I'm lucky I got four of these for my zombie deck. I got good trades because of these ally decks eveyone's making.
Posted By:
Demonic_Angel13
(11/14/2009 8:21:13 PM)
It's a pretty niche card, meaning it won't work in every deck. But it can really do well in some.
I've recently thrown together a WB deck, consisting of some groovy ETB abilities (Wall of Omens for card draw, and Angel of Despair for vinidcate), as well as Kokusho for the awesome 20 point life swing when 2 get on the battlefield - which is pretty easy to do with Minion Reflector. So basically, my Wall of Omens get a 2 mana cantrip, Angel of Despair gets a 2 mana extra vindicate, and Kokusho gets a 2 mana way to do a 20 point life swing. Not too shabby!
Posted By:
JaxsonBateman
(5/4/2011 11:27:41 AM)
EDH decks, thats where this card belongs.
Posted By:
SavageBrain89
(7/6/2009 4:40:35 PM)
dont forget, you get another dragon if you put broodmate dragon onto the field with this.
Same goes for other things, like Captain of the Watch and Seige-Gang Commander
Posted By:
mrcelophane
(10/13/2009 2:47:20 PM)
Ally, which rhymes with shall I, goes with this.
Posted By:
Kryptnyt
(2/26/2010 7:28:34 PM)
Cascade isn't a come into play effect. Cascade actually resolves before the spell becomes a creature.
When you play Enigma Sphinx, you do your cascading, into another cascade creature, and so on, all the while nothing has hit the battlefield. They are all still in the process of being cast.
This means minion reflector would not combo with Enigma Sphinx as well as it does with something like Filigree Angel or Sharuum the Hegemon.
Yes these are large cmc creatures, but can be dropped for 1 blue if u have a Master Transmuter.
the bonus with doing this to Sharuum is when you Transmute a Sharuum to the field for 1 blue, and copy it for 2 colourless, then you get 2 Sharuums coming into play, and 2 targets in your graveyard coming into play as well. when the Sharuums enter the field, they both instantly go to the graveyard due to both being legendary, but you still get to target 2 artifacts in your graveyard, so target the Sharuu... (see all)
Posted By:
ArKive
(10/7/2009 4:38:21 PM)
THis card is awesome with the new ally creature type.
All of the allies abilities would be triggered twice whenever you play an ally.
The ability of the ally you just played gets triggered twice... and that same ability gets triggered twice again from the token having the same ability and coming into play also.
I need a few of these.
Posted By:
Ludovici
(10/18/2009 9:48:29 AM)
I think this card can be really powerfull in Arcbound decks or affinity artifact decks
Posted By:
D_Best
(6/1/2009 5:52:25 PM)
I like the two card combos involved with this, especially with cards that have "come into play/comes onto the battlefield" effects. For example: Parisitic Strix, or Tidehollow Strix so you can swing with deathtouch for an extra turn, and Sanctum Gargoyle gives you two creatures from the graveyard. Those little extra effect can win you the game. With Ethurium Sculptor, you can play another artifact this turn for an two less instead of one. Not to mention, you can cascade twice if you play a card with cascade (Enigma Sphinx for example). Glassdust Hulk also gets an extra +1/+1 for the tokens, and Master Transmuter is an amazing way to play a huge card, like Inkwell Leviation or a Sphinx on turn five or six and have one to swing with that turn (and this combo is quite mana saving). Overall, there are tons of combos this card can make with only Alara Block cards. It is amazing for other decks as well, but there ARE amazing options here as well.
Posted By:
AncientOoze
(8/23/2009 4:17:18 PM)
one of the combo's i managed to think for this card (despite that i know that most of you already know this one) is one with Liliana Vess and Fury of the Horde .
also, i wanted to ask on the ruling of using this card with a creature that has devour:
won't the creature token come into play with the same p / t as the devourer (with the counters, of course)?
ex:
Caldera Hellion eats up 5 creatures so it comes in with +5/+5, won't the token be 8/8 as the counters are there when it enters play?
Posted By:
mr_Trickster
(12/16/2009 5:06:36 AM)