The way I see it, it's great for playing AGAINST Control Magic.
Posted By:
Calver
(8/24/2010 11:14:26 AM)
A reasonable Control Magic variant. Having the creature as a blocker could be key in a control deck, although you'd never want to trade or chump with a creature you Abducted. Probably at its best against a black deck, because the nonblack clause on popular removal like Terror means they might not be able to deal with their own threats.
Posted By:
Mister_Tapwater
(11/12/2010 4:36:56 AM)
I would say that over-all this is a bit better than CM. If the oppponent gets the creature back it is most likely because you traded creatures or he used a kill-spell on it. Either way, you have not come out behind. The option of using this and him not having a response, or casting on your own creature (like a Keiga :D ), or using it to untap an attacker to have him block is very versatile.
Some cards are more complex and fail, some are more complex and their requirement for some added strategy makes the game more fun. This is one of the latter.
Posted By:
BuffJittePLZ
(4/6/2011 10:47:21 AM)
@DoctorKenneth: You forgot Gilded Drake, which has the benefit, like Spawnbroker, of coming out earlier than Abduction.
With all that said and done, this is a cool card. It's a jack-of-all-trades combination of Control Magic and Angelic Renewal; it's less reliable than Control Magic at simply stealing your opponents' creatures, and it's more costly as a reanimation engine than Angelic Renewal. However, it can be either - whichever one you need most at the moment! Furthermore, this dualism allows for silly tricks, like with the previously mentioned "trade" creatures.
And that makes for one very fun, very versatile, non-broken card. I like it.
Posted By:
Ragamander
(12/23/2011 10:39:07 PM)
Step 1: Switch creatures with your opponent using Chromeshell Crab, Puca's Mischeif, Spawnbroker or something similar.
Step 2: Steal back your own creature with this.
Step 3: Get your creature back if it should die.
Step 4: ???
Step 5: Prophit!
Posted By:
DoctorKenneth
(3/21/2010 7:51:33 AM)
It's not necessarily worse than Control Magic. You can cast it on one of your own creatures, so when it dies, it'll return to play.
Posted By:
Bouchart
(8/21/2009 7:01:16 PM)
A little better that the old-fashioned Control Magic, since it un-taps the creature so at least you can block with it.
Posted By:
Opant1
(3/28/2009 6:58:28 PM)
Imagine this as an instant..................It would be almost broken.
Posted By:
Plantboy81
(10/28/2009 12:13:45 AM)
C'mon people... this is not better than Control Magic. While C.M. isn't strictly better, it is far more useful in dealing with and taking advantage of your opponents creatures. A card like control magic basically functions as blue removal with an added bonus. Since blue is the craftiest color, a blue player says "why waste a perfectly good creature, I'll just take it for myself." I would much rather the creature just die than return to my opponents side of the battlefield. And this greatly outweighs the usefulness of being able to play it on your own creature.
Posted By:
AvatarOfHOE
(4/5/2011 6:07:48 PM)
far worse than control magic.
Posted By:
bigrig69
(8/9/2009 1:13:04 AM)