Chandra, balise d'espoir
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Chandra, Hope's Beacon
Mana Cost:
4RedRed
Mana Value:
6
Types:
Legendary Planeswalker — Chandra
Card Text:
Whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy. This ability triggers only once each turn.
+2: Add two mana in any combination of colors.
+1: Exile the top five cards of your library. Until the end of your next turn, you may cast an instant or sorcery spell from among those exiled cards.
−X: Chandra, Hope's Beacon deals X damage to each of up to two targets.
Loyalty:
5
Rarity:
Mythic Rare
Card Number:
134
Artist:
Rulings
4/14/2023 A copy of a spell is created on the stack, so it's not "cast." Abilities that trigger when a player casts a spell won't trigger.
4/14/2023 If you copy a spell, you control the copy. It will resolve before the original spell does.
4/14/2023 The copy will have the same targets as the spell it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can't choose a new legal target, then it remains unchanged (even if the current target is illegal).
4/14/2023 If the spell that's copied is modal (that is, it includes a choice from a bulleted list of effects), the copy will have the same mode. A different mode can't be chosen.
4/14/2023 If the spell that's copied has an X whose value was determined as it was cast, the copy will have the same value of X.
4/14/2023 If the spell has damage divided as it was cast, the division can't be changed (although the targets receiving that damage still can). The same is true of spells that distribute counters.
4/14/2023 You can't choose to pay any alternative or additional costs for the copy. However, effects based on any alternative or additional costs that were paid for the original spell are copied as though those same costs were paid for the copy.
4/14/2023 For the second loyalty ability, the spell you cast must be an instant or sorcery spell, although the exiled card doesn't necessarily have to be. For example, if you exile a creature card that has an Adventure, you can cast that Adventure spell.
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