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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 3.379 / 5  (136 votes)
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And most badass name for a card goes to...
Posted By: pedrodyl (7/15/2012 8:50:24 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I like how the other Ultimatums are reasonably complex and strategic, whereas the Jund card may as well just say "Blow shit up." Barbarians.
Posted By: Zulp (10/18/2009 7:29:11 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


When I first saw this card in the spoiler, I was like "Meh. Too expensive" and just skipped over.

Man, was I totally wrong about this card. I mean, sure, it's expensive as hell, but once it resolves you gain a LOT of advantage, even if your board positon sucked. Three permanents doesn't seem like much, but it makes all the difference in the world. Just play this card, you'll love it. A solid 4,5/5 from me. :)
Posted By: True_Mumin (6/13/2009 6:39:55 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This is how you destroy stuff with style -- and VIOLENCE
Posted By: Raibys (7/29/2011 2:49:54 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Simple way (not terribly standard legal) turn 3 Violent Ultimatum-
Turn 1- Forest, Llanowar Elves
Turn 2- Swamp/Mountain, anything that costs BGG/RGG
Turn 3- Mountain, Tap Swamp for Dark Ritual (BBB), use 1B and tap Mountain for Pyretic Ritual (M11) (BBRRR), tap Llanowar Elves and Forest (BBRRRGG) for Violent Ultimatum, destroy all lands opponent has.
Posted By: Gomorrah (7/2/2010 1:38:37 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This thing is soo violent, it deserves R 18+
Posted By: zpikduM (11/2/2009 12:20:00 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


@GrimjawxRULES: I think a better play would be to cast Duress on your 4th turn before you cast Violent to insure your oponnent won't be countering it. But I also follow your logic of doing the extra 3 direct damage on top of your attacking Goblin Guide. Continue the mayhem with a Curel Ultimatum next turn and a super pumped Banefire for the finisher on the next.


Also, I just figure a way to produce 8 mana on your 3rd turn. Here it goes.

Turn 1: Forest, Birds of Paradise
Turn 2: Verdant Catacombs (do not sac on this turn), Lotus Cobra
Turn 3: (This part is tricky and long) Cast Khalni Heart Expedition using your forest and Birds of Paradise. Then play your land for the turn, which will be another Verdant Catacombs. This will add 1 mana to your mana pool from the Lotus Cobra and put 1 counter on Expedition. Then sacrifice both Cata... (see all)
Posted By: opinionfailure (6/4/2010 10:29:14 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Kinda overpriced, but a great card if you can cast it.
3.5
Posted By: PaladinOfSunhome (9/17/2009 6:45:55 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


fair card, great design
Posted By: Mortisss (11/16/2008 3:46:33 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Violent Combo (basic concept):
1st turn: Forest, go
2nd turn: Mountain, Khalni Heart Expedition,go
3rd turn: Swamp, Harrow (saccing Forest, searching for Forest + Mountain), pop Expedition (searching for Forest + Swamp), go
4th turn: Mountain, Violent Ultimatum, go

Violent Combo (+ goodies):
1st turn: Mountain, Goblin Guide, attack with Guide, go
2nd turn: Forest, Khalni Heart Expedition, attack with Guide, go
3rd turn: Swamp, Harrow (saccing Forest, searching for Forest + Mountain), Sign in Blood, pop Expedition (searching for Forest + Swamp), Lotus Cobra, attack with Goblin Guide, go
4th turn, Mountain, Violent Ultimatum, Lightning Bolt, attack, go.
Posted By: GrimjawxRULES (10/16/2009 5:08:47 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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