Revised included a cycle of auras that pinged your opponent for a point of damage during their upkeep. Black had two of the cycle - Cursed Land (the land punisher) and Warp Artifact (the artifact punisher). Green had Wanderlust (the creature punisher) and blue had Feedback (the enchantment punisher). Of all the punisher auras, Cursed Land is the most useful (all decks need lands). Unfortunately, Wizards - in all their wisdom - recognized this as well, and made it the most mana intensive. Four mana is a steep investment, but it is almost always a sure point of damage every turn.
Posted By:
Eppek_the_Goblin
(1/16/2010 7:29:32 PM)
Eppek said it all; nice breakdown. Nice enchantment to do damage to your opponent, but 4CC is very steep, particularly with the powerhouse creatures that are available now.
Better back in the day, now I would say it isn't worth the investment unless it was combined with a damage increasing combo.
2/5
Posted By:
Gaussgoat
(2/17/2010 11:26:50 AM)
Like a more versatile and worse Corrupted Roots. For quadruple the mana. It doesn't have the early-game glee-factor of dropping two corrupted roots on an enemy with three lands down. Knocks them back into the stone age, or they eat their life.
Neither card is all that great, but Roots is more fun.
Posted By:
Elysiume
(5/21/2009 6:59:22 PM)
I'm all for p@ssive damage. The earlier you can drop this, the better.
Posted By:
themlsna
(7/9/2010 1:17:39 PM)
I've always wanted to try a deck that turtles up and dots the player. This card could help.
Posted By:
zerosavant
(7/5/2011 2:17:43 PM)