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Aether Chaser
( 2)
Creature — Human Artificer
(2/1)
First strike When Aether Chaser enters, you get (two energy counters). Whenever Aether Chaser attacks, you may pay . If you do, create a 1/1 colorless Servo artifact creature token.
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Aether Inspector
( 4)
Creature — Dwarf Artificer
(2/3)
Vigilance When Aether Inspector enters, you get (two energy counters). Whenever Aether Inspector attacks, you may pay . If you do, create a 1/1 colorless Servo artifact creature token.
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Aether Meltdown
( 2)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature or Vehicle When Aether Meltdown enters, you get (two energy counters). Enchanted creature gets -4/-0.
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Aether Poisoner
( 2)
Creature — Human Artificer
(1/1)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When Aether Poisoner enters, you get (two energy counters). Whenever Aether Poisoner attacks, you may pay . If you do, create a 1/1 colorless Servo artifact creature token.
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Aether Swooper
( 2)
Creature — Vedalken Artificer
(1/2)
Flying When Aether Swooper enters, you get (two energy counters). Whenever Aether Swooper attacks, you may pay . If you do, create a 1/1 colorless Servo artifact creature token.
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Aethersphere Harvester
( 3)
Artifact — Vehicle
(3/5)
Flying When Aethersphere Harvester enters, you get (two energy counters). Pay : Aethersphere Harvester gains lifelink until end of turn. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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Aethersquall Ancient
( 7)
Creature — Leviathan
(6/6)
Flying At the beginning of your upkeep, you get (three energy counters). Pay eight : Return all other creatures to their owners' hands. Activate only as a sorcery.
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Aetherstorm Roc
( 4)
Creature — Bird
(3/3)
Flying Whenever Aetherstorm Roc or another creature you control enters, you get (an energy counter). Whenever Aetherstorm Roc attacks, you may pay . If you do, put a +1/+1 counter on it and tap up to one target creature defending player controls.
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Aetherstream Leopard
( 3)
Creature — Cat
(2/3)
Trample When Aetherstream Leopard enters, you get (an energy counter). Whenever Aetherstream Leopard attacks, you may pay . If you do, it gets +2/+0 until end of turn.
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Aetherwind Basker
( 7)
Creature — Lizard
(7/7)
Trample Whenever Aetherwind Basker enters or attacks, you get (an energy counter) for each creature you control. Pay : Aetherwind Basker gets +1/+1 until end of turn.
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Aetherworks Marvel
( 4)
Legendary Artifact
Whenever a permanent you control is put into a graveyard, you get (an energy counter). , Pay six : Look at the top six cards of your library. You may cast a spell from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
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Amped Raptor
( 2)
Creature — Dinosaur
(2/1)
First strike When Amped Raptor enters, you get (two energy counters). Then if you cast it from your hand, exile cards from the top of your library until you exile a nonland card. You may cast that card by paying an amount of equal to its mana value rather than paying its mana cost.
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Architect of the Untamed
( 3)
Creature — Elf Artificer Druid
(2/3)
Landfall — Whenever a land you control enters, you get (an energy counter). Pay eight : Create a 6/6 colorless Beast artifact creature token.
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Assaultron Dominator
( 2)
Artifact Creature — Robot
(2/2)
When Assaultron Dominator enters, you get (two energy counters). Whenever an artifact creature you control attacks, you may pay . If you do, put your choice of a +1/+1, first strike, or trample counter on that creature.
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Attune with Aether
( 1)
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You get (two energy counters).
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Brotherhood Scribe
( 2)
Creature — Human Artificer
(1/3)
Metalcraft — : You get (an energy counter). Activate only if you control three or more artifacts. Whenever you get one or more during your turn, creatures you control get +1/+1 until end of turn.
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Conduit Goblin
( 2)
Creature — Goblin Warrior
(2/2)
When Conduit Goblin enters, you get (two energy counters). At the beginning of combat on your turn, you may pay . If you do, another target creature you control gets +1/+0 and gains haste until end of turn.
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Consul's Shieldguard
( 4)
Creature — Dwarf Soldier
(3/4)
When Consul's Shieldguard enters, you get (two energy counters). Whenever Consul's Shieldguard attacks, you may pay . If you do, another target attacking creature gains indestructible until end of turn.
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Deadlock Trap
( 3)
Artifact
Deadlock Trap enters tapped. When Deadlock Trap enters, you get (two energy counters). , Pay : Tap target creature or planeswalker. Its activated abilities can't be activated this turn.
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Death Tyrant
( 5)
Creature — Beholder Skeleton
(4/6)
Menace Negative Energy Cone — Whenever an attacking creature you control or a blocking creature an opponent controls dies, create a 2/2 black Zombie creature token. : Return Death Tyrant from your graveyard to the battlefield tapped.
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Decoction Module
( 2)
Artifact
Whenever a creature you control enters, you get (an energy counter). , : Return target creature you control to its owner's hand.
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Eddytrail Hawk
( 2)
Creature — Bird
(1/2)
Flying When Eddytrail Hawk enters, you get (two energy counters). Whenever Eddytrail Hawk attacks, you may pay . If you do, another target attacking creature gains flying until end of turn.
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Electrosiphon
( 3)
Instant
Counter target spell. You get an amount of (energy counters) equal to its mana value.
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Electrozoa
( 3)
Creature — Jellyfish
(3/1)
Flash Flying When Electrozoa enters, you get (two energy counters). At the beginning of your first main phase, tap Electrozoa unless you pay .
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Empyreal Voyager
( 3)
Creature — Vedalken Scout
(2/3)
Flying, trample Whenever Empyreal Voyager deals combat damage to a player, you get that many (energy counters).
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Energy Bolt
( 2)
Sorcery
Choose one — • Energy Bolt deals X damage to target player or planeswalker. • Target player gains X life.
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Energy Field
( 2)
Enchantment
Prevent all damage that would be dealt to you by sources you don't control. When a card is put into your graveyard from anywhere, sacrifice Energy Field.
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Energy Refractor
( 2)
Artifact
When Energy Refractor enters, draw a card. : Add one mana of any color.
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Energy Vortex
( 5)
Enchantment
As Energy Vortex enters, choose an opponent. At the beginning of your upkeep, remove all vortex counters from Energy Vortex. At the beginning of the chosen player's upkeep, Energy Vortex deals 3 damage to that player unless they pay for each vortex counter on Energy Vortex. : Put X vortex counters on Energy Vortex. Activate only during your upkeep.
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Enormous Energy Blade
( 3)
Artifact — Equipment
Equipped creature gets +4/+0. Whenever Enormous Energy Blade becomes attached to a creature, tap that creature. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Glimmer of Genius
( 4)
Instant
Scry 2, then draw two cards. You get (two energy counters).
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Glint-Sleeve Siphoner
( 2)
Creature — Human Rogue
(2/1)
Menace Whenever Glint-Sleeve Siphoner enters or attacks, you get (an energy counter). At the beginning of your upkeep, you may pay . If you do, you draw a card and you lose 1 life.
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Gonti's Aether Heart
( 6)
Legendary Artifact
Whenever Gonti's Aether Heart or another artifact you control enters, you get (two energy counters). Pay eight , Exile Gonti's Aether Heart: Take an extra turn after this one.
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Gonti's Machinations
( 1)
Enchantment
Whenever you lose life for the first time each turn, you get . (You get an energy counter. Damage causes loss of life.) Pay , Sacrifice Gonti's Machinations: Each opponent loses 3 life. You gain life equal to the life lost this way.
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Hexgold Slith
( 2)
Creature — Slith
(2/1)
When Hexgold Slith enters, you get (two energy counters). Whenever Hexgold Slith attacks, you may pay . If you do, it gains first strike until end of turn. Whenever Hexgold Slith deals combat damage to a player, put a +1/+1 counter on it.
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Highspire Infusion
( 2)
Instant
Target creature gets +3/+3 until end of turn. You get (two energy counters).
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Inspired Inventor
( 3)
Creature — Human Artificer
(2/2)
When Inspired Inventor enters, choose one — • You get (three energy counters). • Put a +1/+1 counter on target creature. • Create a 1/1 colorless Servo artifact creature token.
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Inventor's Axe
( 1)
Artifact — Equipment
Flash When Inventor's Axe enters, you get (two energy counters). When Inventor's Axe enters, attach it to target creature you control. Equipped creature gets +2/+0. Equip—Pay .
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Lathnu Hellion
( 3)
Creature — Hellion
(4/4)
Haste When Lathnu Hellion enters, you get (two energy counters). At the beginning of your end step, sacrifice Lathnu Hellion unless you pay .
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Lightning Runner
( 5)
Creature — Human Warrior
(2/2)
Double strike, haste Whenever Lightning Runner attacks, you get (two energy counters), then you may pay eight . If you pay, untap all creatures you control, and after this phase, there is an additional combat phase.
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Live Fast
( 3)
Sorcery
You draw two cards, lose 2 life, and get (two energy counters).
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Localized Destruction
( 5)
Sorcery
You get (an energy counter), then you may pay one or more . If you do, each creature you control with power equal to the amount of paid this way gains indestructible until end of turn. Destroy all creatures.
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Maulfist Doorbuster
( 4)
Creature — Human Warrior
(4/2)
When Maulfist Doorbuster enters, you get (two energy counters). Whenever Maulfist Doorbuster attacks, you may pay . If you do, target creature can't block this turn.
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Plasma Caster
( 2)
Artifact — Equipment
Equipped creature gets +1/+1. Whenever equipped creature attacks, you get (two energy counters). Pay : Choose target creature that's blocking equipped creature. Flip a coin. If you win the flip, exile the chosen creature. Otherwise, Plasma Caster deals 1 damage to it. Equip
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Primal Prayers
( 4)
Enchantment
When Primal Prayers enters, you get (two energy counters). You may cast creature spells with mana value 3 or less by paying rather than paying their mana costs. If you cast a spell this way, you may cast it as though it had flash.
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Rex, Cyber-Hound
( 3)
Legendary Artifact Creature — Robot Dog
(2/2)
Whenever Rex, Cyber-Hound deals combat damage to a player, they mill two cards and you get (two energy counters). Pay : Choose target creature card in a graveyard. Exile it with a brain counter on it. Activate only as a sorcery. Rex has all activated abilities of all cards in exile with brain counters on them.
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Riparian Tiger
( 5)
Creature — Cat
(4/4)
Trample When Riparian Tiger enters, you get (two energy counters). Whenever Riparian Tiger attacks, you may pay . If you do, it gets +2/+2 until end of turn.
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Robobrain War Mind
( 4)
Artifact Creature — Robot
(*/5)
Robobrain War Mind's power is equal to the number of cards in your hand. When Robobrain War Mind enters, you get an amount of (energy counters) equal to the number of artifact creatures you control. Whenever Robobrain War Mind attacks, you may pay . If you do, draw a card.
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Roil Cartographer
( 2)
Creature — Merfolk Rogue
(1/3)
Landfall — Whenever a land you control enters, you get (an energy counter). , Pay six : Draw three cards.
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Salvation Colossus
( 8)
Artifact Creature — Construct
(9/9)
Flying, vigilance, trample Whenever you attack, other creatures you control get +2/+2 and gain indestructible until end of turn. Unearth—Pay eight . (Pay eight energy counters: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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