This is obviously designed to take out one big threat, but you can really shut them down if you've got the mana power.
Almost like an old-school Oblivion Ring
I'll give it a 2.5 for the art and cool factor.
Posted By:
Gaussgoat
(1/7/2010 5:11:53 PM)
i'd much prefer dehydration
Posted By:
aeiben77
(8/7/2010 12:32:18 AM)
I like it. Really slows down aggro players.
Posted By:
PaladinOfSunhome
(5/12/2009 4:49:17 AM)
Three mana to tap down a creature for a turn? Wow, that's too expensive! Sure, you can pay more to go longer, but the buy-in is so large it's not worth running at all. For the same mana, you could take the creature for two turns, or take it indefinitely with a Control Magic.
Posted By:
scumbling1
(5/31/2011 7:04:09 PM)
Not that bad for its time - back than, Control Magic was about the only way Blue had to deal with permanents. This set introduced plenty of other ways (Boomerang, etc.)
Posted By:
Radagast
(11/3/2011 2:11:28 PM)
Why did they change the way this card works? The text on the card clearly states that the creature becomes tapped when this card is cast, not when it enters the battlefield. That means the tapping ability cannot be countered. That seems perfectly reasonable to me, so why change it? The card is basically not worth playing now. LAME.
Posted By:
MarlinFlake
(1/2/2012 8:27:31 PM)
For a more efficient aura with similar flavor and better functionality, see Narcolepsy.
Posted By:
ChumleyX
(11/30/2012 7:46:56 PM)