Control Magic as a creature rather than an aura, basically. Add in Momentary Blink, and you can even swap enthralleds (helpful if the original victim somehow died before the Sower, or they just played something better).
Posted By:
Skyknight
(4/18/2010 10:10:37 AM)
Scion of Oona fixes the removal problem, if you plan on playing a fae deck. Honestly this card is beautiful; my only quarrel is that this doesn't have flash...now THAT would be a devastating effect.
Another thing that's important for this card is being able to use it multiple times. Necroing it is a possibility, but that means you have no control over when it dies, which means you can't switch it by will. I suggest Mistbind Cliquefor this. What you do is you champion this card during an opponent's attack, block with Mistbind, which will hopefully die, then this card comes back into play and you get to control another creature.
Posted By:
typezeroserodin
(5/30/2010 12:21:56 PM)
Vulnerable to removal, as mentioned before, but still a great disruption to your opponent's strategy when used at the right time.
Posted By:
Belz_
(4/18/2010 4:29:39 PM)
2/2 flying= 3 mana
you get mind control for 1 mana?? OMG, great card!
Posted By:
GengilOrbios
(4/12/2011 1:21:07 AM)
control magic...NOT!
Posted By:
Arachibutyrophobia
(8/23/2011 11:21:53 AM)
Eat your heart out Paulo! ;) Hahaha GO RUSSIA! There's no secret here, this card isn't good. It's GRRR-EAAT!
Posted By:
Mike-C
(2/21/2012 7:39:46 AM)
WOLOLOLOOO!
Posted By:
Tiggurix
(5/29/2012 2:50:18 AM)
One of the most beautiful cards in this game. I´m simply in love with these faeries
Posted By:
Sootoo
(8/27/2012 12:56:06 PM)
one of my favorite targets for followed footsteps
This, so much this! I just put together a Faerie deck for my fiancee, and this combo ripped me a new one.
I also used Equilibrium for reusing the Sowers. You can return your opponents' fatties when you want to, and return your "ETB" critters when you need to! She laughed maniacally as she bounced my saproling with 10 +1/+1 counters...
Posted By:
LegoLeonidas
(10/18/2012 10:55:36 PM)
Unlike most Mind Control cards (that is, auras), this is effectively a 3-for-1 if left unchecked.
You remove your opponent's creature - +1
You gain that creature - +1
You gain a 2/2 flier - +1 (this is the part most MCs don't get - I mean, you get an echantment, but in the case of those auras they don't do anything beyond those first 2 points, where a 2/2 flier can actually beat face)
Of course, going up to a 3-for-1 means it's more vulnerable to removal than MC, so your opponent can easily reset the balance. But at least in playing this card you provide the question, which your opponent is forced to answer - or suffer that card disadvantage.
Posted By:
JaxsonBateman
(12/16/2012 4:11:31 AM)