I don't like the fact that it doesn't work well with Scion of Oona. Since the ability uses the word "target", you can't choose any faerie with shroud. This card also needs flash to make it even better when you draw multiple copies.
BUT - and this is important to me - this card is much more the way I would have liked the faeries to be than any of the seen Standard decks back then. Use a Faerie Banneret and replay all your faeries over and over again. Instead of a Scion of Oona, the Faerie Lord should have swapped its ability with Merrow Reejerey.
With a Faerie Reejerey and the Pranksters, I would have REALLY LOVED to play with faeries and flash would have made more sense. Play a Faerie, tap an attacker and bounce a faerie... using a Spellstutter Sprite to get nearly invulnerable.
So the best use for this card here is in combination with 6 mana, a auto... (see all)
Posted By:
Cheza
(8/10/2011 2:09:33 PM)
Spellstutter Sprite has already been mentioned, just get two of them by bouncing Faerie Harbinger in and out. Combine with Stonybrook banneret to play all of your counter faeiries for {U}, and bam, you have two, or even three opponents completely locked down with as many counters as you can pay for.
I ususally clean up the board by running Vedalken Æthermage. You can use it's wizard cycling to grab the last faerie wizard you need for your combo, or you can use the much underrated imagecrafter to turn the enemy creature into a sliver and stuff it into their hand on their turn using the aethermage and countering it when they try to recast. Throw in and information dealer to grab unsummon or whatever else you need with all those wizards in play, and when you have enough mana left over, drop a faerie swarm for the muscle t... (see all)
Posted By:
wesleyv
(11/10/2011 9:52:07 PM)
Glen Elendra Pranksters is one of those fun niche cards that require you think creatively when building a deck, similarly to Faerie Tauntings. Not the most powerful of cards, but it does allow save your creatures when you play instants (either with damage on the stack or when they're targeted) and re-use comes into play abilities. It is also possible to create a lock by playing them with Mistbind Clique and other Flash Faeries to bounce the clique every turn. Spellstutter Sprite can be a lesson in frustration for opponents when paired with the mischievous pranksters.
Posted By:
sporvan
(11/15/2008 1:57:22 AM)
This card is so good in casual Faerie decks :P
Posted By:
izzet_guild_mage
(5/13/2010 12:20:42 PM)
feels incomplete without flash!
Posted By:
metalevolence
(1/10/2011 9:59:31 PM)
@Cheza
Faerie Banneret? Not a real card.
Posted By:
marmaris74
(2/19/2013 7:22:08 PM)
So this was the obvious build around card I found when making my first deck. It was in a bulk commons/uncommons store and for relatively cheap I made a really obvious but fun deck. Obviously overcosted, but with the synergies it has, like returning Cloud of Faeries to your hand when you have at least one Dimir Aqueduct, or returning Final-Sting Faerie while you have Thornwind Faeries taught me the fun of tribal synergies, griefer decks, and most importantly the importance of slow multiplayer formats to allow such slow decks to exist.
Also, I was fairy... I mean fairly proud of the fact I managed to make such a cute little deck on my first try. Obviously the deck had a much harder time with this card dead, so it was also funny to see this card with its 2.6 rating become the must kill over stuff like a 6/6 Champion of the Parish or Thraximundar who were convenien... (see all)
Posted By:
casualhorror
(1/18/2014 4:10:42 PM)