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Hmm useful together with Khalni Heart Expedition.. Have 4 of each and a load of forests and possibly some play-land-from-graveyard cards

T1: Forest
T2: Forest, Khalni Heart Expedition
T3: Forest, Harrow= Sacrifice 1 land, add 2 forests from Harrow and remove counters from Khalni Heart Expedition to get additional 2 lands

(So you have 6 lands in total on T3)
Posted By: Quang (1/29/2010 4:24:00 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Im surprised no one here thought of attaching Zendikons, so when you sac the land, it goes back to your hand. And you can also attach Zendikons toTerramorphic Expans or Evolving Wilds

Im even more surprised that no one mentioned Knight of the Reliquary either...
Posted By: Guntz1092 (4/24/2010 11:01:59 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


searing blaze during your opponents turn, rework land colors for a five color deck, basically play any cmc 2 card while getting a land, great for three color aggro decks and landfall. I love this card.
Posted By: DGice (8/3/2010 2:11:59 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Best ramp in standard. Awesome for land fall and has great synergy capabilities with fetchlands like verdant catacomb
Posted By: BiOhyBr (8/28/2010 1:07:56 PM)
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man this card was always pretty good, but with landfall? its no wonder they dug this up for Zendikar
Posted By: Kindulas (12/22/2010 12:56:24 PM)
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@DominusNox: Good thing Harrow can be played as an instant which usually a blue player will not wan tto counter,.
Posted By: BuffJittePLZ (3/11/2011 8:40:59 AM)
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Obviously a very great landfall card. With Baloth Woodcrasher or Rampaging Baloths down, play a land and use Harrow with Khalni Heart Expedition down. Um, OUCH! :)
Posted By: JahnuB (9/4/2011 3:33:30 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


I don't like that you sac the land... but it is nice that the lands you get come into play UN-tapped. Very rare there and very good. :)
Posted By: kashonismw (9/18/2011 5:11:08 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


I usually prefer this to Cultivate, especially so in a landfall theme. Plus it's instant-speed, so depending on what's on the field you can get extra counters for your expedition, extra blockers from Rampaging Baloths, a freaking scary temporary upgrade for Baloth Woodcrasher, or a bit extra life from Grazing Gladehart, all on your opponent's turn. Not too shabby. Plus I usually like getting lands on the field faster as opposed to slower. Counters hurt but in a good mana accel deck it won't be missed that much most of the time.
Posted By: Totema (12/5/2011 4:13:05 PM)
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Remember guys, if you're not liking having to sacrifice a land, check out Gods' Eye, Gate to the Reikai.
Posted By: psychichobo (10/14/2012 2:50:39 PM)
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0.51.01.52.02.53.03.54.04.55.0

 




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