Every card in Time Spiral was a throwback to at least one previously printed card.
This card references Merfolk Looter, the eponymous card from which 'looting' (drawing a card and then discarding a card) originates. During Tempest block, on the plane of Rath, the Kor were one of the tribes of corporeal beings waging a rebellion against the Phyrexian dictator, Volrath. Like all beings on Rath, the Kor had been abducted generations before from the plane of Zendikar to be used as a slave race for the Phyrexians. When the entire plane was overlaid onto Dominaria during Planeshift, all the corporeal tribes were forced into a shadowy aether-world, demonstrated by each Vec, Kor, and Dal card having the Shadow keyword in Time Spiral block.
Posted By:
Missile_Penguin
(12/9/2012 10:05:26 PM)
As someone said before, it's like a better version of Merfolk Looter simply because it pings your opponent for 1 each time.
Good in a multitude of decks as it finds you combo pieces, discards things for you to reanimate or unearth, and even works as a practically unblockable rogue for rogue decks.
Posted By:
Fabercastel
(4/17/2010 11:54:09 AM)
The il and the en started on the plane of Rath. The il were the kor who joined with phyrexia and were seen as traitors. The en fought against phyrexia. A little more deep than good vs evil but not much, the il were just trying to survive and they gave in.
Posted By:
Tommy9898
(2/22/2010 10:01:38 PM)
Works very well with Mask of Memory.
Posted By:
sealed_fate
(5/24/2011 2:28:21 AM)
Merfolk Looters are good. Merfolk looters that also damage your opponent are really good.
Posted By:
dudecow
(3/22/2010 10:56:26 PM)
I have this in my Rafiq EDH deck. with finest hour it can loot 4 cards and pack a decent punch.
Posted By:
sportgenius
(10/26/2009 3:41:40 PM)
Quicksilver Dagger. Ah, thankyou ver' mush.
Posted By:
Mephastopheles
(6/12/2010 4:26:20 AM)
If you want to give it Shroud, look no further than Cloak and Dagger.
Posted By:
Toddington
(8/6/2011 2:18:02 PM)
The best looter; ideal for madness, reanimator, finding combo pieces or just 'ol fashioned card filtering. Plus, you know, I wouldn't say no to 1 unblockable damage a turn.
Posted By:
luca_barelli
(9/25/2011 5:34:50 PM)
Any card can be good if you combine it with 'x', 'y', or 'z'.
If you're putting something onto this, you are greedy and not appreciating the simple things in life.
This is the ultimate Thief in Magic.
It comes down fast and small-just small enough to not have a target painted on it.
It's got Merfolk Looter's ability, upgraded.
It has SHADOW! COME ON! That means that its not getting into any fights, which is Good for 2 reasons:
1) Forces them to spend a card to deal with instead of chump it.
2) Small toughness would die in a fight.
All in all, this card looks to me very much like they went to their DnD guys, taught them simplified Magic, showed them Merfolk Looter, and said 'make this better.'
Now we have the Ultimate Rogue/Thief. Equip with Whispersilk for Shroud. Fun times ensue.
Yes, I'm greedy. Of course I'm greedy, I'm playing a THIEF. ;)
Posted By:
DarthParallax
(7/28/2011 9:43:28 PM)