A decent way to spend vast amounts of mana in mono-green decks. Plus, it makes wurms, and wurms are awesome.
Posted By:
Ragamander
(12/19/2009 4:48:58 PM)
Interestingly enough, in an EDH game I realized that, with Fecundity on the battlefield this card also gains what I like to call cycling buyback for {2}{G}{G} (cast Wurmcalling for {G} with buyback cost of {2}{G}, the 0/0 wurm token enters the battlefield and then goes to graveyard, allowing you to draw a card)
Posted By:
tcollins
(7/27/2011 12:15:51 AM)
Almost strictly better than, say, Ivy Elemental; people are used to things like Feral Hydra or Protean Hydra, though, so this seems a bit vanilla in comparison. Still a nice card, though.
Posted By:
Auteur
(8/28/2010 8:18:15 PM)
2GG + X for an X/X every turn is fairly friggin solid in mono green.
With a half decent hand in a deck built for effects like this you can be cranking out at least a 4/4 every turn starting on turn 3.
Most of the time though, I'd prefer to draw this turn 5+. Works wicked with Garruk's Packleader though. That has won me more than a few counter-top games.
Posted By:
SuicidalTendancies
(7/15/2012 5:45:09 AM)
Had this played against me at the Time Spiral Pre Release. I lost.
Posted By:
Polychromatic
(3/12/2011 11:23:48 AM)
Still like this one better than both Feral Hydra and Protean Hydra. Because its making a token, so long as you buy it back, its not a complete loss when someone yanks out a removal spell. I dig that.
Posted By:
lordof1000mimes
(9/28/2010 10:32:27 PM)
Weird and annoying to keep track of all the different toughness wurms
Posted By:
nope.avi
(12/1/2011 11:20:03 AM)
My friend's Wurmcalling deck plays with things like Mana Reflection and Doubling Season. It can get nasty really fast.
Posted By:
dberry02
(12/19/2011 11:14:29 AM)
They could have just given this one "epic".
Posted By:
themlsna
(6/6/2010 12:26:55 AM)