Goes well with banding.
Posted By:
tavaritz
(5/10/2011 1:25:04 PM)
Cast it on on your opponent's Blightsteel Colossus, right before you Exile it. Thanks for the 23 life buddy!
Posted By:
SirZapdos
(11/9/2011 7:41:42 AM)
Legends design is tragically ludicrous ("like when a clown dies?"); I want to like this card, but it's just so bad. And yet, I had a good idea about how to make it worth playing - BUYBACK! A cheap buyback effect on the card as printed, or perhaps even "Target creature gets +0/+X until end of turn, where X is its power" with "Buyback - That creature deals no combat damage this turn". I think it would be fun to have a class of spells that are intentionally really weak, but can be cast over and over for almost no mana, providing a very incremental game advantage without costing a card.
Posted By:
willpell
(1/27/2012 11:19:47 PM)
Good for saving an otherwise doomed creature or rendering an opposing trampler harmless for a turn.
Posted By:
A3Kitsune
(5/4/2010 4:13:14 AM)
Well, this creature might subdue that spear, but it won't subdue a Doom Blade.
Posted By:
Mode
(5/28/2011 1:19:24 AM)
Has a few uses, though probably one of the easiest to forgot cards in this set.
Posted By:
Radagast
(11/3/2011 1:59:38 PM)
@Willspell I agree that this card seems to be lacking something, it is essentially worse than regeneration, since after you cast this, someone could just Doom Blade (or similar destroy effect) in response. I agree that a buyback effect would be fantastic, and that a cycle of spells as you described would be interesting. The problem is, it would practically break the game in two, especially if card cost was relatively low... As an example, when used with Wild Defiance, you can beef up creatures pretty efficiently without losing any cards in your hand. I'm sure there's other combinations too that would work. Lastly even though the storm mechanic is already busted beyond belief, you could really rack up your spell count by recycling cards as you suggested.
Posted By:
tcollins
(7/20/2012 9:32:08 AM)