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Community Rating: 3.890 / 5  (41 votes)
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Just don't bother regenerating Enslaved Scout. Goblin Chirurgeon really is a great card though. Dragon Fodder doesn't just produce sucker blockers but spare parts. Although I'm not sure how you rebuild a dragon with measly goblin limbs — it takes a stretch of the imagination and a little transmutation.
Posted By: Mr_Hendry (10/18/2009 12:24:43 PM)
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I think we have a bad case of "misreading the card". You do not need to regenerate a goblin. You can regenerate anything, no matter what creature type. However, you must sacrifice a goblin. Do not sacrifice, say, a kithkin to get a goblin back. That is wrong. Saccing a goblin for a goblin is fine, just remember, you can regen anything.

Back to the card...

I run this guy in my goblin deck along with tuktuk the explorer and Ib halfheart, goblin tactician. He is incredible. Getting him out early, and the "free" ability is definately worth it. First turn, mountain, raging goblin, Second turn, mountain, akki rockspeaker, this guy. Third turn, mogg alarm. Pretty much anyone you need regenerated can and will come back. A whole horde of invincible goblins is fine by me. And if you're worried about him dying, either put in 2 or 3 in your deck, or just slap an umbra on him. Most opponen... (see all)
Posted By: divine_exodus (12/24/2010 9:29:27 AM)
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Squee, Goblin Nabob :D
Posted By: ZeroSheep (5/3/2011 12:08:23 AM)
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@TDL, you can only tap your opponents' creatures if you make them USE the regen shield you give them. So if you can kill them, you can tap them (although 99% of the time you might as well just kill them).
Posted By: djflo (9/6/2011 4:27:55 AM)
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In goblin decks it usually wont stay a 0/2 for long either. And when you don't need it anymore it can always sac itself too.
Posted By: DivineNocturnus (8/15/2012 3:29:34 PM)
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RE: That_one_med

This doesn't combo with 2 Arsonists at all.

1) Regenerating sacced creatures does nothing; they still go to the graveyard

2) Even if Regenerating a sacced creature did prevent it from going into the graveyard, then it wouldn't "die", so the ping effect wouldn't trigger.

If you ever killed anyone with that "combo" you should feel really bad. Of course, they should too, because this is pretty basic Magic. If you could regen sacced creatures, it would open up a LOT of broken stuff.
Posted By: dougtulane (12/26/2012 10:18:44 AM)
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"You didn't need that leg anyway." - Alternate Flavor Text
Posted By: NARFNra (11/19/2010 10:09:01 PM)
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yay, the ability to regenerate my awesome goblins at the expence of a token
Posted By: sprywolf (8/30/2009 9:46:31 AM)
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(Card Rating: 3.5) This was the first card I ever opened in a pack of Magic cards. At first glance, the card seems rather unplayable because of the 0 offense. Don't let it fool you, this card can be nasty for an opponent playing red or against creatures without trample. In two-headed giant, this card's ability shines by being able to regenerate your partner's important creatures. You can block two attackers with two of your small goblins, but only lose one of your goblins. I use 2 Goblin Chirurgeons in my favorite casual multiplayer black/red deck to keep important goblins such as Wort, Boggart Auntie alive. I also use Knucklebone Witch, Boggart Shenanigans, and Goblin Sharpshooter to benefit from the goblins going to the graveyard. I EVEN used him once to regenerate an opponent's Child of Alara in a multiplayer game when it bl... (see all)
Posted By: Misago (5/18/2010 2:59:23 PM)
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This plus two arsonists should be something to think about. I mean an infinite sac for damage combo cant be argued with...IMO.

Beside the fact its a turn two combo its budget as well.
Posted By: that_one_med (9/13/2012 8:50:09 AM)
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