Each Time Spiral card was an homage to at least one previously printed card.
This card is referencing Dream Prowler from 9th Edition in art and name.
Posted By:
Missile_Penguin
(3/11/2012 4:41:52 PM)
Here is a creature that potentially offers impressive delay, and can also combo quite well with many different "enters the battlefield" permanent's effects. Also, toughness 5 is nothing to scoff at, and must be seriously considered. Most cases to remove a creature with toughness 5 it will usually take 2 cards, unless an opponent is desperate enough to waste a STP or path to exile. And if thats the case... Card well played. Take a format like legacy for example, where creatures like tarmogoyf run rampant. Well the goyf usually tapers out at 4/5 maybe 3/4. Very rarily it will make 5 or better on the power. Also the aggro red & green that tries to come with turn 1 goblin guide equipped with rancor... casted by either elvish spirit guide or simian spirit guide again the toughness 5 puts that to a halt fairly quickly as well. Any aggro style deck has a lot of... (see all)
Posted By:
Internet_decks_lame
(12/23/2011 10:59:22 AM)
Combos well in a 6 total power Wild Pair deck. Just keep sending it back, getting 3/3's for only 2 mana each turn. Fun to build a deck around.
Posted By:
SnickaPlease
(11/11/2012 11:37:42 PM)
Great to use with Tidewalker, and brilliant if someone has used some kind of pacifism on a powerful creature
Posted By:
Anggul
(12/17/2009 10:12:37 AM)
Name and appearance based off of 9th edition's version of Dream Prowler
Posted By:
HairlessThoctar
(5/28/2010 10:59:02 AM)
Very overlooked card. 1/5 for 2 is capable to slow almost all aggro decks. I play a set in pauper in my illusion deck with time spiral illusions and Krovikan Mist.
Posted By:
don_miguel
(2/12/2010 4:40:28 AM)
I think that this is an overlooked card that is more useful that most people realize. I have mono-blue bounce deck and I run a full set of these. I combo this card off of Sage of Epityr, turning the drawback of this card into an advantage: I can have a 1/5 blocker on turn 2 and I get to replay the Sage, which is good for setup. I also use this card in the later game to bounce Reality Acid, which is fun.
This can combo well off of any creatures that have "when it comes into play effects," especially cheaper ones. For the "bounce your own permanent" ability, most decks would be better served by Vedalken Mastermind, but if you need the extra toughness for blocking, I think this card is actually the better way to go. Or, if you have the room in your deck, run both.
Posted By:
remnant_phoenix
(12/16/2009 11:37:44 AM)
Like this. Fun, cheap, high toughness.
Posted By:
cplmontana
(1/6/2010 5:26:07 PM)
This is also a fun card for activating 'when you cast a blue spell' or 'when a creature comes into play' triggers, since it can bounce itself.
Posted By:
Baconradar
(8/25/2010 8:54:43 AM)
Sweet flavor text.
Nice card. good toughness, for 2? i'll take it.
Posted By:
Swordfishtrombones
(8/26/2010 12:40:55 AM)