Kirbster kinda nailed why Glyphs suck. However, i kinda liked what they did with the wall and the attacker nonetheless. Wizards could mabe create some more decent combat trick remakes of them.
Posted By:
Mode
(6/2/2011 5:02:14 AM)
Cards that rely on walls suck. Ergo, glyphs suck. Why? First, you have to be playing walls (i.e., creatures that putz around on your side of the board and can't attack.) Second, you have to wait for a specific card to be in play (i.e., that waste of cardboard, the wall.) Third, glyphs can only be played in combat on a blocking wall (whoop-de-doo, you can target one creature with it.) This one is the worst of the lot - paralyzing a creature for a few turns, it still doesn't off the offender. Geez, effective creature-kill it ain't.
Posted By:
Kirbster
(7/5/2010 9:34:57 PM)
I know they're different colors, but when I see this card I just think of Paralyze, specifically how much better it is. Come on Blue, when black does it better than you, there is a problem.
Posted By:
InternetNinjacy
(8/20/2010 5:01:22 PM)
An interesting card, can lock up a fatty for quite a few turns...
Posted By:
Guest57443454
(11/25/2009 7:27:59 PM)
looks like a harp
Posted By:
Fitchen_Kinks
(7/1/2010 1:08:59 AM)
I have to agree with Guest. The thing is not THAT bad. There are a couple of neat walls out there (Wall of Frost anyone?) and this can lock up a powerful creature for a long time. It deserves better than 1.7/5.
Posted By:
Arachnos
(9/25/2011 8:50:01 AM)
IT'S NOT A ROMAN NUMERAL SIX, IT'S A TRICK! THE GLYPH IS MAKING YOU DELUSIONAL! IT'S ACTUALLY A ROMAN NUMERAL TWO WITH A LINE THROUGH IT! OH MAH GAHD!
Posted By:
001010011100101110
(11/21/2011 6:15:56 PM)
Yeah, this one is pretty terrible, but Glyph of Doom and Glyph of Destruction are both pretty good. And anyone who says "walls suck because they're walls" has never had to deal with Wall of Denial.
Posted By:
Ideatog
(3/28/2012 5:33:15 PM)
Isochron Scepter can help this card be reusable, at least.
Posted By:
DarthMetool
(4/11/2013 5:06:40 AM)