands.
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Life Chisel
( 4)
Artifact
Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. Activate only during your upkeep.
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Life from the Loam
( 2)
Sorcery
Return up to three target land cards from your graveyard to your hand. Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
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Life of the Party
( 4)
Creature — Elemental
(0/1)
First strike, trample, haste Whenever Life of the Party attacks, it gets +X/+0 until end of turn, where X is the number of creatures you control. When Life of the Party enters the battlefield, if it's not a token, each opponent creates a token that's a copy of it. The tokens are goaded for the rest of the game. (They attack each combat if able and attack a player other than you if able.)
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Life of Toshiro Umezawa
( 2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I, II — Choose one — • Target creature gets +2/+2 until end of turn. • Target creature gets -1/-1 until end of turn. • You gain 2 life. III — Exile this Saga, then return it to the battlefield transformed under your control.
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Lifeblood Hydra
( 3)
Creature — Hydra
(0/0)
Trample Lifeblood Hydra enters the battlefield with X +1/+1 counters on it. When Lifeblood Hydra dies, you gain life and draw cards equal to its power.
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Lifesmith
( 2)
Creature — Human Artificer
(2/1)
Whenever you cast an artifact spell, you may pay . If you do, you gain 3 life.
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Light 'Em Up
( 2)
Sorcery
Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose a new target for the copy.) Light 'Em Up deals 2 damage to target creature or planeswalker.
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Light from Within
( 4)
Enchantment
Chroma — Each creature you control gets +1/+1 for each white mana symbol in its mana cost.
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Light of Day
( 4)
Enchantment
Black creatures can't attack or block.
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Light of Hope
( 1)
Instant
Choose one — • You gain 4 life. • Destroy target enchantment. • Put a +1/+1 counter on target creature.
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Light of Promise
( 3)
Enchantment — Aura
Enchant creature Enchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature."
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Light of Sanction
( 3)
Enchantment
Prevent all damage that would be dealt to creatures you control by sources you control.
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Light of the Legion
( 6)
Creature — Angel
(5/5)
Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) When Light of the Legion dies, put a +1/+1 counter on each white creature you control.
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Light the Way
( 1)
Instant
Choose one — • Put a +1/+1 counter on target creature or Vehicle. Untap it. • Return target permanent you control to its owner's hand.
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Light Up the Night
( 1)
Sorcery
Light Up the Night deals X damage to any target. It deals X plus 1 damage instead if that target is a creature or planeswalker. Flashback—, Remove X loyalty counters from among planeswalkers you control. If you cast this spell this way, X can't be 0. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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