I like it. But after ten years I'm still confused why Wizards didn't use +1/+1 counters instead. I find it funny that when you lose Momentum, you make a full stop.
Plus, that is a charging hippo. For that alone, I forgive anything and everything Wizards ever does wrong. Wizards could charge $10 a pack and replace all the rares with Storm Crow... as long as there's a charging hippo in the set, we'd be cool.
Posted By:
Brazz_Herald
(11/12/2010 1:41:38 PM)
This guy and Aura Gnarlid really like each other.
A fun card that can get dangerous quickly and helps virtually any creature with evasion. At 3CC, it is very splashable.
3.5/5
Posted By:
Gaussgoat
(5/26/2010 12:06:55 PM)
@Brazz_Herald - If I recall, the sets surrounding Urza's block had quite a fun time of moving enchantments around. Putting +1/+1 counters on an enchantment would just be bizarre (beyond animating an enchantment, then putting +1/+1 counters on it, that is...).
Posted By:
Alsebra
(7/14/2011 9:51:39 AM)
Would be better in all respects EXCEPT flavour if it granted +1+1 counters.
Posted By:
Baconradar
(10/31/2011 5:51:10 AM)
That Hippo Looks Freaking Mean Man. LOL@ Brazz
Posted By:
MasterOfEtherium
(1/1/2011 4:30:21 PM)
Now, if it cost G and gave trample... it still wouldn't be playable.
Posted By:
ZEvilMustache
(12/17/2008 3:56:49 PM)
This card is actually terrible. Try Forced Adaptation.
Posted By:
HuntingDrake
(9/30/2013 1:41:05 AM)
Probably not the most broken card in Urza's Destiny...
Posted By:
fibonacci112358
(12/21/2013 6:58:07 AM)