Hey, if you're drafting Jund, and you need more cheap removal, this is pretty good. Plus, it's got other uses (I once got a redicously overcharged Rockslide Elemental with the help of Mycoloth, slapped this on it, and was able to kill the Naya player's fatties).
Posted By:
f_fivefiftyseven
(10/30/2009 1:31:32 PM)
I think people aren't looking at it right. It's not as good as Incinerate, and there are better ways to give your creature +3 power, but are there many cards that can do both? This gets a 3.5 for flexibility.
Posted By:
SleetFox
(2/20/2010 5:23:03 PM)
So.... it's a bigger Immolation?
Posted By:
Test-Subject_217601
(1/19/2011 11:57:56 AM)
Removal that works on some low-toughness regenerators and indestructible creatures, and it can boost your beefier creature in a pinch. It works well as a deterrent, turning a beatstick into something that only ends up attacking once.
It works as either non-color discriminatory removal, a decent creature buff, or, in rare cases, an enemy creature debuff, when you're confident that it can't be used against you.
I once killed a Mossbridge Troll with a couple of these.
Totally worth it.
Posted By:
NoobOfLore
(8/10/2011 4:08:52 PM)
Riot Spikes got bigger and meaner. And greener.
Posted By:
DacenOctavio
(8/19/2011 1:01:50 AM)
It's either very Jund flavored removal, or a very scary Jund flavored buff.
Either way, it's a handy card. It plays to my reckless, berserk side, small as it may be.
Posted By:
DoragonShinzui
(3/18/2012 8:20:47 AM)
This could kill an indestructible creature, where Incinerate couldn't.
Posted By:
Binaro
(3/22/2012 12:11:22 PM)
Solid card, either a removal or a creature pump.
Posted By:
TheWrathofShane
(10/28/2012 10:26:55 AM)
Sangrite Surge, just for flavorful fun.
Posted By:
Llian
(7/18/2013 6:31:44 AM)
it's a handy creature killer. 90% of the time you'll be using it on your opponents. i like that you can use it as a pump, but i'm not going to do that against a burn deck. it's a great card if you play it right.
Posted By:
Promatim
(6/28/2009 1:33:19 AM)